Kortex Expands List Of Compatible Titles

Kortex, the device used in partnership with virtual reality (VR) experiences has announced a number of new titles and expereines that are compatible, offering users more options for immersive stress relief.

Kortex Promo 01

The device uses electrodes which attach to the skin to provide gentle neurostimulation, which in some studies has been shown to stimulate the production of serotonin and lower cortisol. After a large number of beta testers gave feedback on how positive the combination of Kortex and Land’s End: A VR Adventure was, the company have now expanded the umber of titles that will be ideal for use within Kortex. The list is a taste of suggestions put forward by VR World Director of Content, Tommy Goodkin which is based on his six weeks of using Kortex.

For Samsung Gear VR users there are now two additional titles that will work with Kortex. This includes the 2017 Emmy winner title Invasion! from the director of Madagascar, featuring the voice of Ethan Hawke. The second title being Asteroids! which is once again from the director of Madagascar and will take users on an 11-minute immersive cinematic experience through space as part of the crew. Both of these are available via the Oculus Store and are free to download.

KORTEX

For Oculus Rift and HTC Vive users there are even more titles which are now able to be enjoyed along with KortexThe Climb (Oculus exclusive) will see users climbing up huge heights, feeling the exhilaration of extreme free solo climbing like never before. Take your time and enjoy the views or complete for the fastest time to the top, the choice is up to you. Just make sure you are not afraid of heights.

Google Earth VR is also now supported, allowing users to take a stroll through the streets of their local town or famous cities, soar over the Grand Canyon, or walk around key landmarks such as the Eiffel Tower.

If the ocean is more your thing than TheBlu is for you. Explore the wonder and majesty of the ocean from the comfort of your own home. Visit a range of different habitats and come face to face with some of the most interesting and largest species on the planet. Fantastic Contraption will let users engage in a surreal building title as they build life-sized contraptions that fill the skies, and use them to sure puzzles on the other side of a floating island. No solution is right or wrong, so let your creativity run wild.

Real-time strategy (RTS) title Tethered awaits for users t o lend their guiding hands in a beautiful series of islands that will offer an experience unlike anything a user has seen before. Lastly, Dear Angelica (Oculus exclusive) is a journey through a magical and dreamlike world by the Emmy Award winning Oculus Story Studio. Featuring artwork painted entirely in VR, Dear Angelica is an immersive short story starring Geena Davis and Mae Whitman.

Kortex are continuing their work to develop the neurostimulation solution further and expand the library of suitable content as well. It is currently available to order direct from their website and is compatible with most VR units.

For more on Kortex in the future, keep reading VRFocus.

Fantastic Contraption is Bigger Than Ever With New 2.0 Update

In January 2017, Northway Games and Radial Games announced the Anti-Oppenheimer 1.6.0 for Fantastic Contraption, revealing it would be the last for the puzzle experience. As it turns out that’s not the case, with the developers releasing version 2.0 this week.

Fantastic Contraption ThanksForTheFish

The major addition in the update is its expansion, with the studio’s adding double the levels. In a blog posting Radial Games said: “We’ve put a ton of work into our puzzle-set and have created a whole new “B-Side” playlist for you to enjoy! The game now boasts over 100 levels, smoothing out the introductory learning curve and adding some high-end challenges for those Contraptionistas that find the late-game too easy.”

Every version of Fantastic Contraption is now faster, with version 2.0 improving the experience for PC users with min-spec or below minimum spec PC’s. “What we’ve done in Version 2.0 is merge all of our performance fixes into one master build, states the team. “This means that if you have a computer that is below min-spec on any platform, you should still be able to play without our physics engine grinding your CPU to dust! This also means that if your CPU is heavily loaded with other tasks (Twitch streaming, mixed-reality compositing, etc.) the game will keep chugging along at a comfortable 90+ FPS.”

For those Fantastic Contraption experts that have been playing since day one the new update adds a bunch of new gameplay mechanics on those B-Side levels. Now players have access to Cactuses that destroy bits of contraptions on touch and Balloons that give their Contraption buoyancy to float over Cactuses, gaps, and other challenges. These two additions were in the original version before being cut. Players can access these in the Level Editor as well.

Fantastic Contraption PSVR_1

Lastly, version 2.0 comes with a 33 percent permanent price drop making sure Fantastic Contraption is available for $19.99 USD everywhere. For any further updates from Northway Games or Radial Games, keep reading VRFocus.

Fantastic Contraption Update: neue Inhalten, Preissenkung

Viele VR-Spieler dürften den Namen Fantastic Contraption schon mal gehört haben, denn das Bastel-Puzzle-Spiel war einer der Launch-Titeln der HTC Vive. Inzwischen findet man das Spiel nicht nur auf Steam für PC-Brillen, sondern auch im Oculus Store, im Microsoft Store und im Sony Store für PSVR. Nun ist das Update 2.0 erschienen mit neuen Inhalten, die die Level-Zahl nach oben schrauben. Obendrauf gibt es in den meisten Stores ab sofort einen dauerhaften Preisnachlass.

Fantastic Contraption: Update bringt neue Inhalte

In Fantastic Contraption setzt man Vehikel zusammen, um mit ihnen das Ziel zu erreichen. Eine liebenswürdige Katze spendiert dafür immer neue Bauteile, sodass man die wildesten Kreationen zusammensetzen und mit ihnen ans Ziel fahren kann. Pünktlich zum Valentinstag am 14. Februar bringt der Entwickler Radial Games das Update 2.0 für das niedliche Aufbauspiel heraus. Ein Jahr lang soll die Arbeit an der neuen Version gedauert haben.

Die neuen Inhalte nennen die Entwickler eine B-Seiten-Playlist, insgesamt warten jetzt über 100 Level darauf, gelöst zu werden. Durch die neuen Herausforderungen gestaltet sich der Anstieg des Schwierigkeitsgrad weicher. Auf der anderen Seite warten neue Aufgaben auf Spieler, die Fantastic Contraption bisher zu einfach fanden. Mit dem Update hat Radial Games dem Spiel zudem Beine gemacht, sodass es auch auf PCs laufen soll, die die minimalen Anforderungen für VR eigentlich nicht erfüllen. Außerdem führten die Entwickler zwei neue Elemente ein, Kakteen und Luftballons – die wären jetzt nicht so die große Sache, aber man kann sie auch im Level-Editor benutzen. Weitere Informationen nennen die Entwickler in einem ausführlichen Blog-Post.

Fantastic Contraption VRFantastic Contraption ist für alle „großen“ Brillen erhältlich. Mit dem Update verspricht das Studio eine dauerhafte Preissenkung von 33 Prozent auf 20 Euro, diese ist bisher allerdings nicht in allen Stores angekommen. Dadurch fallen die Preise unterschiedlich aus. Auf Steam und im Microsoft Store kostet der Titel knapp 20 Euro, im Sony Store 22 Euro. Bei Oculus findet man noch den alten Preis von 30 Euro.

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‘Fantastic Contraption’ 2.0 Update Brings New Content and Features, Lower Price

Fantastic Contraption (2016), the building puzzler from indie studio Northway Games, is getting its first big update since launch, which includes double the levels and a few new tantalizing features that didn’t make the cut back in April 2016 when it hit Steam.

The free update, dubbed Version 2.0, comes with what Northway calls in a blogpost “a whole new ‘B-Side’ playlist,” which puts the game to 100 levels strong. The creators say the new levels help smooth out the introductory learning curve and add some high-end challenges in the later part of the game.

The ‘B-side playlist’ also includes a number of levels featuring all-new gameplay mechanics: contraption-destroying Cactuses, and Balloons which can carry your creations past obstacles to safety. Northway says the new features should be considered “little teasers […] things that we’ve been working on since version 1.0, way back when VR was just a baby.”

As a result of building support for several different platforms—including Vive, Rift, Windows MR, and PSVR—Northway says that on PC you’ll also be able to play Version 2.0 with a below min-spec computer. Since Valve hasn’t established a minimum spec, and only a recommended spec, we assume the studio is referring to Oculus’ Min Spec, which sets that bar at an NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater, and an Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater (older equivalents included).

Fantastic Contraption is also seeing a 33% permanent price drop, bringing the game from $30 to $20. Check it out on Steam, Oculus Store, Microsoft Store, and PSN.

The post ‘Fantastic Contraption’ 2.0 Update Brings New Content and Features, Lower Price appeared first on Road to VR.

Second PlayStation VR Demo Disc Arrives, Full List Of Videogames Revealed

Yesterday we brought you news of the second PlayStation VR Demo Disc which would be available for PlayStation VR users as of today. At the time we weren’t sure what exactly we would get by way of videogame titles baring an announcement from developers Polyarc confirming that virtual reality (VR) action platformer Moss would be amongst the titles on offer. (Much to the delight of the VRFocus team.)

The listings for PlayStation VR sampler has now been revealed and includes titles from across the genre spectrum.  The full list of titles joining Moss can be found below.

Battlezone by Rebellion

A regular on VRFocus’ lists relating to the best VR videogame experiences out there, the tank-based shooter takes the series classic roots and updates them for the virtual stage. Battlezone gained a 5-star review on VRFocus, where it was described as “intense and addictive”.

Battlezone image

Dino Frontier by Uber Entertainment.

Cowboys meet Jurassic Park by way of Sim City, Dino Frontier lets you capture and tame dinosaurs in the Wild West to help build and manage a virtual town.

EVE: Valkyrie by CCP Games

CCP Games might be packing up the big top as far as their involvement in VR is concerned but that doesn’t stop EVE: Valkyire continuing to be one of the best VR experiences out there, and now VR and non-VR players can enjoy dogfighting in spaceships together.

EVE Valkyrie_wormholetubelaunch
Fantastic Contraption by Radial Games

Another title commonly amongst those VRFocus recommends: “Easy to begin with, Fantastic Contraption lets you get accustomed to the intricacies of what does what before throwing the real challenges at you. And there’s a lot, the title features 50 levels to get your head around.”

Job Simulator by Owlchemy Labs

A multi-award winning videogame, Job Simulator was so good Google brought developers Owlchemy Labs into the company. The title continues to get development and content as well, with the recently revealed ‘Infinite Overtime’ update.

Job Simulator - Twitch Chat

Raw Data by Survios

A highly popular virtual reality (VR) shooter, Raw Data sees players equipped with both firearms and a katana, and have the simple object of taking out the enemies before they themselves are overcome.

Rez Infinite by Enhance Games

Another PlayStation VR title that received a full five stars in its review, Rez Infinite is the spiritual successor to the original Rez, which first appeared on SEGA’s Dreamcast console.

Rez Infinite 12

StarBlood Arena by Whitemoon Dreams

The only title on the listing specifically requiring additional downloading, a demo of Starblood Arena was initially made available back in AugustStarblood Arena allows the player to take control of one of nine available ships, each with its unique pilot, features and weapon loadout. Allowing would-be players the combination that suits their preferred style of play.

StarBlood Arena new screenshot

Star Child by GameTrust

One of a crop of PlayStation VR titles to receive a share of the spotlight recently during Sony’s press event at Paris Games Week, which included the reveal of a brand new trailer. Star Child is takes place on an alien world full of fantastical Martian creatures and creations in a homage to platformers of the 90s while also being something entirely new.

The Persistence by Firesprite

Originally revealed back in March this year, The Persistance comes from the developers behind The Playroom VR. Awaking from cryosleep, it’s up the players to kill the undead and take back control of the ship before it plunges into a nearby black hole.

The Persistence screenshotThumper by Drool

The self-described “rhythm violence” videogame was announced in March last year and by the time it hit the show floor at 2016’s Electronic Entertainment Expo (E3) it had already made an impact. Drool said in their announcement that Thumper was “unlike anything you’ve seen, played or heard – a cocktail of kinetic action and aggressive acoustics. It’s the kind of game that inhales you, spits you out and leaves you yearning for more.” And they certainly aren’t exaggerating.

Tiny Trax by FuturLab

Slot car racing get a new twist. Tiny Trax features a drifting/boost-recharge mechanic, alongside lane switching and epic jumps across twelve tracks that’ll take players to tropical islands, volcanoes, ice caves and outer-space. It’s developer, Brighton-based studio FuturLab, recently revealed a new PlayStation VR title in Mini-Mech Mayhem.

Tiny Trax screenshot

The PlayStation VR Demo Disc 2 is now available on the PlayStation Store, it requires 15.2GB of space and several titles within it – Raw Data, Rez Infinite, Job Simulator, Dino Frontier and Fantastic Contraption – do require PS Move Controllers in order to play them.

VRFocus will bring you more details on developments with the PlayStation VR very soon.

The Best PlayStation VR Games of 2017 so far

Sony Interactive Entertainment’s (SIE) PlayStation VR is still a couple of months away from celebrating its first birthday – which Oculus Rift and HTC Vive have already done – yet it’s already proven to be the most popular of the three, with SIE claiming over a million headsets have been sold. While this is likely down to two contributing factors, price, and the massive user base of PlayStation 4, the company also ensured it had some good exclusives at the ready like Rez Infinite to tempt gamers. But that was last year, so what about 2017. Well there’s been no shortage of titles available and VRFocus has chosen six of the best.

PlayStation VR might be popular but it doesn’t quite offer the same immersive virtual reality (VR) experience as its rivals. Having only one camera, which is located directly in front of the player, experiences are generally seated so you can’t turn round for 360-degree, roomscale style gameplay which HTC Vive and Oculus Rift both offer. While the tech may not quite be as advanced as the other two – the PlayStation Move controllers initially released in 2010 for use with the PlayStation 3 – that doesn’t seemed to have hampered it or the videogames available.

PlayStation VR Rush of Blood Bundle

With so many developers working on PlayStation 4 titles the headset has benefited from those studios keen to experiment with the latest VR technology, expanding original 2D IP’s such as Supermassive Games’ Until Dawn: Rush of Blood or Double Fine Productions’ Psychonauts In The Rhombus Of Ruin. Then there the original videogames like Farpoint or Ko-OP’s GNOG which are exclusive to the headset.

It’s not always about exclusivity. While the console market is renown for its exclusive wars – some of which has filtered into the VR industry – there are a number of titles available for all the headsets, some of which are cross-platform multiplayer – the most well known being EVE: Valkyrie by CCP Games.

If you already own a PlayStation 4 or its more powerful sibling PlayStation 4 Pro, then PlayStation VR is the easiest way to get into high-quality VR gaming. So what videogame should you buy? Well there are plenty on offer, with some of the launch titles not to be overlooked. However it’s 2017 VRFocus is concentrating on, picking six experiences that should be in your library.

The Best PlayStation VR Games of 2017 so far – Polybius & Fantastic Contraption

For VRFocus’ last two videogames all PlayStation VR owners should have in their content libraries, there’s Llamasoft’s psychedelic, neon rich, trance-shooter Polybius, while on the opposite end of the spectrum is puzzle builder Fantastic Contraption.

Polybius

Having previously made its name with videogames like Tempest 2000 and TxK, Llamasoft released PlayStation VR exclusive Polybius back in April. Offering 120 FPS gameplay, Polybius includes 25 original tracks from the studio’s in-house musicians, enjoyed across its 50 levels.

Players control a small spaceship that hurtles down a course shooting everything in its path. The aim being to build as big a multiplier as possible with successive kills for a ridiculously highscore. The title features a Normal Mode to score as many points as possible which also makes use of Llamasoft’s signature Restart Best feature, while for the experts to challenge themselves on there’s Pure and YOLO modes.

Another of VRFocus’ five star reviewed titles for PlayStation VR, the review stated: “Owners of PlayStation VR should definitely look to add this to their library, as it is one of the best VR titles on the PlayStation at present. Jeff Minter and Llamasoft have got another winner.”

Polybius screenshot 2

Fantastic Contraption

For lovers of VR puzzle experiences then Northway Games and Radial Games’ Fantastic Contraption has to be one of the best and most well known across all headsets. Originally a HTC Vive launch title before coming to Oculus Touch in December, Fantastic Contraption eventually hit PlayStation VR a couple of months ago.

The videogame is a quirky puzzle solver that requires players to do just one thing, get a pink blob from their location to a giant pink area that can be in front, behind, below or above them. This is achieved by building all manner of weird and crazy inventions that can roll, spin, flip or catapult themselves and the pink orb towards the target. Alongside 50 levels to play through, Fantastic Contraption also includes a strong community mechanic, allowing players to share their creations as well as build their own puzzles for anyone to play.

As an added bonus for PlayStation VR players the developers included exclusive levels found nowhere else and special headset only features that allow players to resize and position their gameworld at the press of a button.

With its quirky gameplay and rich visual aesthetic Fantastic Contraption has shown that while other VR titles have already aged quite quickly, it hasn’t, offering hours of entertainment.

Fantastic Contraption PSVR_1

Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million.

The creative puzzler is made by Canada-based game-making couple Sarah and Colin Northway teaming with Radial Games’ Andy Moore, Kimberly Voll and Lindsay Jorgensen with sound by Gord McGladdery.

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. This summer, it launched on Sony’s PlayStation VR. The game was bundled with Vive headsets for a period when it launched but generally sells individually for $30 on Rift and Vive and $20 on PSVR. According to the team, between the bundling deal the creators made and individual sales (of which platform owners like Sony, Facebook and Valve usually take nearly a third) the title has generated more than $1 million.

I appreciate the team sharing this information exclusively with me. Though they declined to be more specific, the figure paired with the size of the team establishes the title as one of VR development’s success stories. It isn’t possible with the available information to establish just how big a success it is, but the creators are comfortable saying they’ve made enough to fund further efforts and continue exploring a new medium. Other teams in this group include Survios (which is funded by investors to the tune of $50 million) and Owlchemy Labs (acquired by Google). In the case of Fantastic Contraption, not only does the game itself push forward interaction design and mixed reality capture, its creators have bootstrapped their creativity enough to keep going into future projects as independent creators.

I met with Moore and the Northways for a conversation recently in Colin Northway’s still-under-construction virtual art gallery. Sarah Northway is working on her own VR game she’s not ready to talk about yet. Moore’s studio developed a series of VR experiments, one of which he hopes can get funded by a publisher into a full game. Colin Northway’s art gallery is still very early too, but he’s already using cutting edge tools like Valve’s Steam Audio to bring life to the space for people gathering to check out creations from a wide range of artists. The sound technology combined with the movements of our hands and heads made our conversation, even between avatars represented as the simplest of shapes floating in space, feel remarkably like the real thing.

During a transitional time for the mixed reality industry when startups like Envelop, AltspaceVR, CastAR and Vrideo close down, I talked to them for more than an hour in VR trying to break down how they succeeded with Fantastic Contraption. Here is what I came away with from our talk:

Moment Of Inspiration

Classic Flash-based Fantastic Contraption.

Many VR creators have a very clear memory of the time they became convinced the technology was ready for mass market appeal. Rift’s first development kit wasn’t compelling enough to Fantastic Contraption’s creators.

The creators hail from the Vancouver area, just a three or four hour drive across the border from Seattle-based Valve, and when they took a trip down to Valve’s offices in the summer of 2015 they got a look at an early HTC Vive with controllers that brought hands into VR. They recall early demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls.

It was a moment that changed their lives. Colin Northway sat on a couch after his demo, his mind exploding with the creative possibilities ahead.

“For me it was like ‘I’m not that into VR’ and then I was like ‘alright this is my life now’,” he said.

It didn’t take them long to decide their legacy project, a 2D puzzle game called Fantastic Contraption that relied on creative thinking to build machines, could be adapted to VR.

“Isn’t this the best medium for Contraption?” Moore recalls thinking.

Embracing New Tools

While inspired, the creators of Fantastic Contraption weren’t recipients of the very first developer kits Valve sent out secretly to a handful of developers like Owlchemy. But the creators were so inspired after their demo they started building Fantastic Contraption without any VR headset at all.

“We decided it would work and it would be amazing,” Moore recalls.

Some weeks later they held a game jam (an event where teams rapidly create games) and partnered with Valve which brought some of these early Vive kits for groups to test projects they built. They showed the demo to someone at Valve and, after the event was over, were told they could keep the headsets.

“There was some good stuff going on there,” Moore said of the event. “But we were using it as a sneaky way to show off the game to Valve.”

“We spent the jam on VR integration basically,” Colin Northway said.

Learning New Skills

During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR. In 2007, the original Fantastic Contraption was built for traditional screens with Adobe’s Flash tools. That’s about the time Flash started its decline partially because Apple’s Steve Jobs refused to allow the technology on iPhone and iPad.

So while the Northways became experts in Flash to the extent that the original Fantastic Contraption made Colin Northway enough money that he could quit his day job — “Now I just have a hobby that pays better than my jobs ever did” — that toolset wasn’t built for VR and they had to learn something new.

“I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said. “It’s scary trying new stuff but you really need to in this industry, because things keep changing and moving forward so fast.”

“There’s so much to learn in VR,” added Colin Northway. “If you working in VR you can’t help but be pushing boundaries all the time and learning a huge amount.”

Accepting The Possibility Of Failure

The team went into the project with a four month plan to deliver the VR game by the end of 2015, which is when HTC originally said it would start shipping headsets in volume. At the start, Sarah Northway said, they became comfortable with the idea the project could make no money and it could be a total failure. They had enough coming in from previous projects to make a four-month timeline work.

“We’ll spend four months on it, we’ll finish it, even if nothing happens of it we’ll know something about VR, we’ll be set up to do our next thing, it’ll be fun,” she said.  “So we didn’t come into it thinking we’re going to put all our eggs in this basket.”

The scope of the project grew as several things happened. The Vive’s consumer launch was set in stone later than expected, for April 2016. In addition, people reacted positively to early versions of their project and they secured a bundle deal ensuring some income from the game.

“The bundle deal paid for development,” Colin Northway said.

“As soon as we had the bundle deal we knew everything was gonna be just fine,’ Sarah Northway said. “Being agile in your business plan was pretty key.”

“The story would have gone very differently if we never got the bundle deal or there weren’t so many sales at launch,” Moore said. “We took a risk the whole team was comfortable with — which was four month dev and before that four months was up we secured larger deals.”

Embracing Weird and Favoring Good Design

The extra development time allowed the team to explore a more fully realized version of the game including the ability to push VR design ideas much further. For example, Fantastic Contraption includes a helmet which sits on the ground. When you pick up and place the helmet on your head it transports you to another world with tables to save your creation or access those made by other people. It is the VR equivalent of the kind of flat screen menu to save your work that you’d access in a traditional game. Their extra runway freed them to explore these ideas.

They also developed a miniaturized version of the game that made it easy for people to play it in a seated or forward-facing position. This in turn allowed the game to more easily make the jump to additional platforms like Rift and PlayStation VR that were tuned better for those setups.

So with all these different pieces falling into place just right to expand both the scope and reach of the game, was it luck or smart decision-making that allowed Fantastic Contraption to find success?

“It is definitely both,” Colin Northway said. “A big lesson to learn from indie development is that you have this one advantage and that is that you can do super weird stuff. Big companies can’t do weird stuff because they are going to be risk averse.”

On the other hand, independent developers might be gambling their own future rather than a company’s. Moore and the Northways warned against people mortgaging their house or running up credit cards in order pursue an idea in VR. They all had previous projects that gave them the runway to start the VR version of Fantastic Contraption in a game jam. And before that they made the transition to indie developer by working on ideas on weekends and evenings. That’s why they were comfortable with the concept of failing.

For the Northways and Radial Games, however, moving into 2018 they are poised for even greater success when headsets ship in larger numbers.

“I personally kind of feel like we’re in a time where you should be doing a lot of building of your own skills, a lot of your own experimenting so that in the bright commercial future, when it comes, you’re set up to take advantage of it,” Colin Northway said.

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New PSVR Releases For Week Of 09/07/17

New PSVR Releases For Week Of 09/07/17

It’s not the biggest week ever for PSVR but there’s definitely content worth checking out. We’ve got a short new horror experience and a port of one of the best puzzle games for PC VR headsets.

There weren’t any new releases last week but you can see the ones from two weeks ago here.  UploadVR has launched the ‘UploadVR PSVR Community’ on PlayStation 4! Join up, find other gamers to play with, and engage in discussions with them.

Also, don’t forget to check out our list of the 9 Best PlayStation VR Games if you need any extra inspiration.

The Bellows, from Castle Steps
Price: $4.99

An HTC Vive horror experience makes its way over to PSVR this week. It’s a short scare-fest lasting about 15 minutes in which you explore an abandoned building that’s typically dark and spooky.

Recommendation: Only if you’re in the mood for a few scares.

Fantastic Contraption, from Northway Games and Radial Games
Price: $19.99

One of PC VR’s best puzzle games comes to PSVR with a stellar port. You have to get an object into a goal zone by building vehicles that will transport it. You’re given an astonishing amount of freedom to create amazing little vehicles here.

Recommendation: Definitely grab this one. Here’s our original review.

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Fantastic Contraption Hits PSVR Next Week With Exclusive Levels

Fantastic Contraption Hits PSVR Next Week With Exclusive Levels

Coming off the back of a great E3, PlayStation VR (PSVR) is set to have a big month with some anticipated new releases. The first of those releases hits next week.

We’re of course talking about Fantastic Contraption. Confirmed for release last year, Northway Games’ awesome creation title, which was a launch game for HTC Vive and Oculus Touch, will be out on July 11th on PSVR. The game tasks players with transporting an object to a goal zone by making them build their very own vehicles with a set of tools. We loved it when it came out on Vive and we’re hoping it will fit right in on PSVR using two PlayStation Move controllers.

The port is being handled by Radial Games, who has also added in some exclusive levels to this version. These challenges have been specifically designed for seated play (PSVR doesn’t support room-scale play like on Rift and Vive). To that end, the developer has also tweaked its resizing option to allow players to quickly grow and have reach over the entire map.

Finally, there’s some enhancements for PS4 Pro owners, too. Those that have Sony’s upgraded console will be able to enjoy improved visuals with higher resolution textures and improved backdrops and scenery and even extra island decorations.

Fantastic Contraption will cost $19.99 at launch, though PS Plus members will get an extra 10% off if they pick it up during launch week.

There’s plenty more coming to PSVR this month; Archangel and Superhot VR should both be here in a matter of weeks. Better get through Arizona Sunshine quick, eh?

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