PlayStation VR Launch Title Rez Infinite Reveals Merchandise Line

Rez Infinite is a new version of the original Rez, a PlayStation 2 title that stirred up a big audience. Now it is coming out as a PlayStation 4 remaster, which will come out as a PlayStation VR launch title, but that isn’t all that fans can expect now there is a collection of merchandise announced.

There are a range of merchandise items that will be available, including: a limited edition physical disc version of Rez Infinite for the PlayStation 4; a vinyl records which includes two LPs of music from the original Rez, plus a 70inch record featuring new music; 48 pages of giant Rez images; and Rez Infinite designed t-shirts and pins. Much more detail on each of these items can be found in the blog post.

rez infinite vinyl

Tetsuya Mizuguchi, President and CEO of Enahnce Games, wrote a blog post on PlayStation Blog Europe, and outlined exactly why he has come up with the idea of creating merchandise. He first explains that any version of Rez is hard to find, which will change with this latest version, but so are any goods that may have been sold back during its original time.

“Hopefully all Rez fans will find something here that they like, including those future fans who’ve never played before but will give Rez Infinite a try on PS4 or PSVR starting this fall… all without having to go to eBay or hook up a dusty old Dreamcast to enjoy it!”

Pre-orders for all of these items start on 19th August 5pm BST on iam8bit.

Rez Infinite will launch on 13th October, the same day as the PlayStation VR.

For more on the latest from PlayStation VR launch titles, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

Check Out What PlayStation Has on Show at Gamescom 2016

It can be a bit of a bummer not being able to attend some of these major gaming events, especially with all these big announcements coming out and talk of demos of unreleased videogames. To make it all better (or horribly worse), here is a series of photos of PlayStation’s stands for Gamescom 2016 in Cologne, Germany.

The pictures below, provided by the VRFocus team who are at Gamescom, show some of the titles that it is showcasing during the event, including Tumble VR, Resident Evil 7 biohazard, EVE: Valkyrie, The Playroom VR, and Robinson: The Journey. As well as these titles, you can look at how the crowds have been, and what hardware they have on show – including the PlayStation VR head-mounted display (HMD) itself, PlayStation Move controllers, and the PlayStation VR Aim Gun which was shown off during E3 with Farpoint.

For more on the latest from Gamescom, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

Gamescom 2016 PlayStation TumbleVR Gamescom 2016 PlayStation Resident Evil Gamescom 2016 PlayStation Line Gamescom 2016 PlayStation Valkyrie Gamescom 2016 PlayStation 2 Gamescom 2016 PlayStation hardware Gamescom 2016 PlayStation Gamescom 2016 PlayStation Robinson

If the future of video games is VR, it needs to stop making us feel sick

E3 2016 saw a range of virtual reality demos, from Resident Evil to Star Trek. But with problems from motion sickness to uncertainty over formats, is the industry floundering?

One of the big stories to come out of this year’s E3 video games conference was that virtual reality was definitely there. Not hiding in little booths at the peripheral of the main halls, but there, front and centre, with big publishers and big franchises on board.

We saw demos of Resident Evil 7 (RE7) and Fallout 4 running in VR, we saw standalone VR experiences in the form of Star Trek: Bridge Crew and Batman: Arkham VR and we had the promise of virtual reality modes for major releases such as Final Fantasy XV and Star Wars: Battlefront. Meanwhile, Sony promised that 50 titles would be available for its PlayStation VR headset by the end of the year, showing that its (comparatively) accessible, wallet-friendly device had major developer support. Suddenly, over the course of four hot June days in Los Angeles, we seemed to have the killer apps that every consumer technology needs and that VR had arguably been missing.

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