Unity 3D Easy Introduction – A Highly Constructive Course For Beginners

In a recent development, Udemy – one of the largest and most authentic online learning marketplaces in the world has come up with a revolutionary course called ‘Unity 3D Easy Introduction’ that helps in teaching potential students the fundamentals of a highly popular game engine Unity 3D.

It’s a kind of course that offers truly practical and step by step information on how to work with Unity 3D in such a fashion as if students have absolutely no prior knowledge of it.

Unity 3D Easy Introduction is taught by Tom Vogt, who is a well-known Udemy instructor and a Certified Information Security Manager with nearly 15 years of experience in the field of information security. The beauty of opting for this course is that it not only gives practical knowledge to students but eventually allow them to develop a game from the scratch which is completely playable.

Without being so complicated, the course still allows students to learn every critical thing that is required for developing a game. Use of prepared assets is extremely prohibited when it comes to developing this game. In other words, students are not allowed to copy & paste anything while creating the game during this course. In order to go ahead with this course, you must have a Unity 3D software and a basic programming knowledge.

The Course Is Divided Into 3 Different Sections

Section 1

The very first section of the course contains approximately 5 lectures which are titled as Introduction, Pong, The Game Elements, Making It Move, and Transform References. The first lecture, which is called ‘Introduction’ helps in introducing the students with the Unity 3D interface. It helps in teaching them how to begin a new project, introduces important elements of Unity editor window by throwing some light on their purpose.

The second lecture which is titled as Pong helps in defining the goal and makes it clear to the students that if they have a clear vision it will help them succeed in the field of game development.

The Game Elements is the third lecture which throws light on the creation of new game objects and how exactly they function in Unity. It will enrich your knowledge about components and materials, and will teach you the exact difference between game assets and game objects.

Making it move is the fourth lecture which talks about the use of physics in Unity 3D. The entire focus of this chapter is to increase students’ knowledge about the application of physics when it comes to creating a game using Unity 3D. The last lecture of the first section is titled as Transform Reference which talks about crucial methods and variables that can be used with a Transform.

Section 2

Section 2 contains approximately 6 lectures which are titled as Adding Player Input, A Word about Time in Unity 3D, Managing Constraints, Scoring (communication between game objects) , The Unity UI, and Building. The 6th lecture of the course or the first lecture of section 2 is Adding Player Input, which discusses in details the importance of input system in Unity 3D. It begins with scripting and teaches students how to write a code when it comes to changing objects’ behavior. As far as scripting is concerned C# is used in the course which is quite similar to Javascript.

Lecture 7 of the course is called ‘A Word about Time in Unity 3D’ which is nothing but an article. After that comes lecture 8, which is titled as ‘Managing Constraint’ and it teaches students two different ways of limiting the actions or movements of game objects. One method talks about the use of physics and colliders, however, the other one is all about scripting.

The 9th lecture is Scoring (communication between game objects) which talks extensively about how objects can interact with each other in Unity 3D.This introduces students to trigger colliders.

In the 10th chapter which is ‘The Unity UI’ students get to learn the basics of the Unity UI system. In addition to that, they get to learn a whole lot of things about text display, the foundation of menus, and text input etc. Lecture 11 is the last lecture of section 2, which teaches students how to turn a project into a standalone program.

Section 3

Advanced UI is the 12th lecture of the course wherein the students are taught about interactive UI elements. In addition to that, the lecture also focuses on how to allow the UI to interact with the game, and will teach students a whole lot of things when it comes to direct key input.

The last lecture of the course is UI Layout and Positioning, which is again an article.

Considering the fact that gaming industry is growing at an unprecedented speed, the demand for Unity 3D Easy Introduction is surely going to rise from the beginners’ side. This course is designed in a perfect way as far as beginners are concerned, as it explains everything from the scratch to students who are interested in learning how to work with Unity 3D game engine.

On top of that when you get to learn new things from an instructor like Vogt, who has an extensive experience in this area, the learning sessions are definitely going to be even more interesting.

For advanced developers we would recommend looking at  Learn to Code by Making Games – The Complete Unity Developer

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