GAME UK Oculus Rift Retail Demo Locations Revealed

Earlier today it was announced that the Oculus Rift will be available in selected retail locations across the UK, as well as Europe and Canada, from the 20th September. GAME has now revealed where the demos will take place for its stores, which will take place next month.

As you can imagine, most of the demos will take place in the larger shopping centres across the UK. The complete list is as follows:

  • GAME Manchester Trafford, intu Trafford Centre, M17 8DF
  • GAME Nottingham (Victoria), Victoria Centre, NG1 3QN
  • GAME West Thurrock, Lakeside Shopping Centre, Essex, RM20 2ZQ
  • GAME Metro Centre, Gateshead, Tyne & Wear, NE11 9YG
  • GAME Bluewater, Kent, DA9 9SP
  • GAME Merry Hill, Merry Hill Centre, West Midlands, DY5 1SR
  • GAME Stratford, Westfield, London, E15 2EN
  • GAME Watford, Harlequin Shopping Centre, WD17 2TH
  • GAME Glasgow (Union St), Glasgow, G1 3RB
  • GAME Cardiff, Capital Retail Park, CF11 8AZ

oculus rift hmd

GAME’s Retail Managing Director, Charlotte Knight, also issued a statement: “VR is a technology that needs to be experienced to be believed, and UK gamers are desperate to get their hands on Rift. Those looking to jump into a new world of entertainment need the best advice and the best technology. Our expert store teams can help power up PCs and offer the best finance and trade in package to save you money.GAME is the only place for gamers to get the most from the new Rift.”

For GAME Reward customers there will be an extra small treat as they can earn back 2% credit, meaning that they will receive over £10 (GBP) in credit – it’s not too much, but it might get you an extra VR videogame or experience.

All locations will be revealed on the Oculus Live website.

For more on the latest VR retailing developments, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

 

Oculus Updates PC SDK to v1.7

Its now been almost five months since the launch of the Oculus Rift head-mounted display (HMD), and in that time its not all been plain sailing for the virtual reality (VR) device but now everything is going a lot smoother. Oculus VR has released several updates in that time the latest being a new version of the company’s PC software development kit (SDK), version 1.7.0.

Not a great deal has been added, there are more known issues than anything else, but there is one telling piece of information. The one new feature lists values for IndexTrigger, HandTrigger, and Thumbstick which likely relate to the upcoming Oculus Touch controllers, and the first known issue also refers to the Touch devices.

Oculus Touch

It’s still unknown when Oculus VR plans to launch the controllers other than Fall 2016, and no price has yet been revealed. These details will probably be announced at Oculus Connect 3 in October, so we’ll have to wait until then to find out.

The full list of update details can be seen below, and for all the latest Oculus news, keep reading VRFocus.

 

Oculus PC SDK 1.7.0 Changelog:

New Features

The values for IndexTrigger, HandTrigger, and Thumbstick include deadzones. Added IndexTriggerNoDeadzone, HandTriggerNoDeadzone, and ThumbstickNoDeadzone, which return values for the trigger, hand trigger, and thumbstick without deadzones.

API Changes

There are no breaking changes to version 1.7.0.

Known Issues

When Touch controllers wake up from idle, they might move erratically for up to 10 seconds before tracking is reestablished.

If you bypass the shim and communicate with the DLL directly, without specifying a version to ovr_Initialize, the DLL has no way of knowing the SDK version with which the application was built. This can result in unpredictable or erratic behavior which might cause the application to crash.

There are some USB chipsets that do not meet the USB 3.0 specification and are incompatible with the Oculus Rift sensor. If you receive a notification in Oculus Home or the Oculus App, plug the sensor into a different USB 3.0 port (blue). If none of the USB 3.0 ports work, plug the sensor into a USB 2.0 port (black).

Antivirus software, such a McAfee, can cause installation issues. To work around the issue, make sure you have the latest updates and disable real-time scanning.

If you encounter installation issues, delete the Oculus folder and install the software again.

If the Rift displays a message that instructs you to take off the headset, remove it and place it on a flat surface for 10-15 seconds.

The keyboard and mouse do not work in Oculus Home. To select an item, gaze at it and select it using the Oculus Remote or Xbox controller.

Bandwidth-intensive USB devices, such as web cams and high-end audio interfaces, might not work when using the Rift. To work around this issue, install the device on another USB host controller or a separate computer.

For dual-boot systems using DK2 or CB1 HMDs, the OS selection screen might appear on the HMD instead of the monitor. To work around this, try plugging the HMD into a different port or unplug the HMD while booting.

If you are running your application from the Unity Editor and you press the controller’s home button to return to Oculus Home, you will be prompted to close the application. If you select OK, Unity might remain in a state where it is running, but will never get focus. To work around this, restart Unity.