Belle review – anime that makes for an intriguing big-screen spectacle

This weird postmodern drama sees a lonely teenager join a virtual world where she becomes a hugely successful singer

There’s some amazing big-screen spectacle in this weird postmodern emo photo-love drama from Japanese anime director Mamoru Hosoda, whose previous film Mirai elevated him to auteur status. Suzu, voiced by Kaho Nakamura, is a deeply unhappy and lonely teenager at high school, who lives with her dad. Her mum died some years ago, attempting (successfully) to save a child from drowning and Suzu can’t come to terms with the zero-sum pointlessness of this calamity: a total stranger was saved but her mother died. Or not zero in fact: while her loss increased the sum-total of unhappiness, the most popular boy in school – a friend since they were little – is tender and protective towards Suzu.

Her life is complicated further when she is persuaded to join a virtual reality meta-universe called U, a glittering unearthly city like a next-level Manhattan or Shibuya. (Presumably entry into this fantasy world needs a VR headset, although oddly this is not made plain.) Participants have their biometrics read and get an enhanced avatar of themselves and Suzu finds that she is now “Belle”, an ethereally beautiful young woman with quirky freckles and a wonderful singing voice. To her astonishment, Suzu finds that Belle is becoming a colossally famous singer – but at the very high point of this meta-success she comes across the Beast, who disrupts one of her concerts: a brutish, aggressive outcast figure loathed by the self-appointed vigilante guardians of U.

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Dragon Quest Creator Yuji Horii Teases Future Franchise VR Support

Dragon Quest is one of the most renowned video game franchises on the planet and more or less invented the entire premise of the turn-based JRPG back in the mid-80s, back before even Final Fantasy. The series’ creator, Yuji Horii, spoke with Yahoo Japan about the legacy of Dragon Quest and its future.

Dragon Quest VR

The above video is a trailer for the arcade-exclusive Dragon Quest VR game from Japan. You can read our hands-on impressions of the experience here. What he’s alluding to in the interview though, is for an official entry in the series for actual consumer platforms at home.

In the interview referenced above, as translated by Google Translate, Horii says:

“I think it’s a question that everyone wants to ask, but what will happen to “Dragon Quest” in the future? It’s a secret (laughs). It also affects what happens to the game console, and in the future, the day may come when you can enjoy it in VR, such as the world of “Dragon Quest” is there while you are in the room.

Also, I think it would be interesting if AI systems could be used in the characters and conversations of fellow characters. It would be nice if the friends who ventured together grew up with AI and became people to talk to. We hope to continue to provide new and exciting play under the name Dragon Quest.”

The most recent main line entry in the Dragon Quest series is Dragon Quest XI: Echoes of an Elusive Age. It’s out on PS4, Switch, Xbox, and PC and is available as part of Game Pass on the latter two platforms.

Rather than simply numbering entries like Final Fantasy, the Dragon Quest series is well-known for its esoteric and fancy subtitles. Some of my favorite subtitles include Dragon Quest II: Luminaries of the Legendary Line (NES, 1987) and Dragon Quest IX: Sentinels of the Starry Skies because I’m a sucker for alliteration.

What exactly a Dragon Quest game could look like in VR is a big mystery. If the arcade adaptation is anything to go by it probably means adapting things to a more action-focused format, which could be a lot of fun. But it’s hard to know how they will adapt the heavy exposition, menu-heavy interface, and slower pace that the series is known for.

Let us know what you think down in the comments below!

ALTDEUS: Beyond Chronos Review – Captivating Story For Visual Novel Fans

Tokyo Chronos was a good attempt to bring visual novels into virtual reality last year, presenting an entertaining story but minimal VR use. Now developers MyDearest have brought us a sequel, promising greater interactivity within a similar gameplay premise. Read on for our full ALTDEUS: Beyond Chronos review.

You don’t need to play Tokyo Chronos to understand ALTDEUS’ plot. Whilst that entry took place in modern-day Shibuya and focused on a group of high school students, this sequel takes us 300 years into the future instead. Earth’s surface has been decimated by the mysterious Meteoras, causing humanity to flee underground to A.T. City, a place filled with holographic illusions to escape their dreaded reality. It wouldn’t be entirely accurate to describe this dystopia as Cyberpunk but it’s not far off either.

You play as Chloe, a “Designed Human” augmented to the peak of her abilities. Working for a military organization called Prometheus, you pilot a mech named the Alto Makhia, and it comes down to you to protect A.T. City whenever Meteoras come close.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – The Facts

What is it?: A VR visual novel adventure with branching paths
Platforms: Quest, Quest 2, and Oculus Rift platform
Price: $39.99

Haunted by the memories of Coco, a blind girl she was once sworn to protect, the two became close friends but soon after, Coco is devoured by a Meteora, leaving Chloe felling guilt with a vengeance. Unable to move on, matters are made worse by Noa, a virtual idol designed to look like Coco, one that also assists her in the Makhia.

You’ll be joined by several characters, each playing a key role and there are no minor characters here. Your immediate colleagues include Yamato, a fellow Makhia pilot with an impulsive nature and Aoba, a cooler head who takes charge of communications during missions. All of them are led by the stern General Deiter, who carries out mission planning, and there’s also the eccentric Professor Julie, head of research at Prometheus that created Chloe and Noa. Most curiously, rounding off this cast is Anima, a mysterious Meteora that’s taken human form. 

altdeus beyond chronos screenshot

Your decisions surrounding battles and each character affect how your playthrough unfolds. All communications are officially monitored by the Libra system, which suggests multiple dialogue choices when prompted. Some are less consequential and just affect people’s perception of Chloe, such as choosing whether to compliment Yamato’s swordplay or ignore his boasts. Others have a more meaningful impact that directly determine the following events, like choosing to scan a Meteora mid-battle instead of attacking it. 

You’ll never get to ALTDEUS’s true ending within the first playthrough, this game is designed for replayability and multiple endings are present. Bringing a campaign that’ll keep you busy for twice as long as Tokyo Chronos, specific routes need completing before additional options appear in those original scenes. You won’t have to replay it in full either, as events can be jumped between within the Ariadne, a space bound area which lets you go back to particular story segments once unlocked. 

Without spoiling the larger mysteries, I found myself thoroughly drawn into this mysterious world across these multiple playthroughs. Despite bringing the usual anime cliches like everyone having different hair colour, it kept me intrigued about the wider world too, tapping into social commentary about the surveillance state. ALTDEUS also plays into Greek mythology quite significantly and whilst both games are named after the god of time, it makes frequent references to other legends too. Between Chloe telling Coco stories about Apollo and Daphne, Noa praying to Artemis’ before battle or the A.T. City rebel group called “Organisation Patroclus”, this proved a nice touch.

altdeus beyond chronos screenshot

Compared to its predecessor, ALTDEUS makes several improvements to gameplay while retaining a vibrant art style. A lot of this revolves around mech combat and although these scenes are scripted, you can interact with various UI elements, like booting up the Makhia or lining up your rail cannon shots. Much of the VR functionality though is just looking around a 360° environment or pressing buttons to scan/interact with objects, so it is disappointing when compared to other experiences, but does just enough to justify its own existence.

ALTDEUS: Beyond Chronos Review – Comfort

Altdeus has minimal VR interaction, so you can play this sitting down and there’s no locomotion to consider. You’ll interact with the environment by scanning objects, piloting your mech, or choosing dialogue options; that’s basically it though. You just watch events unfold at other points in the story and click through text. Subtitles move with your head tracking, which can make it unsettling to focus on, but these can be turned off if it gets irritating.

One of the biggest gripes with Tokyo Chronos was the Japanese-only voice acting. Undoubtedly this would please the “subs over dubs” crowd but in VR, that doesn’t work nearly as well when compared to watching anime on a flat screen. So, it was quite pleasing to see that MyDearest have included English voice acting this time around and even though performances felt uneven in places, it works for the most part. Chloe’s VO felt flat at times but honestly, this leans into her character quite well. After all, we have a soldier who was designed to fight, not to feel, and it took a blind friend to change her perspective.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – Final Verdict

MyDearest have done a great job on ALTDEUS: Beyond Chronos, proving that visual novels can work in virtual reality and it’s clear they took onboard feedback from Tokyo Chronos. Having added new language options and some much-needed immersion to the core gameplay, I found myself completely immersed in ALTDEUS’ story overall. Despite interactivity remaining minimal compared to other VR games, this one comes highly recommended for visual novel fans.


4 STARS

altdeus pro con good bad list

For more on how we arrive at our scores, check out our review guidelines.


UploadVR Review Scale

This review is based off of the Oculus Quest 2 version of ALTDEUS using a review copy provided by the publisher and PR. ALTDEUS is also available for Quest 1 and on the Oculus Rift store for PC VR at a price point of $39.99 on all platforms. For more information you can visit the game’s official website.

ALTDEUS: Beyond Chronos Review – Captivating Story For Visual Novel Fans

Tokyo Chronos was a good attempt to bring visual novels into virtual reality last year, presenting an entertaining story but minimal VR use. Now developers MyDearest have brought us a sequel, promising greater interactivity within a similar gameplay premise. Read on for our full ALTDEUS: Beyond Chronos review.

You don’t need to play Tokyo Chronos to understand ALTDEUS’ plot. Whilst that entry took place in modern-day Shibuya and focused on a group of high school students, this sequel takes us 300 years into the future instead. Earth’s surface has been decimated by the mysterious Meteoras, causing humanity to flee underground to A.T. City, a place filled with holographic illusions to escape their dreaded reality. It wouldn’t be entirely accurate to describe this dystopia as Cyberpunk but it’s not far off either.

You play as Chloe, a “Designed Human” augmented to the peak of her abilities. Working for a military organization called Prometheus, you pilot a mech named the Alto Makhia, and it comes down to you to protect A.T. City whenever Meteoras come close.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – The Facts

What is it?: A VR visual novel adventure with branching paths
Platforms: Quest, Quest 2, and Oculus Rift platform
Price: $39.99

Haunted by the memories of Coco, a blind girl she was once sworn to protect, the two became close friends but soon after, Coco is devoured by a Meteora, leaving Chloe felling guilt with a vengeance. Unable to move on, matters are made worse by Noa, a virtual idol designed to look like Coco, one that also assists her in the Makhia.

You’ll be joined by several characters, each playing a key role and there are no minor characters here. Your immediate colleagues include Yamato, a fellow Makhia pilot with an impulsive nature and Aoba, a cooler head who takes charge of communications during missions. All of them are led by the stern General Deiter, who carries out mission planning, and there’s also the eccentric Professor Julie, head of research at Prometheus that created Chloe and Noa. Most curiously, rounding off this cast is Anima, a mysterious Meteora that’s taken human form. 

altdeus beyond chronos screenshot

Your decisions surrounding battles and each character affect how your playthrough unfolds. All communications are officially monitored by the Libra system, which suggests multiple dialogue choices when prompted. Some are less consequential and just affect people’s perception of Chloe, such as choosing whether to compliment Yamato’s swordplay or ignore his boasts. Others have a more meaningful impact that directly determine the following events, like choosing to scan a Meteora mid-battle instead of attacking it. 

You’ll never get to ALTDEUS’s true ending within the first playthrough, this game is designed for replayability and multiple endings are present. Bringing a campaign that’ll keep you busy for twice as long as Tokyo Chronos, specific routes need completing before additional options appear in those original scenes. You won’t have to replay it in full either, as events can be jumped between within the Ariadne, a space bound area which lets you go back to particular story segments once unlocked. 

Without spoiling the larger mysteries, I found myself thoroughly drawn into this mysterious world across these multiple playthroughs. Despite bringing the usual anime cliches like everyone having different hair colour, it kept me intrigued about the wider world too, tapping into social commentary about the surveillance state. ALTDEUS also plays into Greek mythology quite significantly and whilst both games are named after the god of time, it makes frequent references to other legends too. Between Chloe telling Coco stories about Apollo and Daphne, Noa praying to Artemis’ before battle or the A.T. City rebel group called “Organisation Patroclus”, this proved a nice touch.

altdeus beyond chronos screenshot

Compared to its predecessor, ALTDEUS makes several improvements to gameplay while retaining a vibrant art style. A lot of this revolves around mech combat and although these scenes are scripted, you can interact with various UI elements, like booting up the Makhia or lining up your rail cannon shots. Much of the VR functionality though is just looking around a 360° environment or pressing buttons to scan/interact with objects, so it is disappointing when compared to other experiences, but does just enough to justify its own existence.

ALTDEUS: Beyond Chronos Review – Comfort

Altdeus has minimal VR interaction, so you can play this sitting down and there’s no locomotion to consider. You’ll interact with the environment by scanning objects, piloting your mech, or choosing dialogue options; that’s basically it though. You just watch events unfold at other points in the story and click through text. Subtitles move with your head tracking, which can make it unsettling to focus on, but these can be turned off if it gets irritating.

One of the biggest gripes with Tokyo Chronos was the Japanese-only voice acting. Undoubtedly this would please the “subs over dubs” crowd but in VR, that doesn’t work nearly as well when compared to watching anime on a flat screen. So, it was quite pleasing to see that MyDearest have included English voice acting this time around and even though performances felt uneven in places, it works for the most part. Chloe’s VO felt flat at times but honestly, this leans into her character quite well. After all, we have a soldier who was designed to fight, not to feel, and it took a blind friend to change her perspective.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – Final Verdict

MyDearest have done a great job on ALTDEUS: Beyond Chronos, proving that visual novels can work in virtual reality and it’s clear they took onboard feedback from Tokyo Chronos. Having added new language options and some much-needed immersion to the core gameplay, I found myself completely immersed in ALTDEUS’ story overall. Despite interactivity remaining minimal compared to other VR games, this one comes highly recommended for visual novel fans.


4 STARS

altdeus pro con good bad list

For more on how we arrive at our scores, check out our review guidelines.


UploadVR Review Scale

This review is based off of the Oculus Quest 2 version of ALTDEUS using a review copy provided by the publisher and PR. ALTDEUS is also available for Quest 1 and on the Oculus Rift store for PC VR at a price point of $39.99 on all platforms. For more information you can visit the game’s official website.

The Book Of Distance Explores Family Heritage And History In VR

The Book of Distance is a new roomscale virtual reality experience that leads you through artist Randall Okita’s family history, asking you to watch and participate as he explores the life and lost memories of his grandfather, Yonezo Okita.

The experience will follow Randall as he unravels the threads of his family history, focusing on his grandfather, Yonezo Okita, who left Japan in the 1930s. As you can see in the trailer below, the experience will play with different mediums and integrate them together in new ways, bringing real historical artifacts into virtual environments, inviting you to participate as Randall uncovers previously lost details about his heritage.

Here’s a more in-depth summary:

In 1935, Yonezo Okita left his home in Hiroshima, Japan, and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. Three generations later, his grandson, artist Randall Okita, leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.

The Book of Distance blends techniques from mechanical sculpture, film, and stage to redefine personal storytelling in virtual reality. Family archives add a haunting layer of realism. 2D and 3D hand-crafted sets reminiscent of Japanese woodblock prints, evocative character design, and seamless choreography combine with surprising moments of interaction to gently whisk us across the ocean and through the years.

The Book of Distance was selected for many VR film festivals, including Sundance, Tribeca and Venice, but is now available for free for PC VR platforms. You can download it from Steam, Viveport and the Oculus Store.

Mega Man VR: Targeted Virtual World!! Trailer Arrives from Capcom

Mega Man VR

It’s not been an easy ride of late for location-based entertainment (LBE) venues like virtual reality (VR) arcades. Companies like Ubisoft are trying to help with license-free games or by releasing new ones. It’s the same around the world this week seeing Capcom announce a new attraction Mega Man VR: Targeted Virtual World!! for its VR section of Capcom Plaza Ikebukuro in Japan.

Mega Man VR

Called Rockman VR in Japan, the first trailer has now arrived as well reservations now being open reports Gematsu. Due to launch next week on 18th July, Mega Man VR: Targeted Virtual World!! is a single-player shooter. No other gameplay details have been released so far.

“A peaceful virtual reality world where everyone was having fun playing. But Dr. Wily is planning to hack into and conquer that virtual reality world! Equipped with the virtual reality goggles developed by Dr. Light, Mega Man will dive into the virtual reality world and put a stop to Dr. Wily’s evil plans,” the story description explains.

The trailer is a cinematic one, so there’s no gameplay to enjoy. It does show Mega Man facing off against several smaller enemies before a large brick-based boss crashes the scene, likely to be the final boss players must face.

Mega Man VR

It’s in stark contrast to a lot of the VR videogames seen in Europe and the US which try to emphasise multiplayer experiences so that heading to a VR arcade feels more like an event. While places like Bandai Namco’s VR ZONE Portal include solo titles like Beat Saber, experiences like Mario Kart Arcade GP VR, Space Junkies and Ghost Patrol VR as well as locations such as Zero Latency and The VOID are great examples of multiplayer LBE VR.

Mega Man VR: Targeted Virtual World!! may never be seen outside of Japan but if it is, VRFocus will let you know.

Mega Man VR: Targeted Virtual World!! Trailer Arrives from Capcom

Mega Man VR

It’s not been an easy ride of late for location-based entertainment (LBE) venues like virtual reality (VR) arcades. Companies like Ubisoft are trying to help with license-free games or by releasing new ones. It’s the same around the world this week seeing Capcom announce a new attraction Mega Man VR: Targeted Virtual World!! for its VR section of Capcom Plaza Ikebukuro in Japan.

Mega Man VR

Called Rockman VR in Japan, the first trailer has now arrived as well reservations now being open reports Gematsu. Due to launch next week on 18th July, Mega Man VR: Targeted Virtual World!! is a single-player shooter. No other gameplay details have been released so far.

“A peaceful virtual reality world where everyone was having fun playing. But Dr. Wily is planning to hack into and conquer that virtual reality world! Equipped with the virtual reality goggles developed by Dr. Light, Mega Man will dive into the virtual reality world and put a stop to Dr. Wily’s evil plans,” the story description explains.

The trailer is a cinematic one, so there’s no gameplay to enjoy. It does show Mega Man facing off against several smaller enemies before a large brick-based boss crashes the scene, likely to be the final boss players must face.

Mega Man VR

It’s in stark contrast to a lot of the VR videogames seen in Europe and the US which try to emphasise multiplayer experiences so that heading to a VR arcade feels more like an event. While places like Bandai Namco’s VR ZONE Portal include solo titles like Beat Saber, experiences like Mario Kart Arcade GP VR, Space Junkies and Ghost Patrol VR as well as locations such as Zero Latency and The VOID are great examples of multiplayer LBE VR.

Mega Man VR: Targeted Virtual World!! may never be seen outside of Japan but if it is, VRFocus will let you know.

Inside Mazaria, Japan’s Best VR Arcade With Dragon Quest, Evangelion VR + More

We’ve been to some cool VR arcades in our time at Upload but Japan’s are, somewhat unsurprisingly, in a league of their own.

A commitment to lavish production values and access to some of the most legendary pop culture brands on the planet make for an experience you can’t get anywhere else in the world. Nowhere is this truer than Mazaria, Japan’s best VR arcade.

This enormous park, run under Bandai Namco’s VR Zone project, features a wide range of amazing attractions. There’s everything from Dragon Quest to Mario Kart along with some amazing original VR content too. We already gave you a quick glimpse of some of these experiences in the last episode of The VR Culture Show, but we thought we’d give you a more in-depth look, too. Here’s

Dragon Quest VR

Square Enix’s legendary role-playing games are notorious for stretching on for tens of hours. This VR experience, meanwhile, lasts just 10 minutes but manages to capture the heart and soul of the series in that short amount of time. Up to four players take on various class roles, including mages and warriors and are then fitted with the respective kit.

A fighter can expect to wield a hefty sword and shield for example (they’re literally very heavy), and then swing them at slimes as you walk around a large area. It’s all a little hectic; there’s not much of the series’ staple strategy in place beyond reviving downed team members, but it captures the air of adventure and joy incredibly well.

Pac-Man

Pac-Man helped kick start the videogame revolution and now he’s here at the beginning of VR too. Granted this two-player virtual maze might not be as telling a glimpse of the future, but it’s a lot of fun all the same.

Wearing Oculus Quests, you hurriedly navigate classic levels, eating up pellets like the man himself. You’re against the clock and hunted by the iconic ghosts, now far more terrifying than they’ve ever been before. Working together to snap up every last pellet is a giddy delight, although you’re strictly told not to run.

Armored Trooper Votoms

Here’s a more obscure anime hit, though one that’s perfect for VR. Armored Trooper Votoms comes to VR in the form of a two-player mech battling game. You sit in motion chairs and glide around an arena, trying to take each other out. This is a visceral VR experience; the chair rattles violently when you’re peppered with machine-gun fire and sparks fly as you screech across the environment. The controls are a little difficult to get the hang of, but it’s still a pretty fun time.

Taiko no Tatsujin

Everywhere you look in Japan, there’s a good chance you’ll see one of the impossibly happy critters from Taiko no Tatsujin staring back at you. The arcade drumming phenomenon continues to be something of a hit. In VR, it somewhat inevitably makes for a Beat Saber-like rhythm game, albeit in a much cuter world.

Vive Trackers stuck to controllers with shifting weights make for a tactile experience. All you need to do in this one is hit the beat as it arrives; there’s no need to swing in certain directions or with a certain hand. It’s a lot more manageable than some Beat Saber tracks, which came as a bit of a relief to us.

Evangelion VR

The legendary anime has a VR arcade adaptation to call its own. Similar to Armored Trooper Votoms, this has you sitting in a cockpit-style setup, though this time you’re working with friends rather than against them. You take on a huge enemy against the clock, smashing down buildings and dodging enormous laser beams as you go. While the sense of scale is amazing, grasping the controls is a little confusing and the time limit makes this pretty easy to fail.

That said, the suiting up scene at the start, which includes famous characters from the series, is recreated to perfection, drowning you in nostalgia as you’re submerged underwater. It’s worth a look for the intro alone.

Mario Kart VR

We’ve been hands-on with Mario Kart VR before, but it remains no less enjoyable as when it debuted over two years ago. You sit in a kart and grab the wheel, Vive Trackers attached to the back of your hands for tracking. The race that follows is a colorful celebration of Nintendo’s beloved racing series, made all the more fun if you’re competing with friends. We’re still hopeful for a full Mario Kart VR game at some point.

Gundam VR

Fortunately, this isn’t just another mech battling game. Instead, this Gundam VR experience wisely captures the thrill of watching giant robots punch it out as if you were a helpless onlooker. At one point you even get to sit in one robot’s hand as it protects you from danger, with a physical version of its giant thumb to cling on to for safety.

Dinosaur Escape

A fun one to end on. This dinosaur escape game is a little scrappy, but it’s got a unique setup that makes it memorable. You ride on virtual scooters, with jets of air blasting your face for immersion. Speeding through the dark with dinos snapping at your heels is a little terrifying, especially when they take a swing as you, but you’ll mostly be laughing at how ridiculously funny this is.

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