VR vs. Friends With Benefits

It’s always amusing to get feedback on VR vs. as invariably it falls into one of two camps. Either it is from someone unfamiliar with the rather different tone of the column compared to the rest of VRFocus or it’s often a pretty good thought provoking comment. This week just gone was the former.

“Was the writer on meth?” was one comment this week, from a disgruntled reader unhappy at the style of the piece. Oh well. No one ever said this (or any) column was for everybody. I can assure them though that if they’ve managed to avoid this weekly assemblage of words for as long as they seem to have, it’s unlikely to bother them again. VR vs. makes up exactly 1/80th, or 1.25% of VRFocus‘ standard weekly content. So there’s a whole 98.75% to ‘make up’ for the disappointment.

Also, to answer their question, no. I’m not.

Though it seems like it’s a interesting idea. I’ve submitted “What is Polybius like when high?” as a new feature suggestion. To my knowledge no VRFocus staff member is on drugs with the exception of poor Rebecca who, at the time of writing, has been carted off to hospital. I mention all this as I wanted to thank the reader who so kindly wished her well a couple of weeks back, hopefully she will be back with us soon – though not so soon as she’s not finally able to have this operation.  In any case there will be even grander flights of fancy in future weeks. You’ve all be warned.

Polybius screenshot 2Now, I’m a little bit pressed for time on this week’s VR vs. as I’m being pulled into looking over things going on with our VRinFocus event which kicks off in 49 or so days. If you’ve not checked that out, incidentally, and you or someone you know are looking for investment or looking to invest in virtual reality (VR) and augmented reality (AR) endeavours, I highly recommend doing so. (Click here to find out more.) So, I wanted to run something by you today that’s been bothering me for a bit – if that’s okay. Not-so-much a question as me thinking out loud. Well, via a keyboard at least.

Standalone VR. What’s in it for the PC hardware manufacturers, exactly?
Because as far as I can see, not a heck of a lot.

Obviously, standalone isn’t going to supplant tethered VR overnight and the likes of Intel have their own operations going on. But, for the last few years we’ve had Oculus and others, though chiefly Facebook’s VR division, working hand-in-hand with the hardware manufacturers – DELL and NVIDIA and other people full of capital letters – to push PCs and laptops to be more ‘VR Ready’. This has resulted in a lower bar in terms of the specification needed to be able to use VR headsets on the PC. At the same time this has helped to push down the cost required for you or I to buy a VR ready system. It’s got those hardware manufacturers, those PC makers, invested in VR’s success.  It’s been great to see how things have developed since I’ve been at VRFocus, now a heady three years according to my invoice history.

It seems to me that in an untethered VR world there doesn’t seem to be much in the way of things for these companies to get excited over, unless you are helping, for example, Oculus to make the Oculus Go and the Oculus Santa Cruz by supplying the components. Those head mounted displays (HMDs), and VR on them will now live and die by the quality of experience they provide on their own. That in itself is great as it removes the PC barrier for entry but at the same time… you’re removing the PC from the equation as a PC for these headsets is effectively redundant.

So, does this mean that we’ll see that progress stop in this area? Will the idea of the ‘VR ready’ PC cease to be as VR hardware providers get, in some ways, cut out of the great VR experience? Does the bar keep being pushed or does it stop? What’s there to keep them invested? To keep them on board with VR being the future, if, ultimately, there’s no financial benefit for them?

VR is set to standalone – and it feels like in time it could find that alone is indeed where it stands.

 

HTC Vive Conference in China Reveals HTC Vive Focus

This year’s HTC Vive conference in China has begun today, broadcasting its opening keynote, which contained a reveal about the standalone headset, the HTC Vive Focus. HTC President Alvin Graylin showed the audience the first look at the HTC Vive Focus as part of his keynote speech at the conference. Graylin also spoke about the substantial changes taking place in the virtual reality industry and the long-term plans HTC Vive has for VR.

The device is completely untethered, not requiring any wires or a separate smartphone device. The headset is powered by a system called Vive Wave, which seems to be acting as the content platform, and possible also the on-board operating system. Over 100 developers are already working on content for the HTC Vive Focus.

As reported previously, the HTC Vive Focus is aimed at the Chinese market, with a different headset intended for the North American and European markets. The European and North American version is rumoured to be titled the HTC Vive Eclipse, though there has been no official confirmation of this as of yet.

A particular point was raised which emphasised the intention for the HTC Vive Focus to act as an educational device. Several companies, including Microsoft and Samsung have taken an interest in providing VR content aimed towards educational content, particularly for schools and other educational centres, and the company are hoping that the HTC Vive Focus will be a practical option for this area, which up until now has mostly been dominated by smartphone-based VR devices, particularly inexpensive options such as Google Cardboard.

By introducing the HTC Vive Focus, the gap between high-end PC VR provided by the HTC Vive and smartphone-based VR is being filled. Audience reaction to the device was fairly enthusiastic.

Regarding content, it is hoped by HTC that the Vive Wave platform will provide a solution to the building fragmentation of the VR platform, by providing a standard interface and tools for content developers.

No release date or price has yet been confirmed for the HTC Vive Focus.

VRFocus will continue to bring you the latest from the HTC Vive conference.

ABI Research Predicts Mobile VR’s 6DoF Future

When the HTC Standalone headset was announced at Google I/O earlier this year, some criticism was directed its way with regards to the decision to bundle the device with a 3DoF controller. It seems that criticism may have been on point, since a new report predicts the rise of 6DoF controls.

The 3DoF controllers for the HTC Standalone is very similar to the one offered with the Google Daydream, which makes sense since they rely on the same platform software, but as untethered and mobile virtual reality (VR) advances, audiences may not be keen to accept the limitations of a 3DoF controller.

HTC Vive Standalone including Controller

The report compiled by ABI Research indicates that consumer expectations for untethered and mobile VR are increasing. Current mobile VR is affected by what is termed the ‘screen door effect’ created by the relatively low resolution displays offered by smartphone-powered VR headsets such as the Google Daydream and Samsung Gear VR. Most devices in that category can only offer 1080p/2K resolution, which the report indicates will not be sufficient to meet consumer expectations and drive the market forward.

Accuracy is also becoming an increasing desire for consumers. The report indicates that VR devices utilising 6DoF controls will represent over 40% of the mobile VR and standalone combined market by 2022.

“A 6 DOF is the ideal goal and mobile and standalone VR devices are moving towards 6 DOF tracking to provide a total immersive experience. Mindmaze and uSens have announced 6 DOF position tracking solution for mobile VR devices, and Google announced Worldsense, a standalone VR device with 6 DOF,” notes Khin Sandi Lynn, industry analyst at ABI Research.

VRFocus will continue to report on developments within the VR industry.

HTC On Gamescom Line-Up & Vive Standalone HMD

The HTC Vive Standalone headset is meant to be a bridge between high-end PC powered virtual reality (VR) and mobile VR. Up until very recently, there was much confusion on what iteration of the hardware and software was going to come to the different regions. Nina talks to HTC Vive representative Graham Breen to clarify matters.

Breen is a little hesitant to say too much: “I can’t say much beyond what’s already been said, but there’s a lot of working going into it at the moment.” he said, but did clarify HTC’s position on the hardware: “There’s a difference between software applications, just with various countries and what app stores are available in each region. In terms of the underlying hardware, it’s the same. We’re going to be coming up with more details soon.”

HTC Vive Standalone headset

This confirms that the Vive standalone headset will be the same hardware in each region, but will offer different software depending on what application store is available in each country. For example, China will primarily use Viveport as software distribution, since Google Daydream services are largely unavailable in China at the moment.

“It’s regional separation in that sense, which is the case with a lot of products.” Breen said.

Regarding the HTC Vive price drop: “Vive’s been out there for about eighteen months now and it’s hit a natural point where it’s right for it to come down. Q4 is always the busiest season for our retails partners, and it is timing beautifully with upcoming AAA content.”

You can watch the full interview below.

VRFocus will continue to bring you further news from Gamescom.

 

More Details on HTC Vive Standalone Revealed

Some of the news and announcements concerning the upcoming standalone Vive virtual reality (VR) headset have been somewhat confusing. A version of the headset was announced as being aimed at the Chinese market, making many wonder how it differed from its western counterpart. A HTC representative at Gamescom has now clarified the issue.

Graham Breen of HTC Vive has confirmed to VRFocus that the international version of the HTC Vive standalone headset will in fact be the same hardware as the Chinese version, and the only major difference between the two will be how software distribution is handled.

Breen said: “There’s a difference in software and applications and delivery obviously just with various countries and where app stores are available. in terms of the headset though – the underlining headset is the same, but we’re going to come with more details shortly though. it’s one of those that will be there shortly.”

HTC Vive Standalone headset

Software distribution in China will be handled using Viveport, while Western audiences will also have access Google Daydream’s library of services and experiences. This is primarily due to Google Daydream’s services not currently being available in the Chinese market.

A release date for the Vive Standalone device has not yet been confirmed, though many are expecting the device to be available some time in late 2017. Many analysts are expecting that the hardware will release at different times in the various markets.

VRFocus will bring you further details on the Vive standalone and other VR hardware as it becomes available.

HTC Reaffirm Commitment to International Vive Standalone Headsets

HTC announced a new all-in-one head-mounted display (HMD) for the China market last month, the Vive Standalone, which followed the announcement of a device targeting the western market back at Google I/O in May 2017. Following some confusion about the two HMDs, HTC has offered an official line to clarify the situation.

Vive Standalone ChinaThe official line on the Vive Standalone is reproduced below, verbatim from HTC. You can find out more about the Vive Standalone and the reaction to it right here. VRFocus will of course keep you updated with all the latest developments on the Vive Standalone and other HTC Vive products.

“This device announced will be the same class of premium standalone VR as the one we announced with Google at I|O. This product is targeted for the China market, and more info will be announced on these products soon.”

While HTC has not yet announced an official release date for the device launches, the official websites relevant to each state ‘2017’. HTC has committed to making further announcements in due course. Vive is working with Google to deliver the standalone VR solution to the western markets, and with Qualcomm has announced plans to bring a premium standalone VR experience to the China market. VRFocus will of course keep you updated with all the latest developments on the Vive Standalone and other HTC Vive products.

HTC Vive Standalone Will See International Launch in 2017

Last week HTC announced a new all-in-one head-mounted display (HMD), the Vive Standalone, would see release in China later this year. Today, a representative of the company has confirmed to VRFocus that this HMD is in fact the same announced at Google I/O back in May 2017.

HTC Vive Standalone headsetThe HTC Vive Standalone will include all processing and storage on-board the device itself, removing the need for a smartphone to be inserted into the HMD or tethering to a nearby PC. However, the only technical specification revealed thus far is that the device will feature a Qualcomm Snapdragon 835 processor, and that the device will be packaged with a three degrees-of-freedom (3DoF) controller, similar to that of the Google Daydream controller.

At the time of the announcement many wondered how the HMD aimed towards the China market would differ from the previously announced unit for western audiences. VRFocus has confirmed that the differences will simply be that of software distribution; the China market will receive their content via Viveport while the western audiences will have access to the Google Daydream library. This alternate distribution chain is due to Google’s lack of penetration in China, according to a HTC representative.

Both versions of the HMD will launch within the 2017 calendar, though no specific dates or price points have yet been announced. VRFocus will be following developments on the HTC Vive Standalone very closely, and will keep you updated with further developments.

HTC Vive’s Standalone Headset to Include Daydream-like 3DoF Controller

The official unveiling of a HTC Vive Standalone head-mounted display (HMD) has been expected since the tease back at Google I/O in May of this year. However, the fact that it came as a device exclusive to the China market has surprised many. Exactly how this new device aligns with that revealed at Google I/O remains to be seen, though the input device for the HMD has now been confirmed.

HTC Vive Standalone including Controller

The HTC Vive Standalone announced this morning will support the Viveport content distribution platform and come equipped with Qualcomm’s Snapdragon 835 for on-board processing. However, few other details have been revealed. The form factor of the HMD is unknown, as well as other technical specifications such as screen resolution and field-of-view. VRFocus has contacted HTC for further details on these matters and others, and will report back with any further information.

In the meantime however, confirmation has arrived that the HTC Vive Standalone HMD will feature a three degrees-of-freedom (3DoF) control similar to that included with the Google Daydream HMD. This suggests parity between the previously announced western version (a collaboration with Google itself that will support the Daydream platform) and the newly revealed China-only HMD.

The confirmation came via the official HTC Vive China website, which includes much of the same imagery used to promote the previously announced Google collaboration. On this page, you can see an image taken from the website which includes the controller.

Vive Standalone ChinaIt will no doubt be disappointing to many to learn that the controller included with the HTC Vive Standalone HMD will be limited to 3DoF, which also suggests – though does not confirm – that the HMD itself will not include any form of spatial tracking.

More information on the HTC Vive Standalone HMD will be forthcoming very soon, and VRFocus will of course keep you updated with all the latest details.

HTC Vive and Qualcomm Announce HTC Vive Standalone Virtual Reality Headset – How Does this Change Things?

HTC Vive and Qualcomm are creating a HTC Vive standalone virtual reality (VR) headset powered by Qualcomm Snapdragon 835. Specifically made to tackle the Chinese market, this should not be confused with the other stand alone Daydream headset announced at Google IO which Qualcomm are also supporting.

Qualcomm has been very busy in the VR space, and besides working on these two standalone headsets they also support Viveport – HTC Vive’s content platform. It’s clear that headset manufacturers realize that a standalone VR headset is the way forward. This means you do not need a phone that is compatible with the headset like the Samsung Gear VR or that you would need to get a high-end VR PC or laptop, cables or wires with large room dimensions. It means that you can simply pop it on your Mum or Dad’s face, your friend’s face or your own and it works.

What’s really interesting to note – is that in Qualcomm’s press release they say “HTC Vive is working with Google to deliver the best-in-class standalone VR solution to the western markets. However, today HTC and Qualcomm are jointly announcing a premium stand-alone VR experience to the China market.” I’m really curious to see what the difference in quality and standards would be for the Chinese market versus the Western Market.

China has a lot more VR arcades and their consumers are more tech savy – what does this mean for the headset? What to do you think the future of VR headsets are? What do you think the pros and cons will be of this?

HTC Vive & Lenovo Standalone Headsets to be Based on Qualcomm Reference Design, Components Detailed

Just about the only thing we know so far about the new Daydream standalone VR headsets in the works from HTC and Lenovo is that they are… in the works. Now however we’re getting a little more clarity about the hardware: both will be built around Qualcomm’s VR headset reference design.

Qualcomm’s ‘VRDK’ is a reference device that the company has positioned to act as a foundation for consumer electronics makers to create their own headsets based on Qualcomm’s Snapdragon VR hardware. When developing the first prototype standalone Daydream headsets, Google based their work on the Qualcomm VRDK, and, subsequently, both HTC and Lenovo’s standalone Daydream headsets will be built on the same foundation.

Qualcomm’s VRDK reference design | Image courtesy Qualcomm

When I got my hands on the prototype Daydream standalone headset back at Google I/O in May, I was told that the headset was using year-old hardware, likely an older version of the VRDK based on Qualcomm’s Snapdragon 820 chip. Qualcomm says that the HTC Vive and Lenovo standalone headsets will be built around the latest version of the VRDK which uses the significantly more modern Snapdragon 835 chip.

This week Qualcomm has revealed some details about the specific components inside the latest VRDK.

The first of which is the Bosch BMX055 IMU for rotational tracking, including the classic trio of accelerometer, gyroscope, and magnetometer. To achieve positional tracking, the VRDK features on-board cameras which are backed by the OmniVision OV9282 global shutter image sensor which can capture 1,280 x 800 images at 120Hz, or 180Hz at 640 x 480. OmniVision specifically positions the OV9282 image sensor as ideal for VR headsets thanks to the low latency.

And while OmniVision and Bosch make the essential components that will be used for inside-out positional tracking on the Daydream standalone headsets, it’s our understanding that the impressive ‘WorldSense’ tracking algorithm is wholly developed by Google.

Between documentation and our discussions with Qualcomm we expect to see both the HTC and Lenovo Daydream headsets come with a 2,560 x 1,440 AMOLED screen at 90Hz, though the manufacturer is unclear. As for lenses, details are thin, but so far we’ve seen non-Fresnel lenses on the VRDK which Qualcomm says have a 100 degree field of view.

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Presumably any of the components in the VRDK reference design could be tweaked or swapped for different parts, though with how quickly HTC and Lenovo are bringing their Daydream standalone headsets to market it isn’t clear how much they’d want to rock the boat in terms of essential hardware. I’m no expert when it comes to the process of turning a reference design into a commercial product, but I venture to guess that the display and lenses would be among the components most likely to be tweaked since they are major contributors to the end-user experience.

With similar (if not identical) components inside these headsets, one big question is what will differentiate them. Initially it seems the differences will largely be external (similar to two Android smartphones based on the same Snapdragon chip).

The teaser images we’ve seen for each headset show two very different approaches to the head-mount. Interestingly, neither design showed so far includes on-board headphones (which is definitely a scale-tipping feature). Additional accessories—which HTC has been quite aggressive about for the Vive desktop headset—could also be an early differentiator.

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As standalone VR headsets mature in both content and hardware, we expect to differentiation between standalone Daydream headsets to grow, especially as more hardware manufacturers enter the arena.

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