Reactive Content: The Future of Immersive Storytelling

Reactive Content: The Future of Immersive Storytelling

What makes a great storyteller? What is the essence of storytelling? And how can we approach these questions in the context of immersive storytelling? These are just some of the questions at the forefront of every virtual reality company’s mind.

Taking cues from traditional oral storytelling, we might say that the best storytellers modulate a story and its delivery based on the energy of the audience. Storytellers look for smiles, signs of awe, boredom; they simultaneously and skilfully read both the story and their audience.

In short, great storytellers react to their audience.

Creating Customized Narratives In Immersive Content

“Reactive Content” — that is, content that uses biometric technology and deep data gathering to read and react to users based on their body rhythms, emotions, preferences, and data points. Once this information is gathered, artificial intelligence algorithms are used to analyze user’s behavior or preferences in order to sculpt unique storylines and narratives. Essentially, this allows for a story that changes in real time based on who you are and how you feel.

For the first time in history, immersive storytellers have access to technology that will allow them to merge the reactive and affective elements of oral storytelling with the affordances of digital media. They can weave stunning visuals, rich soundtracks, and complex metanarratives in a story arena that has the capability to know a user. When you can utilize minor details from the immersant, the addition of those relevant visuals, music and characters become a highly effective way to elicit emotions and aid in visualizing narratives. These familiar details help create overwhelmingly engaging and emotionally-charged content that the viewer is automatically connected to because they already know what they’re seeing and hearing. Much like ad targeting, people might be initially weirded out by the way this data is being leveraged, but it will undoubtedly result in a better, more personalized experience.

This means being able to subtly incept minor personal details that have a specific meaning to the immersant; a highly effective way to elicit emotions and aid in visualizing narratives. When you can do this with the addition of visuals, music, and characters — all lifted from someone’s past — you have the potential for overwhelmingly engaging and emotionally charged content.

The development of reactive content will also afford a renewed exploration of diverging, dynamic storylines and multi-narratives. The idea of a story that changes and mutates is captivating, largely as a result of our love affair with unpredictability, our fascination with chance encounters, and the poetic beauty of serendipitous juxtapositions. In theory, a film that has elements of interactivity and the option of multiple narrative branches should give the piece greater replay value, however, in reality it’s fair to say that so far this hasn’t really caught on in mainstream entertainment.

Put Down The Controllers; Doing Away With Disruption

One of the main problems with diverging narrative films has been the stop-start nature of the interactive element. When I’m immersed in a story, I don’t want to have to pick up a controller or remote to select what’s going to happen next. It destroys the flow of the film and any attention to the hardware or medium in itself will radically jeopardise my immersion and emotional investment in the content.

Every time the audience is given the option to take a new path (“press this button”, “vote on X, Y, Z”) the narrative — and immersion within that narrative — is temporarily halted. As the literary critic and theorist Future Lighthouse

All the Screenshots and Trailer for Future Lighthouse Animation Melita

Oculus Connect 4 (OC4) featured plenty of trailers for upcoming content, from the latest big name videogames to new animation and apps. One such piece of content was Melita which made its debut at the 74th Venice Film Festival (VFF) earlier this year. Now VRFocus has the latest trailer and screenshots for you to peruse. 

Melita is a 20-minute animation created by Future Lighthouse. Consisting of three parts, with the second and third still in the development, Melita tells the story of two strong female characters on their quest to save humanity due to climate change’s irreparable damage to Earth.

Melita will launch for Oculus Rift and Samsung Gear VR on 17th October.

For the latest VR news and updates, keep reading VRFocus.

Future Lighthouse Brings Three VR Projects To Venice Festival

Future Lighthouse Brings Three VR Projects To Venice Festival

One of the biggest downsides of our increasingly always-on, gotta-have-it-now society is that emerging technologies are often declared dead before they are even fully born. Yet on the heels of another “VR Is Dead” piece comes the Venice Biennale — one of the top film festivals in the world, complete with a VR Island showcasing over 20 pieces of content. The island’s lineup will be diverse, with VR pieces from all over the world, and content that ranges from joyful entertainment to thoughtful and empathy-provoking documentaries. One company, Future Lighthouse, is there with three pieces.

Based in Madrid, the team is no stranger to critical acclaim — one of their pieces, Beefeater XO, was the first VR piece to be nominated for a Tribeca X Award at this year’s festival. But the three pieces showing at Venice showcase the range of possibilities not just for its work, but for VR as the medium moves forward.

The first piece, MELITA, is animated and the first of what will eventually be a trilogy — one of Future Lighthouse’s goals at Venice, according to co-founder Steven Posner, is to raise funds to complete the rest of the series. MELITA will soon be released first and only on the Oculus platform.

“What really sets MELITA apart from other VR experiences is a combination of cinematic movement, character development, actors, and dialogue,” said Nicolás Alcalá, director MELITA and CEO of Future Lighthouse. “The experience pushes the boundaries of VR cinematic narratives and visually appears as though the viewer has been placed inside any of your favorite animation films”

The second, Snatch, is an off-shoot of Sony Pictures Television’s Crackle programme which is based on the Guy Ritchie comedy of the same name. The experience transports viewers into the middle of a safe-cracking diamond heist alongside Grint, Luke Pasqualino, Lucien Laviscount, and Phoebe Dynevor. In it, the viewer is in a basement with a pack of goons as they try to crack a safe — and toward the end, when the code is revealed, the user is asked to input it before time runs out.

“Rupert, Luke and the rest of the cast have created memorable characters who truly resonated with our viewers, and we believe audiences will enjoy interacting with them in an entirely different way through Virtual Reality, and then following their adventures in season two of Snatch,” said Eric Berger, Crackle, GM and EVP, Digital, Sony Pictures Television Networks.

And finally, The Argos File is a futuristic cyberpunk piece where humans are implanted with memory chips and the last moments of their lives are used to try to solve crimes. What’s even more impressive and ambitious about The Argos File is its only a proof of concept and Future Lighthouse plans to crowdfund the remaining costs needed to complete it. “While being just a proof of concept on paper, I think the film delivers a fully realized world, a fresh, bold pace, and several storytelling techniques that just haven’t been tried before” said Josema Roig, the project’s director.

“It’s funny that the entertainment industry is starting to get excited about VR just as the VR industry is starting to get cynical,” says Posner. “People tend to forget that we are only in year two of all of this being commercially viable, and there were a lot of inflated and unrealistic expectations.”

The three pieces he is taking to Venice are all the forefront of what VR could be as it moves forward. The format has always been an amazing vehicle for storytelling, but many directors forgot that the thing that sets VR apart is the ability to involve the user directly in determining the course of the story. In the case of Snatch, the experience is an active one, where viewers are compelled to beat the clock and enter the code — the outcome rests on them, an experience many are not used to. While passive experiences in VR can be enjoyable, the active experiences are the ones where the full power of the medium is on display.

As for Future Lighthouse, they have a busy fall planned, with a horror series in partnership with Oculus and continued work with a Spanish TV series called Ministry of Time. But for new, they’re happy to be on an island, surrounded by headsets and creating the future.

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Venice Film Festival to Premiere Melita, Snatch and Argos File VR Films

Last week VRFocus reported on the 74th Venice Film Festival (VFF) taking place this summer in Italy. As with a lot of film festivals around the world, the event will also be home to several virtual reality (VR) films with three set to premiere, Melita, Snatch and The Argos File.

Melita is a 20-minute animation created by Future Lighthouse. Consisting of three parts, with the second and third still in the development, Melita tells the story of two strong female characters on their quest to save humanity due to climate change’s irreparable damage to Earth.

“What really sets this apart from other VR experiences is a combination of cinematic movement, character development, actors, and dialogue,” said Nicolás Alcalá, director Melita and CEO of Future Lighthouse. “The experience pushes the boundaries of VR cinematic narratives and visually appears as though the viewer has been placed inside any of your favorite animation films”

The Argos File image

The Argos File is a VR proof of concept create by Cinaptic in collaboration with Future Lighthouse and Magnopus. The film is an interactive, live-action VR experience integrating 360-degree stereoscopic footage and cinema-quality visual effects where find themselves as a detective solving a murder by exploring the recorded memories of the victim.

As a first-person experience The Argos File incorporates augmented reality (AR) overlays to add extra layers of engagement for viewers whilst featuring a mockup of future intuitive controls allowing users to rewind, pause, and fast-forward the memories.

“We wanted to imagine a world that took our most complex fears about the modern age, and explore it within the intimate, sensory-overload experience of VR,” said Joshua Rubin, writer and co-creator of The Argos File. “What do we become as a culture when every moment we experience is saved and shareable, and in constant danger of being hacked?”

“The different elements allow viewers to piece together emotionally-charged fragments to solve the mystery, and understand the context of the main character’s final moments,” said Josema Roig, director of Argos. “This truly explores what VR really is, and addresses the question of who am I? Why am I here? Why should I care?”

Lastly there’s the Snatch VR Heist Experience featuring Harry Potter star Rupert Grint. An off-shoot of Sony Pictures Television’s Crackle programme Snatch which first aired last year, the experience transports viewers into the middle of a safe-cracking diamond heist alongside Grint, Luke Pasqualino, Lucien Laviscount, and Phoebe Dynevor.

“VR gives the viewer power and controls over the outcome,” said Future Lighthouse CEO Nicolas Alcala. “Our goal is to teleport you alongside Rupert Grint and his thieving friends to make you feel the adrenaline of the heist. We want the viewers to have agency over where they want this caper to go.”

The experience is platform agnostic, and currently available on Oculus Rift, HTC Vive, PlayStation VR, and Samsung Gear VR.

For further VFF updates keep reading VRFocus.

Oculus Teams With The Hills Have Eyes Director For VR Horror Anthology

Oculus Teams With The Hills Have Eyes Director For VR Horror Anthology

Oculus and Alexandre Aja, the director of films such as The Hills Have Eyes and the Daniel Radcliffe-led dark fantasy Horns, are teaming up with Future Lighthouse for a few VR horror tales. They’ll be working together on a horror anthology that will take advantage of VR’s immersive storytelling potential to dive into your childhood fears.

Titled Campfire Creepers, this anthology is inspired by Tales From The Crypt and will follow a similar formula to that show with the Crypt Keeper being replaced by a group of campers that take turns sharing their different creepy tales. Oculus is making a concerted effort to draw more interest to the VR platform by having well-known director Alexandre Aja write the first season and even having the original Freddy Krueger, Robert Englund, make an appearance in the series.

The press release states that Aja and Future Lighthouse aim to be utilizing new techniques and tools to push the boundaries of virtual reality with each episode and we’ll have the opportunity to critique their efforts this Halloween when it releases exclusively in the Oculus Store.

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Director of ‘The Hills Have Eyes’ is Making a Live-Action VR Horror Series, Releasing Halloween 2017

Veteran horror director Alexandre Aja, known for his work on The Hills Have Eyes (2006), Pirahana 3D (2010), and Horns (2013), is teaming up with Oculus and VR production studio Future Lighthouse to create a 360 live-action horror series entitled Campfire Creepers that takes you into long-forgotten childhood fears.

The live-action anthology series, directed and produced by Alexandre Aja, takes place at Camp Coyote, the archetypal summer camp. Played out through the scary stories told by a group of campers around the campfire, each story leads to what the press release dubs “an immersive ride into your darkest childhood fears.”

The show is said to be inspired by cult classics Creepshow (1982) and Tales from the Crypt (1989-1996). Campfire Creepers also bills itself as one of the first pieces of episodic VR content created to draw more mainstream viewers into virtual reality.

As an interesting piece of horror history, Robert Englund, the actor known for his role as Freddy Krueger from iconic slasher film A Nightmare on Elm Street (1984) is making a cameo in one of the episodes.

image courtesy Future Lighthouse

Aja and Future Lighthouse say they’re focusing on pushing the 360 medium by utilizing new camera movements, editing, and macro shots. Producer/director Casey Cooper Johnson and director/writer Martin Andersen co-created the show with Aja and wrote the first season.

The production team is already filming Campfire Creepers and first episodes are slated to release this Halloween exclusively in the Oculus Store.

The post Director of ‘The Hills Have Eyes’ is Making a Live-Action VR Horror Series, Releasing Halloween 2017 appeared first on Road to VR.

Tomorrow a VR Experience on Human Language Launched for Gear VR

Last year VRFocus reported on Spanish developer Future Lighthouse teasing the first details for its virtual reality (VR) experience Tomorrow. Now the studio has announced the launch of the project for Samsung Gear VR and Google Cardboard head-mounted displays (HMDs).

Tomorrow is a narrative experience about how the human being evolves along with language. It is a journey through time and space, from prehistoric caves and the Amazonian jungle to the top of the Himalayas.

Since the initial unveiling Future Lighthouse has demoed the experience at several festivals including Virtual Reality Los Angeles (VRLA), South by South West (SXSW) and Sonar. Tomorrow was written and directed by Nicolás Alcalá, CEO of Future Lighthouse, who co-founded the studio alongside Roberto Romero in 2015.

The VR studio is focused on fiction and they are producing several experiences, such as Tomorrow and Luz, as well as co-productions such as The Ministry of Time with RTVE; and for brands like Beefeater, Fly Emirates and Tanqueray

To download Tomorrow for free you’ll need to head to the official website which has the link for the Gear VR version. The experience isn’t currently available on the Oculus Store. Head to YouTube for the Google Cardboard version.

VRFocus will continue its coverage of Future Lighthouse, reporting back with any further updates.