Step Into HTC Vive’s New Viverse Metaverse Today

Last week HTC Vive presented its vision for the metaverse in a short video presentation and let’s just say it wasn’t exactly well-received. With Mobile World Congress 2022 (MWC) opening its doors for the first time in a while today, Vive has officially unveiled Viverse and the actual components that’ll contribute to the platform.

Viverse - Freemode

Much like Viveport, Viverse will be a hardware-agnostic platform, so you can enjoy it in virtual reality on a device like the new Vive Flow, on a PC, a tablet or even your smartphone. Accessing Viverse is as easy as opening up a browser, and that’s exactly how attendees at MWC have been demoing it.

Key to accessing Viverse is Vive Browser and Vive Connect. As you might expect, Vive Browser is a new VR-based web browser that supports Web3 login, WebXR and WebAssembly, whilst Vive Connect serves as a cross-platform hub from where you can access the various worlds, games and apps that make up Viverse. Another important aspect is Vive Guardian, a tool specific to Vive Flow so that parents, guardians and teachers can control what youngsters view using the device.

As mentioned, Viverse has been designed around an open ecosystem so HTC Vive has partnered with the likes of Engage, VRChat, Museum of Other Realities, and more. And what would a metaverse platform be without avatars and crypto? The new Vive Avatar tool allows the creation of one singular avatar to be used across the Viverse sphere plus you can manage and store NFTs and digital assets using WalletConnect.

Viverse

Viverse is the next chapter of our Vive Reality vision. Vive is our brand and means ‘life’, and Verse refers to the chapters of life. Viverse provides seamless experiences, reachable on any device, anywhere, and is enabled by the virtual and augmented reality, high-speed connectivity, AI, and blockchain technologies that HTC has invested in for several years. We invite partners to join us on his fantastic journey to the internet of presence,” said Cher Wang, Co-Founder and Chairwoman at HTC in a statement. 

You can access Viverse today via an Android device or select HTC Vive headsets like Vive Flow. For continued updates on the metaverse, keep reading gmw3.

Vive Flow Partners With holoride on VR In-Car Entertainment

Wireless virtual reality (VR) headsets allow you to enjoy immersive entertainment wherever you go. Holoride has specialised in in-car entertainment for several years now having previously partnered with companies like Audi. Today, holoride has announced a new collaboration with HTC Vive, utilising its new Vive Flow headset to aid the in-car platform’s market launch later this year.

holoride HTC Partnership

As part of its Mobile World Congress 2022 announcements, holoride’s technology allows car passengers to enjoy immersive entertainment on the move. It takes real-time motion, location and navigational data and combines it with VR content, think of it like a VR rollercoaster that matches every turn the car makes.

Vive Flow will be the first holoride-ready VR device as it prepares to launch the service in the second half of 2022. It’s not just VR content passengers can view, as holoride has an advanced cinema mode so individual users can watch 2D content on a virtual, motion-synchronized cinema screen.

“holoride is on a mission to create exciting in-vehicle experiences for passengers to travel the Metaverse, and that starts with putting our technology in the hands – or on the heads – of riders,” said Nils Wollny, CEO and co-founder of holoride in a statement. “VIVE Flow is the ideal device for on-the-go XR, so we are thrilled to be partnering with HTC VIVE to give riders direct access to holoride. The glasses’ sleek, portable design means riders can enjoy a fun and connected experience anywhere they go.”

holoride

“Vive Flow can fit in the palm of your hand and still deliver a breathtaking experience,” adds Shen Ye, Global Head of Hardware at HTC Vive. “Paired with holoride’s impressive tech, you’ll be able to turn car rides into virtual amusement parks. We’re very excited to work with holoride in shaping the future of passenger entertainment.”

Vive Flow should be ideal for this kind of use case as its fairly compact and lightweight in comparison to other standalone headsets. Weighing in at 189g, Vive Flow connects to a smartphone to deliver content, either cabled or by way of its external battery pack, wirelessly to smart devices.

As further details arise regarding holoride’s launch gmw3 will keep you updated.

Nreal Partners With FinchRing to Offer 6DoF Tracking Solution

FinchRing

Finch Technologies has been making 6 degrees-of-freedom (6DoF) controllers since 2016, creating devices for the likes of Gear VR and then HTC Vive Focus. Today, the company is focusing its efforts towards mixed reality (MR) with its latest device, the FinchRing, revealed as part of a partnership with Nreal during the Mobile World Congress (MWC) in Shanghai.

FinchRing
Image credit Finch Technologies

Designed to be intuitive, bringing hands-free gesture control to MR products as well as laptops and smartphones, FinchRing’s patented IMU technology means it isn’t hampered by a headset’s FoV tracking. That tracking freedom enables FinchRing to be used both inside and outside, unaffected by lighting conditions.

The small device attaches to the index finger and comes equipped with haptic feedback, a touchpad and a force sensor. The battery allows for four hours of use, being able to recharge to 80% in 20 minutes the company claims. The FinchRing itself is capable of 3DoF with 6DoF flexibility achieved in combination with the FinchTracker which attaches to an armband strap.

“Natural 360-degree movement in mixed reality has been one of the major challenges holding back the mainstream XR market and is something developers and consumers alike have been waiting for,” says Gary Yamamoto, CEO of Finch Technologies in a statement. “At Finch, we combine the best proprietary 3D tracking technology, devices and software solutions to create natural user interactions for mixed reality, with no break in action or motion, so the promise of mixed reality for both consumers and enterprise can be fully realized. We can’t wait to see what developers create with our hands-free FinchRing controller.”

FinchRing
FinchTracker and FinchRing. Image credit Finch Technologies

Finch Technologies will be selling the device in two bundles. The FinchRing and FinchTracker will be sold as a developers kit with a second bundle include an Nreal Light. Prices and availability have yet to be announced.

Nreal also revealed at MWC that it was scaling up plans to launch the Nreal Light in Europe and the US. “With the initial success we’ve seen with our
carrier partners, we’re scaling this strategy and excited to get Nreal Light into the hands of American consumers by April of this year,” said Chi Xu, CEO and Founder at Nreal.

As Finch and Nreal release further details, VRFocus will keep you updated.

MWC 2019: folding wrist phones, 5G and quintuple cameras – 8 standout gadgets

Also unveiled in Barcelona: Microsoft’s Hololens 2 and phones with folding screens

The annual mobile technology jamboree in Barcelona has revealed the latest exciting developments that will feature in phones, tablets and watches over the next 12 months. From folding handsets and ultra-sophisticated cameras to brick-like smartphones with a very long battery life – here are eight of the most notable products from Mobile World Congress 2019 this week.

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MWC 2019: folding wrist phones, 5G and quintuple cameras – 8 standout gadgets

Also unveiled in Barcelona: Microsoft’s Hololens 2 and phones with folding screens

The annual mobile technology jamboree in Barcelona has revealed the latest exciting developments that will feature in phones, tablets and watches over the next 12 months. From folding handsets and ultra-sophisticated cameras to brick-like smartphones with a very long battery life – here are eight of the most notable products from Mobile World Congress 2019 this week.

Samsung’s $2,000 Galaxy Fold changes the smartphone game

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NextVR and Qualcomm to Demo 5G 6DoF VR Streaming at MWC19

Love it, hate it, understand it or don’t, VRFocus is talking about the next step in wireless communication, 5G. You may have only just got used to 4G, but its bigger brother has been in development for quite a while, and Mobile World Congress 2019 is overflowing with 5G talk. That’s because companies like Qualcomm have been making some serious investments in the technology, the Snapdragon 855 Mobile Platform being the big reveal today. Also getting in on the action is immersive sports and entertainment broadcaster NextVR, announced broad support for the emerging 5G ecosystem and partnering with Qualcomm.

NextVR

For the event in Spain, NextVR will be demonstrating a new stereoscopic, ultra-high resolution, video experience called  Fearless on Qualcomm’s booth. Fearless is designed to play on a 5G enabled handset powered by the Qualcomm Snapdragon 855 Mobile Platform and features six-degrees-of-freedom (6DoF) streaming.

The video follows three professional cliff divers as they jump from an 85 feet high cliff near Koko Head on Oahu island, Hawaii. Viewers will be able to move about within the experience, with the ability to step to the edge of the cliff face and look down at the ocean below.

“The Snapdragon 855 Mobile Platform with 5G will enable XR viewers to transform how the world connects and communicates,” said Patrick Costello, Senior Director, Business Development, Qualcomm Technologies, Inc in a statement. “By leveraging 5G to offer premium immersive experiences, NextVR is evolving their content platform to deliver realistic immersive experiences for consumers with XR viewers.”

Qualcomm

“NextVR is completely committed to supporting 5G and the new product category of AR and VR devices known as XR viewers. The increased resolution, high bandwidth, and streamlined form-factor of XR viewers connected to 5G handsets allow us to deliver an ultra-realistic immersive experience,” said David Cole, NextVR CEO.

In addition to Fearless, NextVR will demonstrate a prototype of its new augmented reality (AR) portal on the nReal Light, a pair of ready-to-wear mixed reality (MR) glasses. Whilst being able to see the show floor, guests will also see a stereoscopic portal in front of them which opens into content experiences (e.g. a basketball court or concert venue). For further updates about what NextVR is up to, keep reading VRFocus.

Qualcomm’s new Snapdragon 855 Mobile Platform Will Provide AR/VR Experiences Over USB Type-C

It has already been an interesting start for immersive technologies at Mobile World Congress (MWC) 2019 this week, with Microsoft announcing the HoloLens 2 and HTC revealing plans for wireless VR streaming with a new 5G home hub. Continuing that 5G theme is Qualcomm Technologies, announcing its strategy to deliver the next generation of mobile VR experiences to USB Type-C connected 5G smartphones.

Qualcomm

This will be achieved via the new Qualcomm Snapdragon 855 Mobile Platform, with the next generation of 5G connected smartphones able to provide even richer augmented reality (AR) and virtual reality (VR) experiences through XR headsets.

While companies like Oculus and HTC are going down the standalone headset route with the likes of Oculus Go and HTC Vive Focus, Qualcomm still envisions a world powered by smartphones offering high-resolution displays and inside-out Six Degrees of Freedom (6DoF) tracking.

Combining 5G’s high data rates and low latency with USB Type-C, devices like the Acer OJO head-mounted display (HMD) or the nreal light AR glasses will help to expand the ecosystem whilst providing further bundle deals for consumers.

And to help in this endeavour Qualcomm has also announced an expansion of the HMD Accelerator Program (HAP) to include and help pre-validate components and performance between smartphones and XR viewers.

Qualcomm“Our HMD Accelerator Program has been a critical catalyst for ecosystem partners ranging from component suppliers and ODMs, to bring quality standalone XR headsets to consumers,” said Hugo Swart, senior director, Product Management, Qualcomm Technologies, Inc. “Building upon the momentum of this program, we will extend it to XR viewers and compatible smartphones, starting with smartphones enabled by the Snapdragon 855 Mobile Platform. In collaboration with ecosystem stakeholders, we are working towards the common goal of transforming how the world connects and communicates by offering premium, immersive experiences over 5G.”

“Acer is enabling a XR headset with high-resolution displays and 6 degrees-of-freedom positional tracking for Snapdragon 855-based smartphones. We’re ready to work with smartphone OEMs and operators worldwide to deliver the 5G + VR experiences,” said Andrew Chuang, General Manger, Presence Computing, IT Product Business, Acer Inc.

2019 may be the year 5G devices start to appear, but the wireless technology isn’t available just yet. Actual coverage isn’t expected until 2020 at the earliest. For further updates, keep reading VRFocus.

HTC Unveils 5G Mobile Smart Hub That Could Stream VR Content to a Vive Focus

It’s the first day of the Mobile World Congress 2019 show in Spain, with a great deal of the news focusing on the upcoming launch of 5G, with plenty of companies making preparations for it. The includes HTC, which has unveiled its new 5G mobile smart hub for both home and business use. The company has also teased that the hub would be capable of streaming virtual reality (VR) content to standalone headsets like the Vive Focus in the future.

HTC 5G Hub

Powered by the Qualcomm Snapdragon 855 Mobile Platform with the Snapdragon X50 5G Modem and antenna modules,  the HTC 5G Hub features a 5-inch HD touchscreen for ease of use, smooth 4K video streaming, low-latency gaming, and 5G mobile hotspot features for up to 20 users.

Due to the speed of 5G in the future HTC plans on streaming VR content from the cloud directly to headsets via the HTC 5G Hub, for a mobile, high-end VR experience in real time.

“HTC is proud to bring to market the world’s first 5G mobile smart hub,” said Cher Wang, Chairwoman and CEO of HTC in a statement. “5G will be the game-changer for VR and AR, and the new HTC 5G Hub will seamlessly deliver the great bandwidth of 5G to our devices, driving our vision of Vive Reality—a boundless, immersive environment where human experiences will come to the forefront.”

There is one small caveat, HTC does note on its website: “The above scenario will depend on development of MEC technology and 5G infrastructure.”

HTC Vive Focus Plus

“With the HTC 5G Hub, many consumers enjoy for first time the transformative experiences that 5G and advanced Wi-Fi capabilities can bring to their lives,” said Durga Malladi, senior vice president and general manager, 4G/5G, Qualcomm Technologies, Inc. “Our long-standing collaboration with HTC has a proven track record in delivering mobile innovation. Our efforts helped deliver the first Android smartphone, we worked closely together to accelerate the transition to 4G, and we are now ushering in the age of 5G with one of the first mobile devices to take advantage of 5G and next generation Wi-Fi capabilities of the Snapdragon 855 Mobile Platform.”

The HTC 5G Hub will be available through select retailers beginning in Q2 of 2019. For the latest updates from MWC19, keep reading VRFocus.

Mozilla’s Firefox Reality Browser Will Natively Support HoloLens 2

Tomorrow sees the start of the Mobile World Congress (MWC) 2019 event in Barcelona, Spain. Today, Microsoft kicked things off with a bang officially announcing at its pre-show press conference the next generation HoloLens 2 mixed reality (MR) headset, which it previously teased a few weeks ago. To add to the announcement, Mozilla has just revealed a collaboration with Microsoft to bring Firefox Reality to the new headset.

Microsoft HoloLens 2Using Firefox Reality the company is aiming to open up WebVR to multiple platforms, with support already available for virtual reality (VR) headsets such as Vive Wave devices, Oculus Go and Google Daydream View, as well as an early developer preview for Magic Leap One. The version for HoloLens 2 is currently a prototype at the moment.

Via Mozilla’s Mixed Reality programme developers can ensure that users have a safe, private experience with open, accessible technology thanks to a focus on making the best browsers, services, and tools available.

“In the coming months, we will be working with the Rust community to bring the language and runtime that enable us to deliver a more secure experience to the HoloLens platforms,” said Lars Bergstrom, Director of Engineering for Mixed Reality at Mozilla in a statement. “And we will then build on our previous work on AR headsets to bring our next generation web platform, Servo, to the HoloLens 2 when it is available this summer.”

Mozilla Firefox Reality

Mozilla only launched Firefox Reality in September last year as a means to deliver 3D web and immersive content to VR headset users, using the same Quantum engine that the latest version of desktop Firefox is using. Since then the browser has been updated to include 360-degree video support as well as additional languages. Mozilla has also collaborated with HTC Vive, making Firefox Reality the default web browser across the headset manufacturers entire product range.

How Firefox Reality will differ on an MR headset rather than a VR headset has yet to be showcased. VRFocus will continue its coverage of Mozilla’s Firefox Reality and Microsoft HoloLens 2, reporting back with the latest announcements.

Batman and The Scarecrow Will be at MWC19 Barcelona as a Mixed Reality Experience

While there might be many tech companies getting excited about 5G technology and what it can achieve, for the average person on the street 5G is that exhilarating. Which is why companies like AT&T and Ericsson have been looking at new ways of promoting the technology and what it can do. They’ve teamed up with Intel, Warner Bros. and DC Comics to showcase 5G at the Mobile World Congress (MWC) 2019 in Barcelona this month using a mixed reality (MR) experience featuring Batman and Super-Villain The Scarecrow.

The Scarecrow
Image credit: DC Comics

Visitors to the event will have an opportunity to experience a unique piece of immersive content combining both virtual reality (VR) and augmented reality (AR) technologies. Using 5G technology the demonstration will see Batman defeating one of his arch rivals The Scarecrow in an action-packed immersive experience using a digital model of their encounter.

On display at the Ericsson and Intel booths during MWC19, the demo will be completely mobile, using the Intel 5G Mobile Trial Platform in conjunction with a fully integrated 5G network powered by Ericsson Radio Base Stations.

The experience builds upon a mixed-reality experience designed by USC’s Mobile & Environmental Media Lab which conducted a proof-of-concept demonstration in December 2018 at the University of Southern California (USC) campus in Los Angeles.

Mobile World Congress 2016 header“The low latency of 5G in combination with distributed cloud unlocks a world of possibilities in mixed reality, allowing for a more realistic and immersive entertainment experience,” said Kevin Zvokel, Vice President, Networks, Ericsson North America. “Working in collaboration with other innovative companies on this project, Ericsson is able to take visitors on an exciting journey with DC’s Super Heroes and Super-Villains, showcasing just what the technology means for the future of entertainment.”

“5G will change how we create and engage with entertainment, making it possible to virtually transport into new worlds of imagination and possibility,” said Barbara Roden, Vice President of Network Experiences, AT&T.

MWC19 takes place in Barcelona, Spain, from 25th – 28th February 2019. Should further details regarding the experience be released including a more public rollout, VRFocus will let you know.