HTC Vive: Tilt Brush bekommt neue Funktionen

Googles Tilt Brush ist ein Programm zum Zeichnen in der virtuellen Realität und erfreut sich großer Beliebtheit. Das Programm bietet euch die Möglichkeit, euch künstlerisch in der virtuellen Welt auszutoben und neue Kunstwerke zu erschaffen. Ebenso kann die Anwendung auch der Entspannung dienen, denn nichts ist entspannender, als den virtuellen Pinsel zu schwingen und sich eine eigene kleine Welt zu erschaffen. Da getrackte Controller für die Erfahrung notwendig sind, ist die Anwendung auch derzeit nur mit der HTC Vive verwendbar.

Tilt Brush bekommt neue Funktionen

Mit dem neusten Update auf Steam bohren die Entwickler die Erfahrung weiter auf. Eine neue wichtige Funktion ist die Möglichkeit der Vergrößerung und Verkleinerung. Somit könnt ihr deutlich mehr Details in eure Werke bringen. Dazu müsst ihr einfach die Darstellung vergrößern und die Details dann punktgenau einzeichnen. Außerdem lassen sich jetzt 3D Objekte importieren und bemalen. Hier die wichtigsten neuen Funktionen im Überblick:

Rotate and resize: Ihr könnt nun die Umgebung in der Größe anpassen und die Welt drehen.

3D model import: Ihr könnt direkt 3D Modell in Tilt Brush einfügen. Dazu müsst ihr eine .obj Datei in den Ordner „Documents/Tilt Brush/Media Library/Models“ schieben. Anschließend geht ihr in Tilt Brush auf die „Media Library“ und wählt das entsprechende Objekt aus.

High resolution snapshot mode: Wenn ihr Bilder von euren Kunstwerken machen wollt, dann ist dies nun mit einer Auflösung von 11,880 x 6,588 Pixel möglich. Wie es funktioniert, erfahrt ihr hier.

Tiltasaurus: Mit Tiltasaurus kommt ein kleines Spiel in die Anwendung Tilt Brush. Ihr benötigt für das Spiel nur ein VR-Headset. Das Spiel zeigt euch ein Wort, und ihr müsst das entsprechende Objekt dann zeichnen. Eure Freunde müssen am Monitor erraten, was ihr da zeichnet. Somit ist das beliebte Spiel Montagsmaler direkt in Tilt Brush integriert.

Controller swapping: Ihr könnt jetzt die Controller tauschen, ohne das ihr die Controller in die andere Hand legen müsst. Dazu einfach die beiden Enden der Controller zusammenführen.

[Quelle: Upload VR]

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Electronic empathy: meet the next wave of virtual reality

Immersive technologies are expanding creative experiences, and have a broader reach than simply Pokémon Go

Brands are experimenting with immersive technology to create electronic empathy – blending digital and experiential marketing to bring shared experiences to a wider audience.

This year, virtual reality (VR) headsets including Oculus Rift and HTC Vive hit the consumer gaming market, while Google Cardboard offers a limited VR experience via the smartphone. Augmented reality (AR) adds a virtual digital layer to our smartphone screens and mixed reality blends physical and digital elements.

Related: Virtual reality: are you ready for surreal estate?

Related: Facial recognition – a powerful ad tool or privacy nightmare?

Immersive technology needs to focus on connecting humans to humans in a profound way

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Google Says Global VR Search Volume Grew 400% in 12 Months

Google, who has now has several major VR initiatives underway, notes major gains in interest in virtual reality and 360 degree video capture and sharing. The company is now prompting brands to consider what role VR will play in their marketing strategies.

Google was one of the earliest major companies to jump into the modern virtual reality space, announcing their now well known Cardboard project back in June of 2014. Since then, the project has grown to distribute more than 5 million of the low-coast devices which turn smartphones into VR viewers. Google has also added VR support to YouTube mobile apps on Android and iOS, and recently announced their high-performance VR initiative called Daydream, due to launch this Fall.

Brahim-Elbouchikhi-google-vr-daydream
See Also: Google’s (Day)dream: ‘Hundreds of Millions of Users in a Couple of Years’

It seems as if the company’s early bets are on their way to paying off. On the official Think With Google blog, Aaron Luber of Google’s VR team notes that the company has seen global search interest in virtual reality increase by 400% in the 12 months prior to June. Production of 360 degree video content is on the rise too, with the three months prior seeing double the amount of uploads to YouTube.

With the growing interest in virtual reality, Google is now prompting brands to consider how the new medium can be used to leverage their messages. Luber urges questions for brands to consider before deciding on a VR strategy:

Will VR give viewers an experience that they otherwise couldn’t have?
The subject matter should truly take advantage of the medium—transport people to a place, immerse them in a world, and compel them to explore.

Could you give shoppers a better feel for your product?
According to a study from Ericsson ConsumerLab, shopping was the top reason worldwide smartphone users were interested in VR, with “seeing items in real size and form when shopping online” cited by 64% of respondents. This doesn’t just apply to retail brands. Cadillac is already using VR to create virtual dealerships.

Will your recording environment be rich with things to see?
If you’re shooting in a simple white room with nothing on the walls, probably not. If you’re at a sports event or a music festival, there’s likely plenty to see.

Will viewers want to continue watching beyond the initial “That’s cool” moment?
It can be a challenge to get viewers to stick around after a minute or so. Make sure you have a compelling hook that will keep them engaged.

disney movies vr
See Also: ‘Disney Movies VR’ Needs More Real VR Content and Less Blatant Brand Engagement

“Film used to be the most immersive storytelling medium. But even with the best, highest-resolution TVs, you’re still just watching. You’re not there. The promise of VR is what the industry calls ‘presence’—the feeling that you’re really somewhere else. VR cameras like Jump can capture the entire experience of a place—every corner, every angle. […] It’s the closest thing we have to teleportation, enabling deeper engagement than has ever been possible,” Luber writes.

Marketers have been among the early adopters of VR, likely because the medium has the potential for deeper and more meaningful engagement. But brands won’t be able to rely on VR’s novelty forever; only those who can find a truly compelling reason for their audience to see their brand in VR will succeed.

The post Google Says Global VR Search Volume Grew 400% in 12 Months appeared first on Road to VR.

The path to a VR metaverse

I got into writing about OpenSim back in 2009 because it seemed to be, at the time, the best path to an open-source, peer-to-peer metaverse. I want to see a future where anyone could put...

Explore Pete’s Dragon With an AR App from Disney and Google

The popularity of augmented reality (AR) app Pokémon GO has thrust the technology into the public consciousness more than any other title before it. So it’s no surprise that other companies would try something similar, so Disney collaborated with Google and MediaMonks on an AR experience to promote Pete’s Dragon.   

The movie has just released in cinemas and to compliment the film fans can go Dragon Spotting. Using the Google Cloud Vision API the experience brings Pete’s Dragon to life by recognising everyday objects and making Elliot the dragon appear.

petes-dragon-4

To enjoy the app you’ll need to head to dragonspotting.com where there’s a QR code on the website. Scan it with a suitable QR code scanner and you’ll be taken into the app itself. It’ll then prompt users to find objects such as couches, doors, bicycles or trees, near their homes or around the neighbourhood. As long as you allow the app to use the smartphones camera Elliot will then appear.

Having been created in part by Google the main app itself is compatible with just Android products. Users with iOS devices can have the same kind of experience by taking and uploading images of items prompted, if the object is correct the website will display an image with Elliot superimposed.

To do this Dragon Spotting uses Cloud Vision API’s Label Detection feature that identifies objects termed ‘entities’. As Google’s blog post details: “The API returns the list of entities identified within the image. The website then checks if the desired object is in the list of entities returned from the API. For example, if the user needs to identify “couch,” the website checks against a list of possible responses: “chair, futon, couch, sofa.” As soon as the recognized entity matches the desired object, Elliot is revealed!”

AR apps are now likely to become a lot more prevalent as companies seek new ways to promote content, and VRFocus will bring you all the latest details.

Google Waves Goodbye To Linux For New IOT Os Fuchsia – Coming Soon To Raspberry Pi

Google is going to build a new open source operating system that will not rely on Linux kernel.

Android and Chrome OS use the Linux platforms but Google is going to use the new OS which is dubbed and is called Fuchsia. Fuchsia is a lightweight OS and can run all Internet of Things devices right from embedded systems to high-powered phones and PCs.

Google’s new OS Fuchsia uses Magenta instead of Linux Kernel and it is based on LittleKernel which is rival to commercial OSes  for embedded systems such as FreeRTOS and ThreadX.

Android Police reports that Magenta can target smartphones and PCs due to the user-mode support and a capability-based security model like Android 6.0’s permissions framework.

Dart is the main programming language of Google and it suggests Flutter for the user interface and Escher for rendering to support its Material Design user interface.

The OS  supports 32-bit and 64-bit ARM CPUs, as well as 64-bit PCs. One of the Google developers called Geiselbrecht who is working on Fuchsia also reported that Fuchsia will be ready for Raspberry Pi3 very soon.

Raspberry-Pi-3

Google has not yet cleared its plans in regards to position Fuchsia with respect to Android and Chrome OS. Google has only given a description as: “Pink= = Fuchsia(a new Operating System)”.

This could also be used to power one of the Google’s embedded system products, such as the OnHub route or Google Home.

In its early stages, Fuchsia is receiving support from brands like Asus for IoT devices, Brillo and Weave networking protocol.

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The post Google Waves Goodbye To Linux For New IOT Os Fuchsia – Coming Soon To Raspberry Pi appeared first on Infinityleap - Technology stops for no one..

Pokémon Go is just the start – Silicon Valley is taking over our reality

New technologies from games to the internet of things are integrating every aspect of our lives into a global network that serves monopoly capitalism

From minefields in Bosnia to military bases in Indonesia, from Holocaust museums to Julian Assange’s embassy, Pokémon seem to be everywhere. As Pokémon Go takes over the world, Saudi clerics have renewed a fatwa against the gaming series and Japan’s authorities have released safety guidelines in preparation for the official launch there. Never before has digital reality become so integrated into our physical world.

Related: Why Pokémon Go really is a national health service | Gaby Hinsliff

Pokémon Go wouldn’t be possible without Google

Related: I don’t want to be a wet blanket about Pokémon Go ... | Hannah Jane Parkinson

Related: What's a Pokémon Go gym and how do I master them?

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