Fitness App Viro Move Resurfaces in October, Oculus Quest Edition to Come

Viro Move

A couple of years ago when energetic, fitness-oriented rhythm action videogames were starting to make their mark in virtual reality (VR) developer Fit Reality showcased Viro Move, an encouraging title mixing several gameplay elements. The demo is still live on Steam but the videogame just seemed to vanish. Until today that is, with the studio confirming a PC VR launch for October with an Oculus Quest version also in the works.

Viro Move

Designed as a fitness tool to help improve stamina, agility, and cardiovascular fitness, Viro Move allows you to mix up the gameplay style by choosing between several mechanics including swords, fists and guns. So that means slicing up orbs, punching objects and shooting targets all in time to the music, as well as dodging out the way of incoming obstacles.

All of these styles can be played individually, essentially giving you three games in one. Or there’s the Weapons Master mode which combines all of these into one session. So every few minutes it’ll switch up, keeping you on your toes rather than falling into a particular gameplay rhythm. With so many rhythm action titles on the market, this feature could very well make Viro Move stand out.

As Viro Move wants to help you get/stay fit it’ll also calculate metrics including calories spent to help you keep an eye on your progress alongside historical data to manage those fitness goals. Fit Reality says that Viro Move has been approved: “by more than 1000 FIBO and IHRSA sports professionals.”

Viro Move

To keep you motivated you’ll be able to earn and unlock skins as you progress. Regular challenges and tournaments will also take place, enabling that competitive element with global leaderboards to climb.

Viro Move is scheduled to launch for Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets on 20th October 2021. The Oculus Quest edition is slated to arrive before year-end. For further updates on the fitness title, keep reading VRFocus.

Download the Viro Move Demo Today for Oculus Rift, HTC Vive & Valve Index

There are a growing contingent of virtual reality (VR) titles aiming to help players either get fit and lose a few calories or simply help them move more than they normally would when playing a videogame. Fit Reality will be adding to that line up with its multi-discipline app Viro Move. Today, to let players get a taste of the experience the studio has released a demo via Steam.

Viro Move

While the demo won’t include all the features of Viro Move it will allow you to test the main aspects of its gameplay, namely the shooting, boxing and swordplay elements. These are the core components, offering a variety of gameplay aspects when other VR titles only feature one.

Noting that: “Viro Move was specifically designed to provoke natural and healthy physical fitness movements across the whole body while having fun,” game modes will include each style individually as well as mixed, challenging players to switch between them on the fly, upping the challenge significantly.

A VR videogame that makes you move and sweat is one thing but if you take your fitness seriously you’ll probably want to track calories. Viro Move will actually do this calculating caloric loss every step of the way. You’ll be able to track your progress and manage the data, especially useful when looking to target fitness goals.

Viro Move

VRFocus previewed Viro Move during Gamescon 2019 in August, finding that: “Fit Reality certainly wants to enter the VR market with a bang and Viro Move is definitely going to do that. If you thought other fitness titles made you sweat wait until you get hold of Viro Move, when that will occur is another matter altogether.”

Like the final version, the demo of Viro Move will support Oculus Rift, HTC Vive and Valve Index headsets. Support will also be coming for HTC Vive Cosmos, PlayStation VR and Oculus Quest. Available now on Steam, the demo will also be coming to Viveport soon. Currently, Fit Reality hasn’t confirmed a launch date for the full version.

Check out VRFocus’ interview with Fit Reality’s Paul Lynch and as further updates and announcements are made, VRFocus will let you know.

Gamescom 2019 Interview: Working up a Sweat With Viro Move

When it comes to staying fit and healthy whilst combining that with a passion for videogames, virtual reality (VR) technology has got you covered, offering a wealth of options to rid a few calories. Polish fitness company Fit Reality wants to help in that endeavour and is currently in the process of making Viro Movea rhythm action title. During Gamescom 2019 last month VRFocus caught up with the team whilst they were demoing the latest version. 

Viro Move

As the name implies Viro Move is all about movement, as much as possible, whilst considering home roomscale environments. The gameplay has three main styles for players to master, Boxing, Sword Fighting and Shooting, all of which have their own unique systems.

They all utilise movement most VR players should have come across in other titles by now, from punching orbs to shooting targets. To make sure players aren’t simply stood in one spot trying to get a high score there are plenty of obstacles to dodge, whether that’s by squatting or shifting from side to side.

What makes Viro Move a little different from other fitness experiences is its Mixed Weapons mode where all three are thrown in for an intense medley. Here players have to learn the tricks of each style and then learn how to switch up between each one to keep combo scores going, no easy task. There is an automatic mode for those wanting an easier challenge but that means less calories will be burnt.

Recently previewing the videogame, VRFocus said: “Fit Reality certainly wants to enter the VR market with a bang and Viro Move is definitely going to do that.”

Viro Move

Viro Move isn’t available just yet, with Fit Reality yet to confirm a launch date. When that does happen Viro Move will support HTC Vive, HTC Vive Pro, Oculus Rift and Vive Cosmos headsets. In the meantime take a look at VRFocus’ interview with Fit Reality’s Paul Lynch to find out a little bit more about the fitness experience and the current #movemore challenge being run.

VRFocus will continue its coverage of Viro Move, reporting back with the latest updates.

Preview: Viro Move – More Moves Than You Can Sweat to

Virtual reality (VR) and fitness seem to be going hand-in-hand more than ever, as developers realise the market for losing calories whilst playing videogames. Titles like BoxVR and Beat Saber offer energetic experiences with one core gameplay mechanic. But what if you want more, something that combined the punching, sword-swinging and threw in some gun rhythm like Audica. Well, you’d have Viro Move, a title that really wants to make you sweat and feel the burn.

Viro Move

Recently showcased at Gamescom 2019, developer Fit Reality is currently in the middle of its Move More fitness challenge, tasking a select group of players who registered to post their best scores across each fighting style: Boxing, Shooting, Sword Play and Mixed Weapons.

It’s this variety which makes Viro Move not only stand out from others in this field but also gives you more to think about and a greater overall challenge. The question is, can a videogame with all these styles be as good as a master of one?

If you’ve spent any time with any of the aforementioned videogames then you’ll feel almost right at home with most of Viro Move. The boxing has colour coordinated balls to hit, orange for left, blue for right, with a giant red ball for both fists. As you’d expect, there are also obstacles in the form of rock formations to dodge, removing the multiplier when hit, plus the ball formations require hooks, uppercuts and so forth.

Viro Move

The swords are also fairly self-explanatory for anyone who has played Beat Saber, although there are more multiples in Viro Move. The shooting section offers the biggest difference between the three main styles, with lasers to dodge and targets which can only be hit during certain indicated moments. As such all three do a commendable job of getting you active in different ways.

However, Viro Move’s raison d’être is its mixed weapons mode. This is the true test and the one which really makes a lot of the other fitness apps look pale and relaxed in comparison. This is thanks not only to the sheer amount of movement Fit Reality employs but also the mental dexterity to switch up when needed. With one style you can get into a groove, swinging the swords around as if you’re some sort of ninja. That familiarity goes straight out the window when switching between shooting, punching and swordplay.

An option is available for automatic switching but there’s no fun in that. Guns can only be unlocked by pointing the controllers straight out in front, gloves by placing the controllers behind your back, while swords are over the shoulder. They all give an added dimension to your movement, twisting and flexing muscles for what feels like a proper workout.

Viro Move

That makes Viro Move an exciting prospect to become one of the best VR fitness videogames on the market. Because of the movement required, however, you need plenty of space just to be sure – which may cause home users issues. Most roomscale experiences generally require around 2m x 2m of floor space which is fine for most homes. Viro Move’s recommended minimum is three meters wide by two meters deep, with an actually suggested floor area of 4m x 3m. VRFocus did play it in a 2.2m x 2m area and it did feel tight, not unplayable just very tight. Having a clear play space is essential.

Fit Reality certainly wants to enter the VR market with a bang and Viro Move is definitely going to do that. All the individual components work perfectly well, there didn’t seem to be any issues with latency, and it was nice to have some scenic outdoor locations to play in – rather than all the neon-landscapes so often used. If you thought other fitness titles made you sweat wait until you get hold of Viro Move, when that will occur is another matter altogether.

Get fit and win Stuff With the Vive Viro Fitness Challenge

Thanks to videogames like Beat Saber, BoxVR and others, fitness has become a growing virtual reality (VR) trend enabling players to burn a few calories at home whilst having fun at the same time. Indie Polish studio Fit Reality announced its take on the genre Viro Move last month, today, going one step further by revealing a fitness competition in collaboration with HTC Vive. 

Viro Move

The Vive Viro VR Fitness Challenge (dubbed #MOVEMORE) will take place at the end of August and run for an entire month (plenty of time to work up a sweat). Viro Move isn’t yet available so for the competition you’ll need to register here to be sent a key – 150 will be made available – featuring a tailored version of the videogame.

This challenge version of Viro Move will feature three modes, Tutorial, Freeplay and Challenge. Tutorial will always be accessible, allowing players to master the mechanics. In Freeplay, players can practice Easy and Medium levels up to a maximum of 20 times, with the mode becoming unavailable after the 20th session. While Challenge mode only features 12 total attempts to gain the best score across each fighting style: Boxing, Shooting, Sword Play and Mixed Weapons

The build will also only feature four environments (Fishing Pier, Stonehenge, Roman Ruins, Glass Bridge), four fighting skins, and four songs from the soundtrack.

No competition would be complete with some cool prizes to win:

●    The top 30 participants will each receive the full version of Vire Move.
●    The top 5 challengers will each win an HTC Vive Headset.
●    The top 10 challengers will each be eligible to enter the 2020 VR Fitness World Championships.

Viro Move

Viro Move was built by gamers who felt they didn’t move enough. #MOVEMORE is a simple but powerful message to all people whose lives can be better by adding some daily physical activity. We are proud and honoured to have HTC Vive support the message, and we invite the VR community to help us kick-start the movement,” says Paul Lynch from Fit Reality in a statement.

To enter the challenge you’ll need either an HTC Vive or Oculus Rift headset. For further details including how the scoring system works head to the official website. The Vive Viro VR Fitness Challenge runs from 29th August to 26th September 2019. For further updates keep reading VRFocus.

Viro Move Is A New Active VR Game Designed To Make You Sweat

There’s a new contender for the VR fitness crown in Viro Move.

Developed by Fit Reality, this new VR game consists of three main game types. First up, there’s a boxing mode to get your arms moving. A shooter segment will have you dodging incoming fire and returning attacks. Finally there’s a sword-swinging mode that, yes, looks a lot like Beat Saber. Each game type is specifically designed to help you burn calories.

The game will help you track stats to manage your goals.

VR gaming has turned out to be an effective means of keeping fit and losing weight over the past few years. Active games that disguise the drain of exercise with the fun of action gaming can help people stay motivated to get in shape. By specifically dialing in on VR fitness, Viro Move could find itself a healthy market.

Viro Move is coming soon to Steam. It’s set to release on Rift and Vive headsets (and we’d assume it’ll work on Index too). You can see the Vive in the announcement trailer above.

The post Viro Move Is A New Active VR Game Designed To Make You Sweat appeared first on UploadVR.

Viro Move is the Latest VR Experience to Make you Sweat

There seem to be an ever-growing number of virtual reality (VR) releases which want to prove how healthy (and sweaty) VR gaming can make you. Beat Saber, BoxVR and Audica are just some of these experiences combining music a movement to provide an exciting way of burning a few calories. But what happens when you combine all three? Viro Move is what.

Viro Move

Indie Polish studio Fit Reality is behind Viro Move, a title which aims to encourage gamers to exercise and fitness enthusiasts to play videogames. It does this by offering three gameplay systems in one, swords, fists and guns depending on your preference.

Viro Move isn’t being billed as a VR title that simply makes you move, it wants to help you get fit. Designed to provoke natural and healthy physical fitness movements you can try increasingly demanding levels, join tournaments and climb to the top of global leaderboards. “Viro Move will adapt to your specific fitness needs, abilities and current shape, over time making you healthier, stronger, fitter and ultimately happier,” notes the press release.

“We feel that what we are working on is one-of-a-kind. I have no idea how many kilos the team lost while designing and testing the levels, but it was a lot -and that’s just a beginning. I am sure that Viro Move will help the gamers stay healthy and live longer,” says Damian, chief developer at Fit Reality in a statement.

Viro Move

You can think of Viro Move as a virtual coach, motivating you to train harder. Start slowly with a tutorial then hit the higher levels, using the gameplay mechanics singularly or mix-mode, where you can change weapons during dynamic workout gameplay. And because everything you do is tracked and analysed by Fit Reality’s own algorithm, you’ll see all those calories burned, an additional motivating factor.

Viro Move will support HTC Vive, HTC Vive Pro, Oculus Rift and Vive Cosmos headsets when it arrives, although no specific launch date has been set at the moment. For the time being, you can always try Synth Riders which features native integration with YUR.FIT, a piece of fitness software which keeps track of player calories.

As further details on Viro Move are released, VRFocus will keep you updated.