New VR Game Releases For April 2020

Every month we aim to round up each and every VR game release for you in one single place — this is April’s list for 2020. Check the bolded entries for ones we feel are particularly worth your time.


Well, it’s been a while since we did these lists! No real excuse other than I kept forgetting and other stuff got in the way. Aiming to stick with it more this time like before!

And don’t forget to watch VRecap every Friday to stay on top of the top news stories, top new releases, and our weekly VR game giveaway.

If you’re a VR game developer planning to release a game soon that isn’t on this month’s list or will be released soon in the future — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Unless otherwise stated, all PC VR releases are the Steam versions.

Rift, Vive, Index, and Windows VR Game Releases For April 2020

2MD: VR Football Evolution ($12.99) – April 1st – Rift, Vive, Index, Windows MR (Read Our Review Of The Quest Version)
A Giant Problem ($9.99) – April 1st – Rift, Vive, Index
GRIP: Combat Racing ($29.99) – April 1st – Rift, Vive, Index
Dead Ground Arcade (Free) – April 1st – Rift, Vive, Windows MR
Reiko’s Fragments Oculus Home Version ($9.99) – April 2nd – Rift, also on Steam (Read Our Impressions)
Mission Ring Impossible ($4.99) – April 2nd – Rift, Vive
Soundart ($19.99) – April 2nd – Rift, Vive, Windows MR
Zombie World Coronavirus Apocalypse VR ($14.99) – April 3rd – Rift, Vive, Index, Windows MR
Basketball Madness ($4.99) – April 3rd – Rift, Vive, Index
Iron Blood VR ($19.99) – April 4th – Rift, Vive, Index, Windows MR
Hobo Living VR ($9.99) – April 4th – Vive, Index
VERz ($12.99) – April 5th – Rift, Vive, Index, Windows MR
No Man’s Sky: Exo Mech Update (Free If You Own The Game) – April 7th – Rift, Vive, Index, Windows VR
Disaster Report 4: Summer Memories ($59.99) – April 7th – Rift, Vive, Index
Boiling Steel: Preface (Free) – April 7th – Oculus Home
Virtual Viking (Free) – April 8th – Rift, Vive
Ironlights ($19.99) – April 8th – Rift, Vive, Index (Read Our Full Review)
HoopLord ($6.99) – April 9th – Rift, Vive, Index
Virus Popper (Free) – April 9th – Rift, Vive, Index, Windows MR
Boom Boomerang ($12.99) – April 10th – Rift, Vive
VR Mini Bowling 2 ($12.99) – April 10th – Rift, Vive, Index
Box: Boxing ($0.99) – April 11th – Rift, Vive, Index
DragonRide VR ($19.99) – April 12th – Rift
Lies Beneath ($29.99) – April 14th – Rift (Read Our Review Of The Quest Version)
Cryptic Rooms ($7.99) – April 14th – Rift, Vive, Index
Straight on 8 ($10.99) – April 14th – Vive, Index
Virtual Battlegrounds ($19.99) – April 15th – Rift, Vive, Index, Windows MR
Heavens Tournament ($7.99) – April 16th – Rift, Vive, Index
Food Girls – Bubbles’ Drink Stand VR ($13.99) – April 17th – Rift, Vive, Index
Waves of Death VR ($19.99) – April 17th – Rift, Vive, Index
Smashing Healthy ($19.99) – April 18th – Rift, Vive, Index
Tabletop Playground Beta (Free) – April 19th – Rift, Vive, Index
Cast VR ($14.99) – April 20th – Rift, Vive
Baby Shark VR Dancing ($9.99) – April 20th – Rift, Vive, Windows MR
Swords of Gurrah ($19.99) – April 21st – Rift, Vive, Index, Windows MR
Survival Denied ($11.99) – April 21st – Rift, Vive, Index, Windows MR
A Walk in the Woods ($1.99) – April 21st – Rift, Vive, Index
HookShot VR ($6.99) – April 22nd – Vive
Xenociders ($24.99) – April 22nd – Rift, Vive
SoundSelf: A Technodelic ($29.99) – April 22nd – Rift, Vive, Index
Food Factory VR ($9.99) – April 22nd – Rift, Vive, Index
Crawling of the Dead ($24.99) – April 23rd – Rift, Vive, Index, Windows MR
Henchman for Hire (Free) – April 23rd – Rift, Vive, Index
Slinger VR ($14.99) – April 23rd – Rift, Vive, Index
BoxVR – Essentials Pack DLC ($9.99 | Requires Base Game) – April 23rd – Rift, Vive, Index
Pixel Ripped 1995 ($19.99) – April 23rd – Rift, Vive, Index (Read Our Review)
Lost Circus VR – The Prologue ($4.99) – April 23rd – Rift, Vive, Index
SpellPunk VR ($19.99) – April 24th – Rift, Vive
Wacky Golf Land ($14.99) – April 24th – Rift, Vive, Windows MR
Arcsaber VR ($4.99) – April 24th – Rift, Vive, Index, Windows MR
VainPlanet ($4.99) – April 25th – Rift
Galactic Protection Squad: Episode 1 ($9.99) – April 27th – Rift, Vive, Index, Windows MR
Joe’s Fists ($6.99) – April 27th – Rift, Vive, Index
Mission: In Boxes ($14.99) – April 227th – Rift, Vive
Teleporter: World of Gamers Alpha ($TBD) – April 2020 – Rift, Vive, Index, Windows MR
Panther VR Early Access ($TBD) – April 2020 – Rift, Vvie, Index, Windows MR

 

Oculus Quest And Go VR Game Releases For April 2020
(Read Here For How To Use SideQuest)

Snake in a Box ($3.00) – April 1st – Quest via SideQuest
Guns’n’Stories: Bulletproof ($9.99) – April 2nd – Quest
Virtual Coaster Hand Tracking (Free) – April 3rd – Quest via SideQuest
Pinata Party (Free) – April 4th – Quest via SideQuest
Turbokites (Free) – April 6th – Quest via SideQuest
Beat The Coronavirus (Free) – April 6th – Quest via SideQuest
Dino Encounters Hand Tracking Demo (Free) – April 7th – Quest via SideQuest
Ironlights ($19.99) – April 8th – Quest (Read Our Full Review)
Audioshield ($19.99) – April 16th – Quest (Read Our Full Review)
The Key (Free) – April 16th – Quest (Read Our Impressions)
Pixel Ripped 1995 ($19.99) – April 23rd Quest – (Read Our Review)
Supernatural (Free Trial, $20/mo After) – April 23rd – (Read Our Impressions)

PSVR Game Releases For April 2020

Megalth VR Complete Edition ($24.99) – April 2nd – (Read Our Impressions)
Headmaster: The Lost Lessons ($7.99) – April 3rd – (Read Our Original Game Review)
Form ($14.99) – April 7th (Read Our Review)
Disaster Report 4: Summer Memories ($59.99) – April 7th
No Man’s Sky: Exo Mech Update (Free If You Own The Game) – April 7th
A Room Where Art Conceals ($9.49) – April 8th
Sharknado VR: Eye of the Storm ($8.99) – April 8th (Read Our Brief Preview)
Spuds Unearthed ($9.99) – April 23rd
Down The Rabbit Hole – April 2020 (Read Our Quest/PC VR Version Review Here)

As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This list will be continuously updated.

Last Updated: 4/28/2020

The post New VR Game Releases For April 2020 appeared first on UploadVR.

10 Apps to Hang Out with Friends in VR

Stuck indoors? Well, you should know that your VR headset is way more than just a Beat Saber machine. You can actually chat, play, and watch movies with your friends, almost as if the world wasn’t thrust into a global pandemic—or whatever is keeping you from going outside.

Here’s a few choice apps where you can connect with friends, or meet new friends too. Either way, it sure beats FaceTime. Oh, and all of them are free too!

VRChat

The OG of social VR apps is still going strong, even nearly six years after its initial release on Oculus Rift DK1 in 2014. Over time, it’s created a unique culture of weird, organic memes thanks to its open avatar and world creation abilities. You can also connect with non-VR headset owning buddies here, making for an awesome meeting point for basically everyone… except PSVR owners – at least for now.

Steam – Viveport – RiftQuest

Bigscreen

There’s a lobby now where you can hang out and chat, but really the bulk of Bigscreen’s draw is being able to sit down with friends or strangers and bond over its unlimited viewing capabilities. Anything you can access on your computer and display to your monitor can be shared with anyone, making Bigscreen the gold standard of social viewing platforms. You can also pay to watch movies now too, which is a nice touch if you aren’t already signed up to a streaming service like Netflix or Prime Video.

SteamRiftQuest Go

Rec Room

Chilling and chatting is cool, and you can totally do just that in Rec Room, but this cross-platform beauty unites all of the VR headset-owning community in one vibrant, fun place. There are co-op ‘quests’ to go on, a battle royale shooter, and plenty of reasons to stick around and have fun outside of shooting the breeze with your mates.

SteamRiftQuest PSVR

NeosVR

NeosVR is like the offspring of an operating system, a game engine, and a chat room; it wants to be the metaverse. That said, it’s pretty technical, but the things you can build there in-game are fantastic. It even has its own cryptocurrency, although the userbase isn’t near large enough to make it functional just yet.

Steam

OrbusVR

Ok, I said all of these social apps are free, and that’s still technically true with OrbusVR. arguably VR’s most full-featured MMORPG. You can play for free up until level 10, and mix with the entire playerbase in the process. Play as a bard, mage, paladin, shaman, scoundrel and more as you explore the wide open world of Patraeyl.

Steam Rift Quest

Mozilla Hubs

Mozilla Hubs is a lightweight social program that isn’t actually an app at all, rather a WebXR-based social experience which makes for effortless, one-click creation of virtual rooms which anyone can join—from smartphones desktop browsers to VR headsets—directly from the browser. Just put in your room code for your private chat room and join your friends on any device.

PC VR, Quest, Go

Oculus Home

Unfortunately for now it’s only for Rift users, although with completely customizable spaces there’s good enough reason to meet your friends in an Oculus Home space before launching off to other multiplayer games. That is until Facebook Horizons makes its way to the platform, which ought to unite all Oculus users under a single app.

No need to download anything. It’s already baked into the desktop runtime.

SteamVR Home

Like Oculus Home, SteamVR Home isn’t really a traditional chat room, although it has some of the best custom-made spaces out of all social spaces. Where else can you hang out with friends in a preview section of Half-Life: Alyx?

It’s baked into SteamVR, although you may want to visit the Steam Workshop to browse the available user-built spaces.

vTime

vTime is a bit of a sleeper on this list, as it doesn’t offer screen sharing or madcap user-generated content, but if you’re at all intimidated by any of that and are just looking for a chill place to chat with minimal setup, vTime is a great place to do it. Working somewhat like a social network, you make friends and send chat invites to people, and are then seated for round-table style chat in a variety of slick locations.

Windows MRRift – Go – Android iOS

Altspace VR

AltspaceVR includes live shows, meetups, classes, and is accessible on a number of VR headsets. Although it’s not the most lively platform as it once was in the early days of VR, you the basic functionality is all there, and the community engagement is still impressively high. Check out all the upcoming events here.

Steam RiftQuest – Go


What are your favorite social VR apps? Let us know in the comments below!

The post 10 Apps to Hang Out with Friends in VR appeared first on Road to VR.

Oculus Rift Home Objects Can Now Be Resized

Oculus Rift owners can now resize objects in their virtual homes, including custom imported models.

Oculus Home is the default environment when you put a Rift or Rift S on your head, and where you’re returned to when you exit a VR game. It was once a static environment, but received a total overhaul in late 2017.

This overhaul made it customizable, with hundreds of included objects and support for importing custom models. It also added multiplayer support, so friends can visit your home and hang out.

Oculus Home Guns

Until now, however, creators had difficulty getting the scale right for the models they were importing. Different 3D creation programs use different units of scale, and if it wasn’t correct the modeler would have to reopen the program, export it, then return to VR and re-import it. This update removes that hassle by simply letting the models be resized within VR.

Earlier this year Home added support for custom environments and these can even be made public and named. This was followed up with the addition of portals between Homes. This seemed to suggest that Home could become the basis for Facebook’s metaverse, but the company announced a new project which would fit this role, Facebook Horizon– which will support both Rifts and the Oculus Quest.

https://www.youtube.com/watch?v=7eVrdD6l_jY

What the future of Oculus Home looks like is unclear, and it seems likely it could one day be replaced by Horizon, but for now, these quality of life improvements will be appreciated by those who use it.

The post Oculus Rift Home Objects Can Now Be Resized appeared first on UploadVR.

Digital Statues as ‘Stormland’s’ Pre-order Bonus Portend a Curious Future of Virtual Merch

Stormland, the VR open-world adventure from Insomniac Games, is set to launch tomorrow. The studio isn’t only offering the chance to unlock virtual collectibles for display in your Oculus Home when you actually play the game (a function made available to Rift platform titles some time ago), but in a bid to coax pre-orders, Insomniac is also offering exclusive collectibles to anyone who plonks down the $40 now before it goes live, raising a few important questions: ‘Are VR digital pre-order collectibles a thing now?’ and ‘Why the hell should I care?’

Are VR Pre-order Collectibles a Thing Now?

Yes. Virtual pre-order collectibles exist now, ergo they are a thing; however it’s a bit more complicated than that. What purpose do they really serve? And how are they different from your bog standard virtual items? I’ll get to that, but first a bit of recent history for the sake of context:

In 2017, Oculus made Home customizable for all users as a part of its Rift Core 2.0 update, which represented a big shift for the Rift platform towards a more user-centric space. Before then, Oculus Home was basically a 3D splash page for the Oculus Store and game library, but as Home became something of an item-driven social space, it also made us all unwitting digital hoarders in simulacra, as we weren’t simply given a full set of stuff to arrange and play with, but were rather given an intentionally limited set of items that would then slowly expand over time.

SEE ALSO
'Stormland' Review – The New Bar for VR Open-world Adventure

Users were, as they are now, treated to a magical gift box delivered to their Home space each week for simply returning to play a Rift game, the contents of which hold three random items; furniture, toys, and decorations aplenty.

Oculus Home circa 2016 | Image courtesy Oculus

At the time, Oculus was no doubt experimenting in how to best drive user engagement, which is one of the biggest factors that VR has yet to nail—hence the boxes and slow drip of Home items to try and coax players back into their headset. Look no further than any of the largely depopulated multiplayer-only VR games launched in 2019 and you’ll know first-hand why nailing engagement is so critical.

That said, it’s unclear whether Home’s infinite dole of boxes really does bring enough people back for their weekly dopamine drip in the form of a gift unboxing; I have a pile that stretches back four months.

Example of an Oculus Home space | Image courtesy Oculus

Eventually some unique collectibles were offered up though, such as an Oculus Rift DK1 owner statue indicating that you were an original Kickstarter backer (among other things), but it wasn’t until Oculus opened Home up to developers in October of last year that the ‘achievement’ model was fully realized. Achievements were no longer generic virtual plaques to hang on your virtual walls; studios had the option to create custom models and trophies representing achievements which you could proudly display—things with real workmanship that looked just like what you’d find in the game.

Side note: in addition to free virtual merch, users can import objects created in Oculus Medium, the platform’s art app, and can now also import .glb object files of any item you can create yourself, buy, or scrounge from the Internet, making Oculus Home more open in it customizabilty.

With the entrance of Asgard’s Wrath (2019) last month, the Rift-exclusive melee adventure game from Sanzaru Games, it seems pre-order collectibles are definitely a thing now, and depending on how well Stormland does, we may be seeing even more.

Image courtesy Sanzaru Games

Asgard’s Wrath offered up a special shield and sword for use in-game, while Stormland is serving up five character model statues for your Oculus Home; not anything to write home about, but interesting to see how Oculus, the publisher of both games, is treating its thoroughbred ‘AAA’ titles in lieu of a pre-order discount or some physical bonus items.

What is clear: Oculus is experimenting again to see how it can squeeze greater user engagement out of its likely now stable pool of PC VR headset users, and whether the cheap and cheerful digital rewards will tip the scales in pre-order numbers.

Who the Hell Cares? (for now)

I’ll admit it. I don’t pre-order games on principle, partly because I don’t think it makes any real sense as a consumer (are they going to run out of digital downloads?), and partly because I don’t care about what I see as contrived extras; the same goes for Special Editions.

When it comes to physical bonuses, I simply don’t have the need for more decorative junk in my life anymoreno more than I need used newspapers or mass-print paperbacks that would be better served as a few megabytes living on my Kindle. I don’t want any more plastic and ceramic jetsam clogging up the precious space in my apartment, which is already reserved for flailing around motion controllers.

Image courtesy Insomniac Games

Although I’m a proud Apex Legends no-skin, I really don’t mind digital collectibles as long as they add value to my experience. However outside of the multiple hours of virtual interior design to make my perfect Home back when they both Oculus Home and SteamVR Home initially launched, I just can’t say I’m that interested in either any more past the initial honeymoon phase. In fact, I’m not social at all through platform specific stuff, as I go directly to social apps like Bigscreen, VR Chat, or Rec Room.

So who, for now, ultimately cares about all this pre-order nonsense? Without a doubt it’s the platform holders and game studios that use pre-order numbers as some measure of success. They know everyone isn’t pre-ordering the game, in fact there may only be a small fraction of people who do, but it points to wider trends in adoption, and also gives them valuable data on how marketing strategies work on their target audience. Digital goods are also basically free in terms of developer man-hours, especially if they’re based on game assets, so it only makes sense to throw out a collectible or two for the fanatics among us. That’s the boilerplate behind it, although there’s something else beneath the surface.

SEE ALSO
New Oculus Social Tools Will Help VR Feel More Like a Place, Less Like a Game

Something as trivial as a Home decoration pre-order bonuses actually represent a pretty surprising fusion of the physical and digital that you wouldn’t wholly see in non-VR games. Rare collectibles like avatar skins and trophies are a potent driver in flatscreen games, and there’s nothing stopping that from being true for VR too. There’s something even more personal about holding something in your (virtual) hands though, knowing that it’s rare, and putting it on display in a space that feels like its yours.

In the end, I cynically believe I’m not being manipulated correctly; I don’t care about Home now because it’s not the hub I want it to be. But as Facebook puts their Horizons app front and center, and we see yet more entanglement between Oculus and Facebook-brand social spaces, you can bet the company will be looking into more ways to turn the pre-order dial up to 11 as they hone in on how to craft a social environment that truly lets you flaunt your rare collectibles, skins, and yes, even hats.

The post Digital Statues as ‘Stormland’s’ Pre-order Bonus Portend a Curious Future of Virtual Merch appeared first on Road to VR.

New AR And VR Game Releases For October 2019

Every month we aim to round up each and every AR and/or VR game release for you in one single place — this is October 2019’s list. Check the bolded and underlined entries for ones we feel are particularly worth your time.


Curious about what’s coming this month to a VR headset near you? Then we’ve got you covered. And don’t forget to watch VRecap every Friday and The VR Download live every Thursday to stay on top of the top news stories, top new releases, and enter into our weekly VR game giveaways.

If you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Unless otherwise stated, all PC VR releases are the Steam versions.

Rift, Vive, Index, and Windows VR Game Releases For October 2019

Drums of War ($14.99) – October 1st – Rift, Vive, Index, Windows VR
Mars City ($6.99) – October 1st – Rift, Vive, Index
Ghost Productions: Wraith VR Total Knee Replacement Surgery Simulation (Free) – October 1st – Rift, Vive, Index, Windows VR
Imaginator ($24.99) – October 2nd – Rift, Vive
Struggle ($14.99) – October 3rd – Rift, Vive
101010 (Free) – October 3rd – Rift
Arabian Stones – The VR Sudoku Game ($4.99) – October 3rd – Rift, Vive, Index
Hyper Storm ($7.99) – October 3rd – Rift, Vive, Index
Funny Archery (Free) – October 4th – Vive, Index
Space Vikings Raiders VR ($9.99) – October 4th – Rift, Vive, Index, Windows VR
Linea VR ($5.99) – October 4th – Rift, Vive, Index, Windows VR
Home (Free) – October 6th – Vive
Epic Fun (Free) – October 7th – Rift via Home
Asgard’s Wrath ($39.99) – October 10th – Rift via Home (Our Review)
Instacalm VR ($4.99) – October 10th – Rift, Vive, Index
SoundTriggersVR ($49.99) – October 10th – Rift, Vive, Index
VR Toon Help Me ($5.99) – October 10th – Rift via Home
The Exorcist: Legion VR Deluxe Edition ($24.99) – October 10th – Rift, Vive, Index (Our Review)
Explore Fushimi Inari (Free) – October 11th – Rift, Vive
Bandit Point ($9.99) – October 11th – Rift, Vive, Index, Windows VR
VRAdventure ($4.99) – October 11th – Vive, Index
KENDO ($9.99) – October 11th – Vive, Index
Dwarven Defender ($7.99) – October 11th – Rift, Vive, Index
Noise ($2.99) – October 13th – Rift, Vive, Index
Spectro ($19.99) – October 15th – Rift, Vive
Tunnel VR ($2.99) – October 16th – Vive, Index
Desolatium – Chapter 1: Sanatorium (Free) – October 16th – Rift, Vive, Index
Kamile: The Fall ($4.99) – October 16th – Rift, Vive, Index, Windows VR
LOW-FI Alpha Dev Build ($35) – October 17th – Rift, Vive, Index, Windows VR
Snowman ($9.99) – October 17th – Rift via Home
Elite Escape ($3.99) – October 18th – Rift, Vive, Index, Windows VR
Song Beater: Quite My Tempo! ($14.99) – October 18th – Rift, Vive, Index, Windows VR
Premium Bowling ($19.99) – October 18th – Rift, Vive, Index, Windows VR
Tech Support 2077 (Free) – October 18th – Vive, Index
The Broken Seal: Arena ($4.99) – October 20th – Rift, Vive, Index, Windows VR
Borderlands 2 VR ($TBD) – October 22nd – Rift, Vive, Index (PSVR Review)
Audio Trip ($TBD) – October 24th – Rift, Vive, Index, Windows VR

Journey for Elysium ($TBD) – October 31st – Rift, Vive
MetrixVR ($TBD) – October 2019 – Rift, Vive, Index
Epic Fun ($TBD) – October 2019 – Rift, Vive, Index, Windows VR
Trauma Simulator ($TBD) – October 2019 – Rift

Oculus Quest, Go, And Gear VR Game Releases For October 2019

Dreadhalls ($9.99) – October 3rd – Quest
Kingspray Graffiti ($14.99) – October 17th – Quest
Color Balls ($4.99) – October 17th – Go, Gear VR
Neon Blast VR ($2.99) – October 17th – Go, Gear VR
Green Beret: Rebels Operation ($4.99) – October 17th – Go
Knockout League ($19.99) – October 17th – Quest (PC VR Review)
Discontinue (Free) – October 17th – Go
Synth Riders ($TBD) – October 31st – Quest

PSVR Game Releases For October 2019

Carly and the Reaperman – Escape from the Underworld ($19.99) – October 2nd
Concrete Genie ($29.99, Limited VR Support) – October 8th (VR Content Review)
Warzone ($14.99, Single-Player Only)October 15th
Wands ($19.99) – October 15th (Mobile VR Review)
Minotaur Arcade Volume 1 ($14.99) – October 21st

AR Game Releases For October 2019

Minecraft Earth Beta – October 21st (New Zealand and Iceland) – Smartphones (More details)


As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This list will be continuously updated.

The post New AR And VR Game Releases For October 2019 appeared first on UploadVR.

Asgard’s Wrath Pre-Launch Livestream: Q&A With Review Discussion

Curious about how we livestream the way we do? Then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup. For today we’re playing Asgard’s Wrath, a new action-adventure VR RPG that releases on October 10th exclusively on Oculus Rift.


It’s been a while! Between Oculus Connect 6, hardware releases, new video initiatives, and in-depth reviews of large experiences, it’s been an extremely busy few weeks. But today we’re finally back again with another livestream, this time of Asgard’s Wrath, planned for today 10/9/19 @3:00PM PT on the UploadVR YouTube, Facebook, and Twitter.

Asgard’s Wrath is by far the largest and most ambitious VR game yet and it earned top marks in our review as the debut for our new five-point scoring scale. For what it’s worth, I personally consider it the best VR game I’ve played to date. It’s got dozens of hours of content, an immensely massive scope, and pulse-pounding combat to keep you on your toes.

The Asgard’s Wrath stream is planned to start around 3:00PM PT today and we’ll aim to last for about an hour or two. We’ll be hitting YouTubeTwitterand Facebook all at once. You can see the full stream embedded via YouTube right here down below once it’s up:

Embedded livestream coming soon

You can see lots of our past archived streams over in our YouTube playlist and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next other than Asgard’s Wrath! We have lots of VR games in the queue that we would love to show off more completely.

The post Asgard’s Wrath Pre-Launch Livestream: Q&A With Review Discussion appeared first on UploadVR.

Interview: Details About Stormland’s Story, Inspiration, And Gameplay

Stormland is fast-approaching as one of the year’s hottest titles and we spoke to Insomniac Games about the VR adventure’s story, gameplay, and inspiration.

Back at E3 2019 a few months ago we conducted a series of interviews with various developers of upcoming VR games. Some of those interviews were posted quickly (such as for Sniper Elite VR and Beat Saber) and others…well, weren’t. In some cases we had other priorities to tend to first, or got busy with other things (we’re a small team!), or honestly just forgot and misplaced the files — but we’re aiming to rectify that with Oculus Connect 6 fast approaching next week!

We’ve had the chance to try out Stormland a few times in the past, including a brief tease of co-operative multiplayer, and whatever Insomniac and Oculus have in store for OC6 should be exciting. A firm release date is likely, as is another chance to try it out before release.

In the above interview we talked with Tim Salvitti, Senior Community Developer at Insomniac Games, about Stormland’s story, its inspiration, the expansive gameplay, and the ambitious scope. Its traversal mechanics encompass the gamut of possibilities we’ve seen in other games from flying, skimming across clouds, climbing, smooth movement, and more.

Are you planning on picking up Stormland when it releases later this year exclusively on Oculus Home for Rift? Let us know down in the comments below!

The post Interview: Details About Stormland’s Story, Inspiration, And Gameplay appeared first on UploadVR.

VR Game Releases For August 2019

Every month we aim to round up each and every VR game release for you in one single place — this is August’s list. Check the bolded entries for ones we feel are particularly worth your time.


It’s been a few months since we did one of these, sorry about that! But we’re back now to round up new releases all in one place. And don’t forget to watch VRecap every Friday to stay on top of the top news stories, top new releases, and our weekly VR game giveaway.

If you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Unless otherwise stated, all PC VR releases are the Steam versions.

Rift, Vive, Index, and Windows VR Game Releases For August 2019

Apollo 11 VR (Free) – August 1st – Vive, Index
The Hidden (Free) – August 1st – Rift
The Poisoner ($9.99) – August 1st – Rift, Vive, Windows VR
Banana Invaders ($4.99) – August 1st – Rift
Airranger ($10.99) – August 1st – Rift, Vive, Index, Windows VR
Quian-Shan Village ($18.99) – August 1st – Vive, Index
RADtv ($9.99) – August 2nd – Rift, Vive (Read Review)
Fight Ball – Boxing VR ($5.99) – August 2nd – Rift,  Vive, Index, Windows VR
Dragon Guide ($3.99) – August 5th – Vive, Index
World of Guns VR (Free) – August 5th – Rift, Vive, Index
Neon Exile ($24.99) – August 6th – Rift, Vive, Index, Windows VR
SincereMen ($24.99) – August 6th – Rift, Vive, Index, Windows VR
VRWiz ($4.99) – August 7th – Vive, Index
The Last Player: VR Battle Royale ($19.99) – August 7th – Rift, Vive, Index, Windows VR
Bloodstream ($9.99) – August 7th – Rift, Vive, Index
Tower VR (Free) – August 7th – Rift, Vive, Index
Ninja Legends ($19.99) – August 8th – Rift (Also on Steam, Read Preview)
Meu (Free) – August 8th – Rift
PrettySafe Airlines ($7.99) – August 8th – Rift
Stranded ($9.99) – August 8th – Rift
DiRT Rally 2.0 ($59.99) – August 8th – Rift (Home) and Vive (Steam) (Read Impressions)
Don’t Die ($9.99) – August 8th – Rift, Vive, Index, Windows VR
Song Beater: Quite My Tempo! ($14.99) – August 8th – Rift
Sports Scramble ($29.99) – August 8th – Rift (Read Quest Review)
Special Forces VR: Infinity War ($24.99) – August 8th – Rift, Vive, Index, Windows VR
SCP: Blackout ($19.99) – August 9th – Rift, Vive
Face Your Demons ($2.99) – August 10th – Vive, Index
Crosser ($3.99) – August 10th – Rift, Vive, Index
Oval ($8.99) – August 11th – Rift, Vive, Index, Windows VR
Ginga Kagekidan ($0.99) – August 11th – Vive, Index
Gobligeddon (Free) – August 13th – Vive
Humans 101 ($9.99) – August 13th – Rift, Vive, Index, Windows VR
Constructionary ($3.99) – August 13th – Rift, Vive, Index
No Man’s Sky: Beyond ($59.99) – August 14th – Rift, Vive, Index, Windows VR (Read Review)
iZombies!: Faulty Towers ($4.99) – August 14th – Vive
Meu (Free) – August 14th – Rift, Vive, Index, Windows VR
Crawling of the Dead ($24.99) – August 14th – Vive, Index
When Wardens Fall 2.0 ($14.99) – August 15th – Rift, Vive, Index, Windows VR
OnShape ($14.99) – August 15th – Rift, Vive, Index
CryptoSpace ($2.99) – August 15th – Rift, Vive, Index
Turn Me On (Free) – August 18th – Vive
Escape Architect VR ($9.99) – August 19th – Rift, Vive, Index, Windows VR
Westworld Awakening ($29.99) – August 20th – Rift, Vive (Read Review)
MarineVerse Cup (Free) – August 21st – Rift, Vive, Index, Windows VR
Afterlife ($5.99) – August 21st – Vive, Index, Rift
Afloat ($9.99) – August 22nd – Vive
Extreme Tactical Executioners ($19.99) – August 22nd – Rift, Vive
The Tower 2 ($14.99) – August 22nd – Rift, Vive, Index
Vanishing Realms: The Sundered Rift ($14.99) – Rift, Vive, Index (Read Review)
Tag War VR ($14.99) – August 23rd – Rift,  Vive, Index, Windows VR
Wetpants (Free) – August 23rd – Vive, Index
Until You Fall ($19.99) – August 27th – Rift, Vive (Read Review)
Renzo Racer ($4.99) – August 27th – Rift, Vive, Index, Windows VR
Downstream: VR Whitewater Kayaking ($24.99) – August 28th – Rift, Vive, Index
Nektronic VR (Free) – August 28th – Rift, Vive, Index
Acron: Attack of the Squirrels! ($19.99) – August 29th – Rift, Vive, Index (Read Review)
Hotel R’n’R ($19.99) – August 29th – Rift, Vive, Index (Read Preview)
Bow Man ($14.99) – August 29th – Rift
Ultimate Fishing Simulator VR ($29.99) – August 30th – Rift, Vive, Index, Windows VR
CyberRunner (Free) – August 30th – Rift, Vive, Index

Oculus Quest, Go, And Gear VR Game Releases For August 2019

Stickman Counter Terror Strike (Free) – August 1st – Oculus Go, Gear VR
Golf 4 WIPP Championship 2019 (Free) – August 1st – Oculus Go, Gear VR
Foton VR: Learn Science Easily (Free) – August 1st – Oculus Go
The Vox VR (Free) – August 1st – Oculus Go, Gear VR
Ninja Legends ($19.99) – August 8th – Oculus Quest (Read Preview)
PrettySafe Airlines ($3.99) – August 8th – Oculus Go, Gear VR
SGN SportsCard Baseball ($0.99) – August 8th – Oculus Go
Magic Guardian Demo (Free) – August 8th – Oculus Go
TRIPP (Free) – August 8th – Oculus Go
Frog & Froggie ($4.99) – August 8th – Oculus Go, Gear VR
Time Stall ($14.99) – August 15th – Oculus Quest (Read Review)
Voyager (Free) – August 15th – Oculus Go
Pinball FX2 VR ($14.99) – August 15th – Oculus Quest (Read Past Review)
Red Matter ($24.99) – August 15th – Oculus Quest (Read Past Review)
Afterlife ($5.99) – August 21st – Oculus Go, Gear VR
Zenva Sky (Free) – August 22nd – Oculus Go, Gear VR
Star Chart ($9.99) – August 22nd – Oculus Quest
MelodyVR (Free) – August 22nd – Quest
Dodgeblock ($1.99) – August 23rd – Oculus Go, Gear VR
Cloudlands 2 ($19.99) – August 27th – Quest
SculptrVR ($9.99) – August 29th – Quest (Watch Interview)
NextVR (Free) – August 29th – Quest
End Space ($14.99) – August 29th – Quest (Past  Review, Quest Gameplay)
Acron: Attack of the Squirrels! ($19.99) – August 29th – Oculus Quest (Read Review)

PSVR Game Releases For August 2019

The Angry Birds Movie 2 VR: Under Pressure ($29.99) – August 6th
Sairento VR Physical Release ($39.99) – August 13th
The Wizards: Enhanced Edition Physical Release ($29.99) – August 13th
Firewall Zero Hour: Operation Dark Web (Free Game Update, Optional DLC) – August 13th
No Man’s Sky: Beyond ($49.99) – August 14th (Read Review)
Afterlife ($5.99) – August 21st
Tokyo Chronos ($49.99) – August 26th
Human Anatomy VR ($19.99) – August 27th
Waltz of the Wizard: Extended Edition ($9.99) – August 27th (Read Impressions)


As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This list will be continuously updated.

Last Updated: 8/30/2019

The post VR Game Releases For August 2019 appeared first on UploadVR.

Bleibt die Oculus Quest hinter ihren Möglichkeiten zurück?

Die Oculus Quest ist nun bereits einige Monate auf dem Markt und laut Mark Zuckerberg verkaufe sich die Hardware wie geschnitten Brot. Zudem würden die Nutzenden stets neue Inhalte erwerben und die Oculus Quest aktiv nutzen. Doch schöpft die Quest ihr Potential damit aus?

Bleibt die Oculus Quest hinter ihren Möglichkeiten zurück?

Beat Saber und Space Pirate Trainer

Oculus setzt auch bei der Oculus Quest auf einen eigenen Store und dieser ist auch schon heute gut bestückt. Hier braucht sich das System nicht vor anderen Konsolen in der Startphase verstecken. Und nicht nur der Umfang an Titeln ist gut, sondern es wird auch jede Menge Abwechslung geboten. Egal ob Sport, Action oder Adventure: Im Oculus Store werden wohl die meisten Menschen ein Spiel finden, was sie länger beschäftigt.

Schaut man jedoch etwas genauer hin, wird schnell klar, dass viele Spiele auch bereits auf Steam oder auf Oculus Home für die Rift erschienen sind oder aber zeitgleich für unterschiedliche Systeme erscheinen. Das ist nicht unbedingt schlecht und sichert den Entwickler/-Innen eine größere Zielgruppe, jedoch sorgt es auch dafür, dass die Spiele auf den kleinsten gemeinsamen Nenner der Systeme gebracht werden. Häufig führt dies zu Spielen, in denen kaum die Bewegungsfreiheit im Raum kaum genutzt wird. Selbst Sport-Games wie Racket NX, Beat Saber oder BoxVR setzen darauf, dass ihr brav an einer Stelle stehen bleibt. Aus Sicht der Entwickler/-Innen sicherlich eine kluge Entscheidung, jedoch beschneiden solche Einschränkungen die Möglichkeiten der Oculus Quest. Wo also fehlende Kabel die grenzenlose Freiheit versprechen, sorgen die angebotenen Spiele dafür, dass wir nicht besonders viel von der gewonnen Freiheit haben. Immerhin könnte das Guardian-System der Quest auf 10m x 10m errichtet werden und durch die Portabilität werden sicher einige Anwender/-Innen einen Platz zum Zocken der Inhalte finden.

Oculus Quest 23

Damit möchte ich nicht sagen, dass es nicht großartige Titel für die Oculus Quest gibt. Ganz im Gegenteil. Racket NX macht beispielsweise viel mehr Spaß ohne Kabel und auch die Portabilität ist ein riesen Pluspunkt. Es ist jedoch schade, dass es aktuell kaum exklusive Inhalte für die Quest gibt, de gezielt die Möglichkeiten des Systems ausloten.

Der Beitrag Bleibt die Oculus Quest hinter ihren Möglichkeiten zurück? zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Facebook Has Four Separate Social VR Apps and None of Them Are on Quest

Facebook’s fragmented approach to social VR hasn’t gotten any better with the launch of Quest. The company now has four separate social VR apps, and none of them are currently available on its newest headset.

With Oculus, Facebook has aimed to build the premiere VR ecosystem, but when it comes to allowing users of the company’s different headsets—Go, Quest, and Rift—to actually interact with one another, it has completely dropped the ball.

Facebook has lofty ambitions for what the far future of social interaction could look like with VR, but between the parent company and the Oculus brand, there’s a confused smattering of different social VR offerings which do a poor job of connecting users across the platform. Let’s review:

  • Facebook Spaces (available on Rift & Vive)
    • Allows users chat and share Facebook content (like photos and videos), draw in 3D, and video chat with non-VR users via Messenger
  • Oculus Home (available on Rift)
    • Allows users build virtual homes and invite friends over to talk and visit
  • Oculus Rooms (available on Go & Gear VR)
    • Allows users to decorate a virtual home and invite friends over to talk and visit, play mini games, share Facebook content (like photos and videos), and launch into other VR apps together
  • Oculus Venues (available on Go & Gear VR)
    • Allows users to watch live VR video content together

As you can see, before Quest came along, there was already a complete division among Facebook’s social VR apps which kept PC users (Rift) and mobile users (Go & Gear VR) completely separate. If you happened to own a Rift and had a friend which jumped into VR with Go as their first VR headset, there’s unfortunately no easy first-party way for you to connect with your friend in VR.

With Quest now on the market, things have only become more fragmented. While it was at least possible for Rift users to connect with other Rift users, and Go & Gear VR users to connect amongst themselves, Quest doesn’t have access to any of Facebook’s social VR apps. We would have expected at a minimum that Quest would get Rooms and Venues to link up with the company’s other mobile headsets—and it might one day—but at launch, Quest is a social island unto itself.

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It’s an unfortunate situation because it fails to leverage the Oculus ecosystem that Facebook has spent so much time building. The company now has five headsets on the Oculus platform, and it’s baffling that there isn’t at least a basic first-party social VR service that works between them all. For a social media company that thrives on the network effect, Facebook has been surprisingly obtuse about social VR.

Individually, some of Facebook’s social VR apps are quite compelling. It’s too bad that your invite list is limited by which Oculus headset your friends own. | Oculus Rooms, image courtesy Facebook

The current state of things is as if there were a Windows version of Facebook that would only connect to other Windows users, and a Mac version of Facebook that would only connect to other Mac users—while Linux (Quest in this rough analogy) wasn’t allowed to access Facebook at all.

When we asked Facebook about the state of their social VR offerings at the launch of Quest the company told us that they want to “push for having social layers that sit above all the headsets and work together,” but they have no specific plans to share. So it seems like it’s going to be a while yet until the company manages to make the Oculus platform feel like one socially connected group.

Luckily, third party developers are bridging the gap. Some social VR apps like Bigscreen manage to interconnect users on all of Oculus’ headsets, and even headsets outside the Oculus ecosystem. So even if Facebook doesn’t have it figured out yet, there’s at least somewhere in VR where friends of almost any headset can come together to be social.

The post Facebook Has Four Separate Social VR Apps and None of Them Are on Quest appeared first on Road to VR.