Lenovo Files Standalone Headset With US Regulator, Details Suggest Low Cost

Consumer electronics giant Lenovo just filed documents for a standalone headset with the FCC. The FCC is a US regulatory agency with responsibility over wireless frequency use.

Lenovo’s Fourth VR Headset

This wouldn’t be Lenovo’s first standalone headset. Back in 2018 the company partnered with Google to deliver the Mirage Solo, which launched during the same week as Facebook’s Oculus Go. The headset featured positional tracking, but the controller (like Go’s) was only 3DoF, acting as a laser pointer.

By all accounts the Mirage Solo did not sell large volumes on the market. This is likely due to the fact that it was twice the price of the Oculus Go while not providing the 6DoF tracked controllers of PC VR and Oculus Quest or any ports of major PC VR titles.

oculus rift s

For PC VR, in 2017 Lenovo released a low cost PC VR headset based on Microsoft’s Windows MR reference design, which interfaces with the Windows MR platform. Last year, Facebook released the Oculus Rift S PC VR headset, which is built by Lenovo.

Low End Hardware?

Since the FCC is responsible (in this context) for regulating wireless emissions, the filings reveal which WiFi and Bluetooth frequencies the device supports.

The document states that the device uses 802.11n (WiFi 4), but doesn’t list 802.11ac (WiFi 5). It also doesn’t show as having Bluetooth LE (Low Energy). Oculus Quest supports both WiFi 5 and Bluetooth LE, according to its filing.

This may indicate it is a low end device, making significant tradeoffs to optimize for cost. Oculus Go, Facebook’s low end headset recently reduced to $150, also does not support Bluetooth LE.

But What Platform?

Hardware is only one aspect of a VR product. The hardware needs to run a software platform and have access to a store filled with content to be appealing to consumers. On PC, any manufacturer’s headset can interface with Valve’s SteamVR, but there is no such platform openly available for standalone headsets.

So what platform will this headset actually run? We don’t know yet, but we can speculate based on what we know about the standalone VR market.

Google Daydream

The Mirage Solo ran Google’s Daydream VR platform, which is based on Android. But Google no longer updates the Daydream platform and stopped sales of its Daydream viewer for Pixel phones, and the newest Pixels don’t even support it. Additionally, the company removed Google Play Movies & TV from the Daydream store. Virtual reality hasn’t even been mentioned at Google’s I/O conference for years now.

It is possible, however, that the success of Oculus Quest renewed Google’s interest in VR and that it partnered with Lenovo to launch a competitor.

Another Possibility: HTC Viveport M

In China, HTC offers its Vive Focus and Vive Focus Plus headsets to consumers, running the Viveport M store powered by the Vive Wave SDK and platform. This platform is also offered to other manufacturers within China.

It is possible HTC is planning to bring this platform to the west. But doing so would require the company to invest significantly in content to compete with the Oculus Quest’s library, and it is unclear whether HTC has the resources for this.

What About Facebook’s Oculus?

This headset could also be an expansion of Lenovo’s VR partnership with Facebook. The Oculus Quest store is filled with popular VR titles like Beat Saber, Job Simulator, Superhot VR, Vader Immortal, VRChat, Rec Room, and many more.

oculus quest oculus go

Even at $400 the Quest is out of reach for many consumers. Lenovo’s specialty is in building low cost hardware, so it is possible the company could be offering a more affordable alternative to Quest.

It is also possible that this is intended to replace Oculus Go as a media viewer, given the lack of WiFi 5 and Bluetooth LE in the listing.

None Of The Above?

Of course, it is also entirely possible that Lenovo’s new headset will be targeted at enterprise rather than consumers, in which case it would just need core system software and an SDK for businesses to integrate with their custom software.

Furthermore, it could be a totally new VR platform that is yet to be officially announced.

We’ll keep a close eye on Lenovo in the coming weeks and months to bring you any new information as to what this headset actually is.

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Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone

Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone

The latest update to the Lenovo Mirage Solo adds a passthrough mode. The Mirage Solo is the first standalone Daydream headset, launched in May last year for $399. Daydream is Google’s Android-based VR platform.

Passthrough refers to seeing the real world while inside a VR headset via cameras built into or mounted on it. The feature was first announced back in September, and has now finally shipped to users.

GIF from Google

The option can be found in the Beta section of the Settings, and is described as “Allow headset to use camera see-through mode for safety graphics and in experimental apps“. There are no “experimental apps” which seem to use the passthrough mode yet.

Passthrough For Safety

The first VR headset to offer passthrough was the Samsung Gear VR. The phone’s rear camera could be activated from the settings, however its low field of view, lack of stereo and latency made it impractical. The HTC Vive in 2016 shipped with a similar kind of passthrough built into its Chaperone boundary system, so when you step near the edge it activates.

Google’s new passthrough system is also activated by leaning out of the play area. But unlike earlier passthrough systems, Google uses the two cameras and computer vision to enable depth perception. Passthrough techniques are also expected on the upcoming Oculus Quest and Rift S headsets.

Stereo-correct passthrough that activates when you move outside the play area is a great addition to VR, and could be an essential feature of all headsets in the future. Users who enable this on their Mirage Solo should be able to enjoy VR without worrying about situational awareness as much. Perhaps this is a stepping stone to a Mirage Solo successor from Google — a competitor to Facebook’s Oculus Quest?

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Play Slightly Heroes Anywhere With its new Mobile Companion App

Slightly Heroes is a one vs one first-person shooter for Oculus Go, Oculus Rift, HTC Vive, Samsung Gear VR, Google Daydream, Windows Mixed Reality and the Lenovo Mirage Solo. While that extensive range of support should help players find matches developer Hatrabbit Entertainment has now gone one step further this week by releasing a non-VR version for Android devices.

Slightly Heroes

The Slightly Heroes VR Companion app is still very much Early Access, with the studio still in the process of smoothing out any bugs and glitches that may be present. Even so, it now opens the experience to millions of users worldwide, hopefully ensuring you can find a multiplayer match.

“This means the VR players now can challenge friends and families that don’t have a VR headset,” said Hatrabbit Entertainment co-founder Joakim Svarling in an email to VRFocus.  It’s also an initiative to populate the servers with more players. We believe this is a way to invite the non-VR audience to also discover and convert to VR long term.”

With its playful cartoon design Slightly Heroes is a light-hearted combat affair where you can take on another opponent online or practice against AI enemies to learn the feel and layout of the title.

Slightly Heroes

Players take on the role of either a part-time hero or villain like Captain Lawsuit, Agent Meow, and Judge Greg, battling it out with paintball style guns for supremacy. To keep gameplay interesting and dynamic the studio has also given players the option to find and use special weapons and power-ups to cause even more carnage. And the more they play the more characters and weapons will be unlocked.

If you’re on Android then download the free Slightly Heroes VR Companion beta app here, and the regular VR version here for £4.69 GBP. You’ll also find it on the Oculus Store and Steam retailing for £7.19.

Don’t forget the Steam Winter Sale has started today, Slightly Heroes doesn’t feature but there are loads of VR experiences that are on discount if you’re looking for a festive deal. VRFocus will continue its coverage of Hatrabbit Entertainment and its VR projects, reporting back with further announcements.

AMD GPUs Can Stream SteamVR Games To Vive Focus, Mirage Solo and Oculus Go

AMD GPUs Can Stream SteamVR Games To Vive Focus, Mirage Solo and Oculus Go

AMD’s new software Radeon ReLive for VR will allow owners of their GPUs to stream SteamVR games to a standalone or mobile VR headset.

The software currently supports the HTC Vive Focus, but it specifically calls out Daydream devices so it should work for Daydream phones and the Lenovo Mirage Solo as well. Support for the Oculus Go and Samsung Gear VR will be rolling out “soon”.

Open source software ALVR provides similar functionality, but it only works with NVIDIA GPUs. AMD’s solution brings this functionality to the RX 470, RX 480, RX 570, RX 580, RX 590, and Vega GPUs. Earlier/weaker GPUs will not work. You’ll also need Windows 10, as earlier versions aren’t supported either.

To set up the software, download the Radeon ReLive For VR app from Google Play or Viveport M. Then enable VR streaming in Radeon Settings on your PC and launch a SteamVR app. AMD’s direct control over the GPU driver allows them to make this a much easier process than alternatives like Trinus.

AMD claims they made driver-level optimizations to provide lower latency than any alternatives. The company recommends using a router which supports the 802.11ac (‘WiFi 5’) standard, which should include almost any released in the past 4 years. It’s also recommended that you use the 5 GHz channel rather than 2.4 GHz.

However, it’s important to note that Radeon ReLive isn’t a full PC VR alternative, and nor are any of the other streaming solutions. Current mobile and standalone VR headsets have rotation-only 3DoF controllers. The Daydream controller even lacks a trigger. Most of SteamVR’s content really needs positionally tracked input to be playable. Thus, this software really only works well as a solution for playing gamepad games or non-interactive experiences. But for those kind of apps, this will offer standalone headset owners a glimpse into what’s possible in VR with the power of a PC.

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Cross Platform Multiplayer Shooter Slightly Heroes is Out Now

Indie developer Hatrabbit Entertainment seem to enjoy some virtual reality (VR) fun at Christmas, launching its debut title Merry Snowballs in 2017. Continuing that trend, the studio has now released its second VR experience, a light-hearted, Pixar-inspired first-person shooter (FPS) called Slightly Heroes.

Slightly Heroes

Slightly Heroes is a casual 1vs1 shooter that’s been designed to be as accessible as possible, featuring free locomotion no matter which platform you’re using. Hatrabbit Entertainment has ensured headset support is extensive, Oculus Go, Oculus Rift, HTC Vive, Samsung Gear VR, Google Daydream, Windows Mixed Reality and the Lenovo Mirage Solo are all compatible.

The idea of Slightly Heroes is that you take the role of part-time heroes and villains like Captain Lawsuit, Agent Meow, and Judge Greg, brandishing what looks like a paintball gun to dispatch opponents. That’s not all, as players can find special weapons and power-ups to make the fight that bit more interesting.

“We see Slightly Heroes as the Mario Kart for a shooter audience. It’s easy to jump in and play but there’s also plenty of satisfaction for the more hardcore gamers”, says co-founder Andreas Chryssovitsanos in a statement. “The mobile VR space is really missing out on great multiplayer games where you can move around naturally instead of teleporting. Now even the most sensitive players can enjoy free movement action on all platforms”.

As with any VR multiplayer, there’s always that nagging issue regarding trying to find online opponents. Well, the studio has thought of that, adding a solo mode featuring AI opponents for players to practice against ahead of an online battle.

Slightly Heroes isn’t listed on Oculus Store just yet, but it is available via Steam with a limited time discount. Until 18th December there’s 20 percent off, dropping the cost from £7.19 to £5.75 GBP. VRFocus will continue its coverage of Hatrabbit Entertainment, reporting back with any further updates.

Oculus Quest vs Vive Focus vs Lenovo Mirage Solo – 6DoF Standalone Specs Showdown (Updated)

Oculus Quest vs Vive Focus vs Lenovo Mirage Solo – 6DoF Standalone Specs Showdown

UPDATE: article updated with information from Vive Focus release announcement and our hands on impression of the Vive Focus 6DoF controllers dev kit

6DoF is relatively new to standalone VR. HTC was first to deliver it with the China release of its ‘Vive Focus’ in January, and Lenovo were first to bring it to the West, with their ‘Mirage Solo’ headset released in May. While these headsets are 6DoF, their controllers are not.

Charts Based On Information Available As Of Nov 9th 2018

If you’re confused by the terminology here, a ‘standalone’ (also called ‘all-in-one’) VR headset is one where the computing hardware, storage, and battery are all built into the headset itself. It does not require a PC or smartphone to use. Standalone headsets are important to VR’s success because relatively few people own a gaming PC, and smartphones tend to use too much power (or overheat too quickly) when used in VR mode.

‘6DoF tracking’, otherwise known as positional tracking, is when a device’s position can actually be tracked in space. When a headset isn’t 6DoF (also known as 3DoF) it can only track the rotation of your head, and thus they are only truly suitable when seated stationary. In 6DoF headsets, you can lean, duck, and walk around the room, just like in reality.

6DoF Controllers: When?

The Vive Focus and Lenovo Mirage Solo currently include a single 3DoF rotational controller which essentially acts as a laser pointer for selection, or a simple tool for basic gestures such as flicking or slashing. This severely limits the interactivity of the VR experience, and means that most of PC VR’s most popular and interesting games & apps which rely on 6DoF controllers are not yet available on standalone VR systems.

The $749 Pico Neo, launched earlier this year, was the first standalone VR system to feature 6DoF controllers, however Pico only sells this system to businesses. The $399 Shadow VR, from China, will be the first consumer standalone with 6DoF controllers.

In late September, Oculus revealed the $399 Oculus Quest, which was the first consumer standalone VR system announced to include 6DoF controllers – the same highly praised ‘Touch controllers’ that come with Rift (just with the tracking ring upwards instead of downwards, explained in the next section). Just like on Rift, they will each feature a thumbstick, 2 buttons, and separate triggers for gripping and interacting/shooting.

Google (which provides the software for the Lenovo Mirage Solo) is not sitting idle either. A week before Quest was revealed, Google unvieled “experimental” 6DoF controllers for the Mirage Solo, and opened applications for developer kits. Neither Google nor Lenovo have said when these controllers are planned to be available to consumers, if at all. In fact, back when the headset launched in May Google told CNET not to “expect” 6DoF controllers on the Mirage Solo. Whether these new experimental 6DoF controllers from Google are intended to be a future add-on for the Solo, or an included part of a successor headset (“Duo”, anyone?) is a mystery for now.

Less than 2 weeks ago, HTC also revealed a 6DoF controller developer kit for its Vive Focus headset. Like Google & Lenovo, HTC is staying hush about if or when these controllers will become a consumer product, but after the Oculus Quest reveal it seems almost certain that they eventually will some time next year.

Controller Tracking Approaches

All three standalone headsets use the same technique for positional tracking – “simultaneous location and mapping” computer vision algorithms using cameras on the front of the headset. There are two cameras each for the Focus and Mirage Solo and four cameras for the Quest.

Google’s controller tracking system “uses machine learning and off-the-shelf parts” to detect controller locations. The system depicted above uses “Worldsense” tracking from the two on-board cameras (the faceplate has openings to let the cameras see the world) combined with infrared light emitters on the faceplate — similar to the kinds of emitters in a TV remote. Google is using machine learning to try to correctly guess at the locations of the controllers based on the strength and pattern of the lights. Critically, Google has not given any details on the tracking range or quality.

HTC last week revealed details for the Focus’ 6DoF controllers dev kit – it is an ultrasonic add-on system with a field of view of 180° horizontal and 140° vertical. When we tried it this week, we found it to have impressive accuracy, but noticeable delay (latency).

Just like the Touch controllers on Rift, the Oculus Quest’s controllers will have infrared LEDs under the plastic of the “tracking ring” (the ring at the top). The difference is that whereas the Rift’s controllers are tracked with stationary cameras, the Quest will use the same four cameras on the headset used for headset tracking. Because these four cameras have a wide field of view and are positioned at the corners of the front of the headset, the tracking range should be much wider than on the PC-based Windows Mixed Reality headsets.

Note the Quest’s cameras’ field of view has not been officially stated by Oculus – we are using the provided diagram (the green one above) as a reference for a rough estimation. Make sure to look at it and judge for yourself.

App Stores, Cross Buy and Vendor Lock-In

On the PC, Oculus Rift and Windows MR users can freely use either their default store or Steam, and users of any PC VR headset can get their games & apps from arbitrary websites (or even an email). The “ReVive” hack lets HTC Vive users play most Oculus Store titles too. This concept of using any source one chooses to get software has been fundamental to the PC platform for decades, however, in standalone headsets, this concept may not apply. Instead, you are restricted to using only one store – the store the manufacturer wants you to use. While manually sideloading does appear to be possible on all three standalone heasdets one way or another, none of them make this process particularly obvious.

Oculus and HTC are creating new stores for their headsets – Oculus’ being based on (but not the same as) the store they already have for Gear VR and Oculus Go, and HTC’s being a mobile version of VivePort, running their ‘ViveWave’ software platform. Lenovo, on the other hand, is using Google’s Daydream VR platform for the Mirage Solo, meaning if you already have a Daydream smartphone, your purchases will carry over.

  • If you buy a Quest: your app purchases will carry over to all future versions of the ‘Quest’ line. If the developer of the app enables cross-buy, purchases would also carry over to Rift.
  • If you buy a Vive Focus: your app purchases will carry over to any current or future headset running the mobile version of VivePort, including the Shadow VR.
  • If you buy a Mirage Solo: your app purchases will carry over to any Android phone which supports Daydream View, as well as any future Daydream standalone headsets.

 

It Might Be All Down To Games

While many early adopters may read over every little specification of these headsets, the reality is that most buyers care mostly about the games they can play. Gaming is still the primary use case for consumer VR today, and Oculus has suggested it intends to market the Quest primarily as a gaming console, and expects  to compete with the Nintendo Switch.

When Oculus announced Quest, one of the first things they talked about was the PC VR games that were being ported to it, including Robo Recall, The Climb, Superhot VR, Moss. Since then, the developers of Beat Saber and Rec Room hinted at their games coming to Quest. 6DoF controllers are critical to almost all of these games and none are currently available on the Vive Focus or Mirage Solo.

If 6DoF controllers do come to the Vive Focus or Mirage Solo, some of these games would likely be ported. However, with Robo Recall, The Climb, and the Darth Vader game, Oculus is continuing its strategy from Rift of funding high budget exclusive titles (Vader Immortal is only a timed exclusive though). Unlike on PC, because these headsets are not running the same operating system, hacks like ‘ReVive’ would be much more difficult or perhaps even impossible. As of yet, exclusive Oculus Go content has not been hacked to work on Daydream, though of course the incentive may not be as high as it may become with higher budget titles. If Oculus can deliver a strong lineup of exclusive content, this may become Quest’s main competitive advantage in itself, and a situation much like exists on gaming consoles today may emerge.

The app ‘VRidge’ can be used to stream PC VR games from a gaming PC to standalone headsets using your home WiFi (your mileage may vary), however HTC is the only company to officially support this. For the Quest and Mirage Solo, the app would have to be sideloaded.

Display Systems

Both the Oculus Quest and HTC Vive Focus use dual 1440×1600 OLED displays – likely the same Samsung display also found in the original Samsung Odyssey and HTC Vive Pro. Interestingly, manufacturers appear to use them in a different orientation. Oculus is using them horizontally (giving 3200×1440 overall resolution), whereas HTC positioned them vertically (giving 2880×1600 overall).

Oculus uses the same “next generation” lenses developed for the Oculus Go (which we noted in our review were extremely clear with reduced god rays compared to Rift), whereas HTC appears to use the same lenses as the 2016 PC-based Vive and 2018’s Vive Pro. This suggests Quest will have a smaller field of view than Vive Focus, but a larger “sweet spot” (area of the lens which is clear relative to the center) and higher angular resolution (pixels per degree). Both Quest and Vive Focus feature mechanical lens separation adjustment (just like the Rift and Vive on PC), allowing the user to dial in the lenses to the correct distance between their eyes.

The Mirage Solo uses a single 2560×1440 LCD display. LCD displays generally offer inferior contrast and black levels, but because they have three true subpixels per pixel, whereas most OLED displays use a “PenTile” subpixel arrangement where there is only a ratio of 2 subpixels to each pixel, LCD’s tend to have a relatively sharp image and with less apparent “screen door effect”. Because it is a single display, however, the Mirage Solo does not have adjustable lenses.

The Vive Focus and Mirage Solo both run at 75 Hz, whereas the Quest will run at a slightly lower 72 Hz. The 75 Hz headsets will thus have slightly smoother motion, but be slightly harder to render to. Interestingly, because 72 is a multiple of 24, Quest will be able to display films (almost all of which are 24FPS) on a virtual screen without any hitching.

Conclusion: Wait

It’s hard to understate how important these headsets will be for the future of VR, once they get 6DoF controllers. The PC is where the most graphically intense experiences will live, but most people simply don’t own one. The Oculus Quest, HTC Vive Focus, and Lenovo Mirage Solo will allow regular consumers to jump into 6DoF VR easier and cheaper than ever. No PC, no wires, and fully portable.

The true magic of 6DoF VR, however, is having your hands there with you – the interactivity this opens up fundamentally changes the experience. But right now, we simply don’t know when 6DoF controllers will be available for the Vive Focus or Mirage Solo. The release of the Oculus Quest in Spring will almost certainly force HTC and Google to reveal their hands, at which point, enough information should be available to make an informed choice.

So what do you think about 6DoF standalone VR? Do you have a Mirage Solo? Are you getting a Vive Focus or Shadow VR? Or are you waiting for Oculus Quest? Let us know in the comments below – this is an exciting new category and we’d love to hear your thoughts.

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Sony Licenses PSVR Headset Design to Lenovo for New Mirage Solo

Sony and Lenovo announced they’ve signed a two-year patent license agreement that will allow Lenovo to base a future VR headset off the PSVR industrial design.

Lenovo says the PSVR design will be used in the making of a new Mirage Solo VR headset.

It’s unclear what Lenovo specifically needs from the four year-old headset design, as the company’s Daydream standalone headset Mirage Solo already utilizes a number of design elements popularized by PSVR, including a remarkably similar halo strap and focus-adjustment mechanism.

It’s more likely however that the patent licensing will allow Sony and Lenovo to more closely share design insights as they both look towards the next generation of devices.

Yao Li, vice president of Lenovo Consumer Tablets and Smart Devices Product and Business Management, says the agreement will allow the companies to “work together to greatly enhance the design sophistication and appeal of the rapidly expanding VR field, and is an outstanding example of how great consumer brands in the VR industry can work together to benefit the consumer VR market.”

Lenovo currently boasts three consumer devices in the area of AR/VR including Lenovo Mirage Solo, Lenovo Mirage AR headset, and Lenovo Explorer, the company’s Windows VR headset.

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Sony Announces Patent Agreement with Lenovo for VR Headsets

The Lenovo Mirage Solo was launched earlier this year, as a standalone virtual reality (VR) headset that aimed to be bridge the gap between high-end headsets such as the HTC Vive and Oculus Rift and mobile VR devices such as the Samsung Gear VR. Now it seems the device might be getting a redesign thanks to a patent agreement with Sony Interactive Entertainment.

Sony Interactive entertainment and Lenovo have announced that a two-year patent license agreement has been signed between the two companies that will allow Lenovo to use the patented industrial design of the PlayStation VR for the Lenovo Mirage Solo.

Lenovo Mirage Solo with Daydream

The design of the PlayStation VR has been one of its most praised features, with many VR enthusiasts declaring it to be the most comfortable VR headset on the market.

“We are pleased to announce that we have licensed the PS VR headset design to Lenovo,” said Riley Russell, Chief Legal Officer at SIE. “The industrial design for PS VR has been widely acclaimed, and that was the result of years of hard work by PlayStation engineers. This agreement with Lenovo is a testament to the quality of PS VR’s design, as well as SIE’s commitment to creating great virtual reality experiences and helping the VR industry expand.”

“Lenovo is pleased to partner with Sony,” said Yao Li, vice president of Lenovo Consumer Tablets and Smart Devices Product and Business Management. “The preeminence of the PS VR design is obvious. This agreement will allow us to work together to greatly enhance the design sophistication and appeal of the rapidly expanding VR field, and is an outstanding example of how great consumer brands in the VR industry can work together to benefit the consumer VR market.”

There has as of yet been no word on when the redesigned version of the Lenovo Mirage Solo is planned to come to market.

PlayStation VR 2 headset

For future coverage on VR hardware and accessories, keep checking back with VRFocus.

Lenovo Mirage Solo Could Be Heading to China Soon

Lenovo Mirage Solo, the Google Daydream standalone VR headset, just passed an important milestone that could mean commercialization in mainland China isn’t far away.

As reported by Yivian (Chinese), the Mirage Solo seems to have passed the country’s 3C certification, or the Chinese Compulsory Certificate (CCC), a process similar to Europe’s CE product certification scheme.

If released, this will mark the first time the headset will be officially available in mainland China. The Mirage Solo is already currently available in the special economic and administrative zones of Hong Kong for HK $3,200 (~$400) and Taiwan for NT $15,000 (~$480).

Photo by Road to VR

Launched back in May for $400 USD in nearly every market but China, the suspected Mirage Solo for China predictably doesn’t have a price yet, however Taiwan maintains a similar value-added tax (VAT) percentage as the mainland, which could mean we’ll see similar pricing there.

The 3C certification, as shown by Yivian, denotes the headset’s product marking VR-1541F, the same model number specified for both the Hong Kong and Taiwan markets.

Image courtesy Yivian

Google originally tapped both Lenovo and HTC to produce standalone VR headsets for the Daydream platform, although HTC pulled out later in favor of launching the HTC Vive Focus with their own branded mobile VR app store, dubbed Viveport M. Both headsets feature inside-out 6DOF positional tracking and a single 3DOF controller—a move originally conceived by Google as a way to offer prospective users a choice of hardware much like Microsoft did with their multi-brand Windows VR headsets.

It’s uncertain what app store the Chinese Mirage Solo will run. Google CEO Sundar Pichai has however recently stated that the company is currently exploring a censored China search app, leaving open the possibility that the Daydream platform could finally enter the country.

SEE ALSO
Google Reveals Experimental 6DOF Controllers for Lenovo Mirage Solo

As for the Vive Focus, HTC told us at Mobile World Congress 2018 that the Vive Focus would be launching internationally sometime in 2018. To boot, Vive Focus developer kits have been released internationally since March 2018 with the intention of entering western markets running Viveport M.

While it’s impossible to infer either company’s true intentions behind the cross-market productization of their respective headsets, one thing is becoming very clear: Google is trying its damnedest to finally break through the Great Firewall, the same barrier that HTC Vive Focus has benefited from these past few months.

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Lenovo Mirage Solo on Sale for $320 at Amazon US

Launched right on the heels of the Oculus Go earlier this summer, the Lenovo Mirage Solo, the company’s standalone Daydream headset, is currently selling for an $80 discount off the original $400 price tag on Amazon US.

The headset, which includes inside-out positional tracking, is one of the first standalone VR headsets to accomplish six degrees of freedom (6DOF), and certainly the first to land on the Daydream platform after HTC scrapped plans to bring their standalone headset Vive Focus to Google’s app ecosystem.

Photo by Road to VR

Google recently announced that Lenovo Mirage Solo is getting an aftermarket dev kit device to enable 6DOF controller tracking as well, letting developers begin creating apps and games which utilize both 6DOF headtracking and controller tracking; a possible hint that Google has more up their sleeves as the market shifts towards complete 6DOF systems like the newly announced $400 Oculus Quest.

SEE ALSO
Oculus Quest Hands-on and Tech Details

In our review of the Mirage Solo, we cited some initial issues with the system’s lack of truly compelling content, as the 6DOF headset and 3DOF controller left something to be desired in delivering the sort of immersive (albeit lower-spec) content we’re used to on 6DOF PC headsets such as Oculus Rift, HTC Vive, and Windows VR headsets. There is an inherent comfort-factor in having 6DOF headtracking however, as you naturally make minute adjustments to your head and neck position, and it’s certainly nice being able to toss it in a bag, leaving your smartphone in your pocket where it belongs. You can check out more in Road to VR’s in-depth review of Mirage Solo here.

While the $320 price tag may tempt some, there’s also a few used Mirage Solos in ‘very good’ condition, selling for around $280—something ultimately more reasonable than the $400 launch price.

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