Glyph Is A New Free-To-Play VR Game From The Makers Of Dick Wilde, Out Now

Bolverk Games unwrapped a Christmas present a little early last week, launching its new VR game as a free-to-play experience on SteamVR. Meet Glyph.

Glyph is very different to Dick Wilde, trading backwater shootouts for a new type for VR platforming. You control a golden scarab that bounces through desert-themed levels as an orb, occasionally stretching its wings to fly further. You play from a third-person perspective and can play with a bunch of different controller types.

Your objective is to get through levels pretty much however you see fit. Environments are non-linear, with multiple routes through. However the game also features multiplayer support so you can play tag as you roll through environments.

Though Glyph can be downloaded for free, Bolverk is charging for additional level packs. The snowy Tsukinawa level pack, for example, released on launch day for $7.99. It includes ten new levels to bounce around, new skins and more.

This is Bolverk’s fourth VR release overall. The studio released a strange tower defense game named Kittypocalypse in the early days of the Oculus Rift before developing Dick Wilde and its sequel. Both were serviceable wave shooters that gained tracking on PSVR for their support of the rifle-shaped Aim Controller. It was a pretty good workout too, though it did have a sort of weird obsession with killing animals.

Glyph, meanwhile, supports all major PC VR headsets (Rift, Vive and Index) and is also coming soon to PSVR. Are you interested in jumping into the game? Let us know in the comments below!

The post Glyph Is A New Free-To-Play VR Game From The Makers Of Dick Wilde, Out Now appeared first on UploadVR.

Bolverk Games Launch Glyph as Free-to-Play VR Platformer

It’s never easy making money in virtual reality (VR). Pricing a title just right is a tricky business, aim too high and no one will be interested – unless it’s a big IP – while aiming low can then be difficult to recoup that investment. For the most part, VR videogames cost money because nothing in life is free; unless that happens to be Glyph, Bolverk Games’ latest which just so happens to not cost a penny.


The studio is best known for its comedic shooter franchise Dick Wilde so Glyph is a somewhat different approach to VR gaming. First teased back in October the premise behind Glyph is to control a ball across a series of open levels, collecting coins and crystals en route – the crystals are required to open a portal and finish the area.

This is no ordinary ball as no only do you have a double-jump function you can also fly short distances by unfurling into a scarab. Mastering these gameplay mechanics is essential because apart from the pillars jutting out of the sand the rest of the environment is deadly. Bolverk Games has designed each level so that there are multiple ways of completing it, all depending on how you prefer to play. Whether that’s slow and methodical or fast and reckless.

Offering a single-player campaign with a ghost mode so you can speed run levels, Glyph also provides a multiplayer option which is unusual for a puzzle title. This mode is a game of tag for up to four players with the same movement and death rules applying.


Supporting Oculus Rift, HTC Vive and Valve Index headsets on Steam, the core Glyph experience is completely free. Bolverk Games plan to monetise the title via DLC expansion packs, with the first Tsukinawa Level Pack already available for $7.99 USD/£5.79 GBP. Offering 10 levels, the environments change to the snowy landscape of ancient Japan, with the levels being a little more difficult ranging from medium to hard. You’ll not only have new dangers to face but you’ll also be rewarded with a dragonfly character model, to be used in all single-player levels and multiplayer arenas.

VRFocus will continue its coverage of Bolverk Games and Glyph, reporting back with further updates.

Dick Wilde Developer Working on Bouncing Puzzler Glyph

Danish virtual reality (VR) developer Bolverk Games has released three titles since 2015, most notably comedic first-person shooter series Dick Wilde. Recently, the studio has confirmed its latest project moves away from that action-oriented genre and into the puzzle sphere, unveiling Glyph.


Initially teasing details of the project via Twitter, saying that the team would be showcasing the title during Game Week at Fisketorvet in Copenhagen this week, this was then followed up yesterday with the first footage being shown during PSVR Without Parole’s PlayStation VR Awards Show.

A world premiere for the show, the video demonstrated what looks like a bouncing ball, to begin with. It then suddenly changes form, unfurling into a scarab which can then fly small distances. The ball can bounce in mid-air or off of environmental objects to gain height, making traversing the ancient desert locations easier. It looks like the main goal is to collect a number of red gem-like items littered around each location before travelling to a glowing portal. There are also several floating coins around the level, possibly as a side mission or maybe for upgrade purposes?

Other than that gameplay details are fairly scarce. Will there be a star type system for completing levels, different balls with unique features and is it purely single-player? What is known is that it’ll definitely support PlayStation VR although Bolverk Games has previously released its other titles for Oculus Rift and HTC Vive, so a PC VR version is likely. Additionally, the studio has confirmed plans to launch Glyph this year.


Glyph returns the Bolverk Games’ strategy routes, with its first VR title being Kittypocalypse, a strategic tower defence videogame featuring aliens disguised as cute kittens. 2017’s Dick Wilde was very much of its time, expanding the wave-shooter genre with some American deep south drawl and inventive weaponry. Dick Wilde 2 arrived earlier this year, keeping the same charm whilst putting you on a moving raft with new guns to play with.

Offering open worlds to explore as you see fit and a different gameplay design Glyph has all the hallmarks of an interesting puzzle experience. As Bolverk Games announce further details for Glyph, VRFocus will keep you updated.

Review: Dick Wilde 2

When it comes to shooting stuff in virtual reality (VR) gamers have got no end of choice, with an array of first-person shooters (FPS) on offer. The older titles tended to be fairly stationary, with enemies coming to you while more modern VR shooters tend to employ a variety of movement systems. One of the main reasons the early wave shooters kept you still was for comfort, developers wanted to encourage consumers to the technology not make them barf. Bolverk Games’ Dick Wilde was a good example of a simple yet effective wave shooter. Now with Dick Wilde 2 out this week, can the studio still find a niche for this style of FPS in 2019?

Dick Wilde 2There’s plenty to like about Dick Wilde 2, with its cheeky demeanour and light-hearted comedy stylings. The title doesn’t take itself seriously with the southern drawl of Mr Wilde sometimes serious yet never boring or grating to hear.

Right from the start, you can tell Bolverk Games aimed higher and further than the previous outing, with three stages split down into 11 levels apiece. Six are for the main single-player campaign while four are gun trials which you need to complete to unlock Dick’s arsenal of weapons. Lastly, there’s a singular boss level, to take on the might of the swamp creatures.

Thankfully, in Dick Wilde 2 you’re no longer stationary. You’re now stuck to a raft instead! This is certainly a happy middle ground between the original title and more modern FPS experiences. You’ve got no direct control of the raft so this is an on-rails shooter, meaning most players should find the videogame a very comfortable experience. It’s not very dynamic, but Bolverk Games has tried to mix things up by including multiple routes across a lot of the levels, unlocked by attaining keys – normally from the golden fish that occasionally leap from the water.

Dick Wilde 2The selection of weapons has now vastly improved over the original, with the selection split between four options: pistol, automatic, shotgun and energy. Unlike the first title where the guns had dual settings, all the weapons here don’t, but you can mix and match depending on which ones you’ve unlocked in the trials and how much money you’ve collected during the levels.

The multiple routes aside, most of the levels tend to be fairly similar with enemies either trying to shoot you or bite your face off. Whilst trying to stay alive killing all these lively swamp critters you’ll also need to destroy various debris littering the river which can damage your raft. This is where you can rack up the cash needed to buy the guns and additional upgrades for your character and the raft.

The only trouble is that while Dick Wilde 2 can be entertaining it still feels very much like it’s going through the motions. More content doesn’t necessarily mean better content. There are plenty of hours to kill in the single-player campaign, and the addition of a multiplayer co-op feature definitely helps to improve things by bringing a mate along. Actually, because of that feature, Dick Wilde 2 seems like it would be far more suited to an arcade, rather than at home. Each individual level is short enough that you could get several in during a 15-minute window.

Dick Wilde 2 was never going to be a standout experience but for fans of the original, there’s enough new content to be worth a look. Those new to VR will also enjoy the title, as the gameplay is kept to purely shooting stuff. But for those VR gamers who have owned their headset for a good couple of years, Dick Wilde 2 won’t suffice, only scratching the surface of what VR can do.

  • Verdict

Preview: Dick Wilde 2 – Big and Bolder, but is it Better?

In 2017 Bolverk Games released its second virtual reality (VR) title in the form of first-person shooter (FPS) Dick Wilde. Placing you in the American Deep South with good old Mr Wilde coming out with some comedy one-liners and a bunch of handmade weapons to shoot some out of control critters, the first instalment was an amusing, yet slightly shallow experience. Now the studio is bringing Dick back for another round of gun slinging, just will it be enough?

Dick Wilde 2The VR FPS space is very different now to what it was a couple of years ago. Wave-based stationary shooters are almost all but long gone, replaced by titles such as Borderlands 2 VR or In Death, where you have movement that can cater for all users and more dynamic enemies. Dick Wilde 2 on the other hand almost feels like a nostalgic look back at what VR once was, whilst at the same time expanding upon the originals gameplay design.

As mentioned Bolverk Games is certainly going bigger and better in a number of ways regarding Dick Wilde 2. Firstly levels and movement. You’re still fixed to a wooden raft stuck on a river, just this time it is moving, meaning all the enemies you need to kill don’t always have to come to you, you’ll float to them. And to make this aquatic journey that bit more troublesome the waterways are filled with cars, barrels, wooden panels and other junk which needs to be blasted out the way or else you’ll take damage.

There are six main levels, each featuring multiple routes. So depending on the guns you’ve acquired as well as the cash to buy upgrades, one route will be harder than the other, with the greater difficulty offering more rewards. Before choosing a path, another big inclusion is Dick Wilde’s store, full of weapons, and items to increase your health, critical shot chance and raft durability.

Dick Wilde 2Gun wise the selection must be at least double the originals, with a selection of pistols, shotguns, automatics and energy weapons. They still retain that authentic Dick Wilde charm of looking like they were made in a barn, but they no longer have a secondary function. This means careful selection before you go into each stage, although they can be swapped if the stage is completed.

As for the action, things are relatively on par with before. Fish jump out the water at you or try to spitballs of nasty noxious gas. There are a few new enemy types such as rats on the backs of crocodiles and squid looking things which can protect themselves with energy shields. There certainly seems to be enough variety in the main levels that Dick Wilde 2 should provide a few decent hours of gameplay.

The studio hasn’t stopped there, however. To unlock some of the better guns there are four challenge levels to complete, each one offering a much more difficult and intense task than the main stages. These are much more confined shooting galleries on water, designed to not be easily completed on the first attempt.

Dick Wilde 2Additionally, Dick Wilde 2 will also include an online co-op multiplayer, so you can bring a mate along to team up with on the more difficult levels. At this stage of the build, this option wasn’t available for VRFocus to try, when we do we’ll let you know.

Bolverk Games certainly seem to be cramming as much content as possible into this sequel, aiming to give fans of the first videogame that same core essence, just with more of everything. It’s a good tactic to go for, and most players should find the gameplay very comfortable. The real difficulty lays in tempting those who love their free-roaming shooters to go for a far more restricted style of FPS.

Arcade Shooter Dick Wilde Returns With Cross-Platform and Online Co-Op Gameplay

In early 2017 developer Bolverk Games launched a comedic wave shooter called Dick Wildefor Oculus Rift, HTC Vive and eventually PlayStation VR. Today, the studio has announced a follow-up, Dick Wilde 2, adding new fan-requested features to expand on the original’s gameplay.

Dick Wilde 2

Much like the first instalment, you’ll be shooting all sorts of nasty critters with a range of homemade – and slightly mad – weaponry. In Dick Wilde 2 however, there’s been a massive outbreak of toxic spillage, creating a foul sludge that has mutated the local wildlife making them even meaner than ever.

With new locations to clear exterminator extraordinaire Dick Wilde has decided he needs help, so he’s enlisted two apprentices to help in the task. This means players will be treated to cross-platform VR online co-op for the first time. To aid the challenge players will now have use of gravity guns and arrows infused with divine lightning, or how about some mortar strikes and AI assassin drones.

“Our fans made Dick Wilde a success and we’re doing everything we can to give them all that they want in the sequel,” said Bo Bennekov at Bolvërk Games. “We are so proud that Dick Wilde 2 features online VR co-op – it was our most requested feature and a lot of hard work, but we know players are going to love shooting mutated piranhas with a buddy by their side.”

Dick Wilde 2

“Dick Wilde has felt like a member of the family from when we first met him.” said Harvey Elliott, CEO at PlayStack. “We are so glad to be teaming up again with Bolvërk Games for Dick Wilde 2 and are excited for another high-action and rewarding coop experience”.

Other fan-requested features that have made it into Dick Wilde 2, include a wider range of difficulty settings, more power-ups and screen-filling boss fights.

Dick Wilde 2 will launch on PlayStation VR, Oculus Rift, and HTC Vive worldwide in February 2019. PlayStation VR owners will be pleased to know that Bolvërk Games has implemented support for both PlayStation Aim and PlayStation Move, giving them maximum choice for controller options. For any further updates about the title ahead of launch, keep reading VRFocus.

‘Dick Wilde 2’ to Bring Cross-platform Co-op to PSVR, Rift & Vive Next Month

Bolvërk Games and PlayStack released word today that a new sequel to their VR shooting gallery Dick Wilde (2017) is slated to launch sometime in February.

The sequel, dubbed Dick Wilde 2, promises to bring cross-platform online co-op, more boss fights, levels, and a wider range of difficulty levels for all supported headsets, which include PSVR, Oculus Rift, and HTC Vive.

Image courtesy Bolvërk Games, PlayStack

Game publisher PlayStack says that Dick Wilde 2 takes users to “a host of new locales which have been infected by the massive outbreak of toxic spillage, creating a foul sludge that has mutated the local wildlife into the most darn-tootin’ vicious critters ever seen by the river folk.”

New weapons include gravity guns, arrows infused with divine lightning, mortar strikes, AI assassin drones, and hopefully some of the fan favorites too such as the revolvers, the shotgun and shield, and paintball guns.

Image courtesy Bolvërk Games, PlayStack

Unlike the previous Dick Wilde, the sequel is said to feature cross-platform VR online co-op, letting PSVR and PC VR users play together. PSVR users may have a leg-up in the aiming department though, as the sequel is confirmed to support both PlayStation Aim in addition to PlayStation Move.

“Our fans made Dick Wilde a success and we’re doing everything we can to give them all that they want in the sequel,” said Bo Bennekov at Bolvërk Games. “We are so proud that Dick Wilde 2 features online VR co-op – it was our most requested feature and a lot of hard work, but we know players are going to love shooting mutated piranhas with a buddy by their side.”

Dick Wilde 2 is also said to include other fan-requested features including a wider range of difficulty settings, more power-ups and “screen-filling” boss fights.

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It’s Time to Hunt Some Alligators With Dick Wilde

If you like your virtual reality (VR) shooter fast and furious then Bolverk Games’ Dick Wilde might be just what you want. Released in March for Oculus Rift and HTC Vive the first-person shooter (FPS) takes a tongue-in-cheek approach to killing waves of enemies and VRFocus writer Peter showcases what the videogame is all about.  

Themed on the American deep south, you play as the titular character Dick Wilde, who’s been hired to rid some swamps of some nasty creatures. Whether they’re alligators, piranha, electric eels, insects or birds, they all want to bite, sting, and generally hurt you anyway they can.

VRFocus reviewed Dick Wilde for launch, saying: “Technically Dick Wilde is a well put together experience, the action is fast, fluid and fun. There’s never a moment where it feels sloppy or hamfisted.”

Checkout the gameplay video below, and for further updates on Dick Wilde, keep reading VRFocus.

Dick Wilde Shoots on to Oculus Rift and HTC Vive

Tongue-in-cheek shooter Dick Wilde has launched onto the Oculus Rift and HTC Vive platforms today, with publisher PlayStack saying the PlayStion VR version is coming in May.

The title stars hunter and outdoorsman Dick Wilde, whom the player can take control of, and use a vast arsenal of weaponry from ordinary rifles through to saw blades, nail guns and an electrified bow and arrow. The object of the game is simple, kill the army of alligators, piranha, electric eels and birds before they kill you.

Dick Wilde features both a single player and a local party multiplayer mode. In single player, you explore the different environments like the swamp, lagoon and the North to face different critters, aiming to maximise the high score and reach the higher levels of the global leaderboard.

Bo Bennekov, CEO at developer Bolverk Games said: “Each of our titles focuses on certain genres that really work for VR. We want our games to be immersive, replayable and just plain weird. Dick Wilde delivers exactly that. After six months in development who’d have thought we’d have a game where the aim is to make sure you’re not fish-bait and we’re able to get this to market!”

The developer will be bringing Dick Wilde to EGX Rezzed in London, where attendees will be offered the chance to win a PlayStation VR headset by taking a selfie with Dick Wilde when they play the game. Bolverk and Dick Wilde will be at EGX Rezzed Booth VR4 from 30th March – 1st April.

The title is available for purchase on Steam for a price of £17.99 (GBP). A discount of 15% is being applied to bring the game to £15.29 for the first week only. On the Oculus Store Dick Wilde retails for £14.99.

VRFocus will bring you further updates on Dick Wilde and other VR titles as they become available.

Check Out Dicke Wilde’s Crazy Brand Of Weapons In New Gameplay

Check Out Dicke Wilde’s Crazy Brand Of Weapons In New Gameplay

Launching this Thursday, Bolverk Games’ Dick Wilde is first and foremost a wave-based VR shooter. Yes, I know we’ve seen plenty of those, but what separates this one from the rest is the imaginative assortment of weapons players will wield. Today, we’re going to show you them.

Dick Wild is a pest control veteran, that is brought in to deal with dangerous beasts in swamps and oceans. To help him finish the job, he’s got a huge arsenal filled with things that shoot, stab and explode.

Electric Bow

Any VR owner should be used to the trusty bow and arrow by now, but Dicke Wilde’s take on the weapon lets you shock enemies with electricity.

Grenade & Missle Launcher

A grenade launcher for clearing out swamps might seem like overkill, but it certainly gets the job done. One hand fires while the other detonates.

Harpoon & Sawblade Rifles

Harpoon guns might be a more traditional way to taking out fish, but sawblades aren’t. These make us feel a little sorry for anyone that’s on the wrong end.

Nail Guns

A good ol’ fashioned nail gun more than does the trick when it comes to gunning enemies down. Especially if there’s two.

Paintball Guns

These are effectively Dick Wilde’s machine guns, spurting out paintballs at a fast rate to take care of sharks and crocodiles asap.


If you’re looking for something that packs a little more punch then these two revolvers should do the trick.

Shotgun & Shield

If you’re getting overwhelmed by the enemy then the shield that accompanies the shotgun should give you a helping hand while you blast away.

Dick Wilde launches on Oculus Rift and HTC Vive on March 30th for $19.99. A PSVR version is expected later down the line.

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