Prince Of Persia: The Dagger Of Time VR Trailer Teases Arcade Experience

Ubisoft has another look at its upcoming VR arcade game, Prince Of Persia: The Dagger Of Time, this week.

A new live-action trailer for the experience just debuted and, while it doesn’t show any direct gameplay, it does give us some hints about gameplay mechanics. We can see four people exploring a location that would be right at home in the iconic gaming series.

But, when a crumbling pillar threatens to crush one player, another is able to pause time to save them. They do this using a dagger. That’d probably be the Dagger of Time, then.

Suffice to say some people are disappointed to see the long awaited return of the Prince of Persia series in VR, not to mention VR arcades. But Ubisoft’s location-based efforts have actually been pretty solid in the past; we were fond of each of the Assassin’s Creed VR games that company’s put out in the past.

The Dagger Of Time, meanwhile, takes place during the classic PS2-era Prince of Persia trilogy. Ubisoft has revealed a bunch of locations you’ll be able to find the game on its official website though, with the ongoing COVID-19 pandemic still lingering, it’s not clear exactly when we’ll be able to jump back into VR arcades with confidence.

This is just one VR project we’re looking forward to from Ubisoft right now, though. The company is also working on another VR arcade experience with Zero Latency and confirmed to us earlier this year that it’s working on a new AAA VR game. Rumors suggest that this could be a new entry in the Splinter Cell franchise.

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First Prince of Persia: The Dagger Of Time VR Arcade Game Images Revealed

Back in February, we reported that Ubisoft was developing a new VR arcade game set in one of its best-known IPs called Prince of Persia: The Dagger Of Time. For fairly obvious reasons, the experience missed its intended spring 2020 launch, but the company today revealed the first images and more info for the game.

Four images of The Dagger Of Time can be seen below. They mostly show off the game’s environments, though one image also shows what appears to be players collaborating too.

Prince of Persia the dagger of time screenshot 4 Prince of Persia the dagger of time screenshot 3 Price of Persia The Dagger of Time Screenshot 2 Prince of Perisa The Dagger Of Time Screenshot 1

We know a handful of things about The Dagger Of Time so far. Firstly, the game’s set during the events of Ubisoft’s PS2-era Prince of Persia trilogy. The story sees players travel to the Fortress of Time to stop an evil Magi. As with Ubisoft’s other escape room games, up to four players will work together, solving puzzles as they make their way towards victory.

It looks promising, though we still don’t know when the game will be rolling out to VR arcades. The COVID-19 pandemic has hit the industry hard and it’s likely be be a long time yet before it fully recovers. That hasn’t stopped companies like Ubisoft and Vertigo revealing more VR arcade projects, though.

The Dagger Of Time is being developed at Ubisoft Dusseldorf in Germany. But that’s not the only VR experience the company has in development; last September Ubisoft confirmed to us that it was hiring for a new AAA VR game. Another VR arcade experience that’s exclusive to Zero Latency is also due to be announced later this year. You can keep up with The Dagger Of Time right here.

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Prince of Persia: The Dagger of Time is the Latest LBE Attraction From Ubisoft

In September of last year, VRFocus reported on Ubisoft building a team specifically for virtual reality (VR) content development, with a lot of the positions at its Dusseldorf office – formerly Ubisoft Blue Byte. The team specialised in location-based entertainment (LBE) having already created Assassin’s Creed Origins: Escape the Lost Pyramid and Beyond Medusa’s Gate. Now its latest project has been unveiled, taking gamers on another immersive journey inside a popular videogame IP with  Prince of Persia: The Dagger of Time.

Prince of PersiaBased on The Sands of Time trilogy, the narrative involves players being summoned to the Fortress of Time by Kaileena (the Empress of Time) to stop an evil Magi. Kaileena restores and gives the Dagger of Time to the players so they can reach the Hourglass Chamber and use it to stop the Magi, preventing an army of Sand Monsters from being unleashed.

The experience is designed for between 2 – 4 players, cooperating with teammates to complete the shared goal. Prince of Persia: The Dagger of Time will require players to solve puzzles by using the titular artefact’s powers to stop, rewind, or fast-forward time as well as utilising the benefits of roomscale VR, climbing walls and exploring the digital space.

“Our VR escape rooms are meant to be larger-than-life adventures; something you can’t do in the real world, something you can totally immerse yourself into once you put on the VR headset. Prince of Persia ticked all the boxes,” said Cyril Voiron, executive producer for Ubisoft Escape Games in a blog post. “The Sands of Time series seemed to be the perfect fit, because it not only offers a fantasy setting, but the original games also come with many elements that fit perfectly into VR, such as puzzles and, of course, using powers such as time control.”

Detailing a little more about how the gameplay works, Voiron went on to say: “Only the player who holds the Dagger of Time in their hands can control time, and they can stop, rewind, or move time forward. When they do so, we added some visual and audio cues so the other players also realize that time is being manipulated. It is quite impressive the first time that you can freeze the world around you!”

Prince of Persia: The Dagger of Time will be made available to VR arcades worldwide who use the Ubisoft Escape Games platform this Spring. For further updates on Ubisoft’s latest LBE VR offerings, keep reading VRFocus.

Ubisoft Announces ‘Prince of Persia’ VR Escape Room, Heading to 300 Locations This Spring

Ubisoft has revealed its third and latest VR escape room experience which is based on one of its classic franchises; Prince of Persia: The Dagger of Time will support up to four VR players who will control time itself as cooperatively solve puzzles.

While perhaps better known for their in-home VR games, Ubisoft has quietly built a series of successful out-of-home VR experiences which it bills as “VR escape rooms.” The company’s cooperative VR experiences are now available at 300 locations globally, with no signs of slowing down.

Coming soon to locations this Spring is a VR escape room experience which will breathe some life into one of Ubisoft’s most classic franchises, Prince of Persia, which hasn’t seen a major entry since 2010’s Prince of Persia: The Forgotten Sands.

The franchise is known for its themes of time-control, and it’s clear by the name of the upcoming experience—Prince of Persia: The Dagger of Time—that the theme will be front and center. Created by Ubisoft Düsseldorf, the studio says players will fight their way out of the Fortress of Time:

In the story, players are summoned by Kaileena, the Empress of Time. They are asked to help her to stop the evil plans of a Magi who is attempting to restore the sands to the Hourglass of Time and create an army of Sand Monsters. To successfully escape the fortress, players must use cooperative teamwork and problem-solving skills to complete objectives, utilizing powers such as time control from the dagger of time.

“We decided to push the level of quality and complexity of our experiences to another level in Prince of Persia: The Dagger of Time. We added many features, like being able to play not only with two or four players, but now with three players,” said Cyril Voiron, executive producer at Ubisoft Escape Games, in a Q&A. “To do so, we are not mirroring the in-game environment like we did in Escape the Lost Pyramid, and this makes the riddles and the level design way more complex.”

Voiron explained a bit how the game’s time-control mechanic will work.

“Only the player who holds the Dagger of Time in their hands can control time, and they can stop, rewind, or move time forward. When they do so, we added some visual and audio cues so the other players also realize that time is being manipulated. It is quite impressive the first time that you can freeze the world around you!”

He also confirmed the company has tested to ensure that all of its VR escape rooms are wheelchair-accessible experiences.

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Ubisoft has learned quite a bit about what does and doesn’t work in the VR attraction space after creating two prior experiences: Beyond Medusa’s Gate (2018) and Escape the Lost Pyramid (2019), both of which are set in the Assassin’s Creed universe. As for its third and latest, Ubisoft previously said that the Prince of Persia project is their largest team size yet for a VR escape room project.

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