Verizon Acquires Jaunt XR’s Augmented Reality Tech

Jaunt, the cinematic VR company that pivoted to AR last year, today announced it has sold its software, technology, and “certain other assets” to American telecom Verizon.

Neither company has disclosed the acquisition price, or if that will include any of Jaunt’s remaining staff, although Jaunt says it will be assisting Verizon for a brief period of time with the transition of “select portions of the software and technology.”

“We are thrilled with Verizon’s acquisition of Jaunt’s technology,” said Jaunt XR CEO Mitzi Reaugh in a press statement. “The Jaunt team has built leading-edge software and we are excited for its next chapter with Verizon.”

Founded in 2013, Jaunt became known not only for producing its high-quality 360 video for consumers, but also a 360 camera dubbed Jaunt One (formerly NEO) aimed at idustry professionals looking to get into immersive video capture.

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In October 2018, Jaunt made the critical to decision to pivot to AR and lay off a significant portion of its staff in the process. Since then, the company has most recently been involved in the design and training of neural networks for real-time human pose estimation and body part segmentation, something that’s aimed at creating volumetric videos and 3D models of humans for playback on AR/VR devices.

Throughout its lifespan, the company secured over $100 million from the likes of Disney, Sky, and Axel Springer, with its latest funding round in 2015 garnering the company $65 million.

The post Verizon Acquires Jaunt XR’s Augmented Reality Tech appeared first on Road to VR.

Apple Hires Jaunt VR Founder And Multi-camera 3D Expert Arthur Van Hoff

Apple Hires Jaunt VR Founder And Multi-camera 3D Expert Arthur Van Hoff

Apple’s depth-sensing iPhone cameras have already enabled features such as Face ID and portrait mode photography — now the company has hired 3D camera expert Arthur van Hoff to serve as a senior architect for an unnamed project. The new hire was first reported by Variety today, with van Hoff’s LinkedIn account listing his start date with Apple as April.

As founder of VR video company Jaunt and inventor of its Jaunt One camera system, a rig designed to bring 360-degree 3D to virtual reality headset wearers, van Hoff has decades of experience in developing dual- and multi-camera photography products. In an August 2018 interview with VentureBeat, he discussed a new depth camera-based capture system designed to easily create volumetric 3D selfies.

Though it was known for its pioneering VR work, Jaunt began to offload some of its key assets last year, and dropped its VR projects and cinematic VR business in favor of focusing on AR and XR. Three months ago, van Hoff signed on to advise AI vision startup and RED partner Lucid on how to bring AI, machine learning, and 3D vision to an increasing range of mobile devices, though he apparently ended that arrangement before joining Apple.

Van Hoff’s role with Apple is, as is the case with most of its new hires, unknown. While Variety reports that Apple previously hired former Jaunt engineers to work on varied projects ranging from AR and camera systems to computer vision, van Hoff could easily be involved with any or all of them. Apple is reportedly ramping up next-generation AR software and hardware, more sophisticated depth-sensing 3D cameras for iPhones, and computer vision/AI projects inside and outside the automotive realm.

Given his expertise in creating cinematic VR video with Jaunt, however, the greatest likelihood is that van Hoff will assist Apple in developing consumer and/or professional applications for future devices with depth-sensing cameras. That could mean enhancing iOS’s Camera or FaceTime apps with volumetric 3D capture capabilities, or assisting participants in Apple’s new Apple TV+ video creation program with bringing 3D into their shows.

This post by Jeremy Horwitz originally appeared on VentureBeat. 

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The post Apple Hires Jaunt VR Founder And Multi-camera 3D Expert Arthur Van Hoff appeared first on UploadVR.

Jaunt to Liquidate Tons of VR Stuff in Online Auction Soon

It’s no secret that Jaunt is stepping back from VR and re-focusing on AR, although we weren’t sure what the one-time cinematic VR company planned on doing with its recently defunct VR business. Now, it’s come to light that Jaunt is holding a massive online auction, serving up everything from monitors and workstation computers to a wide variety of VR headsets & peripherals.

Update (December 9th, 2018): A spokesperson for the auction has sent us a clarification that all bidders, including consumers , are welcome to bid in Jaunt’s online auction.

Original Article (December 7th, 2018): Last month we reported that Jaunt was actively looking for buyers for its VR division. While there’s still no word on where its IP is going, at least now we know where all the kit is ending up: directly into the hands of any business anyone with the cash.

Heritage Global Partners is hosting the online auction, and it includes pretty much everything not bolted to the floor in the company’s Santa Monica office.

Key Items Include:

  • Large Quantities of 27” Apple Thunderbolt Displays
  • Large Quantities of Dell Monitors
  • Samsung Odyssey Systems/ Headsets
  • Oculus Systems/ Headsets
  • Wacom 21” Tablets
  • Google Daydream Systems/ Headsets
  • Lenovo Mirage Systems/ Headsets
  • Assorted Microsoft Systems/ Accessories/ Controllers
  • Apple TV
  • Sony PS4 Systems/ Accessories/ Controllers

We’ve also spotted some HTC Vives & Vive Pros, a stack of SteamVR basestations, and some controllers.

The auction start on December 12th at 10:00 AM PT (local time here) and ends 24 hours later. Heritage Global specifies that bidders must be “acting within their trade or businesses and may not be used by consumers,” although that probably won’t stop professional Ebay sellers from surreptitiously scouting out the merch and making a payday (see update).

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Trigger warning: if you’re working in a Silicon Valley startup, you may want to skip the image gallery below that shows a once bustling office now completely devoid of life. Hey, is that a box full of smartphones? Wait, a table full of probably not horribly busted VR motion controllers? A shelf full of Jaunt’s pro-level VR camera?


This tip was passed on to us by Antony Vitillo of VR publication Skarred Ghost. Grazie, Antony!

The post Jaunt to Liquidate Tons of VR Stuff in Online Auction Soon appeared first on Road to VR.

Report: Jaunt in Talks to Sell Cinematic VR Business as It Moves Towards AR

Last month Jaunt announced it was shuttering its cinematic VR division in a critical refocusing of their core mission towards augmented reality, which brought with it lay-offs to a significant portion of their staff. Now, a Venture Beat report maintains Jaunt is looking for a buyer in hopes of alleviating some of the financial strain on the company.

Citing a source familiar with the matter, Venture Beat’s reports that one of the bidders is Spinview Global, a platform created for brands and companies looking to host their own VR and 360 content. Spinview, a London and Stockholm-based company, recently acquired VR communications app Agority.

According to the report, the company is in talks with multiple parties looking to acquire Jaunt’s IP.

Image courtesy Jaunt

Founded in 2013, and exiting out of stealth in 2014, Jaunt previously focused on producing high-quality 360 video in the hundreds, as well as a professional-grade 360 camera dubbed Jaunt One (formerly NEO).

Jaunt said back in October that they’ll be refocusing efforts on further developing technologies that allow for the scaled creation of AR content. This came shortly after the company acquired Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

The lay-offs haven’t effected Jaunt China, its Shanghai-based joint venture with Shanghai Media Group and China Media Capital, although at the time we were left wondering whether the bulk of their IP shifted would be shifted to the Shanghai-based branch.

Up until now, Jaunt has secured over $100 million from companies such as Disney, Sky, and Axel Springer, with its latest funding round in 2015 garnering the company $65 million.

The post Report: Jaunt in Talks to Sell Cinematic VR Business as It Moves Towards AR appeared first on Road to VR.

Jaunt Changes Focus From VR To AR

Launched as a virtual reality (VR) and 360-degree video company, Jaunt became known for its commitment to providing high quality 360-degree and VR experiences through its app. More recently, the company started working on ‘cross reality’ or XR content and volumetric capture technology. Now Jaunt has announced that it is shifting focus from VR to augmented reality and XR.

The announcement on Jaunt’s own blog details the decision of the company, which states that the company is turning its efforts towards developing technology for AR content. This decision is said to have been driven by the company’s recent work in volumetric XR technology.

Jaunt XR Platform

Jaunt says it will be concentrating on driving innovation in products for the immersive industry which will provide the best long-term value for the company. Jaunt is planning on building software which takes advantage of the company’s engineering teams in San Mateo and Chicago.

As a result of this new focus, Jaunt says it will be ‘winding down’ a number of VR products and services. The company says it will be working with its current clients during this transition to ensure it goes smoothly and professionally.

Jaunt also confirms that some staff will be being let go as a result of these changes, though this will not be affecting Jaunt China, which is a joint venture based in Shanghai.

The company said in its blog: “Since we first opened our doors, Jaunt has created new techniques and technologies that bring awe-inspiring immersive experiences to the world. This has only been possible through the creativity, hard work and dedication of the amazing team that we have assembled over the years. These highly skilled individuals have contributed to our position as a leader in the immersive industry, and the decision to let them go was incredibly difficult. We are eternally grateful for all of their groundbreaking hard work.”

Jaunt XR Platform

Further information can be found on the Jaunt website. For future coverage of Jaunt and its immersive projects, keep checking back with VRFocus.

Jaunt Lays Off ‘a Significant Portion of Staff’, Shutters VR Production to Focus on AR

Jaunt, the startup once focused on delivering cinematic VR, is laying off what the company says is “a significant portion of [their] staff” in a restructuring move that will bring the company’s focus away entirely from virtual reality to augmented reality.

“Today we had to make some difficult decisions in an effort to realign Jaunt for continued success,” the company said in a statement obtained by Variety. “We are restructuring the company, resulting in letting go of a significant portion of our staff.”

In a company blog post, Jaunt says they’ll be focusing efforts on further developing technologies that allow for the scaled creation of AR content. These changes won’t be effecting Jaunt China however, as it’s a Shanghai-based joint venture with Shanghai Media Group and China Media Capital.

The company continues: “This focus means though that we have had to make some tough decisions on our lines of business. We will be winding down a number of VR products and content services in the coming weeks. We will work with our current clients to deliver our existing commitments and manage this transition smoothly and professionally. In addition, this unfortunately means that some of our valued and highly talented colleagues will be moving on.”

Founded in 2013, and exiting out of stealth in 2014, Jaunt cut their teeth on cinematic VR, not only producing high-quality 360 video throughout the years, but also a professional-grade 360 camera dubbed Jaunt One (formerly NEO). At the time of this writing, Jaunt has secured over $100 million from companies such as Disney, Sky, and Axel Springer, with its latest funding round in 2015 garnering the company $65 million.

Image captured by Road to VR

In August 2018, the company made a critical expansion of their JauntXR platform—possible writing on the wall that shifts were coming to the one-time VR focused company.

Jaunt then revealed a new prototype volumetric video solution for AR-compatible smartphones in September. Later, the company later took definitive steps in the direction of AR by acquiring both Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

The layoffs come soon after Mitzi Reaugh, previously VP of Global Business Development and Strategy, stepped up as CEO early this month. Jaunt’s former CEO George Kliavkoff has since joined MGM Resorts International as President of Entertainment and Sports.

The post Jaunt Lays Off ‘a Significant Portion of Staff’, Shutters VR Production to Focus on AR appeared first on Road to VR.

Jaunt: Ausstieg aus der VR-Industrie verkündet

Das Unternehmen Jaunt ist bekannt für seine cinematischen VR-Erfahrungen, 360-Grad-Videos und -Inhalte für VR-Brillen sowie der Entwicklung eigener Kamerasysteme. Dieser Geschäftszweig gehört jedoch bald der Vergangenheit an, wie das Unternehmen in einer Mitteilung verkündet. Nach einem Führungswechsel folgt die Umstrukturierung der Firma mit klarem Fokus auf AR- und XR-Aufnahmetechnologien. Zahlreichen Mitarbeiter/innen droht nun die Kündigung.

Jaunt – Ausstieg aus der VR-Industrie mit neuem Fokus auf AR- und XR-Aufnahmetechnologien

Mit seinen 360-Grad-Inhalten für VR-Apps sowie der Entwicklung eigener Kamerasysteme konnte sich Jaunt insgesamt über 100 Millionen US-Dollar von Investoren sichern. Dazu zählen unter anderem The Walt Disney Company, Axel Springer, CMC, ProSiebenSat.1 SE, Google Ventures und Sky.

the mission, vr movie, oculus rift, 360 movie, film, jaunt

Doch das Unternehmen geht nach einem Führungswechsel neue Wege. Der ehemalige CEO George Kliavkoff wurde abgelöst von Mitzi Reaugh und sorgt nun für eine Umstrukturierung des Unternehmens. So stößt die Firma ihre gesamte VR-Sparte mitsamt zahlreichen Mitarbeiter/innen ab. Bestehende VR-Projekte und -Aufträge sollen in Absprache mit den derzeitigen Klienten abgeschlossen werden. Danach werden sämtliche Arbeiten eingestellt.

Der Fokus soll zukünftig auf B2B-Lösungen im Bereich volumetrischer Aufnahmen für AR- und XR-Inhalte liegen. So schreiben die Verantwortlichen in einem Blogpost:

Jaunt wird auch zukünftig innovative Software mit unserem starken Engineering-Team in Sam Mateo und unserem neuen Mitarbeitern in Chicago entwickeln.”

Jaunt-Teleporter-XR-AR

Mit den neuen Mitarbeiter/innen aus Chicago bezieht man sich auf das kürzlich akquirierte AR- und 3D-Scanning-Team von Personify. Das Team entwickelte die volumetrische Streaming- und Aufnahmetechnologie Teleporter, welche zukünftig als Teil der Jaunt-XR-Plattform eingesetzt wird. Die Software erlaubt es lebensechte AR-Assets in Echtzeit aufzunehmen, zu verarbeiten und zu streamen.

(Quellen: Jaunt Medium Blog | Upload VR)

Der Beitrag Jaunt: Ausstieg aus der VR-Industrie verkündet zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Jaunt Continues Business Momentum Appointing New CEO

In a bid to continue strengthening its global position as well as its new XR Platform, immersive content producer and distributor Jaunt has announced the appointment of a new CEO as well as promoting several senior personnel to key positions.

Jaunt - Mitzi Reaugh
Mitzi Reaugh, Jaunt CEO

Taking on the role of CEO from 1st October is Mitzi Reaugh, previously VP of Global Business Development and Strategy. Reaugh has been a driving force behind Jaunt’s B2B solution – the Jaunt XR Platform – allowing partners to distribute augmented reality (AR), virtual reality (VR), and mixed reality (MR) assets through their own apps and distribution channels. Reaugh succeeds George Kliavkoff, who will remain a member of the Jaunt Board of Directors. Jaunt states that Kliavkoff is leaving the company to take a new position in entertainment that will be announced shortly.

“It continues to be a pleasure to work at Jaunt, driving the growth of this business, and I’m honored to have been chosen by the board of directors to lead the company forward,” Reaugh said in a statement. “The future of content is immersive, and Jaunt will continue to deliver industry-leading production and technology that brings scale, impact and ease to our global partners.”

Additionally, Jaunt executives Dominic Collins and David Moretti have seen their roles expanded. Collins moves from GM of International to President, Product Engineering & International, overseeing all international efforts as well as product and engineering. While David Moretti is being promoted to President, Strategy and Business Development, responsible for overseeing the sales and business development teams, as well as the legal department.

Jaunt Dominic Collins
Dominic Collins, Jaunt – President, Product Engineering & International

The rest of the executive team include Arthur van Hoff, Founder and CTO, and Fabrice Cantou, Jaunt’s CFO.

“This is an exciting new chapter in Jaunt’s story, as we continue our tremendous growth as a leader in immersive content creation and distribution,” said van Hoff. “George and Mitzi together have set us on a clear business course to be the premier partner for brands and publishers around the world, and their close collaboration has led to a smooth transition. Mitzi has been instrumental in our evolution, and her extensive experience in emerging content formats, digital media, entertainment and technology makes her the natural choice. I have the utmost confidence in her leadership as our new CEO, and in our entire team.”

The last few months have seen Jaunt acquire Personify and its volumetric capture technology Teleporter, as well as revealing new R&D initiatives for its XR Platform. For any further updates, keep reading VRFocus.

Jaunt Acquires Personify’s Volumetric Capture Tech & Talent to Build Out XR Platform

Jaunt was once a cinematic VR company which produced high-quality 360 video, and to boot even a professional-grade 360 camera dubbed NEO. Taking a step in a decidedly more AR direction with its recently revealed volumetric video capture solution, Jaunt further announced it’s also acquired both Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

As a talent and IP-driven acquisition, the move is said in a press statement to directly support Jaunt’s volumetric R&D initiatives for its Jaunt XR Platform, a solution that lets businesses create and deliver their own branded volumetric video content like livestreamed avatars of real people, deliverable to both VR headsets and AR-capable devices like flagship Apple smartphones and tablets.

According to Venture Beat’s Dean Takahashi, who visited Jaunt’s San Mateo, California headquarters last month, the company has created a pipeline that uses six Intel RealSense depth cameras; the resultant images are then automatically stitched into a single 3D avatar and livestreamed to supported devices.

Jaunt CTO and Founder Arthur van Hoff says adding both Teleporter and the talent behind it allows them to “increase the speed and scope of our research and development as we move further into the extended reality arena with the Jaunt XR Platform at the core of our business.”

Continuing: “We’re honing in on fully immersive virtual, mixed, and augmented reality experiences, and are thrilled to advance those technologies with the help of our new Chicago-based team.”

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The deal includes seven Personify engineers, who will join Jaunt’s R&D team, four pending patents developed around Personify’s Teleporter technology, and Personify’s office in Chicago. Jaunt hasn’t disclosed the acquisition price.

Jaunt’s evolution to a B2B-focused company coincided with the late-2017 announcement of their Jaunt XR platform. The company has been involved in the VR cinematic space since its founding in 2013.

The post Jaunt Acquires Personify’s Volumetric Capture Tech & Talent to Build Out XR Platform appeared first on Road to VR.

Jaunt Acquires Volumetric Capture Firm

Jaunt, a company known for its immersive content distribution platform, has announced the acquisition of Personify’s Teleporter line of business, which includes intellectual property, key staff and pending patents. Personify is an augmented reality (AR) and virtual reality (VR) company concentrating on streaming immersive video.

The acquisition will include Teleporter, a volumetric streaming software system that can capture, process and stream life-like AR assets in real-time. The six-person team and CTO of Personify will join Jaunt in working towards the improvement of the Jaunt XR Platform.

Personify’s Teleporter technology

“The addition of Personify’s Teleporter team and technology allows us to increase the speed and scope of our research and development as we move further into the extended reality arena with the Jaunt XR Platform at the core of our business,” said Arthur van Hoff, Jaunt CTO and Founder. “We’re honing in on fully immersive virtual, mixed, and augmented reality experiences, and are thrilled to advance those technologies with the help of our new Chicago-based team.”

The personnel and IPs gained by Jaunt as part of the acquisition will be supporting Jaunt’s work in volumetric research and development for the Jaunt XR platform, which is described as a B2B solution for distributing VR and mixed reality (MR) assets. Jaunt will be opening an office in Chicago which will focus on R&D, led by Personify CTO, Simon Venshtain.

“Jaunt has an incredible reputation and the company’s smart approach to business has made them a primary player in the XR space,” said Venshtain. “We’re excited to join forces and continue advancing the business to deliver new solutions for XR content creation and distribution.”

Jaunt XR Platform

Jaunt believes this acquisition will allow the company to better support brands, publishers and their customers by providing new options and services for the streaming of immersive content.

For future coverage of Jaunt and other developments in the VR and AR industry, keep checking back with VRFocus.