Review: A Fisherman’s Tale

Ever since VRFocus first came across InnerspaceVR’s virtual reality (VR) title A Fisherman’s Tale, the mind-bending puzzle experience at Gamescom 2018, the title has proved to be continually fascinating. With an early preview of the first area sowing the seed, and a secondary preview unlocking the second chapter, this only heightened the interest, so much so the videogame made it onto our ‘Best of Oculus Rift Games Coming in 2019’. Now that publisher Vertigo Games (Arizona Sunshine) has launched the experience VRFocus can say that while enjoyable, it feels like it’s over before truly finding its feet.

A Fisherman's Tale Chapter03_Medium-Récupéré3

Right from the start A Fisherman’s Tale comes across as a classic children’s story, involving a lighthouse keeper and a seafaring tragedy. But then it turns all weird and magical once you come to realise that you, in fact, play a wooden puppet inside a model lighthouse. Even stranger still is the moment you get to interact with said model, finding that it is actually one of many, continually repeated indefinitely.

The model plays with scale, and this forms the core mechanic of A Fisherman’s Tale puzzles. Beautifully, elegant in its design, you can shrink and grow the size of any objects that are interactive, whether they are relative to the current puzzle or not. This has allowed InnerspaceVR to create a world that’s both physically small, yet much larger in scope, encouraging you to examine the world as much as possible.

The puzzles themselves are genuinely interesting and fun to solve as you work out what size either you or other items need to be to find all the secret nooks and crevices hidden in the title. A Fisherman’s Tale eases you into the whole experience, with a nice difficulty curve which should mean you won’t ever get truly stuck on the later levels. To help you out should a challenge become too great, InnerspaceVR has included an audible hints system which is switchable in the settings menu, offering little nudges in the right direction.

A Fisherman's Tale Chapter03_Storm_MediumAnother neat little option in the settings is the choice of roomscale, standing or seated gameplay positions, offering plenty of accessibility for most players. What was a little disappointing to see was the lack of options when it came to movement. Even in roomscale you still need additional locomotion which is only provided in teleportation form. While this works perfectly fine, it did break the immersive quality the videogame had managed to create, being unable to casually walk around and play with the model.

There were a couple of other negatives that are worth pointing out. Firstly there’s the collision detection. At point objects being held would clip a door or window frame and suddenly become stuck, or worse disappear. The item in question would then reappear in its original location after a few moments, but it did become somewhat frustrating, especially on the last puzzle which is a little more intricate.

Secondly, A Fisherman’s Tale is just way too short. You’re going to be looking at an average playtime of around 2 hours, less if you try to rush it. There are essentially four main puzzle chapters with additional bits or the story extending the gaps in between. InnerspaceVR has done such a good job interweaving a delightful narrative with a superb puzzle style that it’s over before it’s begun, like reading a child’s bedtime story that’s only a few pages long.

A Fishermans Tale Chapter04_Characters_Medium3

A Fisherman’s Tale is in many respects the VR title VRFocus hoped it would be, inventive use of the technology that oozes heart and soul, making you care about the character and his astonishing little world. The puzzles help to carry the story along yet don’t offer anywhere near the complexity of titles like Transpose. The main downside, it leaves you wanting more when there’s no more to be had.

60%
Awesome
  • Verdict

Launch Date Confirmed for A Fisherman’s Tale, New 360 Video & Screenshots Released

With the new year only weeks away there are several virtual reality (VR) titles VRFocus is looking forward to seeing arrive. One of them is InnerspaceVR and Vertigo Games’ puzzle title A Fisherman’s Tale. Today, the studio’s have announced the actual launch date as well as releasing some new screenshots and an immersive video.

The new 360-degree video reveals a lot more of the narrative in A Fisherman’s Tale than ever before. Going into detail regarding how the wooden puppet in the screenshots came to be.

That puppet is called Bob, a tiny fisherman who lives alone in a tiny cabin attached to a lighthouse, oblivious to the world outside. When the radio broadcasts a storm alert, Bob needs to get to the top of the lighthouse and turn on the light. But that’s not going to be straightforward as all is not what it seems, and things begin to get a bit surreal and weird for him.

A purely single-player puzzle adventure, A Fisherman’s Tale is all about thinking outside the box, as the title plays with dimensions and scale. It only through interacting with the central lighthouse model – which is infinitely replicated – that the puzzles can be solved and Bob’s goal completed.

“A Fisherman’s Tale is an amazing story full of surprising and playful gameplay. It explores immersive writing in virtual reality and brings an unprecedented proposition to VR gaming. ARTE is a proud collaborator on A Fisherman’s Tale together with its talented creators at Innerspace and publisher Vertigo Games,” said Gilles Freissinier, Head of Web Department at ARTE France in a statement.

VRFocus recently previewed A Fisherman’s Talefinding that it: “has all the right hallmarks to make it stand toe-to-toe” with similar puzzle titles.

A Fisherman’s Tale is available to play on PlayStation VR, Oculus Rift, HTC Vive and Windows Mixed Reality headsets from 22nd January 2019. Take a look at the new video below, and for further updates, keep reading VRFocus.

Preview: A Fisherman’s Tale – Angling for a Unique Experience

When VRFocus first got to try InnerspaceVR’s unusual puzzle title A Fisherman’s Tale at the Indie Arena Booth during Gamescom 2018, the short demo was an instant favourite. It did exactly what a demo should, and instantly grabs you with its gameplay hook and reels you in (that pun had to go in). Several months later and the videogame is almost ready for launch, with publisher Vertigo Games (Arizona Sunshine, Skyworld) planning a multiplatform release in January 2019. This time VRFocus has managed to sit down with A Fisherman’s Tale for a better look, getting to play Chapter 2 for the first time.

A Fisherman's Tale Chapter03_Medium-Récupéré3

If you’ve been keeping up with VRFocus’ coverage of A Fisherman’s Tale then you’ll know that you play the titular fisherman, who just so happens to be a man called Bob who’s made out of wood. Bob lives in what is essentially a lighthouse-shaped dolls house, going about his everyday duties like brushing his wooden teeth, and keeping warm by burning logs in his wood burner – seems a little dangerous if you’re also made of wood.

Intertwining a rich narrative which is narrated throughout with a puzzle experience, the main hook with A Fisherman’s Tale is how it plays with scale. Inside Bob’s little cabin next to the lighthouse is an exact scale model of the cabin and lighthouse. As the story and levels progress you take parts of this model away to access the inside. It’s through this process that most of the puzzles are solved, items are either too big or too small for their intended use, needing to be altered by placing in or taking from the model.

The first chapter helps to outline the basic principle, where you can reach into the model to remove an anchor that’s blocking the exit and is way too big and heavy to be relocated at its normal size. Each chapter has several puzzles to solve to progress, each done in turn, creating a very linear experience to begin with. Whether this changes over the entire six chapter’s remains to be seen.

A Fishermans Tale Chapter04_Characters_Medium3Heading into the second location the actual physical area is slightly smaller than the first, yet opens up the many possibilities this magical scale model can accommodate. A Fisherman’s Tale soon has a micro version of Bob jumping into fish mouths and scurrying into walls as he aims to scale the lighthouse.

There is a concern that A Fisherman’s Tale may rely too much on this scale mechanic that it becomes a little too repetitive, although the other worry is that the first two chapters weren’t overly long, and there’s only another four to solve. Only the final launch version will answer those questions.

This preview version also introduced the selectable hints system for the first time. This is there to helpfully nudge you along after a few minutes, to ensure you don’t get too frustrated at any point. Testing it out during the second chapter, the talking fish (the title is slightly weird, you do play a wooden fisherman) doesn’t 100 percent give the answer, but the hint is fairly blunt and straight to the point.

A Fisherman's Tale Chapter03_Storm_MediumDevelopers are certainly finding their feet when it comes to interesting puzzle titles and A Fisherman’s Tale is no exception. Arca’s Path, Tin Hearts, Transpose all have their own unique and addictive qualities which make them stand out, offering puzzle fans a wealth of choice. A Fisherman’s Tale has all the right hallmarks to make it stand toe-to-toe with these others, and VRFocus is still very keen on seeing how the final product turns out.

Multi-Dimensional Puzzle Experience A Fisherman’s Tale Sets Sail in January 2019

Having announced unusual puzzle experience A Fisherman’s Tale just before Gamescom this year, developer InnerspaceVR and publisher Vertigo Games (Arizona Sunshinehave just announced that it’ll see a worldwide, multiplatform release in January 2019.

A Fisherman's Tale Chapter03_Medium-Récupéré3

One of the more interesting videogame’s VRFocus came across at Gamescom 2018, A Fisherman’s Tale is a multi-dimensional mind-bender by all accounts, with InnerspaceVR really playing with scale and space.

You play as Bob, a tiny fisherman puppet who lives alone in a tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light. But leaving the cabin is not that easy, let alone getting to the top. So with the help of some unusual sidekicks, you venture outside, however, it’s time to expect the unexpected.

The title is a single-player co-op experience of sorts, where the laws of physics are completely broken and you team up with multiple dimensions of yourself to solve puzzles. And within these dimensions you can also play with scale, finding lighthouses within lighthouses, having to use this paradigm to make objects smaller or larger as required.

A Fisherman's Tale Chapter03_Storm_Medium

Check out VRFocus’ preview of A Fisherman’s Tale which stated: “Even with this brief demo A Fisherman’s Tale offers an enticing concept and novel change to the usual puzzle mechanic found in VR. Featuring a charming visual design all the mechanics have been created to be accessible for players of all ages. This really is a videogame VRFocus wants to see more of, and definitely comes high on our list of titles played at Gamescom 2018.”

A Fisherman’s Tale will be available for PlayStation VR, HTC Vive, Oculus Rift and Windows Mixed Reality headsets in January 2019. For additional updates, keep reading VRFocus.

Preview: A Fisherman’s Tale – Enough Twist to Impress Even Lewis Carroll

Areas like the Indie Arena Booth in Gamescom 2018 can be a veritable hive of undiscovered talent, with small developers looking to showcase their work amongst the hustle and bustle of a tightly packed crowd. One virtual reality (VR) developer doing just that was Innerspace VR – the studio behind Firebird: La Peri – which is currently working on a bit of a mind-bending puzzle experience called A Fisherman’s Tale.

A Fisherman’s Tale

Certainly going in a different direction to its previous immersive content, A Fisherman’s Tale is a multiplatform experience that was being demoed on Oculus Rift. The story goes that you play a lighthouse keeper named Bob. Living quite happily in his little cabin Bob suddenly hears a storm warning over the radio and needs to rush to the top of the lighthouse and switch it on. However, all is not what it seems.

A Fisherman’s Tale starts off fairly innocuously, putting you inside a fairly compact cabin which has a table in the centre with a model of the lighthouse plus various other items dotted around the perimeter. This room is the first chapter – and the only one being demoed – with each subsequent chapter essentially following an escape room style design.

Yet this is no ordinary lighthouse, or cabin it seems, as if coming from one of the pages of Alice’s Adventures in Wonderland, once a couple of puzzles have been solved things begin to turn a little surreal. Not in a bright colourful or twisted way like Alice’s Lullaby, more just a play on scale and Bob’s place in reality.

A Fisherman’s Tale

After opening a blocked window and taking the roof off of the model you’ll then find you can access the same room you’re in, just as a larger version of yourself. You know when you put two mirrors in front of one another and you get that infinite repetition, well it’s kind of like that. The puzzles then utilise this to great effect by having you either take tiny items out or resize larger objects.

There’s a point at which you have to help a very talkative crab which Innerspace VR explained would continue through each level, just with a different character and possible central puzzle mechanic change. The studio also mentioned that depending on a player’s experience, there would be a couple of modes available. One would give you no help whatsoever, while the other would give out hints and tips after a certain duration to keep the gameplay and narrative moving.

The narrative plays an important part in this puzzle adventure as there’s a lot of talking going on as Bob tries to figure out what the hell is going on. Much in the same way as Job Simulator: The 2050 Archives, A Fisherman’s Tale is very much a grab everything kind of title, with the room-in-a-room feature elevating it above others.

Even with this brief demo A Fisherman’s Tale offers an enticing concept and novel change to the usual puzzle mechanic found in VR. Featuring a charming visual design all the mechanics have been created to be accessible for players of all ages. This really is a videogame VRFocus wants to see more of, and definitely comes high on our list of titles played at Gamescom 2018.

Hands-on: ‘A Fisherman’s Tale’ is a Charming & Intuitive VR Puzzle Adventure of Mind-bending Proportions

A Fisherman’s Tale is an upcoming puzzle-adventure from Innerspace VR and ARTE, the Franco-German TV network, that aims to get you thinking outside the box—or rather outside the tiny lighthouse as you try to escape a number of rooms on your way to the top.

Playing as an ex-fisherman named Bob, you find out one day that a large storm is brewing, and it’s up to you make it to the top of the lighthouse and turn on the light. After finding a tool to pry the nails off the boarded windows, that’s when you notice that things aren’t as they appear in the cute, charming world of Bob.

Looking out the window, you see a giant version of yourself in an infinite recursive loop. With A Fisherman’s Tale, it really is turtles all the way down.

Image courtesy Innerspace, ARTE

This isn’t just a cool effect, but it immediately becomes an important game mechanic for object interaction.

Looking out the window, I toss a bottle, and quickly whip around to the dollhouse to catch a miniature version of it. In this case, it was a useless bottle, but soon I have to fetch a tiny hat for a talking crustacean buddy, but I only have a regular-sized hat at my disposal. Second example: there’s a giant anchor in the way to a door, and removing the barrier is as simple as picking it up out of the dollhouse, of course watching as a giant version of your hand comes down to scoop it up.

Some tracking related issues notwithstanding, the game’s object interaction is very promising. You can practically manipulate any object you can touch, which leads to some inevitable fun moments such as shrinking everything in the room, or trying to shrink an object until you can’t even pick it up anymore. If you drop an item, a handy extender arm, activated with a button press, lets you pick it back up without having to bend over. If you toss out an important key item (like a key), it will automatically respawn after a few ticks.

Image courtesy Innerspace, ARTE

I only had the opportunity to play the first chapter, which took around 15 minutes, but Innerspace VR CEO Hadrien Lanvin told me that it will typically take users between two and four hours to complete the entire multi-chapter game. Even then, I felt my 15 minutes in where a bit rushed, as the game is very object-centric and requires you to rummage around the room looking for the right puzzle piece so you can escape each successive room. Thankfully there’s a difficulty slider that lets you turn off all hints at its most difficult, or keep them in so even a child can play.

Completing a room also prompts a cutscene, which is said to explain more about Bob, and why he quit his life as a fisherman. If it has anything to do with the image below, well, we may have our answer.

Image courtesy Innerspace, ARTE

A Fisherman’s Tale is slated to arrive by the end of 2018, first releasing on PC VR headsets, then PSVR at a later point. Supported PC VR headsets include HTC Vive, Oculus Rift and Windows VR headsets. While co-developed by Innerspace VR and ARTE, the game is being published by Vertigo Games, the minds behind Arizona Sunshine (2016) and Skyworld (2017).

Check out the announce trailer below to get an idea of what A Fisherman’s Tale will have in store.


We have feet on the ground at Gamescom 2018, so check back for all of the VR/AR news and hands-on articles of this year’s up and coming games.

The post Hands-on: ‘A Fisherman’s Tale’ is a Charming & Intuitive VR Puzzle Adventure of Mind-bending Proportions appeared first on Road to VR.

The VR Job Hub: Survios, Innerspace VR & Fabrik Games

Whether you’re an experienced designer, programmer, engineer, or maybe you’ve just been inspired after reading VRFocus articles – either way, you have stumbled across VRFocus’ VR Job Hub. The jobs listed here are located worldwide, from major game players to humble indie developers – the one thing they all have in common is that they are all jobs in VR.

View the new listings below for more information:

LOCATION COMPANY POSITION LINK
Manchester, UK Fabrik Games Gamplay Programmer Contact opportunities@fabrikgames.com for more info
CA, US Survios Programmers, Designers, & Artists Click here to apply
Paris, France Innerspace VR Game Developers, Concept Artists, Character Design, and Animators Contact joinus@innerspacevr.com for more info
San Francisco, US Upload VR Community & Office Manager Click here to apply

Look back at last week’s post for ongoing listings.

Check back with VRFocus 4pm BST every Sunday for the latest positions in one of the most progressive industries.

Become Bewitched By a Dancing Spirit in Firebird: La Peri For the HTC Vive

Innerspace VR has released a narrative-driven ballet experience for room scale virtual reality (VR). Firebird: La Peri has now been released as a Steam Early Access experience, and it is much more than just another music-led video experience for VR.

Designed round the classical piece La Peri, this piece is inspired by Walt Disney’s Fantasia and features actor John Rhys-Davies, who has featured in Steven Spielberg’s Indiana Jones and Peter Jackson’s The Lord of The Rings, who narrates Firebird: La Peri.

firebird la peri

Firebird: La Peri concentrates on a ballet performance which was motion captured which comes across as a dancing spirit, accompanied by other magical creatures on the journey the viewer is taken on.

This piece takes viewers to another world where they must capture pieces of the Prince’s heart to ensure immortality, but in order to do this they must avoid the spirit which dances before them. This spirit eventually dances round the viewer in an attempt to bewitch them.

“When working on the Firebird franchise, it was evident that we wanted a strong voice and John RhysDavies was the obvious choice. His legacy in gaming and entertainment is unparalleled”, said Balthazar Auxietre, CCO and co-founder of Innerspace VR.

“I love watching dance shows and going to the ballet, but I’m usually a bit frustrated to be so far from the stage and the dancers. So, with the power of VR the idea came about to let users enter into the magical world of ballet,” Auxietre also said in the trailer that features on its Steam page, and also below.

As this is a Steam Early Access title, planned improvements include: small interactive features based on user actions, embellishment of effects and environments, refined mechanics, sound improvement, added animations, and shortened transactions.

Firebird: La Peri is available for £6.99 (GBP) as a Steam Early Access title for the HTC Vive.

For more on the latest HTC Vive releases, as well as all the updates, news, and features in the world of VR, make sure to check back with VRFocus.