HTC to Hold All of Its GDC 2020 Talks Live Online, Including Audience Q&A

The Game Developers Conference (GDC) got canned this year due to the coronavirus outbreak (COVID-19), but that’s not stopping some companies from releasing their developer talks on the web for all to see. HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May.

Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020.

Why live talks? Well, HTC is also hosting Q&A portions after each session, which will take place every Tuesday at 10 AM PT (local time here).

You can sign up at the registration page here, with registration links periodically going live on a week-by-week basis. If you’re not able to watch live, HTC is also uploading all of them to its YouTube channel.

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Check out the schedule below:

  • Tuesday, March 31 – A Step Ahead of the Curve: Using Data Trends to Build a Successful VR Experience
  • Tuesday, April 7 – Build for Tomorrow: VIVE Hand Tracking SDK
  • Tuesday, April 14  – Working Remotely in VR using Vive Sync
  • Tuesday, April 21 – Lessons Learned from Marketing 100+VR Games
  • Tuesday, April 28  – Viveport Developer Console: What’s Coming in 2020
  • Tuesday, May 5 – XR Continuum: Merging VR & AR Development
  • Tuesday, May 12 – What’s the Opportunity in Enterprise?

The company has also provided a description of each talk via its blog post.

Tuesday, March 31 – A Step Ahead of the Curve: Using Data Trends to Build a Successful VR Experience 

By Bjorn Book-Larsson, President, Viveport

Dive deep into Viveport’s proprietary data to get an insider’s look into what makes a VR title successful. In this session, we’ll look at what drives certain consumer behaviors and how to develop content that keeps players coming back for more.

Tuesday, April 7 - Build for Tomorrow: VIVE Hand Tracking SDK 

By Dario Laverde, Sr. Developer Evangelist  

Learn how to add hand tracking support to the VIVE, VIVE Pro, VIVE Cosmos and VIVE Focus with a hands-on coding session using Unity. Sr Developer Evangelist Dario Laverde will walk you through the VIVE Hand Tracking SDK and use cases. Topics covered include gesture recognition, remote and local interactions and custom hand models.

Tuesday, April 14 - Working Remotely in VR using Vive Sync 

By David Sapienza, AVP Content Production 

Working remotely?  On April 14th at 10am PST learn how VR can benefit you and your team.  What are the benefits?  What are the drawbacks?  Is it right for your team?  This session will be given by David Sapienza and will take you through Vive Sync, a powerful collaboration tool that harnesses the power of VR to bring together distributed teams. 

Tuesday, April 21  – Lessons Learned from Marketing 100+VR Games 

By Thomas Gratz, Sr. Manager, Developer Marketing

Curious about how to stand out on a VR app store? Whether you’re marketing your first VR title or a seasoned developer with multiple titles under your belt, this session will expand on the time-tested “do’s and don’ts” for marketing your VR experience in a way that will improve your app’s conversion rate.  

Tuesday, April 28 –  Viveport Developer Console: What’s Coming in 2020 

By  Adhar Walia, Director of Product, Viveport & Stanley Chung, Sr. Manager

Viveport Developer Console, the entry point where you showcase your VR experiences and bridge to the world of VR businesses.  Find out how to leverage various VR business models available to you, learn about new console features to better integrate with your organization, and explore what’s coming ahead in 2020.

Tuesday, May 5  –  XR Continuum: Merging VR & AR Development 

By Jad Boniface, Sr. Director of Developer Relations and Partnership

Learn how VIVE is pushing the future of XR development with the SRWorks SDK and VIVE Cosmos XR. Developers now have access to mix the see-through stereo camera view and their virtual worlds to create experiences that are more interactive and highly immersive, all made possible by the high-resolution dual cameras of the VIVE Cosmos XR faceplate. We will walk through supported features and demonstrate use cases for your own development. 

Tuesday, May 12 –  What’s the Opportunity in Enterprise?

By Chris Chin, VP & GM, Vive Studios & Amy Peck, Sr. Director Enterprise Content, Vive Studios

What are the latest trends in Enterprise VR and how can you best position yourself to be successful?  Learn how Vive Studios is partnering with developers to grow the Enterprise space together. 

The post HTC to Hold All of Its GDC 2020 Talks Live Online, Including Audience Q&A appeared first on Road to VR.

GDC Summer Coming to San Francisco in Early August

After a string of cancellations by larger vendors amid the worldwide coronavirus outbreak (COVID-19), this year’s annual Game Developers Conference (GDC) was postponed. Exactly when it would reemerge, we weren’t sure. Now, GDC organizers say a summer conference will kick off in its place.

Update (March 20th, 2020): GDC Summer is slated to happen between August 4th – 6th, taking place in the original conference site at the Moscone Center in San Francisco.

The organizers say it will include expert-led talks along with a “freestyle two-day expo show floor” from August 5th – 6th.

Some of the details are still up in the air, so make sure to keep an eye on GDC’s website for updates.

Original Article (February 29th, 2020): GDC organizers announced the decision late Friday in a news briefing, saying that the mid-March gathering in San Francisco, which typically includes both a vendor expo and developer talks, will instead take place at some point later in the summer. Exactly when, we’re still not sure (see update).

Registered passholders should expect an email regarding full refunds, the organizers say, adding that people who made hotel reservations inside the GDC room block won’t pay penalties or fees associated with their reservations.

GDC organizers say that many of the developer presentations that would have been given at the conference will be available for free online via YouTube and the free section of GDC’s video vault. Event organizers have also planned to stream a number of GDC 2020 developer talks as well as the Independent Games Festival and Game Developers Choice Awards via Twitch during the March 16 – 20 conference time slot.

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“Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time,” event organizers say. “We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.”

GDC is one of the largest developer conferences for the industry; last year the gathering saw a record-breaking 27,000 attendees across both its developer talks and expo area. Although important to the games industry at large, it plays a significant role in the growth of virtual reality specifically, as GDC has historically been a venue for many ‘VR-firsts’, namely the unveiling of Oculus Rift S in 2019, the unveiling of Project Morpheus (aka PSVR) in 2014, the price and availability of PSVR in 2016, and the debut of countless VR games from indies and big industry players alike.

Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions. The city of San Francisco, where GDC was set to take place, also issued a state of emergency only a few days prior.

This follows two other high-profile convention cancellations, namely Mobile World Congress (MWC) 2020, which was supposed to take place in Barcelona in late February, and Facebook’s own F8 developer conference, which was slated to kick off in early May in San Jose, CA.


Stay up to date with further developments of COVID-19 by visiting the World Health Organization’s website.

The post GDC Summer Coming to San Francisco in Early August appeared first on Road to VR.

Game Developers Conference to Return as GDC Summer During August

The spread of the coronavirus (COVID-19) worldwide has sent conferences, festivals and other events into chaos, with most having to cancel due to governments restricting large gatherings in a bid to halt the spread. That saw the annual Game Developers Conference (GDC) having to shut down this week’s show in San Francisco. Informa Tech, organizer of GDC has announced that proceedings will be moved to the middle of the year, for a new event called GDC Summer.

GDC 2019Just like the usual spring show, GDC Summer will be a mixture of talks and demos on the expo floor, a chance for the gaming community to come together and celebrate the industry. There will be a new series of microtalks and fireside chats, a dedicated space for comprehensive career development sessions as well as a new community partnership programme.

As for the show floor where all the demos take place, Informa Tech mentions in a press release that it’ll be “a freestyle two-day expo show.” That seems to indicate massive stands from companies like Facebook, Sony Interactive Entertainment (SIE) and Epic Games won’t be present, possibly in favour of smaller booths or even table settings for minimal organisation.

This may be due to the very real issue that GDC Summer could be cancelled or moved (GDC Winter?) if assumptions that the pandemic will be over by then are wrong, and restrictions are still in place. “Safety remains the GDC organizers’ paramount concern and the GDC team will continue to monitor the latest information from health officials to ensure a safe and compelling event for everyone at GDC Summer, GDC 2021 and beyond,” the organiser notes.

GDC 2019This new event also means new talks as GDC 2020 switched made a lot of the sessions digital, with speakers pre-recording their talks for the GDC Twitch Channel. One of those sessions was Mark Cerny’s (Lead System Architect for PlayStation 5) talk The Road to PS5 which SIE broadcast a couple of days ago, detailing the specifications of the new console.

GDC Summer will be taking place from 4th – 6th August 2020 at the Moscone Center in San Francisco, with the two-day expo held between 5th – 6th August. For further updates, keep reading VRFocus.

GDC Summer Announced For August Despite Coronavirus Outbreak

Following the postponement of GDC proper as the coronavirus outbreak worsened, organizers behind the conference have decided to plan the follow up for this August, dubbed GDC Summer.

Informa Tecg, the organization behind GDC, announced the new GDC Summer event today for August 4-6 in San Francisco, CA. Current health expert analysts are still divided on whether or not life will return to normal by summer.

Reportedly, GDC Summer will be a bit different than a normal GDC. It is described as a “unique” experience with a focus on “high-quality technical content” but is not a digital event, it will take place in the Moscone Center of San Francisco, CA like usual.

In addition to the technical content, GDC Summer promises comprehensive developer sessions and panels on how to pitch your game successfully. From the sounds of it, the event will be focused much more squarely on the up-and-coming developer community.

Bolstering this aspect, GDC Summer will also debut a new community-partnership-program allowing organizations to apply for on-site space to host meetings and gatherings. This includes, “SIG meetings, non-profit board meetings, local meet-ups, hosted “office hours” by community professionals, portfolio review rooms, podcast recording and more. This program enables GDC as an organization to reach areas of the industry previously untapped due to space restrictions. Meanwhile, sponsorship packages are designed to be easy to execute, with a shorter-than-average runway compared to other industry events.”

According to the press release GDC Summer wants to bring people together “in a way that hasn’t currently been possible due to COVID-19” but the timing still feels risky given the current global situation. Reportedly they will continue to monitor things, so it sounds like there is still potential that this event is either cancelled outright or postponed once again.

What do you think of the news? Let us know down in the comments below!

The post GDC Summer Announced For August Despite Coronavirus Outbreak appeared first on UploadVR.

Watch All of Facebook’s GDC 2020 Developer Talks Here

The Game Developers Conference (GDC) was supposed to take place this week at the Moscone Center in San Francisco, however it was postponed amidst the coronavirus pandemic (COVID-19) alongside basically every conference relevant to the industry this year. Facebook typically holds a number of developer talks there, but thankfully the company is letting them out for free today in recompense.

The talks address a number of issues that would-be VR developers should definitely consider, including business practices, the future of multiplayer VR games, and best practices for launching VR games.

You can check them all out below. Now just pretend you bought a $15 club sandwich and a $6 Diet Coke and you’ll feel like you haven’t missed a single thing in San Francisco.

VR Business Best Practices

Summary: With last year’s launch of Quest and Rift S, VR is stronger than ever. Head of Developer Relations Dan Morris gives a no-holds-barred look at where we are with VR today, including what’s working, what’s breaking through, and what will happen next. That’s followed by Product Manager Greg Smith, who talks about some of the new impactful tools our developers can use to successfully market their games. From the benefits of a multiplatform launch and tips on how to properly scope your game to optimizing your promotional strategy and more, Morris and Smith offer a number of best practices to ensure your VR titles are positioned for success.

The Future of Playing Together and Where Multiplayer is Going in VR

Summary: Just like in traditional games, multiplayer titles are becoming an increasingly important part of the VR ecosystem. Product Manager Mike Howard and Content Launch Manager Bruce Wooden preview upcoming social features for the Oculus Platform and discuss lessons learned and best practices that are invaluable for those looking to bring the longevity and dynamics of online experiences to VR. Howard and Wooden addressed the community-building benefits of asynchronous multiplayer features and VR’s ability to move games beyond the screen. They predict the future of multiplayer VR is competitive, friction-less, and community-driven.

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Best Practices for Launching Games on Oculus

Summary: Join Store Operations Manager Richard Duck to hear tips and tricks on how to successfully launch games on Oculus and help them stand out in the store. You’ll also learn what goes into a game submission review and common mistakes to avoid to help make your submission process smoother. Whether it’s testing on the right hardware, debugging your app prior to submission, or determining the optimum launch plan, Duck delivers tips and tricks to help ensure your success on the Oculus Store.

The post Watch All of Facebook’s GDC 2020 Developer Talks Here appeared first on Road to VR.

Facebook Enhance the Oculus Quest Experience With New UI, Multitasking & More

The Game Developers Conference (GDC) might not be taking place this week but that isn’t stopping Facebook and Oculus from rolling out the announcements. Today sees the company reveal new improvements for standalone headset Oculus Quest, with a new user interface, immersive overlays and support for multitasking.

Oculus Quest - new UI

Oculus wants the headset to be more than just a gaming platform, more akin to a laptop or smartphones which everyone uses in their everyday lives. To that end, it has redesigned Oculus Quest’s menu so that your personal dashboard is clearer and easier to navigate, accessing popular apps like Explore, Store, Browser, and TV quicker. Other enhancements to the menu include putting frequently used apps front and centre for instant access.

Then there are the new immersive overlays which allow you to access content like the dashboard whilst still in your videogame or app. Finding information like how much battery is left in your controllers or digitally adjusting the volume no longer requires going all the way home. Even more useful are the social features. The overlay will enable seamless access to functions like making a friend request, casting, or livestreaming eventually. To begin with, only WebXR apps launched from Oculus Browser will have the option because developers will need to implement support.

Lastly, there’s multitasking or more accurately multiple window support in Oculus Browser. “You can open, close, and rearrange windows from a new control box above the window. Support for multiple windows will first come to Oculus Browser, with support for more 2D apps like Chats and Store coming later,” notes the Oculus Blog.

Oculus Quest - multitasking

All of these new features aren’t available right away. They’ll begin rolling out in March. Once available you can opt-in by going to the Experimental Features section in Settings and toggling the new features on.

Expect there to be lots more Oculus Quest (and Oculus Rift S) news over the next couple of days, with Oculus previously mentioning Pistol WhipThe Room VR: A Dark Matter, Lies Beneath and Phantom: Covert Ops. VRFocus will continue its coverage, of course, reporting back with all the latest news and updates.

Facebook’s Game Developers Showcase Starts Today, Promising New Oculus Reveals

The 2020 Game Developers Conference (GDC) would have started today had it not been canned like basically every major expo from here until summer. To compensate, Facebook is hosting what it calls its Game Developers Showcase, and it’s starting today.

Running from March 16th – 19th, Facebook will be announcing new updates and trailers from what it calls “anticipated games” coming to both its Quest and Rift platforms.

Facebook additionally says that updates will be announced for VR titles Pistol Whip from Cloudhead Games, and Beat Saber from Beat Games. More info is also coming for Quest titles The Room VR: A Dark Matter from Fireproof Games, Lies Beneath from Drifter Entertainment, and Phantom: Covert Ops from nDreams, the company says in a blog post.

Ostensibly in place of its on-site dev talks, Facebook is making three video workshops available on March 19th, which covers “new and upcoming tools, as well as insider techniques and tips to help developers build world-class experiences on Quest and the Rift Platform.”

The workshops include ‘VR Business Best Practices’, ‘The Future of Playing Together and Where Multiplayer Is Going in VR’, and ‘Best Practices For Launching Games on Oculus’.

The post Facebook’s Game Developers Showcase Starts Today, Promising New Oculus Reveals appeared first on Road to VR.

Facebook to Host Online Game Developers Showcase due to GDC Cancellation

The coronavirus (COVID-19) pandemic has forced many events to cancel in an effort to slow the spread of the virus. The Game Developers Conference (GDC) was due to take place next week in San Francisco with organisers cancelling the show last month. This has lead companies to look at alternative ways of engaging with their audience, today seeing Facebook announce its online Game Developers Showcase.

Oculus Quest new image

Much like GDC itself, the showcase will take place over several days, beginning on 16th March at 17:00 GMT and running through to 19th March. You’ll be able to tune in see updates and trailers from anticipated titles coming to Oculus Quest and Oculus Rift as well as special announcements from developers themselves.

Plenty is expected with Facebook revealing there will be updates for current videogames like Pistol Whip from Cloudhead Games and Beat Games’ Beat Saber. As for upcoming titles soon to be released, The Room VR: A Dark Matter from  Fireproof Games, Drifter Entertainment’s Lies Beneath and Phantom: Covert Ops from nDreams are all set to feature in some way.

On the very last day, 19th March, Facebook will release three video workshops covering a range of topics; from new and upcoming tools to insider techniques and tips to help developers building Oculus Quest and Rift experiences. These videos are:

  • VR Business Best Practices
  • The Future of Playing Together and Where Multiplayer Is Going in VR
  • Best Practices For Launching Games on Oculus

Oculus Rift S Lifestyle 1

The Game Developers Showcase might also be used to start preparations for the one-year anniversary of both Oculus Quest and Rift S in May. Back in 2017 for the first anniversary of of the original Oculus Rift the company held a big software sale and followed suit in 2018. A software sale is most likely for Oculus Quest and Rift S but could the standalone headset see its first official discount?

This step into digital announcements will continue as the year progresses with HTC’s Vive Ecosystem Conference (HTC 2020 VEC) being held in VR and the Electronic Entertainment Expo (E3) now also cancelled. As further digital conference announcements are made, VRFocus will keep you updated.

Epic Games, Unity & Microsoft Have Cancelled Their Attendance at GDC 2020

It’s a day of tech company cancellations following on from Facebook just confirming F8 2020 will no longer be taking place. Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. 

GDC 2020 header

Over on Unreal Engine’s Twitter account, the company said: “Here at Epic we were excited about participating in GDC 2020. Regrettably, uncertainty around health concerns has made it unviable to send our employees, and so we have made the difficult decision to withdraw attendance.”

Epic Games tends to have a very big presence at GDC, not only with two major stands filled with developers but also its State of Unreal keynote which tends to draw a big crowd.

As for Unity, the company issued a blog post saying:

“Unfortunately, this year, after much thought and deliberation, we have made the difficult decision to pull out of GDC 2020. While we did not make this decision lightly, the current conditions with COVID-19 (also known as Novel Coronavirus) present too much risk. We take our employees’ wellbeing very seriously. We do not want any Unity employee or partner to compromise their health and safety unnecessarily.

“We’re advising all employees to refrain from travelling to GDC. We will no longer have a physical presence with a booth, but will instead showcase the great GDC content we’ve been working towards online.”

GDC 2020 showfloor
GDC 2020 South Hall floorplan

Microsoft’s Game Stack team has also taken the same decision, saying: “After a close review of guidance by global health authorities and out of an abundance of caution, we’ve made the difficult decision to withdraw from participating at Game Developers Conference 2020 in San Francisco. The health and safety of players, developers, employees, and our partners around the world is our top priority. Especially as the world is experiencing growing public health risks associated with coronavirus (COVID-19).”

As the image above illustrates, the main hall at GDC is looking more and more empty. Completely understandable in light of the current situation. Yet, at the moment the event is still confirmed to be going ahead. VRFocus will continue to bring you the latest event news as it happens.