Fove: Aktueller Status des Fove 0 Headsets

„Augen sind die Fenster zur Seele“ – Unter diesem Motto hat Fove bereits vor zwei Jahren ein VR-Headset vorgestellt, das sich als eines der ersten der revolutionären Eye-Tracking-Technologie bediente. Die Entwicklung wurde bis zum letzten November vorangetrieben, als das Startup endlich Vorbestellungen freigegeben hat. Nun ist die erste Version unter dem Titel Fove 0 verfügbar und hat von den Machern bereits das erste Status Update verpasst bekommen, das mit einigen Verbesserungen an den Start geht.

Fove: VR mit Eye-Tracking bekommt Update

Auf der offiziellen Seite zur Fove 0 verspricht das Team des gleichnamigen VR-Entwicklers lediglich ein OLED-Display mit einer Auflösung von 2560 x 1440 Pixel und bleibt in diesem Punkt deutlich hinter den großen VR-Marken wie Rift oder Vive zurück. Die Bildwiederholungsrate ist mit 70Hz gut, bietet aber Luft nach oben.

Fove 0

Was das Fove 0 ausmacht und womit es sich einen Platz an der Sonne ergattern könnte, ist das Eye-Tracking-System, mit dem einerseits Rechenleistung gespart und andererseits der Versuch unternommen wird, natürliche menschliche Interaktion zu simulieren.

Steam Support und Lösungen für Engine-Probleme

Das Update bringt nun endlich so etwas wie Steam-Support, denn ab Donnerstag, den 2. Februar wird eine Beta-Version für die wichtigste Vertreibsplattform im Bereich VR eingeläutet. Dafür anmelden könnt ihr euch unter diesem Link.

Nicht nur für VR-Gamer, die Lust haben, ihre Lieblingstitel nun auch mit dem Eye-Tracking-Headset auszuprobieren, bringt das Update einige Neuerungen. Vor allem Entwickler haben ab sofort erweiterte Möglichkeiten, ihre Spiele für die Fove 0 zu optimieren.

Der brandneue Build für das Development Kit unter dem Titel 0.10.0 erblickte gestern das Licht der Welt und schafft Probleme mit sowohl Unity- als auch Unreal-Engine aus der Welt, die der Spiele-Entwicklung lange im Weg standen. Über die Website von Fove haben Gaming-Konstrukteure die Option, stabile und zuverlässige Plugins für die beiden Spiel-Motoren herunterzuladen.

Wer sehnsüchtig auf die eigene Version der Fove 0 wartet und über alle Verbesserungen und Entwicklungen auf dem Laufenden bleiben will, bevor er mit der Brille experimentiert, schaut sich das vollständige Changelog an.

(Quelle: VR Focus)

Der Beitrag Fove: Aktueller Status des Fove 0 Headsets zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

FOVE Issues Status Update, SteamVR Beta Available Soon

This month has seen the arrival of FOVE 0, the virtual reality (VR) head-mounted display (HMD) that features inbuilt eye tracking as standard. Pre-orders went live in November 2016, with the first headsets shipping over the course of this month. Today FOVE Inc. has issued a status update regarding issues surrounding the software development kit (SDK), Unity and Unreal plugins, and the SteamVR driver.

With Steam being the dominant global marketplace that it is, support for the platform is fairly important. FOVE Inc. has now said a beta version will be available on Steam this Thursday, 2nd February, users just need to fill in this form to apply.

Fove image headshot

For developers the company has launched a new version of its SDK, with 0.10.0 going live today. Issues surrounding video game development engines Unity and Epic Games’ Unreal Engine have now reportedly been resolved, with stable versions of the plugins available through the manufacturers website.

Checkout the full changlog rundown below, and for any further FOVE updates, keep reading VRFocus.

Current status of FOVE 0 platforms and content:

1 FOVE SDK

  • The version 0.9.3 of FOVE SDK was uploaded to our website on January 20th
  • We will publish a new version (0.10.0) of the SDK today, January 30th

2 FOVE Setup

  • There was a problem with the setup application during the first week of launch
  • The problem was fixed and version 0.9.3.1 was uploaded to our website on January 25th
  • We will publish a new version (0.10.0) of the Setup today, January 30th

3 Unity plugin

  • There was a problem with Unity plugin during the first week of launch
  • It was fixed and the latest version of the plugin was uploaded to our website on January 25th

4 Unreal plugin

  • The latest version has been uploaded to Github and is working properly
  • See download instructions on our website

5 Unity example

  • In relation to the problem with the Unity plugin reported above, there was a problem with the example scene too
  • A fix was made and uploaded to our website on January 25th

6 SteamVR driver

  • The beta version will be available on Steam this Thursday, February 2nd
  • If you wish to sign up as a beta tester, fill in this form and we will send you the Steam beta access key on the day of launch

7 OSVR driver

  • We are working on getting the beta version online as soon as possible

8 Other sample content

  • We are preparing our original demo launcher at the moment and are planning to upload it to our website soon
  • Inside the demo launcher you will find various applications that utilise eye tracking in creative ways – for gaming, analytics, social interaction and more

The VR Job Hub: OffAbbot, Climax Studios, FOVE, Schell Games & VRFocus

Whether you’re an experienced designer, programmer, engineer, or maybe you’ve just been inspired after reading VRFocus articles, the jobs listed here are located worldwide, from major game players to humble indie developers – the one thing they all have in common is that they are all jobs in VR.

View the new listings below for more information:

Location Company Role Link
Venice, CA OffAbbot

VR/360 Business Development Associate

Email Your CV to adam@offabbot.com

Portsmouth, UK Climax Studios

Experienced Marketing Professional

Email Your CV to stu@climaxstudios.com
Japan FOVE Multiple Positions Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Game Engineer Click Here to Apply
UK VRFocus

Staff Writer

Click Here to Apply

Look back at last week’s post for ongoing listings. If you’re an employer and are looking for someone to fill a VR or AR related gap on your workforce and would like your role to feature on next week’s VR Job Hub please send details of the role to either pgraham@vrfocus.com or keva@vrfocus.com

Check back with VRFocus at the new time of 3pm GMT every Sunday for the latest positions in this ever growing industry.

Sword Art Online VR Erfahrung für FOVE 0

Im letzten Jahr machte das Gerücht um eine Sword Art Online VR Version von IBM die Runde. Schnell stellte sich aber heraus, dass es sich bei der VR Version nur um eine kurze Demo handelte, die nur ca. 200 Menschen exklusiv ausprobieren durften.  Jetzt wird es aber wohl doch eine VR Erfahrung zu Sword Art Online geben, jedoch nicht für die HTC Vive, die Oculus Rift oder das PlayStation VR Headset.

Sword Art Online VR Erfahrung für FOVE

Sword Art Online VR

Aktuell ist noch nicht klar, in welchen Ländern die Erfahrung erscheinen wird und welcher Umfang uns erwartet. FOVE verwendet die Erfahrung aber direkt, um die eigene VR Brille zu bewerben und kündigt das Spiel auf der eigenen Webseite für Japan und Korea an. Laut Manga Tokyo soll die Erfahrung Meet Asuna FOVE VR Home heißen und den neusten Film bewerben, welcher im nächsten Monat in Japan startet.

Asuna wird also ein Bestandteil der VR Erfahrung sein und ihr könnt mit Asuna interagieren. Hierbei soll auch die Eye-Tracking Technologie von FOVE eine Rolle spielen. Wenn ihr Asuna Beachtung schenkt, dann wird sie sich freuen. Wenn ihr sie ignoriert, dann soll sie wütend werden. Die Sword Art Online VR Erfahrung für die FOVE 0 Brille wird also vermutlich nur eine kleinere Erfahrung und wir sind noch weit entfernt von einem kompletten Sword Art Online VR Ableger.

Die Anwendung soll am 31. Januar 2017 veröffentlicht werden und wird bis zum Juli verfügbar sein.

Das FOVE Team beginnt derzeit mit der Auslieferung der FOVE 0 Brille und Vorbesteller sollten in naher Zukunft ihre neue VR Brille erhalten. Aktuell wird das FOVE 0 für 599 US-Dollar angeboten und die Versandzeit beträgt 2-4 Wochen. Leider wird das FOVE 0 ohne ein System für das Positional Tracking ausgeliefert und deshalb wird das Headset wohl nur für Menschen interessant sein, die mit dem Eye-Tracking experimentieren wollen. Demnächst sollte unser FOVE 0 eintreffen und dann nehmen wir das Produkt für euch unter die Lupe.

Der Beitrag Sword Art Online VR Erfahrung für FOVE 0 zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Sword Art Online’ Is Getting An Official VR Experience On FOVE

‘Sword Art Online’ Is Getting An Official VR Experience On FOVE

Sword Art Online is a virtual reality massively multiplayer online role-playing game that isn’t really a virtual reality massively multiplayer online role-playing game. But it might be soon.

Okay, back up. What I mean to say is that this is a popular anime and manga series set in the year 2022 in which the titular MMORPG traps players inside its virtual worlds. The real game doesn’t exist, then, but the premise has had VR fans begging for an adaptation for headsets for some time. Even Oculus Rift creator Palmer Luckey has referenced the series a few times over the past few years.

Fans can rejoice, then; an official Sword Art Online VR experience is coming, but not on Luckey’s Rift, nor HTC’s Vive or PlayStation VR. The experience is actually coming to eye-tracking underdog, FOVE 0.

Or at least it is in Japan and Korea. FOVE recently posted a web page for the experience, complete with the art you see above, though it’s impossible to work out much about it unless you speak fluent Japanese. Manga.Tokyo, however, reports that the experience is called Meet Asuna FOVE VR Home, and will promote the upcoming Sword Art Online: The Movie, due for release in Japanese cinemas next month.

Asuna herself is one of the characters in the series, and will appear in the experience as seen in the images in this article. You can interact with her using the headsets eye-tracking tech: she’ll smile when you pay attention to her and get angry when you don’t. It’s far from a full Sword Art Online VR game, then, but it’s better than nothing for fans of the series.

The app will go live next Tuesday, January 31st, and be available until the end of July 2017. We’ve reached out to FOVE about the possibility of a western release.

FOVE 0 itself started shipping to Kickstarter backers and pre-order customers this week.

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FOVE Issues Last Chance to Order Black HMD, Introduces Two New Apps

This month FOVE 0 begins shipping to those who backed the Kickstarter campaign or took advantage of pre-orders going live in November 2016. Priced at $599 USD the head-mounted display (HMD) will be the first commercially available to have built-in eye tracking as standard, and FOVE Inc. had two colours available, Black or White. In the run up to the first shipments going out the company has now stated it’ll only continue on with the white design, and if customers do want a black HMD they’ll need to be quick.  

FOVE Inc. came to the decision to stick to one design simply due to popularity, saying in a statement: “After this first limited-time pre order period is over, we will concentrate exclusively on white-colored headsets. We want to preserve our uniqueness and the design that is different from current mainstream head-mount displays. The amazing people that took the leap and have believed in us by pre ordering a FOVE seem to agree too because white has been a far more popular option.”

FOVE new design

The company also revealed two new apps which’ll support its eye tracking technology. The first is Lumen, created by Oscar-winning studio Framestore and Time Inc.’s LIFE VR. Lumen launched last year on Steam for HTC Vive, Oculus Rift and OSVR, placing players in a dreamlike world allowing them to grow a forest, but this time with the power of eye tracking.

The other app comes from CognitiveVR which focuses on analytics technology. Their platform allows geospatial tracking, aggregation and analysis of users’ behavior in VR experiences, especially useful for virtual retail environments. Users move around a store and the application analyzes and gives statistics on what the user has been looking at and in what order.

Head to GetFove.com if you want to pre-order the device, and for further updates keep reading VRFocus.

VR vs. Nostradamus – Part 2

January is already into double figures on days I see. It’ll be February before we know it, just you wait. Already we’ve seen off CES for another a year and next week sees VR Connects takes place in London. All things being equal, we’ll be up to something next month as well; because as you know this virtual reality (VR) tech train doesn’t stop for anyone or anything. Even though we all kind of wish it would sometimes – or at least sort its timetable out.

Speaking of not stopping it’s time we got back into the topic I started last week. Namely my predictions for the year of our HMD, 2017. Last week in part one (of what will end up being three) I discussed ZeniMax, Oculus, patents, HoloLens and a bunch of other things besides. Today we’re mostly into businesses and hardware – including the one I’m probably most confident on.  Again these are only my personal guesstimates based on a mix of gut feeling, wishful thinking and an ability to see what way the wind is blowing. Agree or disagree (and probably the latter, let’s be honest,) these are my picks.

Via consultation with the ancient Oracle of Delphi I predict…
A VR Only eSports Tournament

There’s been rumblings of eSports events for a while and, I believe a couple of actual competitions but I’m talking about an actual full on dedicated tournament for VR titles either as part of an established big name event. To be clear with this and the next item I’m just talking about an announcement of intent. VR needs a few more big titles in order to get to this point, that I will readily grant you. But by the end of the year, someone will have made the announcement that VR is either to be incorporated as a subsection or will give VR it’s own dedicated event to much fanfare.

Whether it would be any good is another discussion all together.

I gaze into the tea leaves, and see a Grim! It bears the news that…
Oculus And/Or HTC Reveal Viable Wireless VR For 2018

Again to be clear: We will see a viable and wireless VR option that is also an official in-house solution and not one supplied by means of a third-part such as we’ve seen with a few companies experiments. Notably with the HTC Vive. This is also not including a mobile option from HTC or another cobbled together (yet “very impressive”) demo like Oculus’ Santa Cruz. I’m talking the next step past that. A DK1-type deal revealed with the intention to take VR into the next iteration of hardware, before we get to a CV2 and a Vive 2 and to go on sale, probably in April 2018 with a November-December pre-order launch window.

Incidentally, you’ll likely have noticed I didn’t include Sony here. Why? Honestly, I think they’re going to sit on the PSVR tech as is for some time. Don’t bet against a new colour or, more likely, a more refined controller system but no ‘PSVR Free’. Probably not until a PlayStation 5 announcement.

Through keen study of birds in flight I prophesise…
That After This, Google Immediately Steal Their Thunder

Especially if it is Oculus. Why? Because Oculus just have that sort of luck, really. Within a fortnight Google reveal the true scale of their works with VR and AR via Tango and it kind of all puts the previous announcement to shame. Tango is already coming through. Expect Google I/O this year to up the mind-blowing factor and leave its rivals on the back foot again – for now at least…

ProjectTangoIO16

If you lean over this way I’ll measure your skull, which reveals…
Call Of Duty Or Battlefront Go For It

VR does need more big game names involved in it. Not as a life or death issue for the technology, but more over as a greater benefit to it. Now were I in a position of influence within Sony, Oculus or HTC/Valve I would have devoted a none too insignificant amount of resources towards convincing EA and Activision/Infinity Ward that it’d be in their best interests to create VR versions of either of the world’s leading first person shooter (FPS) franchises. Yes, I know we’ve had- deep breath now –  Star Wars™ Battlefront™ Rogue One™: X-wing VR Mission and Call of Duty: Infinite Warfare – Jackal Assault VR Experience. But a proper VR version or full-on support for a future title (no ‘tasters’) from one of those franchises would be a huge boon to VR as a whole. Helping with the arguments over killer apps and mainstream crossover potential. I’m going to predict someone had the schmoozing ability, and the foresight, to make a creative play for the loyalty of one of those franchises.

I gaze into the sacred flame and see the mysteries of the world unravelled within
FOVE Are Acquired – And Probably By Samsung

In the recent round of acquisitions of smaller companies by the hardware manufacturers a new battleground is emerging, everyone is very interested in the prospects of eye-tracking. See Oculus’s recent acquisition of Danish company The Eye Tribe as an example. No one is really saying such but at this point we can probably expect eye-tracking to be a part of any CV2 Rift. So with them acquiring an eye-tracking company, to go with the one Google have also acquired what of, arguably, the most well known company of all, FOVE?

The might now have a hardware available to pre-order in the form of the FOVE 0, but that surely won’t be anything but the catalyst for one of the remaining hardware firms to whip out their cheque books and bring them into the fold. And do you know who that is likely to be? Well. I’m assuming you read the title, so yeah. Samsung. it makes the most sense. Whilst the South Korean firm would presumably have access to the technology through their Oculus partnership it would be shrewd to get something under their own banner as well should the relationship go sour and it would keep the technology out of the grasp of any other would-be suitors. Suitors such as Samsung’s big rival Apple -more on them in part 5.

Fove image headshot

Moreover it makes sense for it to be Samsung. The two already have something of a relationship and Samsung have, if you cast your mind back to the ancient times of 2015, already invested in the company.  It makes sense then that Samsung be the one to buy out FOVE, inc and bring their fellow Asian tech house under their roof.

I’ll be back next week for the final part where I’ll be discussing my predicted fates for what would be some VR newcomers. Well, newcomers to this generations at any rate.

FOVE Begins Shipping $599 Eye-Tracking Headset this Month

Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE, the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. The company has recently announced that they’ll begin shipping FOVE 0 around the world starting January 2017.

Born from a successful Kickstarter campaign back in early summer of 2015, FOVE attracted over $480,000 in crowd sourced funds along with an undisclosed amount from Samsung Ventures. In March of last year, FOVE saw $11 million Series A investment round that was set out to “support [Fove’s] goal of accelerating mass production of the device in the Fall of 2016.”

The headset is in pre-order for $599 and currently lists a February shipping date.

Because FOVE 0 is compatible with SteamVR, users would be able to play over 250 titles that are currently available right now on Steam. FOVE 0 doesn’t support Vive’s Lighthouse tracking system though, rather its own position tracking camera which comes stock with headset.

 

fove_side_black fove_side_white fove_front_white fove_front_black fove_diagonal_white fove_diagonal_black

“This is the culmination of a two and half year adventure,” said Yuka Kojima, co-founder and CEO at FOVE. “We started FOVE as a small team back in 2014, and now we’re finally realizing an entirely new way for humans to interact with a virtual world.”

Kojima also announced that FOVE will focus exclusively on white headsets, subsequently discontinuing the limited edition black headsets which were made available to early pre-order customers. Kojima mentioned that FOVE will stop selling the black version by the end of January.

SEE ALSO
Oculus Acquires Eye-Tracking Company The Eye Tribe

In addition, FOVE is debuting new VR experience called Lumen at CES 2017, a non-linear VR meditation app that lets you procedurally grow a forest with just your gaze. Lumen is the result of a partnership with Framestore, an Oscar-winning VFX studio, and Time Inc.’s LIFE VR platform. FOVE says the updated version of this experience at CES “invites users to engage with the dreamlike world where the power of eye tracking causes trees to grow, flowers to blossom and colors to change.”


We have feet on the ground at CES in Las Vegas, and will be bringing hands-on articles and breaking news of all the newest AR and VR headsets.

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FOVE 0 Pre-Orders Go Live for $599 Headset

It’s been awhile in the making but finally pre-orders have now gone live for the FOVE 0 head-mounted display (HMD) from FOVE Inc.

Customers can now order the device through a dedicated website, which lists the price at $599 USD. But the company is offering a very limited time deal until 9th November for early adopters. For the next seven days you’ll be able to get $50 off the regular price, especially helpful when considering the HMD will be shipped from Japan and extra charges maybe involved.

FOVE new design

On the order page FOVE Inc states: “If you order today, your FOVE 0 will be scheduled for shipment in January 2017. You can request a refund at any time prior to your shipment. Orders shipping to Japan will include Japanese sales tax in the Shipping & Handling portion of your order. Orders shipping outside of Japan may be subject to VAT, GST, import taxes, customs duties, and/or fees imposed by the destination country. These charges will typically be due once your FOVE 0 arrives at the country of destination.”

Originally launched as a Kickstarter crowd-funding campaign back in May 2015, FOVE Inc. looked to raise $250,000 from backers. The campaign was very successful raising $480,650, but there has been a little delay as the device was due to launch earlier this year in May.

There’s been significant interest around FOVE 0 for one particular reason, its going to be the first HMD coming to market that has eye-tracking built directly into it. This means features such as foveated rendering and gaze related interaction can be implemented by developers, thus reducing the PC workload and more natural interactions with NPCs respectively.

VRFocus will continue its coverage of FOVE, reporting back with any further announcements.

FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

It’s been a long road for FOVE, the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Pre-orders start at a special discount price of $549, available from today until November 9 at 8 a.m. PT (local time), with the price going up to $599 afterwards.

The FOVE 0 will be sporting a single WQHD OLED 2560×1440 display (1280×1440 per eye), 70Hz refresh rate, and about a 100° field-of-view (FOV)—not exactly on par with current PC VR headsets like the Rift and Vive, which both boast higher refresh rates, slightly higher FOV and dual displays for better interpupillary distance (IPD) fit. FOVE however is all about the eye-tracking, and with its 120fps infrared eye-tracking system, it proves to be extremely accurate.

fove_diagonal_black fove_front_black fove_side_black

Oft considered the ‘next big thing’ in VR headset technology, FOVE’s eye-tracking capability can be used for a number of important tasks, including creating more realistic avatars with eye-mapping and allowing eye-based user interfaces, but arguably the two most important are the headset’s ability to simulate depth-of field for better immersion and foveated rendering, a rendering technique that when coupled with eye-tracking is poised to deliver impactful savings on computational power.

Yuka Kojima, co-founder and CEO at FOVE says “We believe that eye-tracking capability is the next big milestone in the VR industry and we’re excited to be at the forefront of that technology.”

Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work.

After raising $480,000 in funds through Kickstarter and an undisclosed amount from Samsung Ventures, FOVE later participated in the River accelerator program early last year alongside a number of other “frontier technology” startups. It wasn’t until March of this year though that the company secured serious funding to further realize their eye-tracking VR headset, seeing an $11 million Series A investment round that was set out to support production of the world’s first commercially available eye-tracking VR headset.

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

fove_side_white

The company, now headquartered in San Francisco, will be showcasing the final version of the headset during the Virtual Reality Developers Conference (VRDC) this week in San Francisco. Live demos of the headset, including “Project Falcon”, a first-person rail-shooter developed in partnership with creative production company REWIND, will be held on the show floor during VRDC.

FOVE 0 Technical Specs

  • Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye
  • Display frame rate: 70Hz
  • Field of view: 90° ~ 100°
  • Tracking sensor: Orientation tracking, Position tracking
  • Eye tracking sensor: 120fps infrared eye tracking system x2, less than 1° accuracy
  • Weight: 520g
  • Connections: HDMI 1.4 / USB 3.0 / USB 2.0
  • Accessories: Position tracking camera / Face cushion

Minimum Hardware Requirements

  • Operating System: Windows 8.1 64-bit, Windows 10 64-bit
  • CPU: Intel Core i5-4590 or greater
  • GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or greater
  • RAM: 8GB or greater
  • Interface: HDMI 1.4 / USB 3.0 / USB 2.0×2

Pre-order headsets will ship to the following countries: Australia, Austria, Belgium, Bulgaria, Canada, China, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Japan, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, South Korea, Spain, Sweden, Switzerland, Taiwan, United Kingdom and the United States.

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