40+ Resources For Bringing AR/VR To The Classroom

VRFocus Creators

Do you work within or interested in the education industry and looking to bring VR/AR to the classroom? In this blog, you’ll find a collection of links to FREE apps plus much more! 

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Alchemy VR

Alchemy VR has partnered with Expeditions to produce experiences narrated by naturalist David Attenborough. They are creating immersive educational experiences on an impressive scale. It is an experimental virtual reality studio based in London, United Kingdom.

4D Anatomy

The subscription-based app allows students and teachers to explore the human anatomy. 4D Interactive Anatomy puts you in control of navigating and learning from real photographic anatomy on any screen.

Curiscope

Curiscope was founded at the start of 2016 with the belief that they could use AR & VR tech to change how kids engage and interact with Science. Take your lessons to a new dimension with the Augmented Reality Virtuali-Tee. Learn about the human body…on a human body.

Schell Games

Schell Games is the largest full-service education and entertainment game development company in the United States. Schell Games counts some of the world’s most respected brands as clients, including The Walt Disney Company, Yale University, SeaWorld Parks, Lionel, The Fred Rogers Company and Microsoft Corporation. 

Timelooper

Timelooper is a 360-degree virtual reality smartphone app that lets visitors re-live iconic moments from historical & cultural sites around the world. They are transforming the learning process from one that is inherently passive to active. They bring the classroom to life by empowering teachers to deliver highly interactive and historically and scientifically accurate content that will serve to inspire, emote, and inform students.

Unimersiv

Unimersiv is the largest platform for VR educational experiences. By downloading the app, you will have access to multiple experiences that will let you learn about history, space or human anatomy. Technology using virtual reality, however, has introduced new levels of experiential education. Virtual 3D worlds allow students and teachers to visit places otherwise impossible to visit without it. They can go to space, history places, deserts, or foreign countries without physically traveling there. Unimersiv’s VR app is available on the Samsung Gear VR and the Oculus Rift for now.

Quiver

Quiver Education content is designed around topics as diverse as biology, geometry, and the solar system. Quiver Education provides the same magical augmented reality colouring experience, but with a greater focus on educational content than the awesome Quiver App.

Wild Eyes

Wild Eyes use specially designed cameras to capture the natural world in 360-degrees. They are working with designers, educational organizations, and teachers to produce interactive lessons that allow the viewer to see a realistic depiction of the lessons they are learning including Biology, Physics, and Earth Sciences. They are using Virtual Reality to create an educational and immersive experience.

360cities

The world’s largest collection of stock 360° images and videos. The students/teachers can tour anyplace in the world with a 360-degree view for free. 360cities goal is to bring 360 VR photography to the mainstream and create new applications from this geographic data. We aim to cover hundreds of cities with tens of thousands of artistic, high-resolution, spherical panoramas.

CoSpaces Edu

CoSpaces Edu is an educational technology widely used in schools around the world and letting anyone easily create their own virtual content. With CoSpaces Edu, students can create virtually anything in the classroom!

Immersive VR Education

Immersive VR Education is a virtual/augmented reality company dedicated to transforming how educational content is delivered and consumed globally by providing educators and corporate trainers the tools they need to create their own content using virtual classrooms or virtual training environments.

Google Expeditions AR Pioneer Program

With the Expeditions app, through the use of VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way. Introduce your students to a new way of learning with virtual reality (VR) and augmented reality (AR).

Nearpod

Nearpod strives to empower educators to create learning experiences that engage and inspire millions of students around the world. Nearpod is an all-in-one solution for the synchronized use of iPads in the classroom that makes lectures more engaging through interactive multimedia presentations.

ThingLink

ThingLink gives images a new role in online communication and learning. It allows teachers to create interactive images and videos. It is the easiest way to save and share notes and observations about real-world spaces, situations, and artifacts.

Boulevard (Previously WoofbertVR)

Boulevard creates immersive, user-controlled experiences and enriched art education content unlike any other in virtual, augmented and mixed reality. Boulevard Arts partners with the world’s leading museums and cultural sites to share their collections through virtual, augmented and mixed reality technology.

ISTE Librarian’s Network Webinar

Elissa Malespina, author of Augmented Reality in Education: Bringing Interactivity to Libraries and Classrooms has created a webinar about using AR and VR in the classroom. She talks about ways to incorporate AR into your schools.

zSpace

zSpace is an interactive, immersive virtual reality desktop platform. The system is focused on the learning market, specifically STEM education, medical instruction, corporate training, research, and design. zSpace applications engage students in standards-based learning experiences that align with the curriculum. Students construct knowledge and understanding of concepts across multiple curriculum areas with a strong focus on STEM subjects.

EON Reality (EON Reality Education)

EON Reality founded EON Reality Education, a non-profit focused on advancing the cause of Augmented and Virtual Reality (AVR) education and research. EON Reality Education will also guide and commission research and development projects with partner institutions to better understand the cognitive benefits of AVR.

Mattel View-Master Virtual Reality Viewer

Enter the world of virtual reality with the View-Master Virtual Reality Starter Pack. This kid-friendly device will surround you with stunning 360-degree environments so you feel as if you are really there. Immerse yourself in 360-degree interactive environments and explore these amazing virtual worlds.

ClassVR

ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. It is the world’s first affordable VR/AR solution designed to give schools everything they need to deliver an exciting, engaging and truly immersive learning experience, whilst ensuring it is fully managed and controlled within the classroom.

ENGAGE

ENGAGE is an advanced virtual reality training and education platform that makes it easy to collaborate, create and learn in virtual reality. The tools are very easy to use and require no technical expertise. The platform allows educators and corporate trainers to share their own content in a virtual setting, inspiring students whether in a classroom, lecture theatre, or operating theatre.

Titans of Space

Titans of Space is a densely educational guided tour of the Solar System, designed first for virtual reality. Multiple versions are available for mobile and PC platforms, for VR and otherwise.

VirtualSpeech VR

VirtualSpeech provides a training platform for people to practice soft skills in VR. Combining VR with e-learning or in-person training gives participants a chance to practice what they have learned in realistic environments, helping develop essential soft skills more effectively. Founded by Dom Barnard and Sophie Thompson in early 2016.

Veative

Veative is bringing VR in education that improves learning outcomes and increases engagement. Veative has launched its Awareness drive for Virtual Reality (VR) in Education. They develop immersive technology solutions that have shown an incredible ability to educate, train, and solve real-world problems.

Arch Virtual

Arch Virtual creates VR medical training experiences that help students practice surgical operations. They practice medical procedures in virtual reality environments before conducting them for real. They create real-time 3D environments for visualization, simulation and marketing using gaming and VR technologies like Unity3D and Oculus Rift.

Gamar

Gamar is an award-winning platform that enables anyone to easily map spaces and create augmented reality games or tours. Within the app, there are many kid-friendly activities available to keep the whole family entertained. Gamar allows museums and local attractions to easily create engaging tours with augmented reality to engage visitors.

InMind 2 VR (Cardboard)

InMind VR is an adventure game about a scientific journey inside the emotional chemistry of the human brain. It allows the students to experience the journey into the patient’s brains in search of the neurons that cause mental disorders. The game places emphasis on the chemistry behind human emotion, greatly inspired by the Pixar/Disney movie “Inside Out” and (more scientifically) Lövheim’s theory of emotions.

VR Space

VR Space is one of the VR apps available to learn about space. It is an immersive virtual reality tour of Sun Star and planet systems. Kids will learn all about the different planets in our Solar System and can guess some of space’s greatest facts.

Mission: ISS

Mission: ISS is to date the most detailed and elaborate space-oriented educational app for virtual reality. Take a trip into orbit and experience life onboard the International Space Station!

MEL Chemistry VR

One of the best educational VR apps on the subject of chemistry. MEL Chemistry VR lessons are aligned with the school chemistry curriculum, covering all of its main topics.

Universe Sandbox ²

Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

The VR Museum of Fine Art

A must-download VR education app. Explore the Second Floor of the Museum! Explore a virtual museum in room-scale VR: see famous sculptures in full, 1:1 scale and see famous paintings without the limitations of glass and security guards.

VictoryXR

VictoryXR is a world leader in virtual reality and augmented reality educational product development. VictoryXR gamified learning for middle school and high school science while keeping all units tied to the Next Gen Science Standards. In addition to gamification, there are 48 virtual field trips around the world.

AR Flashcards-Alphabet & More

Made for younger students, AR Flashcards make learning fun with the technology of Augmented Reality! With AR Flashcards, learning is fun! When you point your device at the printed flashcard a beautifully rendered 3D animal will pop up on the screen. Tap the animal to hear the letter and animal name.

Anatomyou VR

Anatomyou VR is an educational mobile application that presents human anatomy to the user from a different perspective. Anatomyou can be used in two different modes: Virtual Reality and Full Screen.

ImmerseMe

ImmerseMe aims to be the world’s best academic language tool. ImmerseMe uses virtual reality (VR) to simulate everyday conversations in foreign languages. You can choose from over 3,000 interactive scenarios across 9 languages: German, Spanish, French, English, Japanese, Chinese, Italian, Greek and Indonesian.

TheBodyVR

The Body VR: Journey Inside a Cell is an award-winning educational virtual reality experience that takes the user inside a human cell.

FotonVR

FotonVR is the first virtual reality in education provider company, that provides complete solution of VR classroom set up, hardware supply, complete content for school syllabus and training to teacher. It has the largest library of science activities for school science subjects. It is an app specially designed for school to teach science subjects. It has more than 480 immersive VR activities that cover biology, physics, and chemistry topics.

Axon Park

Axon Park is an education technology company focused on democratizing access to education through XR and AI.

BRIOVR

Create an immersive learning environment for your classroom with virtual reality. BRIOVR is helping teachers bring VR into their classrooms by offering free sign-ups, storage and sharing to all students. BRIOVR has made it easy for users to build, create and share virtual reality content. Simply register with an email and your classroom has access to the latest VR technology. No coding or downloading required. Built for beginners.

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Luden.io’s Mobile Adventure InMind 2 Comes to Gear VR

Last year Russian developer Luden.io released InMind 2 for iOS and Android, after which support then expanded to Google Daydream, Oculus Rift and HTC Vive. Now Samsung Gear VR users can head into this virtual reality (VR) adventure of the mind.

InMind 2 follows the story of a boy named John, exploring the chemistry governing human emotions, as players guide John through his life making decisions that will steer him to achieve certain goals and not others. These will come as key moments that’ll effect the path of the story, unlocking new interests and relations to help John grow into and through adulthood. As in life, John’s future isn’t fixed and players can choose to let him grow up to be an astronaut, a famous actor, an athlete, or any of the other possibilities available.

InMind 2 image 3

“We are glad to present our product for users of this popular platform,” said Oleg Chumakov, CEO of Luden.io in a statement. “Our primary purpose is to create games that can mix fun and satisfying of the curiosity [sic]. InMind2 is the product that entertains, engages, and enlightens”

Developed in edutainment style, InMind 2 is all about how the brain makes decisions, and how with the help of hormones it awards or punishes us for these decisions.

This is somewhat different to Luden.io’s latest VR title VRobot, a far more action oriented experience. Here players are tasked with one objective, destroy as much of a particular city as possible, as quickly as possible.

InMind 2 can be found on the Oculus Store for £2.29 GBP. For any further updates from Luden.io, keep reading VRFocus.

Luden.io’s InMind 2 Set to Launch on HTC Vive and Oculus Rift

A couple of years ago Luden.io – previously called Nival VR – launched InMind VR for the Oculus Rift DK2. It then released a followup in the form of InMind 2 last year, but only for iOS and Android platforms using Google Cardboard. Now the studio has confirmed its expanding support by bringing the experience to HTC Vive and Oculus Rift this week.

InMind 2 is a life long adventure videogame which follows the story of a boy named John. Inspired by Disney/Pixar movie Inside Out, InMind 2 explores the chemistry governing human emotions, as players guide John through his life making decisions that will steer him to achieve certain goals and not others. These will come as key moments that’ll effect the path of the story, unlocking new interests and relations to help John grow and learn into and through adulthood. As in life John’s future isn’t fixed and players can choose to let him grow up to be an astronaut, a famous actor, an athlete, or any of the other possibilities available.

InMind 2 image 1

One of Luden.io’s earliest titles was InCell VR, a racing title inside the human brain. While now free the videogame was originally a paid for title. The studio has now confirmed to VRFocus that users who had paid for InCell VR will get InMind 2 for free, saying: “Also as we promised earlier everyone who bought InCell on Steam when it wasn’t free as now – will receive InMind 2 for free.”

InMind 2 is due to launch on 18th February, priced at $4.99 USD on Steam. For any further updates from the developer, keep reading VRFocus.

Journey into Human Emotion with InMind 2 for iOS and Android

Virtual reality (VR) experiences have the means in invoke far more emotional connections in players than other entertainment mediums, mainly due to their ability to put users inside the content. Luden.io (previously Nival VR), the developer behind VR titles InMind VR and InCell VR, announced a follow up to the former – InMind2 – back in August, and now its launched on iOS and Android platforms with support for head-mounted displays (HMDs) such as Google Cardboard.

InMind2VR_mobile_17

A life long adventure videogame which follows the story of a boy named John. Inspired by Disney/Pixar movie Inside Out, InMind 2 explores the chemistry governing human emotions, as players guide John through his life making decisions that will steer him to achieve certain goals and not others. These will come as key moments that’ll effect the path of the story, unlocking new interests and relations to help John grow and learn into and through adulthood. As in life John’s future isn’t fixed and players can choose to let him grow up to be an astronaut, a famous actor, an athlete, or any of the other possibilities available.

Luden.io launched a beta last month for InMind 2 so some of you may have already started John on his journey, but now the fully finished version is available to download for free on mobile devices. The studio will also bring the title to Samsung Gear VR, Oculus Rift, HTC Vive and Daydream View by the end of the year.

VRFocus will continue its coverage of Luden.io, reporting back with any further VR updates.

InMind 2 Opens Up Beta Testing on Google Play and Daydream

In August Nival VR revealed its latest virtual reality (VR) project in the form of InMind 2. At the same time the studio also held a closed beta for the project. Since then the developer has changed its name and most recently opened up the beta for anyone to play via Google Play along with a new trailer.

Nival VR was originally a research and development group at Nival which has now been spun off into its own company Luden.io. InMind 2 is now Luden.io’s flagship VR project, looking at brain mechanisms and emotions.

InMind2VR_mobile_17

InMind 2 is an adventure videogame of sorts, exploring the chemistry that governs human emotion. Taking inspiration from the Disney/Pixar movie Inside Out, InMind 2 follows the story of John, a teenager with his life ahead of him and all the decisions that entails. Players take part in the process of John becoming an adult, shaping who he becomes later in life. There will be key moments in the videogame which will affect John’s path, opening up new interests and relations for him along the way. This path isn’t fixed, so John can grow up to be an astronaut, a famous actor, an athlete or anything else.

If you’re an Android user who owns a Google Cardboard head-mounted display (HMD) then you can dive into John’s world now as the beta is freely open to download on Google Play. Luden.io is also keen to point out that InMind 2 is compatible with Google Daydream, but that’ll have to wait until Daydream is launched, the date should be revealed this coming week.

InMind 2 will also support a variety of VR platforms including Oculus Rift, HTC Vive, Gear VR and iOS in the future. Until then take a look at the trailer below, and keep reading VRFocus for all the latest InMind 2 updates.