Polybius Creator Jeff Minter Returns to VR with Moose Life

Moose Life

Jeff Minter under his Llamasoft studio banner has a long history in the gaming industry dating back to the ’80s, best known for arcade classic Tempest 2000 for the Atari Jaguar. His first foray into modern virtual reality (VR) occurred with Polybius and he’s soon going to follow that up with Moose Life.

Moose Life

If this was from any other developer then you’d wonder what was going on in their head but Moose Life looks every bit a Minter creation. A voxel arcade videogame styled like it’s from the 1980s, Moose Life is described as ‘a trippy, psychedelic trance shooter’ featuring deer and mushrooms (naturally).

Just like previous projects, Moose Life is a visual feast of colour and techno tunes where you want to aim for as high a score as possible – if you can keep track of your character. Alongside the main campaign mode, the title will feature three additional gameplay modes depending on whether you prefer a more relaxed or challenging experience.

In ‘Free Ride’ you can enjoy an unlimited session without the need to worry about lives or score, simply enjoy Moose Life in all its trance-like glory. Then there’s ‘Normal’ where you can easily step back into any area that you’ve unlocked to improve your score and ‘Pure’ mode which is a single run through from the beginning.

Moose Life

Really though, Moose Life is best described in Llamasoft’s own words: “You play as a rainbow voxel deer battling to rescue tiny sheep from enemy spaceships, but that doesn’t really matter. What you’re here for is the feeling of zooming into the screen like some cervine Space Harrier, grooving to some tasty bleeps as you shred enemies into lovely colourful bits with a variety of enjoyably destructive powerups. Glowing stags will stream past your ears as you deploy the mighty “Stag Party” weapon that turns entire screensful of enemies into harmless, grateful deer.” 

If Moose Life looks like the kind of arcade-style challenge you’ve been after then it launches on 12th August 2020 via Steam. It’ll support HTC Vive, Valve Index and Oculus Rift headsets. For further updates on Llamasoft creations, keep reading VRFocus.

Polybius: Arcade-Shooter erscheint im Q4 2018 auf SteamVR

Polybius erschien erstmals im Jahr 2017 exklusiv für PlayStation VR (PSVR), um die Spieler-/innen auf eine actionreiche, psychedelische Reise einzuladen, welche die klare Handschrift von Jeff Minter (unter anderem bekannt für Tempest) trägt. Nun veröffentlicht Entwicklerstudio Llamasoft den Action-Arcade-Shooter auch für PC-Brillen, wie eine kürzlich live geschaltete Steam-Seite verrät.

Polybius – Action-Arcade-Shooter ab Q4 auf SteamVR erhältlich

Der trippige VR-Shooter Polybius soll noch dieses Jahr für PC-VR-Spieler und -Spielerinnen erscheinen. Als VR-Remake des klassischen Arcade-Spiels aus dem Jahr 1981 setzt der Titel auf abstrakte Grafik und knallbunte Neon-Elemente. Damals stand das Spiel unter dem Verdacht epileptische Anfälle auszulösen, weshalb es kurz nach der Veröffentlichung aus sämtlichen Spielhallen verschwand.

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Die Neuauflage umfasst über 50 verschiedene Level, in denen ihr ein kleines Raumschiff durch die virtuelle Retro-Umgebung lenkt und auf alles feuert, was euch entgegenkommt. Dabei wird nicht mit geometrischen Formen und grellen Farben gespart. Untermalt wird der psychedelische Trip mit elektronischer Musik. Insgesamt 25 verschiedene Soundtracks erwarten euch während des Spielens.

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Damit ihr auch im erwünschten Flow-Zustand bleibt, gehen die Level direkt ineinander über und werden nicht durch Bossgegner unterbrochen. Zusätzlich gibt es diverse Power-ups, wie Speedboosts, Unsterblichkeit oder Raketen. Außerdem erwarten euch diverse Spielmodi. Zur Belohnung winken Punkte in einem Highscore, jedoch stehen für die Devs ganz klar der Spielspaß und das Spielerlebnis im Vordergrund.

Entgegen der Steam-Beschreibung soll das Spiel sowohl für Monitor wie auch für VR-Brillen erscheinen. Aktuell ist offiziell nur Support für Oculus Rift gelistet, dies liegt allerdings daran, dass den Entwicklern nur diese Brille zur Verfügung steht:

Ob ein offizieller Support für HTC Vive und Windows-VR-Brillen nachgereicht wird, steht aktuell noch nicht fest. Mit inoffiziellen Methoden sollte der VR-Titel allerdings auch mit diesen Brillen spielbar sein.

Polybius soll noch im Q4 2018 für PC-Brillen auf Steam erscheinen.

(Quellen: Upload VR)

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Jeff Minter’s Polybius Is Finally Coming To SteamVR

Jeff Minter’s Polybius Is Finally Coming To SteamVR

Last year Llamasoft, a developer known for its trippy arcade games, released Polybius on PlayStation VR (PSVR). The game is a sort of remake of an industry legend, an arcade cabinet that was so brutal in its display of neon-drenched shoot’em up action that it was removed from some places. Good news for PC VR users that like an acid trip, then; the game is coming to SteamVR later this year.

A Steam page for Polybius is now online, confirming a Q4 2018 release window (so, in other words, within the next few weeks) and listing Oculus Rift support. No, there’s no Vive support listed, though Minter reasoned on Twitter that the developer only has access to Oculus hardware. Still, given that it’s appearing on SteamVR, the game will likely run unofficially inside both Vive and the Windows VR headsets, and full gamepad support should mean there won’t be any control discrepancies, either.

The Steam page also says that a VR headset is required to run the game, though Minter confirmed this is not the case; you can play it on a standard screen too.

Polybius is a tunnel shooter in which the player controls a small vehicle that blasts down a neon assault course, shooting everything in sight. Earlier this year we labeled it as one of the 100 VR games you really should be playing, so it’s great to see it finally come to PC. That’s especially true considering Minter last April revealed that Llamasoft hadn’t yet ‘made a penny’ out of the game. Hopefully those fortunes will change with the latest release.

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Two Years On: PlayStation VR – Videogames

Though the PlayStation 4 is capable of a fair number of functions, it is primarily designed as a videogames console, so you would expect the focus for its software to be on videogames.

Some of the earliest virtual reality (VR) titles released for the PlayStation VR amounted to be mostly tech demos, but since then a fairly significant library of content has emerged for the PlayStation VR.

Early adopters of the PlayStation VR tended to get the bundle that came along with PlayStation VR Worlds, a collection of smaller VR experiences that served as an introduction to VR for many users. The experiences included include the critically acclaimed The London Heist, watery adventure Ocean Descent, sci-fi exploration Scavengers Odyssey, street racing title VR Luge and futuristic sport tournament Danger Ball.

One of the first big releases for the PlayStation VR was Battlezone from Rebellion Games. A VR update of the classic arcade title from Atari, in Battlezone players take control of a tank to travel through environments that have more than a nod in the direction of sci-fi cult film Tron to destroy other thanks and take out various objectives. Battlezone was popular and successful enough that it eventually got a release on PC VR.

One of the most lauded titles to be initially released on PlayStation VR is Moss from Polyarc Games, a title which accumulated nigh-universal praise from critics, getting top marks from VRFocus in its review and capturing the hearts of gamers the world over because protagonist Quill was just that adorable.

Moss screenshot

Often criminally overlooked is Polybius from Llamasoft, a space shooter in the vein of many classic arcade titles and taking its name from an infamous videogame urban legend. Its surreal aesthetics, incredible soundtrack and addictive gameplay ought to earn it a place in anyone’s PlayStation VR library.

If that isn’t enough, the following titles are also worth perusing if you are after something to add to your download queue.

For more, check out the PlayStation VR review listing.

Llamasoft Reveal Plans for New VR Title and Polybius PC Port

Llamasoft have been in the videogame development business for quite some time, producing primarily arcade-inspired titles like the brilliant Polybius, which was released last year for the PlayStation VR. Recently Jeff Minter, one half of the Llamasoft team, announced that the company is working on a new virtual reality (VR) title.

Minter announced on Twitter that work has resumed on a stalled project which would bring Minotaur Arcade Vol 1 to PC with support for the Oculus Rift, later followed by a release on the PlayStation VR.

Minotaur Arcade Vol 1 is a compilation of two colourful arcade-style titles called Gridrunner and Goatup. They were previously released on mobile devices under the name ‘The Minotaur Project’, though the effort was something of a financial dud for the company and was pulled.

Financial success has proven elusive for Llamasoft, as shown earlier this year when Minter tweeted that Polybius had yet to break even, despite its very positive critical reception. The company were also embroiled in a dispute with Atari, who claimed Llamasoft’s PlayStation Vita title TxK violated their copyright. Thankfully that issue appears to have been resolved.

Polybius will also be getting a PC version. This had actually been planed for quite some time, but the ongoing issue with Atari put those plans in the back-burned. With those issues resolved, Polybius can now go on to wow audiences on Steam.

Jeff Minter has confirmed that the Llamasoft crew (all two of them) are preparing the Steam store for the launch of Polybius and Minotaur Arcade Vol 1. Both will come with optional Oculus Rift support, along with standard Steam features such as leaderboards and achievements.

Furthermore, Minter has indicated on Twitter that Llamasoft expects that all its future videogames will have some manner of VR support going forward, so fans can expect much more immersive enjoyment from that corner. A video of some Gridrunner gameplay is available to view below.

For future coverage of Llamasoft VR projects, keep checking back with VRFocus.

Llamasoft: Polybius Still Not Making A Profit

The team here at VRFocus have repeatedly made clear our enthusiasm for surreal trance-shooter Polybius, which came out last year for the PlayStation VR. Despite its brilliance, however, it seems the title is yet to make any money for its developer, Llamasoft.

Llamasoft is the brainchild of veteran developer and magnificent madman Jeff Minter, who has been producing videogames since the 8-bit era and took the name of the virtual reality (VR) shooter from an urban legend of that time period.

Polybius screenshot 2

Polybius has been available on the PlayStation Store for over a year, receiving positive reviews from pretty much every VR outlet, including VRFocus, where we said: “Polybius is an excellent shooter that takes inspiration from the 80s arcade scene in the best of ways. It is a finely crafted experience that only benefits from being on the PlayStation VR. Owners of PlayStation VR should definitely look to add this to their library, as it is one of the best VR titles on the PlayStation at present. Jeff Minter and Llamasoft have got another winner.”

The title even got attention from the music world, appearing as a prominent part of a music video for Nine Inch Nails single Less Than, with the lyrics to the song appearing on the screen in a similar way to how in-game announcements do.

Despite this positive coverage, it seems that the title is yet to earn any money for Llamasoft, as Jeff Minter confirmed in a recent tweet. Though there can be multiple reasons for this, its doubtful that Llamasoft blew the budget, so it seems likely that simple not enough copies have been sold. Such lacklustre sales figures are something of a tragedy for such a high-quality title.

Though this is something of a setback, Minter remains enthusiastic about VR as a medium for new experiences, and other tweets suggest that Llamasoft is working on another VR-capable title, though details remain scarce.

Polybius is available through the PlayStation Store, priced at $15.49 (USD)/£13.99 (GBP). It can be played with or without the PlayStation VR headset and supports up to 4K resolution with the PlayStation 4 Pro. VRFocus will bring you further news on VR projects from Llamasoft as they become available.

Accidents and Injuries in VR – The Best & Worst of the VRFocus Team

With today being the dreaded April Fools Day, a barrage of ‘jokes’ designed to keep journalists on their toes in sometimes not obvious ways, VRFocus has decided to look at something a little more lighthearted: the accidents suffered by the team at the hands of virtual reality (VR) blindness. From damaged property to personal affliction, each member of the team has suffered in many ways through the passion to bring you the latest and greatest within the industry.

VR has the capability to accomplish a great deal. More than just entertainment, there are use cases across all manner of different industries including enterprise, education, healthcare and more. However, there are also pitfalls to the technology, arguably leading with blindness from the real world. Here’s the best and worst that has happened to the VRFocus team while immersed in all manner of videogames and experiences.

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The Death of a Carpet

During a particularly intense quest in The Elder Scrolls V: Skyrim VR late last year, working hard on delivering the ‘My Life as an Adventurer‘ series over the holiday season, I found myself vigorously attacking a dragon with both magic and an equipped short sword. Two arms flying, I wasn’t even aware I had made contact with a refreshing glass of cola flavoured beverage resting upon my desk. It was a good 30 minutes later before I removed the head-mounted display (HMD), and discovered the black sticky contents of the glass had been dispersed across the floor, forever claiming its trophy upon my cream carpet. No amount of scrubbing could save this casualty of VR war.

– Kevin Joyce, CEO/Editor, VRFocus.

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Friendly Fire

Ah, accidents. We’ve all seen, and, let’s admit, taken varying degrees of glee in, footage of Victor Vive-User, Rachel Rift-Wearer and Peter PlayStation falling over themselves, running smack bang into a wall, or hurling their controller through their fancy new television while screaming their lungs out. But let’s be equally honest in that when it’s someone we know who is trying VR for the first time it is a great experience to watch and see them enjoy it.

That said you want to make sure it remains such and incidents like those often play on your mind.

I often used the VRFocus Gear VR to ‘initiate’ newcomers into immersive technology. With I might add, had an 100% rating of “this is awesome”. One such instance was when I was showing one of my best friends what VR could be like. We were at my house and conscious of the possibility of him hurting himself (as well as damaging my nice new television) we moved the furniture to make room and I kept a sort of watchful eye as he stood so he wouldn’t go backwards into the table behind him.

I forget what experience it was but it was some sort of horror title, perhaps Sisters. Creepy goings on were happening in any case. My friend was not scared however, in fact he was laughing.

“Oh. Hello!” He said cheerily to what I can only assume was an embodiment of imminent death and dismemberment. “You alright there? Yeah?” There was much laughter at his cool, couldn’t care less demeanour. Things wrapped up and I moved in to help him off with the headset and th-WHAM!

I staggered a pace backwards. I’d just been hit by a rocket uppercut, straight to the jaw. My friend having seen something had gestured wildly and unexpected me and socked me one. It was so quick I wasn’t even sure what had happened at first. Weirder still my friend did not realise what he’d done. Nor somehow did my other friend, who was watching this all intently from the front, apparently see what happened either.

Slightly stunned, I’d just been unwittingly sucker punched after all, I put the headset down and

“So.” I said, in between flexing my jaw in the way people do when they’re trying to get it to ‘settle’. “Enjoy the experience?”

“Yeah, great.” He replied.

“Good!” I exclaimed happily before thinking I’d hate to think what would’ve happened if he hadn’t!

– Kevin Eva, Digital Content Manager, VRFocus.

Isn’t Teleportation Real?

I spend a lot of time in VR, tending to be the main reviewer for HTC Vive and Oculus Rift titles. For all the videogames I’ve played, whether at home or at an event, I’ve never once properly injured myself or anyone else for that matter. Sure I’ve whacked a wall of two, wandered into a table, or seen a mate crumple to the floor scared shitless, but that’s yet to occur to me – which still surprises me.

However, I’m not completely immune to the powers of VR and its mystical ways. After a particularly long reviewing session I decided that some fresh air, sustenance and a proper leg stretch was in order so I decided to pop down to my local supermarket to grab some food. Stepping into the shop the bright, piercing, florescent lights seemed most dazzling but that wasn’t the issue. Standing at one end of one of those long refrigerated aisles I realised I had a yearning for sausages – about halfway up the aisle – so I turned and then wondered why couldn’t reach the delicious, pork filled food.

Well because I’d spent so much time teleporting around virtual worlds in VR, in that one moment, the briefest of seconds, I thought I could just teleport over (or more accurately had). Call it delirium if you want, but after realising the fact, my main disappointment was that I wasn’t any closer and now needed to walk on over. It’s never happened again – probably because I use smooth locomotion a lot more – but I’ll always have that moment where I though I could teleport my way out of hunger.

– Peter Graham, Senior Staff Writer, VRFocus.

Polybius screenshot 2

An Acid Trip Without The Acid

I’ve been fairly lucky in my VR escapades so far. Up until reasonably recently, my main VR device was the PlayStation VR, and my set-up and the configuration of my living room mostly precludes any seriously wire-related mishaps, as does my habit of using the cable as a orientation aid (as I’ve discussed previously). That said, I did make one mistake early in my days of using VR. I decided it would be an superb idea to spent a good few hours engaged in playing Llamasoft’s excellent trance-shooter, Polybius. I emerged from that surreal neon landscape feeling like I had been on a days-long bender.

I could smell colours. Gravity was sideways. Every light source seemed to have a faint pulsing glow around it. Recognising the symptoms of an imminent migraine, I crawled off to spend some time having a nice lie down in a dark room.

– Rebecca Hills-Duty, Staff Writer, VRFocus.

Losing the VR Umbilical Cord & Female Problems

If you’ve watched any of VRFocus‘ videos where I’m seen demoing a VR videogame, experience or even MR – I’ve cut away all the embarrassing parts. Some of you may have caught the real Nina in a blooper reel done after Gamescom but it is in general a hazard.

I am well known for rolling or crawling across the floor with a headset on and backpack strapped on my back to test the tracking of the headset in a space. I’ve done so with the Oculus Santa Cruz, StarVR and various other out-of-home VR setups that use Optitrack to locate players in a space. What I’ve often found with these untethered experiences is that I’m often found floating around – and when the digital and real world don’t quite match up, I end up walking into a wall or bashing my controller against something as demonstrated in the image below. Future untethered VR will definitely have to have some instructions and soft cushioning that comes in the boxes!

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Another one which quite surprised me was being unable to use the Go Touch VR attachments to my fingers and feel haptic feedback. This was because my fingernails were too long. I might be a rare breed of females playing VR with long fingernails, but that was a first. I certainly wasn’t going to go and find a nailcutter and cut my nails whilst running around the show floor! Something to bear in mind for all developers and engineers out there.

Though this isn’t exactly a cause for injury – for anybody who loves their hair, has big hair or doesn’t like looking dishevelled (especially when you have to stand in-front of the camera for a living); a few pointers. Never wear a ponytail (or style a whole outfit with the ponytail), it’s just not going to happen. Even with the HTC Vive’s audio deluxe headstrap, expect to take your beautiful ponytail out in order to have the headset sit comfortably on your head for the experience. Secondly, it’s advisable to put your hair in a braid of some kind. This is more relevant for the long periods of being in VR, because the moment you take it off – your hair can get entangled. Nobody likes their hair being pulled out.

– Nina Salomons, Video Content Producer, VRFocus.

 

Best PlayStation VR Games You’ve Never Played

It’s been a good year for Sony’s virtual reality (VR) headset, a development which has surprised even Sony themselves. Black Friday sales did extremely well for the PlayStation VR, and after Christmas Day, no doubt many households are now experiencing the joy of Sony’s HMD, and also seeking something to play on it.

There are, of course, some overlooked gems lurking amongst the high-profile sparkle of titles such as Resident Evil 7 biohazard or DOOM VFR, so we’re going to take a look at a few lesser-known titles that are most certainly worth the time of a PlayStation VR owner.

Polybius

Polybius screenshot 2

Polybius is a firm favourite of many of us here at VRFocus, as glorious madman Jeff Minter of Llamasoft once again delivers with this neon-coloured trance shooter that borrows its name from an infamous videogame urban legend. Polybius is definitely best played in VR, where the fast-paced action, surreal imagery and creative use of space show off some of the true potential of the PlayStation VR.

Thumper

A PlayStation VR launch title, its easy for newer users to miss this little ‘violent rhythm game’ in the shuffle of newer titles. Thumper takes advantage of the immersiveness of VR by submerging the user in a world of motion, colour and sound. A decent sound set-up or headphones is a must for this title, as you swoop back and forth across the track in time to the music amidst a kaleidoscope of flickering neon colour.

Final Fantasy XV: Monster of the Deep

Yes, it is indeed a VR fishing game. Many people have no doubt been put off by that alone, even dedicated Final Fantasy fans might think twice about it on that basis. However, players should reconsider, as Monster of the Deep is unexpectedly absorbing, makes good use of the PlayStation Move controllers and lets you interact with the boys from Final Fantasy XV. Thus proving itself to be an excellent way to spend a cold, snowy evening.

The Solus Project

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Humans are not built to handle isolation very well. From the very start The Solus Project uses that isolation along with a cunning use of sound, music and lighting to build a sense of unease that slowly transforms into outright terror. The Solous Project begins as a simple survival/exploration title, but as you explore the depths of an alien world, becomes something… else.

The Lost Bear

This gentle coming-of-age story can be viewed as considerably less exciting than some of the frenetic action titles in the PlayStation VR line-up, but it is nonetheless worth a look. The Lost Bear uses some very unique aesthetics inspired by Eastern European puppet theatre to spin a modern fairytale that pulls the player into the world.

The Best PlayStation VR Games of 2017 so far

Sony Interactive Entertainment’s (SIE) PlayStation VR is still a couple of months away from celebrating its first birthday – which Oculus Rift and HTC Vive have already done – yet it’s already proven to be the most popular of the three, with SIE claiming over a million headsets have been sold. While this is likely down to two contributing factors, price, and the massive user base of PlayStation 4, the company also ensured it had some good exclusives at the ready like Rez Infinite to tempt gamers. But that was last year, so what about 2017. Well there’s been no shortage of titles available and VRFocus has chosen six of the best.

PlayStation VR might be popular but it doesn’t quite offer the same immersive virtual reality (VR) experience as its rivals. Having only one camera, which is located directly in front of the player, experiences are generally seated so you can’t turn round for 360-degree, roomscale style gameplay which HTC Vive and Oculus Rift both offer. While the tech may not quite be as advanced as the other two – the PlayStation Move controllers initially released in 2010 for use with the PlayStation 3 – that doesn’t seemed to have hampered it or the videogames available.

PlayStation VR Rush of Blood Bundle

With so many developers working on PlayStation 4 titles the headset has benefited from those studios keen to experiment with the latest VR technology, expanding original 2D IP’s such as Supermassive Games’ Until Dawn: Rush of Blood or Double Fine Productions’ Psychonauts In The Rhombus Of Ruin. Then there the original videogames like Farpoint or Ko-OP’s GNOG which are exclusive to the headset.

It’s not always about exclusivity. While the console market is renown for its exclusive wars – some of which has filtered into the VR industry – there are a number of titles available for all the headsets, some of which are cross-platform multiplayer – the most well known being EVE: Valkyrie by CCP Games.

If you already own a PlayStation 4 or its more powerful sibling PlayStation 4 Pro, then PlayStation VR is the easiest way to get into high-quality VR gaming. So what videogame should you buy? Well there are plenty on offer, with some of the launch titles not to be overlooked. However it’s 2017 VRFocus is concentrating on, picking six experiences that should be in your library.

The Best PlayStation VR Games of 2017 so far – Polybius & Fantastic Contraption

For VRFocus’ last two videogames all PlayStation VR owners should have in their content libraries, there’s Llamasoft’s psychedelic, neon rich, trance-shooter Polybius, while on the opposite end of the spectrum is puzzle builder Fantastic Contraption.

Polybius

Having previously made its name with videogames like Tempest 2000 and TxK, Llamasoft released PlayStation VR exclusive Polybius back in April. Offering 120 FPS gameplay, Polybius includes 25 original tracks from the studio’s in-house musicians, enjoyed across its 50 levels.

Players control a small spaceship that hurtles down a course shooting everything in its path. The aim being to build as big a multiplier as possible with successive kills for a ridiculously highscore. The title features a Normal Mode to score as many points as possible which also makes use of Llamasoft’s signature Restart Best feature, while for the experts to challenge themselves on there’s Pure and YOLO modes.

Another of VRFocus’ five star reviewed titles for PlayStation VR, the review stated: “Owners of PlayStation VR should definitely look to add this to their library, as it is one of the best VR titles on the PlayStation at present. Jeff Minter and Llamasoft have got another winner.”

Polybius screenshot 2

Fantastic Contraption

For lovers of VR puzzle experiences then Northway Games and Radial Games’ Fantastic Contraption has to be one of the best and most well known across all headsets. Originally a HTC Vive launch title before coming to Oculus Touch in December, Fantastic Contraption eventually hit PlayStation VR a couple of months ago.

The videogame is a quirky puzzle solver that requires players to do just one thing, get a pink blob from their location to a giant pink area that can be in front, behind, below or above them. This is achieved by building all manner of weird and crazy inventions that can roll, spin, flip or catapult themselves and the pink orb towards the target. Alongside 50 levels to play through, Fantastic Contraption also includes a strong community mechanic, allowing players to share their creations as well as build their own puzzles for anyone to play.

As an added bonus for PlayStation VR players the developers included exclusive levels found nowhere else and special headset only features that allow players to resize and position their gameworld at the press of a button.

With its quirky gameplay and rich visual aesthetic Fantastic Contraption has shown that while other VR titles have already aged quite quickly, it hasn’t, offering hours of entertainment.

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