Shell Collaborates With EON Reality to Employ AR & VR Solutions Globally

More and more global companies are finding innovative use cases for deploying virtual reality (VR) and augmented reality (AR) based solutions across their infrastructure. Royal Dutch Shell plc – best known for its oil and gas exploration and production businesses – has announced that its Digital Realities team will work with EON Reality to create a global immersive training programme.

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EON Reality and Shell have actually been working together for several months now, testing out an aircraft refuelling training programme. This helped Shell test Virtual Trainer, part of the EON Reality connected learning AVR platform.

The whole purpose is that Shell plans to target key uses cases where Virtual Trainer provides an efficient solution that can be scaled, rather than used in only a single facility.

“Shell is on a digital transformation journey. ARVR is a key linking technology in that helps us visualise data and environments and make them tangible for our operational staff,” said Michael Kaldenbach, who leads the deployment of Digital Realities at Shell in a statement. “Liquid intelligence is what the next generation excels at, we want to use their skillsets at Shell, so we have designed a learning portfolio that fits their way of learning, not vice versa”.

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“Shell are not alone in the desire to match learning strategy with multiple VR and AR training applications that is scalable. As VR and AR goes mainstream in enterprise companies like Shell, the connected platform solution is needed to move beyond silos of departmental activity and support systematic delivery of targeted applications, which have been selected to tackle real business issues,“ said Eamonn Watson, Business Development Director at EON Reality’s European Headquarters in Manchester.

Through Shell and EON Realities partnership the immersive training in VR can be made available on demand, via Virtual Trainer lessons and can negate the costs of production or operational shutdown for training and offer global, preparatory training for high risk, HSSE emergencies.

Check out the video below which showcases some of the use cases the pair are working on. And for further updates, keep reading VRFocus.

Community College Shows What VR Is Capable Of

Virtual reality (VR) labs at schools and colleges are becoming increasingly common. As the technology develops and the industry grows, many educational centres are integrating VR and augmented reality (AR) into lessons and training. One such place is Eastern Iowa Community College, which has recently received its own lab courtesy of EON Reality.

The college invited workers from the local area to the recently opened Virtual Reality Interactive Digital Center so they could see how VR has benefits with regards to education and training. For many of the visitors, it was their first time using any kind of VR equipment.

“We want to educate the community about what VR and AR is and how it may be implemented into their institutions, organizations or companies,” said Joshua Drake, Eastern Iowa’s VR Training Initiatives project manager.

Mats Johansson, the CEO and co-founder of EON Reality was also on-site for the event, and commented on how use of VR in healthcare was a large growth area: “For almost every large corporation, training is a big issue and it’s expensive. Some studies show health care is a large part of the future VR market,” he added, “Some studies put it at No. 2, after video games.”

During a discussion on a new software suite designed for ophthalmology where the VR technology can simulate a variety of eye problems for students to look at safely, Dr. Anuradha Khanna, associate professor of ophthalmology at Loyola University Chicago said: “We’re not trying to replace anything, this is enhancing what already exists. Knowing something is one thing, putting it into practice is another thing.”

Another visitor was Joe Cheben, a senior engineering associate at ExxonMobil, who was also enthusiastic about the possibilities presented by VR: “You could get eight to 10 years experience on a machine or a control center in less than a year.” he said.

User of VR for education and training is a growing area. As always, VRFocus will bring you the latest new developments.

EON Reality Establishes VR Center in NYC with Lehman College

The rapid expansion of virtual reality (VR) has meant the birth of university courses that can cater for the growing demand of VR professionals needed in all aspects of the industry. Today EON Reality Inc., a VR specialist for industry, education, and edutainment, has announced a partnership with Lehman College to create a VR centre in New York City.

Lehman College is a public, senior college, that is part of the City University of New York (CUNY). With the establishment of an Interactive Digital Center (IDC) as part of Lehman College’s School of Continuing and Professional Studies, the center will support the training of new VR and augmented reality (AR) professionals. It’ll also encourage the development of VR and AR applications that will assist in teaching Lehman’s students. The new program will be housed in the College’s satellite campus, CUNY on the Concourse.

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“Lehman College is a perfect partner for EON Reality,” said Dan Lejerskar, Chairman of EON Reality. “New York City is a place where our unique combination of training and education can make a difference in people’s lives, especially when combined with Lehman College’s expertise. Virtual Reality and Augmented Reality lets people learn by doing. This speeds up the entire learning process, improves retention, and helps learners make the right decisions in stressful situations. This technology is perfect for the School of Continuing and Professional Studies in one of the world’s most dynamic cities.”

“This vital partnership with EON Reality, is but one example of how Lehman is cementing its place as the most important, mission-critical senior college of The City University of New York,” said José Luis Cruz, President of Lehman College. “This effort will provide invaluable state-of-the-art experiential training to students of our School of Continuing and Professional Studies—positioning them well for the opportunities of the burgeoning VR/AR industry.”

Students at the IDC will engage in a yearlong program that involves three months of classroom training followed by seven months of project-based learning that includes project work done for real customers. Additionally, the facility will include an Icube Mobile, a four-wall immersive VR room, that will enable the students to experience and test their creations. Applications are now open prior to the IDC opening in Q2 2017.

This isn’t EON Reality Inc’s only IDC to arrive next year. The company will be establishing a centre in the Dominican Republic as an anchor tenant of Parque Cibernético de Santo Domingo (PCSD). The main areas of focus for the IDC will be tourism, sports (baseball), education, and health. The centre will also open in the second quarter of 2017, with applications being accepted towards the end of March 2017.

“This is a major step towards building our future economic development as a Smart Nation,” said Eddy Martinez, President of PCSD. “This project will act as an inflection point for us as we look to create highly skilled knowledge workers, attract foreign and local investment and generate wealth to our people. Our partnership with EON and the support of IDB provide the basis for us to accelerate our path towards becoming the Digital Republic.”

For all the latest VR news from around the world, keep reading VRFocus.

EON Geo Brings Positional AR to EON AVR Platform

EON Reality Inc., a virtual reality (VR) and augmented reality (AR) software developer, based in Irvine, California, has announced the launch of EON Geo on its EON AVR platform.

EON Geo allows students, trainees, and workers to add markerless geo-positional data enabling interaction with contextual knowledge in the world around them tied to GPS coordinates.

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This means that users will also be able access to relevant information and training/learning materials when and where needed. The technology turns any location into an teaching opportunity, as they become AR points-of-interest which display objects when approached, similar to how Pokémon GO works.

“Augmented Reality has typically been tied to markers and beacons, which really limits how AR can be used in everyday situations,” said Mats Johansson, President and CEO of EON Reality. “With AR tied to GPS coordinates and IOT sensors, we can take knowledge transfer out into the world and attach learning objects to physical locations. Students, workers, and everyday people can use this technology to better their lives with real-time contextual information.”

Applications for EON Geo include: turning campus tours and new student orientation into AR scavenger hunts; field trips can provide deeper levels of learning, and employees can see real-time data or instructions when they’re out in the field.

“Industries are continually fighting to replace experienced workers with new hires while looking to improve overall productivity and safety,” said Jan Kjallstrom, VP Product Development of EON Reality. “Technology like EON Geo is necessary to further enhance the productivity of workers, but also to improve safety in the workplace. Step-by-step instructions can limit errors and bridge the experience gap for newer workers. Real-time contextual data empowers workers to make correct decisions in the field as well as spot issues before they arise.”

EON Geo is part of the updated EON AVR platform to be launched in Q1 2017. For all the latest news from EON Reality Inc., keep reading VRFocus.