The VR Job Hub: Reality Gaming Group, Dark Slope & Lumeto

Every weekend gmw3 gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

LocationCompanyRoleLink
London, UK/RemoteReality Gaming GroupProducer (Reality Studios)Click Here to Apply
London, UK/RemoteReality Gaming GroupLead Programmer (Reality Studios)Click Here to Apply
London, UK/RemoteReality Gaming GroupUnity DeveloperClick Here to Apply
London, UK/RemoteReality Gaming GroupSenior Game Designer (Reality Studios)Click Here to Apply
London, UK/RemoteReality Gaming GroupLead Artist (Reality Studios)Click Here to Apply
London, UK/RemoteReality Gaming GroupProgrammers (Reality Studios)Click Here to Apply
London, UK/RemoteReality Gaming GroupCommunity ExecutiveClick Here to Apply
London, UK/RemoteReality Gaming GroupLead Blockchain EngineerClick Here to Apply
Remote/Toronto, ON, CanadaDark Slope StudiosQA TesterClick Here to Apply
Remote/Toronto, ON, CanadaDark Slope StudiosProducerClick Here to Apply
Remote/Toronto, ON, CanadaDark Slope StudiosGame Developer (Unreal Engine)Click Here to Apply
Remote/Toronto, ON, CanadaDark Slope Studios3D ModellerClick Here to Apply
Remote/Toronto, ON, CanadaLumetoClinical LeadClick Here to Apply
Remote/Toronto, ON, CanadaLumetoDirector of Engineering (VR/AR)Click Here to Apply
Remote/Toronto, ON, CanadaLumetoScrum MasterClick Here to Apply
Remote/Toronto, ON, CanadaLumetoTechnical Product Manager – VRClick Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on gmw3 at the usual time of 3PM (UK) for another selection of jobs from around the world.

MetaWorms Are Team17’s Entry Into the NFT Market

“Oh no, not another NFT!” You may say but this time it comes from Team17 and its popular Worms franchise. Called MetaWorms, Team17 is collaborating with Reality Gaming Group on the new venture which will feature content from the videogame’s 26-year history whilst being “environmentally friendly”.

MetaWorms
The only Metaworms visual released so far.

Apart from the image above, Team17 and Reality Gaming Group (RGG) – creators of augmented reality (AR) title Reality Clash – have yet to reveal what the MetaWorms collection will actually look like. What is known its that the NFTs will be created and managed by RGG’s Digital Asset Trading (DAT) Platform, connected to its “own “side-chain” of the Ethereum mainnet.”

NFTs and cryptocurrencies are well known to consume significant portions of energy. The announcement claims that MetaWorms will: “offer substantial reductions to the amount of energy used per transaction,” 100,000 NFTs using as much energy on average as the “annual kettle usage of just 11 households.” So that’s nicely cleared up.

Adding to the environmental credentials – if they matter to you when buying an NFT – the companies have partnered with Coin 4 Planet. This is a sustainability platform that donates a portion of each NFT sale to Refeed Farms, which uses vertical worm beds to replace synthetic fertilizers and replenish soil.

MetaWorms

Worms remains an iconic franchise in global gaming with tens of millions of fans around the world, so we’re really excited and proud to announce our partnership with Reality Gaming Group ahead of the release of highly limited edition artwork NFTs later this year,” says Harley Homewood, Head of Publishing, Team17 Digital, in a statement. The ultra-low energy technology Reality Gaming Group uses, together with their carbon neutral servers, played an essential part of the reassurances we sought before our agreement; we’re very much looking forward to giving Worms fans a chance to own a piece of our history.”

Currently, there isn’t a lot of additional information with a very basic MetaWorms website and a Discord channel with an empty roadmap.

To learn more about NFTs gmw3 has created a ” What is an NFT Guide“. When further details regarding MetaWorms are available we’ll let you know.

Reality Clash Developer Diary – March 2020

Welcome to another edition of our Developer Diary series. This month we will be looking at an exciting new partnership and some of the latest changes to the Trading Platform…

Reality ClashWith many games industry events now cancelled due to the ongoing COVID-19 pandemic and many countries in various states of social distancing, we’ve been chained to our desks, focused on improvements to the Reality Clash Trading Platform and finalising our Non-Fungible Tokens (NFT) schedule (more on that anon).

The new Reward Points system has been pushed live and is working as expected, so Traders can now use their accumulated points to get discounts on in-game items at The Armoury. Earning these points in the game is simple and with a current rate of 1 point to 1 RCC (our currency), players can get their hands on some fantastic discounts without too much effort.

With new game mechanics such as these, it’s crucial to remove as many barriers to entry as possible – As Reality Clash is a title that is fusing the worlds of augmented reality (AR), virtual reality (VR), location and the blockchain, we have to be mindful of the learning curves we ask our players to ride.

Reality ClashSo maybe we should do a bit of exposition on NFTs (and Japanese gaming culture) in the context of a new partnership with entered into. As of this week, Reality Clash weapons are now tradable on the Nagemon Marketplace in Japan, offering a new audience and platform for in-game traders. With the Nagemon platform particularly popular in Asia, we are looking forward to expanding exposure of our mobile videogame and NFTs in the region.

What’s an NFT? All the Nagemon Gacha collectable in-game items are ‘tokenized’ on the blockchain as NFTs, which ensures uniqueness, proof of ownership and security for players. Participating videogames from other publishers include Gods Unchained and CryptoMotors.

Started in 2019, Nagemon is a product of Bacoor Inc., the company behind HB Wallet, which allows users of the Ethereum (ETH) cryptocurrency to manage their funds. Nagemon is also an NFT Market, where players can trade their tokenized assets for ETH or Stablecoins.

Reality Clash - Nagemon gacha 2As part of the partnership, our NFTs will also be available on Nagemon’s virtual Gacha games. You may already be aware of a Gacha machine without knowing it – it traditionally involves a physical machine in which you put in a coin and receive a random collectable. This mechanic is very well-known and popular in Japan, with Nagemon looking to introduce more users to this game by making it virtual and available to anyone with an internet connection.

It’s a compelling business model and we fully expect other Western developers and publishers to start exploring how it can augment their AR and VR gameplay mechanics.

In other developments on the theme, we will soon be releasing our finalised NFT schedule for 2020 – in other words, the pipeline of collectable in-game items we’ll be making available to players. This will make adjustments to the display of rarity for each item and clarify how future weapon releases will work – again everything we’re doing here is about transparency for players and end-users.

More details on this, plus our revamped AR/location UI, will be covered in the April instalment of this diary.

Reality Clash Developer Diary – February 2020

Welcome to the latest edition of our Developer Diary series. This month we will be looking at the new features in the Marketplace, celebrating our placement in the Top 50 blockchain games companies for 2020, plus a sneak peek at our new AR UX…

Reality ClashJanuary has come and gone, but we’ve started the year with a blast, having attended and spoken at Pocket Gamer Connects 2020, been recognised as a Top 25 Blockchain Games company and launched new features for the Reality Clash trading platform, all the while continuing to work on the UI redesign of the mobile videogame.

Phew. A lot has happened. We are absolutely delighted – and extremely humbled – to be named as #25 in the Top 50 Blockchain Games companies, as compiled by BlockchainGamer.

It wasn’t something we were expecting but, like the awards last year, it’s amazing for the team to be recognised for all the hard work they’ve put in over the previous 12 months.

Now, on to more technical matters. We’ve had several requests from our community to introduce a better way of tracking ‘sell’ orders within the Marketplace platform. Some of our savvy traders have managed to rake in some serious profits by trading Reality Clash in-game weapons, but have found keeping tabs on sales more difficult than it should be. To make the process more efficient, we have introduced a brand-new ‘My Listings’ page, from which traders can view and easily amend all of their active listings on the Marketplace.

We have also added a ‘Top Traders’ section to the website. This leaderboard highlights the most successful traders on our platform with the ability to sort between the daily, weekly and all-time Top Traders. If you’ve made the list, congratulations!

Reality Clash
Reality Clash new UI design.

All traders on this leaderboard are anonymous by default. However, it’s possible for you to remove this anonymity in profile settings and show off your spot amongst the Top Traders. We’re working on some exciting rewards for our Top Traders too, so if you’ve made the list, hold onto that spot.

Finally, we have also adjusted the display of items in the Armoury and Marketplace to highlight the volume of items available and have priced all items in a live USD value which is equivalent to the price of RCC. This gives our new and old users a better idea of the value of their NFTs on the open market.

Oh – and one more thing: We’ve started working on a new design for Reality Clash mobile AR combat game itself, including a UI overhaul design plan which will be implemented in the next couple of months.

We can’t wait to show it off – the design will be brighter and more responsive, with improved UX. Here’s a sneak peek to keep you going until our next diary when full details will be revealed for the first time!

Reality Clash Developer Diary – November 2019

The past month has once again flown by, with the team appearing at several conferences, award shows and even flying halfway across the world to Jordan and China.

But there’s no rest for the wicked – game development and research has continued, with improvements being made to the live Reality Clash build throughout October. For example, players will notice that the red boundary warning screen is now far less intrusive than it was previously, as we have pushed back the walls of our virtual world – to avoid disruption to play.

As mentioned in our last Diary, we have also been delving into the world of Admix, an innovative new piece of software which places immersive advertising within AR/VR game worlds. This has been a fantastic experience and really highlights the possibilities for future in-game advertising that – believe or not – can actually improve the player experience and provide a more immersive environment.

We are also proud to have taken home the Crypto Games Conference award for ‘Best AR/VR Game’ in this year’s award ceremony in Kiev. This marks another award win for the Reality Gaming Group Studio, but don’t worry, we won’t let it go to our heads.

As alluded to above, both Reality Clash founders have had another busy month, with Tony Pearce speaking at the Global Mobile Games Conference, which was hosted in Jordan.

And in addition to ongoing development work, Morten also attended and spoke at the Design & Creativity week in China as part of a new agreement between Reality Clash publisher Reality Gaming Group and the Chengdu government. This is an exciting new opportunity for the studio as we expand in 2020.

Reality Clash -

That’s not all. We have also teamed up with the cross-reality gaming platform Silica Nexus. We will be working with their innovative technology on the development and distribution of tokenised in-game assets. For starters, Reality Clash will be offering limited edition Silica Nexus guns inside videogame vending machines as prizes. Next year these vending machines will be located inside some of the largest arcades across the USA.

Reality Clash -

As part of this partnership, Silica Nexus will be promoting Reality Clash alongside their own platform at the IAAPA Expo in Orlando this month. As part of the event, we’ve designed an exclusive Reality Clash gun that will be awarded to new users and tournament attendees. Best of luck to everyone!

We are looking forward to our ongoing work with Silica Nexus as they bring new technology and possibilities to an already forward-thinking AR/VR industry.

Stay tuned for next month’s developer diary where we reveal more details about our upcoming STO funding round!

Reality Clash Developer Diary – October 2019

Although Winter is almost upon us and the nights are getting colder, things are still heating up for Reality Clash. This month, we were delighted to have been chosen as Winner of the ‘Blockchain in Mobile’ category of the 2019 Meffy’s awards and as the Best AR/VR Game at the Crypto Games Conference.

Reality Clash Meffys Award

A huge thank you to all of the MEF members and conference attendees who voted for us, the other entrants and the organisers for the time and effort they put in.

Both wins have also coincided with several other awards nominations for Reality Clash/Reality Gaming Group, including the Creativity category at the TIGA Awards, which as any developer will tell you is extremely humbling. It is a fantastic feeling to have received recognition for your project.

In fact, October has been/is a busy month, with several important games industry events and conferences taking place.

Our CEO and Co-Founder Morten Rongaard attended the Crypto Games Conference itself, giving a talk on ‘Breaking The Boundaries of AR Gaming’ and participating in several panel discussions, while our other Co-Founder Tony Pearce has been in Spain at World Telemedia.

Reality ClashFuture Game Features

But it’s not all awards and travel. As discussed in previous editions of this diary, we have been spending the past few months improving the current MVP (Minimum Viable Product) game version and dealing with any bugs that are encountered – but as we move forward into 2020, we have an extensive roadmap of features that we intend to implement. The specifics of these features have been ironed out over the past few weeks and prioritised into a development schedule.

Finalising this schedule has been a great experience because it has given us a chance to talk about how each member of the team sees the future of Reality Clash. As a group, we all have a similar vision for the project, but the differences in opinion also help us to analyse the game from varying perspectives to build something unique. We’re really excited to introduce these new features to our players and we are also grateful for all of the feedback that they have provided so far.

Some of the features we have planned are highly ambitious and so part of the next phase for the studio is a fundraising round. As reported in the press recently, all potential investors will have the opportunity to become shareholders in Reality Gaming Group. This process will also see our Digital Asset Trading Platform and Reality Platform development tools being made available to 3rd party developers under license, which we’ll reveal more details of shortly.

It all adds up to a busy Q4 – See you next month!

Reality Clash Creator Aims to Raise £1.5m via Security Token Offering

Reality Gaming Group, the company behind augmented reality (AR) combat experience Reality Clash has announced plans to raise £1.5 million towards expansion plans, through a Security Token Offering (STO), as well as a traditional equity investment.

Reality Clash newimage2

The investment drive will use the funds to help drive development of Reality Clash, as well as new titles using Reality Gaming Groups’ AR and blockchain platforms. Just like Reality Clash, these will have an ecosystem in which tokenised in-game assets can be used.

Teaming up with TokenMArket to launch the STO, Reality Gaming Group explains in a press statement that the STO is: “A new, digital type of equity share offering that offers investors the same rights as ordinary shares. Ownership of the share is recorded on the blockchain, with an STO holder able to sell on their investment at any time.”

“Reality Clash has proven to be a hit game with real resonance – think Pokémon Go meets Call Of Duty, with tradable player-owned assets. We’re tremendously excited to be embarking on the next phase of Reality Gaming Group’s growth,” said Tony Pearce, Co-Founder of Reality Gaming Group, in a statement. “As one of the first games companies to have raised money via an ICO in 2017 and successfully delivered a blockchain-based game, as outlined in our original white paper, it’s great to offer investors another pioneering way to invest via a Security Token Offering.”

Reality ClashIn addition to the STO the company also plans on licensing its mobile geo-location AR platform and blockchain peer-to-peer digital asset marketplace to third-party developers.

Reality Clash began a phased roll-out earlier this year in Australia, New Zealand and Denmark, followed by the UK and Western Europe several months later. With a narrative set in a world of cryptocurrencies and hackers, players are able to compete in real-time first-person shooter (FPS) battles with their friends or bots. Players are placed in futuristic maps which are overlaid on the real world, allowing them to run around and shoot each other. Outside of combat, they’ll need to mine for resources, build new weapons or customise the ones they already have.

Take a look at the regular Reality Clash Developer Diary which VRFocus hosts every month. And keep coming back for more AR announcements.

Reality Clash Developer Diary – September 2019

Another month has flown by, with our dedicated team working hard making fixes and preparing new features for the Mobile Game and Trading Platform – but we’ve also been out and about engaging with the public, both in-person and through an experimental influencer campaign.

First up, we recently hosted our first-ever Reality Clash tournament at the ‘Games & Chains’ blockchain games networking event in London. Not only was this a fantastic opportunity for us to showcase the videogame to fellow developers and gamers, but it also gave us a chance to test out some different tournament styles and figure out which maps are best for certain scenarios. The Reality Clash videogame itself was really well received and we got some great feedback from participants – which will help us at our future events.

We learned a lot from the experience, realising that we will need a ticketing system for our next tournament, as we found many attendees just wanted to get into the videogame as quickly as possible regardless of whether it was an official tournament matchup or just a friendly game!

Marketing and our Snap campaign…

 

Last month also saw the launch of our first UK-focused Snap influencer campaign, with famous influencer/TV personalities producing content to encourage their followers to download Reality Clash. We decided to use an agency which helped us select from a pool of influencers and produced special content for the campaign. We were delighted with the results and hugely excited to introduce so many new users to the game!

Reality Clash
You might recognise famous faces such as ‘Sam Gowland’ from ‘Geordie Shore’

Bug fixes and error messages…

Reality Clash Training ObjectivesOf course, it isn’t all about RC tournaments, Snap campaigns and rainbows!

As usual, we continue to deal with any bugs that appear in the live edition. We know it is crucially important that we try and fix any issues as quickly as we can and we feel that we’re currently on track with this.

We recently identified an issue affecting ARCore software on some Android devices. The software was failing to initialise, but without producing any error message, leaving some users to get stuck on loading screens when trying to enter AR combat.

This particular issue has made us look over the current error messages and start work on improving this information for the player. There will be occasions where an opponent’s connection has failed, but the error message does not make it clear who is at fault and so it can be frustrating to receive a network error message when you have a good connection.

To deal with this, we’ll be adding new error messaging in, with more specific information about the issue.

Reality Clash Virtual Arena
We are also redeveloping some of our virtual arenas (aka The Sim)

We are also aware from player feedback that some of the maps in the live game could use improvement. Work is already underway on redesigning some of the maps, as well as introducing exciting new game modes such as “pistol-only” scenarios and “sniper rifles-only”.

Looking at the map design is important as we have free reign to increase or decrease the size of our maps as necessary. If we find that players aren’t using up the entire (or majority) of the space in a map, then we may need to reduce the size or replace certain virtual obstacles to improve gameplay. The next few months will be spent, in part, reviewing the current live game in its entirety and making improvements based on the feedback received over the previous months of play.

As always, if you have any feedback or just want to ask a question about the videogame, feel free to contact us directly at info@realityclash.com or via our social media channels.

Until next time, see you in The Sim!

Reality Clash Developer Diary – August 2019

We’re back for a new edition of the Reality Clash Developer Diary series – and suffice it to say a lot has happened since the last time we checked in with you.

Reality ClashThe Reality Clash videogame is now live as a minimum viable product (MVP) globally, which is super exciting and means we’ve been getting great feedback from both the Reality Clash community and our own in-game analytics.

As such, we’ve spent most of the summer optimising the gameplay and ironing out any teething issues, ensuring we can apply the necessary fixes quickly in our test build before pushing out an update to the live environment. Once again, community feedback has been vital here, in providing real-time bug reporting and additional feature requests.

But what’s been really interesting is seeing how the AR and location elements of Reality Clash are encouraging people to engage with other players and the environments around them.

For example, here are the top 10 real-world locations in London in which players have been skirmishing with each other and mining for resources:

  1. Trafalgar Square
  2. Leicester Square
  3. The World’s End Pub (Camden)
  4. Hyde Park
  5. Regent’s Park
  6. Westfield Stratford
  7. Soho Square
  8. Covent Garden
  9. The Kings Road
  10. Emirates Stadium

We’re still not completely sure why the World’s End pub is so high up the list (we’re working on it), but in broad terms the data has shown us that players are willing to cover a lot of ground in order to secure the advantage – one player, from North West London, trekked an astonishing 20 square km in just two days in order to claim precious in-game territory.

This knowledge has given us the confidence to explore more gameplay ideas – we can see from the data that players are routinely heading to the in-game ‘Safe Zones’ where they can regain health and can take a break from the battle. So now we’re in negotiations with large retailers and pub chains, which will become future Safe Zones in the map, potentially driving hundreds of gamers to a particular location.

Reality Clash newimage2

Another interesting sub-set of players is the UK’s student population. Before the summer we activated a campaign to engage with Subtv’s audience of 1.2M 18-24 year-olds across TV, digital and mobile platforms, encompassing a network of 80+ sites/100+ venues in universities nationwide. By cross-referencing the campaign and in-game data, we extrapolated that these are the top campuses for AR combat and resource mining:-

  1. University of Birmingham
  2. University of Bournemouth
  3. University of Essex
  4. University of Nottingham
  5. University of Exeter
  6. University of Chester
  7. University of Teeside
  8. University of Portsmouth
  9. University of Central Lancashire
  10. Keele University

So much for the cliché that students are lazy – students at the University of Birmingham covered 10 square in-game kilometres in one week…

Forest Gump

Away from the AR elements, we’ve also reorganised our ‘crypto collectibles’ Trading Platform. All the weapons on the platform have been re-tokenised to an ERC721 standard, meaning players can trade in-game items with each other on our platform or on third-party platforms such as opensea.io, all secured on the Ethereum blockchain. The Trading Platform now has a dedicated website which can be found at this link. The tokenised items can be used in Reality Clash and will be made available for use in our future titles. We also hope to work alongside other projects in the space to enable our RC GUN items to operate within other games as well.

Reality Clash - RC Gun

In addition, we’ve been working with influencers and content creators to try and bring Reality Clash to as many users as possible.

And we’re very interested in hearing what YOU would like to see us doing. Is there a specific feature you want to see in the videogame? Is there an event that you think we need to be at?

We’re now finalising our roadmap for the next 12 months – and we’ll be revealing some of the exciting features we have coming up in the next Developer Diary, so stay tuned for more.

AR Shooter Reality Clash Hits UK and Western Europe

After several years of development, the Reality Gaming Group began a phased global rollout of its augmented reality (AR) combat experience Reality Clash in January. Australia, New Zealand and Denmark were the first countries to see the title arrive, and now that support has widened to the UK and Western Europe.

Reality Clash

Set in an underground world of cryptocurrencies and hackers, Reality Clash features geo-location technology that’s become common in mobile AR videogames – with the aim of getting players out the house. Built using the latest ARKit and ARCore technology from Apple and Google, players are able to compete in real-time first-person shooter (FPS) battles with their friends or bots.

Players have to navigate a 3D map to defend key parts of their own real-world town, city or village; these fights can be team-based, made up of 200 people. When not in combat they’ll need to mine for resources, build new weapons or customise the ones they already have.

“We’re thrilled to make Reality Clash available in the UK and Western Europe,” said Reality Gaming Group’s Co-Founder Tony Pearce in a statement. “Reality Clash offers gamers a whole new way to experience the FPS genre, with exciting geo-location and mining features and an AR interface that doesn’t require clunky add-ons or equipment. Let battle commerce!”

Reality Clash

While the core gameplay revolves around local battles between players, Reality Clash also features a Quick Battle mode if nobody can be found nearby. Players can instantly challenge anyone in different parts of the world and they’ll both be beamed into the same virtual arena to duel it out.

Apart from the previously mentioned territories Reality Clash is also available in The Philippines, Vietnam, Russia and Brazil, with the US to follow (the studio hasn’t confirmed when). The combat title is free to download on AR compatible Android and iOS devices.

In other AR news, those on Apple devices can now play Angry Birds AR: Isle of Pigswhich Rovio Entertainment and Resolution Games announced yesterday and is also free of charge.

VRFocus will continue to report on the latest Reality Clash announcements as the title expands to more locations worldwide.