CCP Remains ‘Bullish’ On The Future Of VR As Market Hasn’t Reached ‘Maturity’

CCP Games, developers of epic space MMO EVE Online and VR games like EVE: Valkyrie and Sparc, aren’t as into VR as they once were but it’s not being written off entirely.

Back in late 2017 CCP Games publicly announced they’re withdrawal from heavy involvement in VR projects. After releasing EVE: Valkyrie alongside the Oculus Rift, porting the game to Steam VR headsets, PSVR, and even releasing it outside of VR, wave-shooter spin-offs in the Gunjack sub-franchise, and then releasing Sparc, the numbers just weren’t there for it to be a sustainable business focus.

Following the closure of CCP Atlanta, in an interview CCP Games CEO cited low install base as the main current bottleneck.

Surprisingly, earlier this week, CCP Games released the first update to Sparc in quite some time adding in new games and spectator options — which is extra surprising when you consider its complete lack of single player content. The entire game is dependent on the small userbase the company cited as their reason for pulling back to begin with.

After hearing the news we reached out to CCP Games for comment and a company representative had the following to say:

“We’re continuing to invest the revenue we receive for Sparc back into the game so as to support its dedicated and passionate playerbase. Moreover, CCP remains bullish about the future potential of VR and its long-term appeal as the VR market still has some way to go before it reaches maturity. VR is, fundamentally, a brand-new medium and we’re still in the early stages of its life.”

It’s a good sign for fans of CCP Games and at least means their existing projects aren’t being totally abandoned, which does happen often in the VR market. Let us know what you think of this statement and news down in the comments below!

The post CCP Remains ‘Bullish’ On The Future Of VR As Market Hasn’t Reached ‘Maturity’ appeared first on UploadVR.

Something For The Weekend: PlayStation VR Discounts

Another weekend and another chance to see what virtual reality (VR) deals are hidden away. This weekend we take a look at the PlayStation store to find the latest deals on PlayStation VR titles where there is sure to be something for everyone. Why not shoot some fruit, fly through the skies, survive against monsters in the dead of night or maybe solve a mystery this weekend. As always be sure to check back every weekend for even more deals right here on VRFocus.

SHOOTY FRUITY PREVIEW SCREENSHOT_6

Shooty Fruity

“Despite entertaining and satisfying basic gameplay, Shooty Fruity ultimately fails to rise above its roots as a wave shooter, with simplistic visual style, lack of story or multiplayer. It also aims to copy the supermarket setting a little too well, resulting in the annoying voice and muzak-style background music, which doesn’t help endear it to the audience. Shooty Fruity is a fun way to kill a couple of hours, but offers little else.” – Read VRFocus‘ Staff Writer Rebecca Hills-Duty’s review of Shooty Fruity here.

Shoot Fruity is currently on sale for £11.49 (GBP) down from £15.99.

Carnival Games VR logo

Carnival Games VR

Carnival Games VR brings an all new immersive virtual reality experience, allowing you to explore the park, interact with patrons and play up to 12 different games! Enter a themed Carnival Alley where you can play a game and earn tickets for fun virtual prizes or unlock another game. Whether it’s scaling a castle in Climbing Wall, rolling for a high score in Alley Ball or shooting basketballs in Swish – there is something for everyone.”

Carnival Games VR is currently more then half price, on sale for for £6.49 (GBP) down from £15.99.

Gunjack PlayStation VR -1

Gunjack

If you are looking for a turret shooting experience then look no further than Gunjack. Take on the role of a gun turret operator on a mining vessel in the Outer Ring of space and defend the ship from all that try to take you down. From pirates, opportunists and plenty of space junk, Gunjack will put your shooting skills to the test in this wave defence, arcade style title. VRFocus‘ Senior Staff Writer Peter Graham reviewed Gunjack on the Oculus Rift which you can read here.

Gunjack is currently £1.99 (GBP) down from £3.99.

Lethal VR Screenshot

Lethal VR

“It’s very much a case of ‘been there, done that’ for VR early adopters, yet delivered in such a way that it will be easily digestible for newcomers. It’s a videogame to showcase VR to your friends and family; a few moments of fun that presents something new without the barriers of horror or videogame convention knowledge.” – Read VRFocus‘ Editor Kevin Joyce’s review of Lethal VR here.

Lethal VR is currently on sale for £5.79 (GBP) down from £11.99.

The Brookhaven Experiment PSVR 01

The Brookhaven Experiment

In The Brookhaven Experiment, players will need to gather tools and weapons to survive ever more terrifying waves of horrific monsters as they try to figure out what caused the end of the world. With an experiment tearing a hole through reality, this horror title will test players skills not only with shooting but also test their drive to survive against all odds.

The Brookhaven Experiment is now only £3.99 (GBP) which is more then half price off, down from £14.99.

Headmaster Keeper

Headmaster

“Headmaster is a well put together title that the majority of VR gamers will find enjoyable. It does feel a bit 2016 in its gameplay offerings, with VR having moved on leaps and bounds in terms of the depth of content available. Headmaster is a tongue in cheek experience that doesn’t take itself too seriously, supplying light hearted fun mixed with good physics, and that’s no bad thing.” – Read VRFocus‘ Senior Staff Writer Peter Graham’s review of Headmaster here.

Headmaster is available for only £7.39 (GBP) which is a little more then half price down from £15.99.

Psychonauts in the Rhombus of Ruin screenshot

Psychonauts In The Rhombus Of Ruin

Take on the role of Raz once again in an all new Psychonauts adventure made for VR. Picking off right after the end of Psychonauts, players will join Lili, Sasha, Milla, and Coach Oleander flying off to rescuing Truman Zannotto, the Grand Head of the Psychonauts. When things go back and the rescue party become captured it is up to Raz to use his psychic powers to reunite the gang, reveal the identity of the person behind it all and free Truman before the madness of the  Rhombus consumes all their minds.

Psychonauts In The Rhombus Of Ruin is £7.39 (GBP) down from the usual price of £15.49.

Ultrawings ScreenShot2

Ultrawings

Take to the skies and experience an open world in which you’ll pilot multiple aircraft and complete a variety of missions, all across an island-themed world. Players can expect to pop balloons as they fly through the air, snap photos, execute the perfect landing, fly through score rings, take part in high speed air races and so much more. If you are looking for a title that will let you feel the virtual wind in your hair, then Ultrawings might be for you.

Ultrawings is currently on sale for £11.99 (GBP) down from £17.99.

Sparc PlayStation VR 01

Sparc

Sparc is a well-crafted multiplayer experience that can cheerfully absorb many hours of your time, if you have the stamina (and space in your house) for it. The lack of variety in the arenas and the dearth of single-player features is something of a disappointment, but overall, Sparc is an exciting and fun multiplayer title.” – Read VRFocus‘ Staff Writer Rebecca Hills-Duty’s review of Sparc here.

Sparc is currently only £10.99 (GBP) on sale from £24.99.

DYING Reborn PlayStation VR 01

DYING: Reborn PSVR

“In DYING: Reborn PS VR the player becomes an investigator who, using state-of-the-art VR technology, gets to unravel and investigate the case of Mathews lost sister as well as a series of eerie events following it.”

DYING: Reborn PSVR is available for only £3.29 (GBP) right now on sale from £7.99.

That is all for this week but remember that VRFocus collates all the best sales and cheap deals every weekend, so check back next weekend at the same time to discover more.

CCP Games veröffentlicht Gunjack 2: End of Shift für Gear VR

Eigentlich hat sich CCP Games ja aus dem VR-Markt verabschiedet, dennoch veröffentlicht der Eve-Publisher noch Umsetzungen existierender VR-Titel. Zuletzt erschien im November Sparc für PC-Brillen, nun ist die Daydream-Umsetzung Gunjack 2: End of Shift für die Samsung Gear VR dran. Gleichzeitig reduziert CCP Games den Preis des Vorläufers und bietet ein günstigeres Bundle an. Außerdem sinkt der Preis der Daydream-Version.

Gunjack 2: End of Shift

Gunjack 2: End of Shift für Gear VR erhältlich

Gunjack 2: End of Shift führt den bereits im Jahr 2015 für die Samsung Gear VR erschienen Titel Gunjack fort. Im zweiten Teil setzt man sich in die “Waffenkammer” eines Raumschiffs und bedient dort die Kanonen. Mit dem Gear-VR-Controller ändert der Spieler die Blickrichtung und feuert auf feindliche Raumschiffe, was das Zeug hält. Im Laufe des Spieles schaltet man Spezialwaffen frei, die sich vor dem Gefecht ausrüsten lassen. Außerdem kann der VR-Spieler Schilde hochfahren und mit dem richtigen Timing Geschosse auf den Gegner zurückschleudern.

In unserem Test der Fassung für die Daydream konnte uns das Spiel überzeugen, auch wenn die Grafikpracht durch die Smartphone-Hardware limitiert wird. Nun hat CCP Games das Spiel Gunjack 2: End of Shift auch für die Samsung Gear VR veröffentlicht. Der Preis liegt im Oculus Store bei knapp 9 Euro. Im Zuge der Veröffentlichung sinkt auch der Preis im Google Store für die Daydream-Fassung ebenfalls auf 9 Euro. Der erste Teil Gunjack ist jetzt für 5 Euro im Oculus Store erhältlich. Dieser unterstützt allerdings im Gegensatz zum Nachfolger nicht den Gear VR Controller. Wer beide Spiele im Bundle erwerben will, zahlt lediglich 11 Euro.

CCP Games hat Ende Oktober bekanntgegeben, seine VR-Studios in Atlanta und Newcastle zu schließen und der virtuellen Realität den Rücken zu kehren. Die isländische Führungsriege glaubt, dass noch einige Jahre vergehen werden, bis der VR-Markt lukrativ sein wird. Mit Eve: Valkyrie war das Studio zum Start der Oculus Rift dabei, weshalb der Abgang besonders schmerzlich ausfällt.

Der Beitrag CCP Games veröffentlicht Gunjack 2: End of Shift für Gear VR zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Gunjack 2 Comes To Gear VR As CCP Winds Down Efforts

Gunjack 2 Comes To Gear VR As CCP Winds Down Efforts

Eve: Valkyrie launched as a seemingly perfect fit for the Oculus Rift in March 2016. The effort by CCP Games to build a compelling seated VR experience that would see space pilots using a gamepad to shoot down ships for hours at a time was one of VR’s earliest and biggest releases.

A smaller effort from CCP, Gunjack, actually beat Valkyrie to market. The turret shooter arrived in late 2015 as one of Gear VR’s marquee consumer releases and stood out as an example of what you could do with mobile VR at the time. In 2016 its sequel, Gunjack 2, arrived for the launch of the Daydream View. A year later, Gunjack 2 s now available on Gear VR.

The title’s launch on Oculus comes as CCP Games moves away from VR until the install base grows more. The company is also launching an update today for Valkyrie that adds a spectator mode among other features. According to CCP, there are currently no plans to shut down the multiplayer servers for either Valkyrie or Sparc, its cross-platform VR sport.

The original Gunjack is now priced around $5 while Gunjack 2 is $9.

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CCP to Shelve VR as It Shutters Atlanta Office, Sells Branch Behind ‘EVE: Valkryie’ in Newcastle

According to a report by Icelandic publication MBL, CCP is shelving virtual reality as it closes its Atlanta location and sells its Newcastle office, two important VR branches that produced Sparc (2017) and EVE: Valkyrie (2016). The report contends CCP will be shifting its focus from VR onto PC and mobile games for the foreseeable future.

MBL reports the move will affect about 100 employees of the company, which tallies more than 370 across its Reykjavik, Atlanta, Newcastle, London, and Shanghai offices. Some developers have had the offer to move between offices, although some aren’t so lucky, including long-time CCP Atlanta dev Sigurdur Gunnarsson, who claims he isn’t being relocated.

Some layoffs have even touched the home office in Reykjavik, including the company’s senior PR and social lead ‘CCP Manifest’ and community developer ‘CCP Logibro’.

The Newcastle studio was tasked with creating arguably one of the most successful VR games to date, EVE: Valkyrie, a successful title supporting cross-play on Vive, Rift and PSVR. Valkyrie recently pushed a major update that added traditional monitor support to it’s widely diversified VR platform—somewhat foretelling of today’s news. The space-based arcade dogfighter was one of the most influential VR games from the very beginning, back to the first time we get our hands on an early version at Gamescom 2013, right after the studio changed its name from EVE-VR and committed to releasing it as an actual VR title.

image courtesy CCP Games

The Atlanta studio was best known for Sparc, the PSVR sports game that launched in August. The game has garnered an impressive following on the PSVR platform since launch, although it was actually first intended for HTC Vive and Oculus Rift. The switch from SteamVR game to PSVR exclusive was a surprise move that left many hypothesizing trouble in paradise.

CCP’s mobile VR game Gunjack (2017) was developed by the Shanghai office, which considering the news, will likely be repurposed for the company’s intentions to create more PC and mobile titles.

Despite this, CCP CEO Hilmar Veigar Pétursson told MBL he hasn’t lost faith in the industry though, saying “[w]e have faith in virtual reality in the long run,” adding that new technology comes in ever-changing waves. Even though Pétursson says VR could offer the company slight growth in the next few years, they want to focus on the markets where they see more opportunities, thereby putting virtual reality on ice. “Virtual reality will eventually change the world,” Pétursson reassures.

It’s uncertain at this time what will become of the company’s VR titles, and whether they will continue to see maintenance, or be left collect dust as consumer headsets march forwards. We’ve reached out to CCP, but haven’t received a reply yet. We’ll update this article as news comes out.

The post CCP to Shelve VR as It Shutters Atlanta Office, Sells Branch Behind ‘EVE: Valkryie’ in Newcastle appeared first on Road to VR.

‘It’s been a wild ride’ Says CCP Games for EVE: Valkyrie’s Anniversary

This past week has been a cause for celebration in the virtual reality (VR) industry. Both Oculus Rift and HTC Vive have now hit their first anniversary, and many launch day developers have been doing the same. One of the biggest titles to arrive in the past year was CCP Games’ Eve: Valkyrie, and VRFocus caught up with some of the team to discuss everything that’s happened.

As most VRFocus readers should know, Eve: Valkyrie is a cross-platform sci-fi multiplayer set in the darkest reaches of space. It was a launch day title for Oculus Rift before heading to PlayStation VR and HTC Vive later on the same year. But CCP Games didn’t stop there releasing mobile titles Gunjack, Gunjack 2: End of Shift and its currently creating Sparc.

EVE Valkyrie_wormholetubelaunch

Being the global developer it is, VRFocus spoke with Ryan Geddes, Senior Brand Director across CCP’s VR titles, based out of CCP’s Newcastle studio; Morgan Godat, Executive Producer on Sparc, based at CCP’s Atlanta studio and Michael Lee, Senior Brand Manager for CCP’s mobile VR games, based out of CCP’s Shanghai studio to find out more about the last year and the studio’s future plans.

VR has become a big part of CCP with the launch of EVE: Valkyrie, Gunjack & Gunjack 2, and now the Sparc Was this growth organic or part of a long reaching plan?

Ryan Geddes: A lot of people don’t realize it, but some of the first CCP employees and founders were part of an earlier virtual reality movement in the late 1990s that was particularly active in Iceland. As VRFocus readers are no doubt aware, hardware limitations in ye olde ancient times prevented the medium from taking off like it has today.  So VR has been this sort of dormant superpower within the company for quite some time now. When the technology finally caught up with our latent ambition, we were spiritually poised to capitalize on the moment.

That said, I would say our approach to VR development has been one of practical ambition. We began with EVE: Valkyrie and carefully watched the market develop. Our close relationship with market-making companies like Oculus, PlayStation, Google, and others has allowed us to anticipate trends and really understand what VR customers need. Our next VR title, Sparc, is a direct result of early virtual reality R&D efforts into full-body VR at a time when that hardware didn’t even exist yet. Our CCP Atlanta team were literally duct taping computers together and just basically freaking everyone out in VR for months before a game surfaced.

EVE: Valkyrie was a major standout title for the Oculus Rift launch. Now that its landed on three platforms what’s the community response been like?

Ryan Geddes: The Valkyrie community is incredible. They have responded to the game really well, and they push us to make the game better. We’ve released four major updates to the game so far, the latest being Wormholes, which introduced basically a whole new way to play the game. We do that because we want to make sure our community of pilots continues to have the best time possible in VR, and there’s more on the way.

How has the community responded to the cross-platform multiplayer in EVE: Valkyrie?

Ryan Geddes: Cross-platform VR play was our goal from the very beginning of development. We believed in the medium, and we always knew it would be a multiplatform play. So it was absolutely part of our strategy to chase that from the very beginning. We were the first in the world to pioneer cross-platform multiplayer in VR for EVE: Valkyrie, which was released as part of our Joint Strike update on October 7, 2016. We couldn’t have done that without beginning development with that functionality in mind. And the response from the community has been great. From my point of view, connecting people is almost always better. It’s a bigger pool to play in, and it makes everyone feel like they are part of something larger.

There’s been four major updates for EVE: Valkyrie thus far, how do you plan to expand the videogame further?

Ryan Geddes: I don’t have any specific announcements to make on that today, but I can say we will be sharing some news on that soon. Expect some info about our next free update in the weeks to come. In general, we are working on ways to expand the experience in as many ways as possible. That includes new maps, modes, gameplay features and improvements to the current game. We’ll be hosting a roundtable with Valkyrie pilots at our annual EVE: Fanfest celebration in Iceland next month where we’ll be asking our community for their feedback on how we prioritize those things. Also, we will drink schnapps. So much schnapps.

Sparc pushes the competitive edge within the sporting genre, what inspired this direction?

Morgan Godat: Since our early prototypes, we’ve been inspired by the technology’s capacity to immerse the player in a virtual space and to bring them together with other people. The ability to read another player’s intent through their physical motion and posture is impressive and opens up interesting avenues of design only possible in VR.

How has Sparc been tailored to suit gamers of all fitness levels?

Morgan Godat: We’ve designed Sparc around a few core verbs – block/deflect, throw and dodge – which we interweave with one another as the player learns the game. This allows players to increase the physicality of their play at their own pace. We’ve also tried to design a game where the level of action is driven by the players. As one player picks up the pace or pushes an advantage, the other player will feel the pressure to match or exceed that.

In terms of mobile VR will there be further Gunjack’s or can we expect something else?

Michael Lee: We currently have some very exciting mobile VR projects in the pipeline but are not ready to publicly discuss them at this time. Stay tuned!

With the anniversary of Oculus Rift’s launch how would you describe the first consumer year of VR, highs and lows?

Ryan Geddes: It’s been a wild ride. We consider ourselves fortunate to have been a part of this first wave of VR adoption, and we’re excited to be working on what comes next. It’s been a great year for CCP and for VR in general. We were pleasantly surprised at the volume of EVE: Valkyrie sales that we saw at retail, for example. Partnering with Sony to publish EVE: Valkyrie on PlayStation VR on disc turned out to be one of our smartest moves. And teaming up with Oculus to include EVE: Valkyrie in the Rift pre-order bundle helped set us up well for future success. I think everyone in the VR community would love for there to be an affordable, powerful VR headset in every living room. We’ll get there, but we’re not there yet, and CCP certainly didn’t expect that to happen in 2017. The magic and power of VR is undeniable, and it’s here to stay.

Where would you like to see VR head in the next 12 months?

Ryan Geddes: Our friends and partners in the hardware and platform worlds are working very hard to move the tech forward, and it’s simply incredible to watch the momentum. In November 2015 we had one consumer VR platform, the Samsung Gear VR. Fast forward less than a year and a half later, and we have Oculus Rift, PlayStation VR, HTC Vive, Google Daydream, and more on the horizon. All these companies will revise and iterate on their hardware and software, and more players will enter the game. To see the market expand and grow like this is exciting, and the entire VR community benefits from that. Personally, I am most interested in seeing developers of all stripes innovate on the VR user experience. Hardware innovation is important and it will carry on unabated. But the thing I am watching most closely is the way users feel when they put on a headset and begin interacting. VR is the most intimate and vulnerable medium ever conceived. We need to make sure we’re taking care of people in there.

GDC 2017: CCP’s Sparc is Like Discs of Tron Meets Jai-alai

GDC 2017: CCP’s Sparc is Like Discs of Tron Meets Jai-alai

The game formerly known as Project Arena is now known as Sparc. We had a chance to play the futuristic sports experience at this year’s GDC, and boy are our arms tired! Wait, is that how that old joke goes?

Having released EVE: Valkyrie and Gunjack last year, CCP is no stranger to VR, but this is its first foray into a new franchise outside of the EVE universe. The concept behind Sparc is simple enough: it’s an online 1-on-1 full-body Pong + Discs of Tron meets dodgeball of sorts. Two players face off against one another in a narrow 3D court. Each has a ball, and the ultimate goal is to hit the opposing player.

While Sparc may be simple to understand, I found the mechanics quite elegant and the tactics deeper than just “huck the ball as hard as you can.” For starters, you spawn a power shield while holding your own ball, making it easier to deflect incoming projectiles. In beginner mode you can also punch back opposing balls if you hit them directly with your knuckles. But that added security is gone in pro mode, where you either have to block with your shield – meaning you don’t have a ball in play at that time – or deftly dodge to avoid being hit. To make it more challenging, each time your opponent manages to hit your stroke zone – basically a box around where your player starts the match – their ball gets bigger, making it more difficult to dodge after successive stroke zone hits.

The ball reacts as you would expect a real ball to react, meaning you can put a little English on it with your wrist, giving it a nice curving arc, or even better yet making it behave rather erratically when it rebounds off a surface. Not surprisingly, you also see a marked increase in the speed of the ball if you do a full arm rotation and really put some pepper on it than if you do a piddly wrist-flick.

There’s also quite a bit of strategy to blocking, and after playing a few matches I was trying to deflect the opposing ball at a more shallow angle with as little rebound force as possible so I could then whip my ball faster than my opponent’s projectile would return so they wouldn’t have the benefit of a shield. Another tactic I picked up on was forcefully backhanding my opponent’s ball with my shield and letting go of the trigger directly after impact to send two projectiles down the court. Opposing players can score on themselves if they get hit by their own ball without catching it, so it was an effective strategy, albeit one that required perfect timing so as to not drop my own shield too quickly.

Games get pretty intense as you flail your arms around at high speed and jump and lean to dodge, and after three matches I was starting to break a sweat. But you don’t always have to be in the thick of the action as Sparc will also include a spectator mode where you can take a break and watch other players going at it in a mini arena. This is a great way to pick up strategies, especially if you join games with some of the top-ranked players on the leaderboard.

All in all, Sparc was a fun, intense experience, and I can’t wait to play more. Luckily none of us will have to wait too much longer as Sparc will be available later this year for PSVR, Oculus Rift and HTC Vive.

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‘Harry Potter,’ ‘LEGO’ And More Coming Soon to Google’s Daydream View VR Headset

‘Harry Potter,’ ‘LEGO’ And More Coming Soon to Google’s Daydream View VR Headset

Today at Made by Google, the tech giant made a lot of announcements. A brand new phone named the Pixel, a VR headset called the Daydream View with a motion controller included, and a slew of AI and Google Assistant announcements all topped the list. One thing they didn’t discuss as much during the keynote presentation, however, is the specific lineup of apps that will be coming to Daydream. That’s where a recent blog entry from Google comes in.

In the GIF slideshow below of “Select Daydream Apps,” you’ll see a montage of screenshots related to various Daydream games and applications. Some of the primary ones that are most exciting include a VR experience for the Wizarding World of Harry Potter’s Fantastic Beasts and Where to Find Them, a LEGO game called BrickHeadz, Gunjack 2: End of Shift (previously known as Gunjack Next,) and even a new Ubisoft VR game called Hungry Sharks. We don’t know much about these games yet, but expect to find out more details relatively soon.

You may need to click this for the GIF to play.

A short snippet of footage was shown for the Harry Potter experience, Gunjack 2 got a small spotlight as well, but then the rest of the show focused on non-gaming content, such as YouTube, and Hulu. The YouTube app will support not only playback for all 360-content on the video sharing site, but will also project all standard videos onto a virtual giant screen. You can even take to the streets in Google Streetview to get an up close tour of the world.

If you’re too lazy to watch the entire GIF slideshow above, you can scope out the full list of featured apps coming soon right here:

  • Danger Goat
  • EarthShape
  • Fantastic Beasts
  • Invasion!
  • Lego BrickHeadz
  • Relax VR
  • USA Today
  • Wonderglade
  • Action Bowling
  • Affected
  • Archer E. Bowman
  • Hello Mars
  • Hulu
  • Jaunt
  • Layers of Fear
  • VR Karts
  • The Arcslinger
  • Comisc Chef
  • DRIFT
  • Ubisoft’s Hungry Shark VR
  • Ocean Rift
  • Wall Street Journal
  • Sisters
  • Underworld: Overlord
  • Daydream Blue
  • Hunters Gate
  • Keep Talking and Nodoy Explodes
  • Mekorama
  • FrostBound
  • Gunjack 2: End of Shift
  • Loco Motors
  • NYT VR
  • Idea Space
  • PolyRunner
  • End Space

Worth noting is that many of those apps, such as Sisters, DRIFT, and VR Karts have popped up on Gear VR and other headsets. It’s reassuring to see Google pad out their content library with existing and proven games rather than simply trying to rely on exclusive content. There is also no official indication that any of the seemingly “exclusive” games such as Gunjack 2, Underworld: Overlord, Wonderglade, or even Harry Potter will remain as exclusives for an extended period of time.

As we find out more information about each of these games and apps, we’ll continue to deliver updates and details.

Update: End Space was added to the list of games coming soon above, as per notice from the game’s creator.

CCP Games to Earn Back the $30 Million Invested in VR By the End of the Year, According to CEO

One of the more popular and intricate games at the moment for both the Oculus Rift and PlayStation VR is CCP Games’s EVE: Valkyrie, and the studio has a few other titles dedicated to virtual reality (VR), but there may still be a feeling of surprise when it was reported that CCP Games had said the studio is close to breaking even on the money it has spent on VR investment, something not many studios can say.

We have all heard that the VR market will result in millions, if not billions, but it really hits home when a single studio claims to be closing in on profiting $30 million as a result of just VR videogames. This all unraveled during the keynote given during DICE Europe this week, according to Games Industry.

EVE Valkyrie - Carrier Assault

“We were fortunate enough to have some early success, so we have added a bit of investment into the field,” said Hilmar Petursson, CEO of CCP Games. “So I think we’re now, by the end of this year, we’ll have invested $30 million into virtual reality games. And we’re just about seeing a path to break even… We’ll probably hit it in a few months, so we’re extremely proud of that.”

All of this is thanks to its releases of EVE: Valkyrie on Oculus Rift, and Gunjack on Gear VR, Oculus Rift, and HTC Vive, as well as the close partnerships with the major platform holders. “We got tremendous help from the platform holders to be in that position,” Petursson said. “It’s a combination of starting early, and working with all the platform holders – we’ve been fortunate to work with close to all of them, so that got us to a place where we were able to invest so much, and bring so much product to market.”

Moving onwards from this position, CCP Games will be focusing on PC development, and 30% of the company to work on VR. We can only imagine how much they will earn in profit once the titles launch on Google’s Daydream and PlayStation VR, not to mention forthcoming VR developments.

For more on the latest developments from CCP Games, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.