Ilysia VR MMO Doubles Kickstarter Goal, First Look At Gear And Weapons Here

Ilysia is an upcoming VR MMO currently in the final days of its Kickstarter campaign. After initially launching with a meager $60,000 target, the team has far exceeded that and is already over double the original asking amount.

As of the time of this writing, Team 21 has just over $125,000 in Kickstarter pledges. Admittedly, if you know much of anything about what it takes to make an MMO, that isn’t very much money. However, the team is small, reportedly very efficient and lean according to themselves, and has clear goals. Time will tell if they can deliver.

We first reported on Ilysia last weekend after I spoke with some of the founding members of the project. Needless to say I’m impressed with what I’ve seen and what I’ve heard, so I’m eager to dive in for myself and see how it stacks up.

One of the main things I’ve been most curious about is the gear and equipment system. In games like OrbusVR, which is the first actual MMO in VR, character models are extremely simplistic and all of your gear is managed and seen in a floating flat menu. Same with Skyrim VR without mods and so many other RPGs with VR support.

But in an MMO, especially a VR MMO, I want to be as immersed as possible. Ideally, to really capture that Sword Art Online meets .hack//sign meets Ready Player One vision, we need everything to be interactive and to have gear and equipment visible on a fully-tracked body — not floating hands and torsos.

ilysia gear menu equipment vr mmo gif

In some brand new exclusive Ilysia assets provided to us by Team 21, it looks like they’re doing their best to deliver on that front. In the GIF above you’ll see the equipment menu — this is shown to manage what you’re wearing and see what you look like, but once you equip weapons you’ll grab them physically on your body. There are slots for: head, shoulder, chest, arms, legs, hands, feet, rings, neck, back (that means capes! woo!), belt, house key, and mount. Gear will also be tiered based on color, such as: grey (Poor), white (Common), green (Superior), blue (undisclosed tier name), and orange (undisclosed tier name).

There will be one-handed weapons, two-handed weapons, ranged weapons, offhand items like books, relics, and totems, and consumable items like food and potions. You can also choose your character’s gender, race, facial preset, hairstyle, and skin tone. All standard fare for the most part.

Here is the belt slot weapon being drawn in-game as an example:

drawing weapon ilysia vr mmo

According to the developers you’ll have two hip slots, two back slots, and two belt slots for weapons and items. Additionally, you can see in the featured image at the top of this article every character is wearing full armor with varied styles, donning a multitude of weapon types, and showcasing a diverse set of character styles.

Since it’s a free form class system, it looks like you’ll be able to have a very open-ended progression system, as shown in this menu:

ilysia skill tree vr mmo

Finally, here are some in-game screenshots that show off the world, various characters in-game, and some battles.

As of now, backers have unlocked 11/14 stretch goals after hitting the $125,000 threshold. This includes full-body VR tracking, mount breeding, a battle royale instance, pet breeding, additional starting zones, and more. Plus, this glorious mount named Handsome Joe’s Prized Pony for all backers:

The remaining stretch goals include a PvP Honor Rewards System ($150,000), Guild XP and Leveling ($200,000), and expanded player-owned Inns / Shops with Skills and XP ($250,000).

What I like about this art style (which I’ve been told is not final and will be improved) is that it reminds me a lot of old-school EverQuest. To me, those are still the glory days of MMOs and the developers claim to be intent on rediscovering that sense of wonder for VR.

ilysia vr mmo Spider Fight ilysia vr mmo spider fight magic spell ilysia vr mmo PvP Arena ilysia vr mmo spider fight group

Ilysia is slated to eventually release at some point next year on PC VR, PSVR, and Quest with full crossplay between all platforms. Let us know what you think down in the comments below!

[Disclosure]: The author of this story, David Jagneaux, pledged to the Ilysia Kickstarter at the $50 ‘Alpha Squire (Early Access – A1) tier. This has not affected his coverage of the game.

Ilysia VR MMO Doubles Kickstarter Goal, First Look At Gear And Weapons Here

Ilysia is an upcoming VR MMO currently in the final days of its Kickstarter campaign. After initially launching with a meager $60,000 target, the team has far exceeded that and is already over double the original asking amount.

As of the time of this writing, Team 21 has just over $125,000 in Kickstarter pledges. Admittedly, if you know much of anything about what it takes to make an MMO, that isn’t very much money. However, the team is small, reportedly very efficient and lean according to themselves, and has clear goals. Time will tell if they can deliver.

We first reported on Ilysia last weekend after I spoke with some of the founding members of the project. Needless to say I’m impressed with what I’ve seen and what I’ve heard, so I’m eager to dive in for myself and see how it stacks up.

One of the main things I’ve been most curious about is the gear and equipment system. In games like OrbusVR, which is the first actual MMO in VR, character models are extremely simplistic and all of your gear is managed and seen in a floating flat menu. Same with Skyrim VR without mods and so many other RPGs with VR support.

But in an MMO, especially a VR MMO, I want to be as immersed as possible. Ideally, to really capture that Sword Art Online meets .hack//sign meets Ready Player One vision, we need everything to be interactive and to have gear and equipment visible on a fully-tracked body — not floating hands and torsos.

ilysia gear menu equipment vr mmo gif

In some brand new exclusive Ilysia assets provided to us by Team 21, it looks like they’re doing their best to deliver on that front. In the GIF above you’ll see the equipment menu — this is shown to manage what you’re wearing and see what you look like, but once you equip weapons you’ll grab them physically on your body. There are slots for: head, shoulder, chest, arms, legs, hands, feet, rings, neck, back (that means capes! woo!), belt, house key, and mount. Gear will also be tiered based on color, such as: grey (Poor), white (Common), green (Superior), blue (undisclosed tier name), and orange (undisclosed tier name).

There will be one-handed weapons, two-handed weapons, ranged weapons, offhand items like books, relics, and totems, and consumable items like food and potions. You can also choose your character’s gender, race, facial preset, hairstyle, and skin tone. All standard fare for the most part.

Here is the belt slot weapon being drawn in-game as an example:

drawing weapon ilysia vr mmo

According to the developers you’ll have two hip slots, two back slots, and two belt slots for weapons and items. Additionally, you can see in the featured image at the top of this article every character is wearing full armor with varied styles, donning a multitude of weapon types, and showcasing a diverse set of character styles.

Since it’s a free form class system, it looks like you’ll be able to have a very open-ended progression system, as shown in this menu:

ilysia skill tree vr mmo

Finally, here are some in-game screenshots that show off the world, various characters in-game, and some battles.

As of now, backers have unlocked 11/14 stretch goals after hitting the $125,000 threshold. This includes full-body VR tracking, mount breeding, a battle royale instance, pet breeding, additional starting zones, and more. Plus, this glorious mount named Handsome Joe’s Prized Pony for all backers:

The remaining stretch goals include a PvP Honor Rewards System ($150,000), Guild XP and Leveling ($200,000), and expanded player-owned Inns / Shops with Skills and XP ($250,000).

What I like about this art style (which I’ve been told is not final and will be improved) is that it reminds me a lot of old-school EverQuest. To me, those are still the glory days of MMOs and the developers claim to be intent on rediscovering that sense of wonder for VR.

ilysia vr mmo Spider Fight ilysia vr mmo spider fight magic spell ilysia vr mmo PvP Arena ilysia vr mmo spider fight group

Ilysia is slated to eventually release at some point next year on PC VR, PSVR, and Quest with full crossplay between all platforms. Let us know what you think down in the comments below!

[Disclosure]: The author of this story, David Jagneaux, pledged to the Ilysia Kickstarter at the $50 ‘Alpha Squire (Early Access – A1) tier. This has not affected his coverage of the game.

Ilysia Is A New Sword Art Online-Style VR MMO With A Massive Open World

Ilysia is an extremely ambitious upcoming new VR MMO from indie studio Team 21 that’s currently live with an already-funded Kickstarter campaign. The game aims to rekindle the old-school charm MMORPGs of yesteryear possessed with its massive, fully explorable open world and emphasis on deep, meaningful interactions.

If you’re reading this right now then there’s a good chance you’re familiar with Sword Art Online or .hack//sign — or at the very least Ready Player One — and have some concept of what people mean when they dream about the idyllic future of a world with well-made VR MMO games. The idea of being able to login as your character, embody that character, and exist in a digital world with full presence while going on adventures with others in a persistent, online world feels like what the founders of modern VR must have been daydreaming about while hacking away at headset prototypes in garages.

We’re already pretty close, admittedly. Orbus VR: Reborn technically is already a VR MMO. On paper it’s got a lot of the features people are waiting for with its class-based progression, motion controller combat, and moderately interactive world. But you’d be forgiven for not really getting hooked due to the rather unimpressive visual style and overall lack of deep, engaging content.

That’s where Ilysia wants to come in. On the Kickstarter page it’s described as having a “massive world inspired by the some of the best MMORPGs ever made” with the intent of bringing back “the glory days of MMORPGs again in VR.” That’s about as ambitious as it gets. After talking to the development team on a Discord call last week, I’m pretty confident they’ve got a real chance at making this a reality.

For starters, the Kickstarter page is very detailed and the stretch goals aren’t overly ambitious. Most of them are for expansions on existing features or things that were likely planned already to begin with. You can see the full list of the ones they’ve achieved already down below.

Ilysia is currently sitting at just about $100,000 at the time of this writing with about 6 days left to go on its Kickstarter. The original goal was only $60,000 so they’ve nearly doubled it. Stretch goals that have already been met include:

  • More starting character races
  • Mounts for multiple players
  • More starting zones
  • Pet breeding
  • Pet leveling and skills
  • Battle royale instance
  • Mount inventory with bags

 

What stands out to me about Ilysia is that the developers are very explicit about the type of content that will be included and it’s clear that they have grasp on what MMO players actually like to do. Making something that’s fun for the first 25 minutes isn’t that difficult, but making a game that thousands of players want to revisit and continue playing for 25, 50, and even 100s of hours is the tough part. EverQuest, World of Warcraft, Guild Wars, Final Fantasy XIV, The Elder Scrolls Online — these are all games that have reached that sort of status. The long list of MMOs that are forgotten, abandoned, failed, or dead is much, much longer.

On the page they list things like fighting monsters, completing quests, exploring dungeons, beating world bosses, and so on which sounds great. Apparently the world itself is enormous — roughly 16km x 18km which adds up to about 288 square km, or nearly eight times the size of The Elder Scrolls V: Skyrim’s map. Wow. Hopefully they can fill it with actually interesting things to do.

One of the big tenants for Ilysia that the developers emphasized to me on our Discord call is a focus on exploration. And not just in the sense that you can go wherever, whenever (which you totally can by the way, basically everything can be climbed or manipulated like in Breath of the Wild) but also in the sense that you’ll want to go off the beaten path and explore. It’s a game about curiosities and discoveries.

Ilysia: The Future Of VR MMOs?

There are other VR MMO on the horizon too, of course, so Ilysia isn’t alone in the slightest. Zenith is a notable example, which raised over $280,000, but it’s being designed for both VR and non-VR players which inherently limits how ambitious its VR designs can be. Archgate has promise, but it’s a top-down perspective game from the third person which will immediately be off-putting to anyone yearning for a Sword Art Online-style experience.

Nostos was in the same boat and that one was never actually a real MMO — more of an online survival game with co-op features. Sword Reverie looks like it shares more in common with Nostos than an actual MMO.

At the end of the day consumer-grade VR headsets like the Rift, Vive, and PSVR are 4+ years old and we’re nearing the dawn of the Quest 2, Reverb G2, and more — all without a de factor VR MMO to sink our teeth into. If you’re after the social angle specifically, then VR Chat has you covered. But if you dream of an immersive VR MMO the likes of which anime creators have been fantasizing about for decades, you’ll just have to keep waiting.

If Team 21 can pull this off and actually make a VR MMO worth playing for months and years on end, then Ilysia will go down as my new personal addiction and as a landmark VR game we’ll be referencing for decades to come. That’s a big “if” though.

Ilysia is targeting what looks like a late 2021 full release timeframe for PC VR and Oculus Quest — cross-play between PC and Quest is already functional. They’re planning to release on PSVR as well. No exact timing is available yet, but it looks like Alpha and Beta testing is scheduled for throughout 2021 and early supporters on the game’s Discord server (invite link here) are already able to get in on a Pre-Alpha version of the game.

Check out the Kickstarter page right here or the game’s official website right here.

Let us know what you think of Ilysia down in the comments below!


[Disclosure]: After conducting this interview and writing this article, the author of this story, David Jagneaux, pledged to the Ilysia Kickstarter at the $50 ‘Alpha Squire (Early Access – A1) tier. This has not affected his coverage of the game.

Hack: Linsen der Gear VR in HTC Vive (Pro) einsetzen

Ein Hack erfreut sich derzeit einiger Beliebtheit unter beinharten VR-Nerds, bei dem man die Linsen der Samsung Gear VR entfernt und sie als Ersatz für die Fresnel-Linsen der HTC Vive oder Vive Pro austauscht. Alles, was man außer der VR-Smartphone-Halterung dafür braucht, sind neben etwas handwerklichem Geschick Adapter aus dem 3D-Drucker und eine passende Datei, um Verzerrungen ausgleicht. Das Ergebnis: keine Lichtreflexionen mehr und ein klareres Bild.

Good bye Fresnel: Linsen der Gear VR in der HTC Vive

HTC Vive und Vive Pro besitzen wie die Oculus Rift Linsen mit dem charakteristischen Fresnel-Schliff. Das bringt zwei Probleme mit sich: Es können in manchen Situationen störende Lichtreflexionen auftreten, die auch unter dem Namen Godrays bekannt sind. Zudem geht der ringförmige Schliff auf Kosten der Bildqualität, die Klarheit leidet. Wen diese beiden Eigenschaften massiv stören, kann über einen Umbau nachdenken und der HTC Vive sowie der Vive Pro die Linsen der Gear VR verpassen – allerdings auf eigene Verantwortung, denn mit dem Umbau entfällt die Garantie für beide Headsets.

Alles, was man für die Operation benötigt, erklärt und zeigt beispielsweise Bit6x3 in einem rund achtminütigem Video auf YouTube. Außerdem stellt er einige weitere Hilfen online. Wie man die Linsen entfernt, sieht man beispielsweise auf der Webseite von iFixit. Um die Linsen der VR-Halterung in die HTC Vive oder Vive Pro zu verfrachten, benötigt man passende Adapter, da die Gear-Linsen etwas kleiner ausfallen. Die Adapter kommen aus dem 3D-Drucker, die Datei für den Ausdruck sowie weitere Informationen stehen auf Thingiverse bereit – wer keinen eigenen Drucker besitzt, kann auf einen der Dienstleister im Netz zurückgreifen.

Achten muss man beim Einbau darauf, dass die flache Seite der Linse einem zugewandt ist, wenn man sie in den Adapter drückt. Ist diese – für HTC Vive und Vive Pro identische – Prozedur geschafft, steht dem neuen Erlebnis noch eine letzte Hürde entgegen. Es gibt noch Files, um tonnenförmige Verzerrungen auszugleichen, passende Scripts für HTC Vive und Vive Pro stehen getrennt zur Verfügung. Wir empfehlen, auf die über Thingiverse genannten Links zurückzugreifen.




Der Beitrag Hack: Linsen der Gear VR in HTC Vive (Pro) einsetzen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!