Verizon Acquires Jaunt XR’s Augmented Reality Tech

Jaunt, the cinematic VR company that pivoted to AR last year, today announced it has sold its software, technology, and “certain other assets” to American telecom Verizon.

Neither company has disclosed the acquisition price, or if that will include any of Jaunt’s remaining staff, although Jaunt says it will be assisting Verizon for a brief period of time with the transition of “select portions of the software and technology.”

“We are thrilled with Verizon’s acquisition of Jaunt’s technology,” said Jaunt XR CEO Mitzi Reaugh in a press statement. “The Jaunt team has built leading-edge software and we are excited for its next chapter with Verizon.”

Founded in 2013, Jaunt became known not only for producing its high-quality 360 video for consumers, but also a 360 camera dubbed Jaunt One (formerly NEO) aimed at idustry professionals looking to get into immersive video capture.

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In October 2018, Jaunt made the critical to decision to pivot to AR and lay off a significant portion of its staff in the process. Since then, the company has most recently been involved in the design and training of neural networks for real-time human pose estimation and body part segmentation, something that’s aimed at creating volumetric videos and 3D models of humans for playback on AR/VR devices.

Throughout its lifespan, the company secured over $100 million from the likes of Disney, Sky, and Axel Springer, with its latest funding round in 2015 garnering the company $65 million.

The post Verizon Acquires Jaunt XR’s Augmented Reality Tech appeared first on Road to VR.

Jaunt to Liquidate Tons of VR Stuff in Online Auction Soon

It’s no secret that Jaunt is stepping back from VR and re-focusing on AR, although we weren’t sure what the one-time cinematic VR company planned on doing with its recently defunct VR business. Now, it’s come to light that Jaunt is holding a massive online auction, serving up everything from monitors and workstation computers to a wide variety of VR headsets & peripherals.

Update (December 9th, 2018): A spokesperson for the auction has sent us a clarification that all bidders, including consumers , are welcome to bid in Jaunt’s online auction.

Original Article (December 7th, 2018): Last month we reported that Jaunt was actively looking for buyers for its VR division. While there’s still no word on where its IP is going, at least now we know where all the kit is ending up: directly into the hands of any business anyone with the cash.

Heritage Global Partners is hosting the online auction, and it includes pretty much everything not bolted to the floor in the company’s Santa Monica office.

Key Items Include:

  • Large Quantities of 27” Apple Thunderbolt Displays
  • Large Quantities of Dell Monitors
  • Samsung Odyssey Systems/ Headsets
  • Oculus Systems/ Headsets
  • Wacom 21” Tablets
  • Google Daydream Systems/ Headsets
  • Lenovo Mirage Systems/ Headsets
  • Assorted Microsoft Systems/ Accessories/ Controllers
  • Apple TV
  • Sony PS4 Systems/ Accessories/ Controllers

We’ve also spotted some HTC Vives & Vive Pros, a stack of SteamVR basestations, and some controllers.

The auction start on December 12th at 10:00 AM PT (local time here) and ends 24 hours later. Heritage Global specifies that bidders must be “acting within their trade or businesses and may not be used by consumers,” although that probably won’t stop professional Ebay sellers from surreptitiously scouting out the merch and making a payday (see update).

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Jaunt Lays Off 'Significant Portion of Staff', Shutters VR Production to Focus on AR

Trigger warning: if you’re working in a Silicon Valley startup, you may want to skip the image gallery below that shows a once bustling office now completely devoid of life. Hey, is that a box full of smartphones? Wait, a table full of probably not horribly busted VR motion controllers? A shelf full of Jaunt’s pro-level VR camera?


This tip was passed on to us by Antony Vitillo of VR publication Skarred Ghost. Grazie, Antony!

The post Jaunt to Liquidate Tons of VR Stuff in Online Auction Soon appeared first on Road to VR.

Report: Jaunt in Talks to Sell Cinematic VR Business as It Moves Towards AR

Last month Jaunt announced it was shuttering its cinematic VR division in a critical refocusing of their core mission towards augmented reality, which brought with it lay-offs to a significant portion of their staff. Now, a Venture Beat report maintains Jaunt is looking for a buyer in hopes of alleviating some of the financial strain on the company.

Citing a source familiar with the matter, Venture Beat’s reports that one of the bidders is Spinview Global, a platform created for brands and companies looking to host their own VR and 360 content. Spinview, a London and Stockholm-based company, recently acquired VR communications app Agority.

According to the report, the company is in talks with multiple parties looking to acquire Jaunt’s IP.

Image courtesy Jaunt

Founded in 2013, and exiting out of stealth in 2014, Jaunt previously focused on producing high-quality 360 video in the hundreds, as well as a professional-grade 360 camera dubbed Jaunt One (formerly NEO).

Jaunt said back in October that they’ll be refocusing efforts on further developing technologies that allow for the scaled creation of AR content. This came shortly after the company acquired Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

The lay-offs haven’t effected Jaunt China, its Shanghai-based joint venture with Shanghai Media Group and China Media Capital, although at the time we were left wondering whether the bulk of their IP shifted would be shifted to the Shanghai-based branch.

Up until now, Jaunt has secured over $100 million from companies such as Disney, Sky, and Axel Springer, with its latest funding round in 2015 garnering the company $65 million.

The post Report: Jaunt in Talks to Sell Cinematic VR Business as It Moves Towards AR appeared first on Road to VR.

Jaunt Lays Off ‘a Significant Portion of Staff’, Shutters VR Production to Focus on AR

Jaunt, the startup once focused on delivering cinematic VR, is laying off what the company says is “a significant portion of [their] staff” in a restructuring move that will bring the company’s focus away entirely from virtual reality to augmented reality.

“Today we had to make some difficult decisions in an effort to realign Jaunt for continued success,” the company said in a statement obtained by Variety. “We are restructuring the company, resulting in letting go of a significant portion of our staff.”

In a company blog post, Jaunt says they’ll be focusing efforts on further developing technologies that allow for the scaled creation of AR content. These changes won’t be effecting Jaunt China however, as it’s a Shanghai-based joint venture with Shanghai Media Group and China Media Capital.

The company continues: “This focus means though that we have had to make some tough decisions on our lines of business. We will be winding down a number of VR products and content services in the coming weeks. We will work with our current clients to deliver our existing commitments and manage this transition smoothly and professionally. In addition, this unfortunately means that some of our valued and highly talented colleagues will be moving on.”

Founded in 2013, and exiting out of stealth in 2014, Jaunt cut their teeth on cinematic VR, not only producing high-quality 360 video throughout the years, but also a professional-grade 360 camera dubbed Jaunt One (formerly NEO). At the time of this writing, Jaunt has secured over $100 million from companies such as Disney, Sky, and Axel Springer, with its latest funding round in 2015 garnering the company $65 million.

Image captured by Road to VR

In August 2018, the company made a critical expansion of their JauntXR platform—possible writing on the wall that shifts were coming to the one-time VR focused company.

Jaunt then revealed a new prototype volumetric video solution for AR-compatible smartphones in September. Later, the company later took definitive steps in the direction of AR by acquiring both Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

The layoffs come soon after Mitzi Reaugh, previously VP of Global Business Development and Strategy, stepped up as CEO early this month. Jaunt’s former CEO George Kliavkoff has since joined MGM Resorts International as President of Entertainment and Sports.

The post Jaunt Lays Off ‘a Significant Portion of Staff’, Shutters VR Production to Focus on AR appeared first on Road to VR.

Jaunt Acquires Personify’s Volumetric Capture Tech & Talent to Build Out XR Platform

Jaunt was once a cinematic VR company which produced high-quality 360 video, and to boot even a professional-grade 360 camera dubbed NEO. Taking a step in a decidedly more AR direction with its recently revealed volumetric video capture solution, Jaunt further announced it’s also acquired both Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

As a talent and IP-driven acquisition, the move is said in a press statement to directly support Jaunt’s volumetric R&D initiatives for its Jaunt XR Platform, a solution that lets businesses create and deliver their own branded volumetric video content like livestreamed avatars of real people, deliverable to both VR headsets and AR-capable devices like flagship Apple smartphones and tablets.

According to Venture Beat’s Dean Takahashi, who visited Jaunt’s San Mateo, California headquarters last month, the company has created a pipeline that uses six Intel RealSense depth cameras; the resultant images are then automatically stitched into a single 3D avatar and livestreamed to supported devices.

Jaunt CTO and Founder Arthur van Hoff says adding both Teleporter and the talent behind it allows them to “increase the speed and scope of our research and development as we move further into the extended reality arena with the Jaunt XR Platform at the core of our business.”

Continuing: “We’re honing in on fully immersive virtual, mixed, and augmented reality experiences, and are thrilled to advance those technologies with the help of our new Chicago-based team.”

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The deal includes seven Personify engineers, who will join Jaunt’s R&D team, four pending patents developed around Personify’s Teleporter technology, and Personify’s office in Chicago. Jaunt hasn’t disclosed the acquisition price.

Jaunt’s evolution to a B2B-focused company coincided with the late-2017 announcement of their Jaunt XR platform. The company has been involved in the VR cinematic space since its founding in 2013.

The post Jaunt Acquires Personify’s Volumetric Capture Tech & Talent to Build Out XR Platform appeared first on Road to VR.

Jaunt Reveals Livestreamed Volumetric Video Solution for AR

Jaunt first cut their teeth on cinematic VR when they came out of stealth in 2014, not only producing some pretty high-quality 360 video throughout the years, but also a professional-grade 360 camera dubbed NEO. Now under new management, the company is striking out in a new direction, and revealing a new AR project for its Jaunt XR Platform that makes volumetric video capture a relatively cheap and easy process.

The project, which is still in R&D, uses what the company calls a “simple capture stage with a streamlined setup,” which uses the company’s proprietary streaming tech that can send volumetric captures to AR-capable devices.

According to Venture Beat’s Dean Takahashi, who visited Jaunt’s San Mateo, California headquarters, the company has created a pipeline that uses six Intel RealSense depth cameras; the resultant images are then automatically stitched into a single 3D avatar.

Takahashi says the experience was “quick and seamless,” and doesn’t use the sort of dedicated green screen studios like Microsoft’s Mixed Reality Studio, which has captured the likes of Buzz Aldrin, George Takei, Reggie Watts, and Max Frost to name a few. A setup like Microsoft’s requires a large space, a 35-foot diameter area outfitted with 106 cameras (53 RGB and 53 infrared), reports VarietyJaunt’s capture area appears to be carved from a standard office space, something you could hypothetically set up and put away as needed.

Image courtesy Jaunt

What’s more, Jaunt promises real-time processing, so you could livestream your volumetric captures to anyone with an AR-capable device such as an iPhone.

“At Jaunt, we’re always thinking about expanding the boundaries of storytelling by exploring the full immersive content spectrum; from virtual reality, to augmented & mixed reality, volumetric, and even new formats that our advanced development teams are working on,” said Arthur van Hoff, Jaunt CTO & Founder. “But our primary focus is empowering our partners to harness these evolving technologies, using the Jaunt XR Platform as the foundation for delivering their cutting-edge immersive content. Our ongoing research and development will serve as a cornerstone of the XR Platform’s evolution, and our volumetric capabilities are only the first step in this initiative.”

The Jaunt XR Platform, which was announced late last year, is a B2B solution created to stream AR, VR, and 2D assets across multiple devices, and allow companies to make and distribute their own branded content. Jaunt’s other initiatives include additional volumetric streaming tech, immersive content driven by machine learning, and technologies to enable premium XR experiences.

The post Jaunt Reveals Livestreamed Volumetric Video Solution for AR appeared first on Road to VR.

Jaunt XR Platform Expands Through new AR R&D Initiatives

Jaunt has been one of the leading companies when it comes to immersive content creation and distribution. Its app was one of the first to offer 360-degree videos across a range of platforms, and the company has been further expanding its virtual reality (VR) and augmented reality (AR) initiatives through the launch of the Jaunt XR platform. Today, the company has revealed several new research and development projects currently being carried out.

Jaunt XR Platform

The company has showcased its new volumetric capture technology, essentially allowing it to create 360-degree full-body AR images of a person, matching the subject’s appearance, movements, and vocals in the form of a shareable, to-scale asset.

These assets can then be streamed to mobile devices using the Jaunt XR platform, allowing its B2B customers to further integrate them through their own applications and channels.

“At Jaunt, we’re always thinking about expanding the boundaries of storytelling by exploring the full immersive content spectrum; from virtual reality, to augmented & mixed reality, volumetric, and even new formats that our advanced development teams are working on,” said Arthur van Hoff, Jaunt CTO & Founder in a statement. “But our primary focus is empowering our partners to harness these evolving technologies, using the Jaunt XR Platform as the foundation for delivering their cutting-edge immersive content. Our ongoing research and development will serve as a cornerstone of the XR Platform’s evolution, and our volumetric capabilities are only the first step in this initiative.”

Jaunt XR Platform

This is just one of several initiatives Jaunt is developing with others in the pipeline including additional volumetric streaming capabilities, immersive content driven by machine learning, and technologies foundational to enabling premium XR experiences.

“Standing as one of the early, major players in the virtual and augmented reality space, we’ve taken our consumer-facing technology and storytelling capabilities and made them available to our partners,” van Hoff goes on to add. “Our B2B focus addresses a need for companies to be able to deliver AR and VR, and we see our XR Platform’s real-time volumetric capabilities as yet another avenue for them to share engaging stories through their own channels. It’s just one of the ways we’re continuing to push the boundaries of XR content at Jaunt.”

Check out Jaunt’s experiment’s in the video below, and for any further updates keep reading VRFocus.

The VR Job Hub: Mid May Opportunities Around The Globe

With the royal wedding now come and gone, it now seems like a good time to look for a new job opportunity within the immersive industry. As always VRFocus is here to help with a selection of different positions available for your viewing pleasure below.

With positions open for software engineers, community managers, artists and even producers, there is plenty to look at this week in another entry of The VR Job Hub.

Every weekend VRFocus gathers together a number open position from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe, to help make finding the ideal job easier. Below are a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on VR, AR and MR.

Location

Company

Role

Link

Culver City, CA, USA AfterNow Unity3D Developer

Click Here to Apply

Bangalore, India

AfterNow

Unity3D Developer

Click Here to Apply

Raleigh, NC, US

Downpour Interactive

Community Manager

Click Here to Apply

Raleigh, NC, US

Downpour Interactive

Software Enginner

Click Here to Apply

Stockholm, Sweden

Fast Travel Games 3D Artist

Click Here to Apply

Portland, OR, US

Happy Finish 3D Artist

Click Here to Apply

Portland, OR, US Happy Finish Lead 3D Artist

Click Here to Apply

London, UK Happy Finish Junior Producer

Click Here to Apply

Bristol, UK University of the West of England Senior Lecturer in Virtual & Extended Realities

Click Here to Apply

San Mateo, CA, US Jaunt XR Producer

Click Here to Apply

Costa Rica or Florida SweetRush Inc UX/UI VR Designer

Click Here to Apply

San Jose, CA, US Adobe Senior Content Services Engineer, Augmented Reality

Click Here to Apply

Don’t forget, if there was nothing in this week’s feature that was a good fit for you, you can always look at the previous edition of The VR Job Hub.

As always, if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself at keva@vrfocus.com and also pgraham@vrfocus.com.

Check back with VRFocus next Sunday at the usual time of 3PM (GMT) for another selection of jobs from around the industry.