CCP Games’ EVE: Valkyrie debuted on the Oculus Rift earlier this year to significant acclaim. Despite arriving so early in the lifespan of the new virtual reality (VR) medium, the videogame offered a deep and complete experience like few other titles have managed to. Now coming to PlayStation 4, specifically for PlayStation VR, CCP Games are hoping to repeat their PC success amongst the console audience.
On the evidence presented to VRFocus, it’s more than likely that CCP Games will be successful in this regard. Much like the original PC release, EVE: Valkyrie on PlayStation 4 is a robust videogame package. A multiplayer orientated space combat experience, EVE: Valkyrie features multiple craft with varying weaponry, an upgrading system and a skill tree (of sorts). Multiple maps and gameplays modes are presented and each and every update – including additional post-launch content – that exists for the Oculus Rift version will be made available for PlayStation VR gamers on day one.
VRFocus has written about EVE: Valkyrie on many occasions, but for the uninitiated the videogame places each player in the cockpit of a small, nimble vessel as they attempt to outmaneuver the enemy on large outer space maps. Playing in team-based matches, players can engage in deathmatch or king of the hill style gameplay modes, as well as a more enduring specialist mode. Given the variety of ship types, players can take on roles within their team to ensure high kill counts, survival or strategic defence. Though this may sound as if experienced players will dominate newcomers – they will of course have a significant advantage – there’s a fine balancing act that’s been undertaken to ensure that first-time players aren’t immediately disheartened by a loss.
This balancing has been important not just for the growing Oculus Rift audience, but also because EVE: Valkyrie will be cross-platform compatible. Players picking up their PlayStation VR on day one will be able to immediately jump in and battle with/against Oculus Rift gamers – and subsequently HTC Vive, upon the release of EVE: Valkyrie for that head-mounted display (HMD) also. This ensures that there will be a large audience of EVE: Valkyrie players ready as soon as PlayStation VR early adopters jump on-board.
The only inferiority between the PlayStation VR and Oculus Rift versions of EVE: Valkyrie worthy of note is due to the differences in the hardware, opposed to videogame design. While those who have not yet used the Oculus Rift will be perfectly happy with PlayStation VR, Oculus Rift players will note the lower screen resolution. The ‘screen door effect’ (where the pixels are visible due to the proximity of the screen to your eyes) is a significantly bigger issue on PlayStation VR compared to Oculus Rift, however this is unlikely to impede gameplay or put PlayStation VR players at a disadvantage.
EVE: Valkyrie is set to launch alongside the PlayStation VR HMD on 13th October 2016, and as it stands is likely to become one of the early ‘must have’ titles for the format. VRFocus will keep you updated with all the latest details on EVE: Valkyrie and the many other VR titles coming from CCP Games.