‘No Man’s Sky’ Sentinel Update Brings Combat Overhaul, Graphics Bump for PS4 Pro

No Man’s Sky’s redemption arc isn’t over yet, as the open universe space sim has added some new combat challenges to the game in its 3.8 update, dubbed ‘Sentinel’. If you’re playing on PSVR via PlayStation 4 Pro, the update also includes a bump in image quality.

Hello Games released its latest update on all supported platforms yesterday, including PSVR on PS4 and PS5, and SteamVR headsets on PC.

There aren’t a ton of VR specific updates here—No Man’s Sky is already fairly well optimized for VR gameplay. Besides the image quality boost for PS4 Pro users, the studio says it’s modified the positioning of player weapons when in VR, something that ought to help with aiming more naturally. Not much, but we’ll take it.

The Sentinel update instead centers on combat, or more specifically those nosy little police drones that litter the game: sentinels. Up until now, they’ve been mostly just an annoyance, but now sentinels are getting a big boost in abilities for some more engaging PvE action.

Image courtesy Hello Games

You’ll also be able to install a Minotaur AI Pilot within the Exomech, basically making for a mech buddy who follows you around and helps out in combat. There’s a bunch more, including active camo and a few new weapons to play with too.

Here’s an abbreviated list of changes in the Sentinel update. Check out the full change log here.

  • Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones.
  • Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield.
  • The sentinels now deploy their forces in greater numbers, to create more dramatic firefights.
  • A new high-level Sentinel has been added, the Hardframe Battle Mech.
  • PC support for AMD FidelityFX Super Resolution 1.0 has been enabled.
  • A new class of weapon has been added – the Neutron Cannon, a charged energy weapon that does not use projectile ammunition.
  • A new class of secondary grenade launcher has been added – the Paralysis Mortar, stun projectiles with a blast radius.
  • A new class of secondary Multi-Tool utility has been added, the Cloaking Device.

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Latest ‘No Man’s Sky’ Update Makes You Mayor of an Alien Town, Now Live on PSVR & SteamVR

There seems to be no end to the redemption arc of No Man’s Sky (2016), as today marks the release of the sci-fi exploration game’s 17th major update. Now live on PSVR and SteamVR headsets, No Man’s Sky brings base building to new heights in its ‘Frontiers’ update by letting you find, manage, and build your own alien town.

The largest bit of the update is the addition of new planetary settlements, which can now be found in inhabited systems dotted across the known universe.

Once you’ve touched down on the right procedurally generated settlement, you’ll be able to do things like name the town, choose what to build by gathering resources, commission festivals, resolve arguments, and help repel Sentinel attacks to protect the frontier settlements.

Check out the trailer below to see Frontiers in action:

Additionally, Frontiers brings a new base-building menu to the game to make part-picking easier, 10 more save slots, multi-colored nebulas, and enhanced destruction effects. You can check out the full patch notes here.

Design-wise, No Man’s Sky still isn’t on par with a native VR game due to things like an overreliance on 2D menus, but its massive size and continuously growing feature set seems to keep reeling us back in well after the game’s VR implementation was initially released in August 2019.

No Man’s Sky offers PSVR support on PS4 & PS5, and SteamVR headsets through the PC version of the game. It’s currently 50% off on both the EU PlayStation Store and Steam, bringing it to just $30. Virtual reality support comes part and parcel with the deal, so you can play in flatscreen mode or in VR.

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No Man’s Sky Celebrates 5 Years, Teases Frontiers Updates

A new video for No Man’s Sky celebrates the game’s fifth anniversary, looking back on five years of free content updates and teasing what’s next.

The trailer runs through all of the major updates over the last few years, including the Beyond update which added VR support. No Man’s Sky launched without support for VR headsets, but the Beyond update added support for PSVR and PC VR in August 2019. You can spot a PSVR headset in the fifth anniversary trailer for a second or two in between montage clips.

At the very end of the trailer, a set of letters appeared on a red background teasing the next big No Man’s Sky update — Frontiers. There’s no other details on what the update might involve just yet, spare for the crescent-shaped moons in the graphics.

Most recently, No Man’s Sky received the Prisms update, which overhauled the game’s aesthetic, adding new effects and features. Lighting, shadows and weather effects were all improved, as were shiny metallic surfaces which now look even better than ever. There were even more options added to photo mode, and next generation-specific visual upgrades for those playing on Xbox Series S/X and PS5.

Prisms was the third free update this year, following on from the Companions and Expeditions updates in February and March respectively. As the trailer confirms, Frontiers will follow suite as a free update for all platforms — PC and console, including PC VR and PSVR support. There’s no details on when Frontiers might release, except that it’s “coming soon.”

No Man’s Sky is available now on Steam and PlayStation, with optional VR support on both.

‘No Man’s Sky’ Prisms Update Brings DLSS, Visual Overhaul & Ridable Flying Pets

No Man’s Sky (2016) just received its ‘Prisms’ update on all supported platforms, which includes Deep Learning Super Sampling (DLSS) on compatible NVIDIA GPUs, a bevy of visual changes, and more.

Now available on console, PC, PC VR and PSVR headsets, Prisms is a fairly substantial update to the space-faring game that brings a number of changes that focus on immersion and visual quality. Yes, you can also ride your flying companion creatures now too.

Developer Hello Games says that with the Prisms 3.5 update, No Man’s Sky “has never looked better, with reflections, new texture effects, more biome detail, improved lighting, new skies, new warp effects, creature fur, and a host more besides.”

The studio also put out a video showing off all of Prisms’ features:

Here’s a look at some of the VR specific stuff, either included in this update or coming soon:

  • Screen space reflections (SSR) have been enabled for PC (coming soon to PCVR), next-generation consoles, and Xbox One X
  • Volumetric lighting has been enabled in VR
  • Light refraction rendering has been enabled for all platforms except VR on base PS4
  • Fur rendering technology has been added for all platforms except Xbox One S and PSVR

As far as owners of NVIDIA RTX 20/30 graphics cards go, you’ll also now be able to use DLSS when playing No Man’s Sky, which goes for VR mode as well. DLSS mixes anti-aliasing and super sampling techniques to improve image detail at higher resolutions, without compromising framerate.

No Man’s Sky joins only a few other VR titles by enabling DLSS, which includes the Stalker-inspired survival game Into the Radius (2020) and mechanic simulator Wrench (2018).

Check out this quick comparison from NVIDIA to see how it changes perceived detail and framerate in No Man’s Sky specifically:

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