BigScreen Releases Performance Update, Prepares For Version 1.0

It has been a while since we’ve reported on updates on BigScreen since its release almost a year ago, but that does not mean the team at BigScreen Inc have not been busy. The social app, available for free on Oculus Home and Steam allows a desktop to be viewed as a giant screens in a virtual environment, allowing you to work, play videogames or watch videos on Netflix, YouTube or Twitch has been given a ‘huge’ new update as revealed on Reddit by one of BigScreen‘s developers Darshan Shankar.

Shankar, though noting that the update does not add any new features to BigScreen, does confirm a number of significant performance changes some of which had been “silently causing major performance issues” that had been plaguing users – and particularly those who used the Oculus Rift in combination with the app. The update is a stepping stone towards a summertime release of version 1.0, confirmed by Shankar, which seemingly spells the end of it’s period in Beta. 1.0 will be “will be bug-free, high performance, and full of great features”, Shankar assures.

The patch notes are as follows:

  • Major performance bug fixes.
  • Fixed a memory leak inixed crashes in Multiplayer view caused by that memory leak.
  • Fixed bug where BigScreen wouldn’t exit cleanly by the memory leak.
    This resulted in the need to force kill the app via Task Manager.
  • Fixed Asynchronous Spacewarp / reprojection issue.
    ASW always-on caused virtual screen to appear to “tear” and visually glitch, and it cost even more CPU to interpolate the frames (temporary) patch for horrible performance caused by the BigScreen virtual keyboard.
  • Fixed several items that caused crashes.
  • Removed some inefficient code elements.

Additional targets for the development team were also identified in the post, which confirms overhauling multiplayer streaming to provide flawless and optimised HD viewing and well as improvements to the audio.

VRFocus will bring you new of when these updates drop and any further news on the version 1.0 release of BigScreen as the developers release it.

‘Bigscreen’ Social Computing Space Metrics Show Big Value for VR Power Users

darshan-shankarBigscreen VR announced that they raised $3 million dollars for their “social utility” VR application. Bigscreen gives you access to your computer screen in VR, which is a deceptively simple idea but one that is unlocking new ways of working on your computer and enabling collaborative social environments that range from virtual 2D video game LAN parties to productive work meetings.

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I had a chance to catch up with founder Darshan Shankar at Oculus Connect 3 last October to talk about his founding story, and how he’s designed Bigscreen with privacy in mind through encrypted peer-to-peer networking technology that he developed. It’s a formula that seems to be working since he reports that “power users spend 20–30 hours each week in Bigscreen,” making it what Shankar calls, “one of the most widely used ‘killer apps’ in the industry.”

Those are astounding numbers for any social VR application, and the key to Bigscreen VR’s success is that they’ve been providing a more immersive and social experience of 2D content ranging from games to movies, and pretty much anything else you can do on your home computer.

The latest release of Bigscreen enables you to have up to three monitors in VR, which could provide an even better experience of working on your computer than in real life. You can stream Netflix or YouTube on a giant movie screen while playing a video game, designing an electrical circuit, browsing Reddit, or creating a 3D model in Maya. In Bigscreen, you can basically do anything that you can do on your computer screen, but in VR.

bigscreen-vrThe limited resolution of today’s headsets for comfortably reading text is the biggest constraint for now, but there are plenty of other tasks that people have found are more enjoyable in VR than in real life. It’s not just the immersive nature, improved focus, and unlocking the spatial thinking potential of your brain, but in Bigscreen you can do it with friends.

Adding a social dimension to computing in a private way is one of the keys to Bigscreen’s success. You can use Bigscreen by yourself without anyone else; you can create a private room using peer-to-peer technology such that what you’re actually doing in Bigscreen isn’t even being passed through any servers on Bigscreen’s side. And if you want to have a public cafe experience and connect with hardcore VR enthusiasts from around the world, then create a public room and see who comes through. It’s a wide range of people looking to do everything from connect socially and casually to recreating the cafe experience of increased focus that can come from working in public spaces away from the private context of your home.

Taking that all into account and based upon my own direct experiences of using Bigscreen over the last couple of weeks I can say that Bigscreen VR is definitely the leading contender to becoming one of the first killer applications of VR. It’s a social utility with the potential to connect you to friends, family, romantic, and business partners, as well as complete strangers who spend a considerable amount of time living in the early days of the metaverse.


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‘Bigscreen’ Social VR Desktop App Raises $3 Million Seed Investment Led VC Firm Andreessen Horowitz

Bigscreen Inc, the company behind the social VR desktop app, Bigscreen, last year told us they’d raised a seed round from “Tier 1” VC firms. Today the company has announced details of that round and where they’re heading next.

Bigscreen is simple but powerful. It puts you in a virtual space with your own computer desktop floating in front of you. You can use the screen exactly like you use your normal desktop monitor, with all of your own apps—be it for gaming, watching movies, browsing the web, etc. The kicker is that, because you’re in VR, anyone else can join in the virtual space and bring their desktop too. That makes anything from watching a movie or gaming alongside a friend to having a collaborative business meeting as easy as jumping into the same virtual room together.

The beauty of it all is having access to the massive breadth of existing PC applications, without having to wait for special VR versions of apps like web browsers or word processors to appear. As Bigscreen CEO Darshan Shankar puts it:

“2D content isn’t going anywhere. Microsoft Word won’t be text flying around you in 3D space. Flat content like movies and videogames won’t suddenly disappear or get replaced by 360 videos and VR games.”

This simple but powerful concept attracted the attention of leading firm Andreessen Horowitz, one of the most active investors in the VC space, with participation in some of tech investment’s most notable names like AirBnB, Pinterest, Skype, Twitter, and more, including VR/AR investments in companies like Magic Leap, Oculus, and Within.

Bigscreen says that Andreessen Horowitz led the $3 million seed round closed last year, which also had participation by True Ventures, Presence Capital, Ludlow Ventures, David Bettner, and SV Angel. Bigscreen Inc CEO Darshan Shankar says, “we did our investment pitches in virtual reality, using Bigscreen to close the round!”

“These are early days in VR and AR, and we’re here for the long run,” he wrote in the announcement this morning. “This funding will allow us to accelerate our development plan and pursue our long-term vision. We’re taking a disciplined and lean approach by building a small core team.”

SEE ALSO
4 Virtual Reality Desktops For Vive and Rift Compared

Going forward, Bigscreen has its sights set on VR collaboration with people and existing apps at the core of the experience.

“We aren’t building a content company or a gaming company. We aren’t building the ‘metaverse’ and our goal is not to build a social network. Instead, we aim to build a platform that enables people to use existing content, apps, and games in VR, and to socialize and hangout in a shared virtual space with their friends and coworkers.”

That said, the next step after making today’s apps work great in a collaborative virtual space is bringing native apps to Bigscreen which uniquely take advantage of VR. The company isn’t offering many details on how native apps will be implemented just yet, but say that they’re on the roadmap for development in 2017, along with the launch of Bigscreen 1.0.

bigscreen-vrAs of now, Bigscreen says they’ve got some 150,000 users (making it among the most popular PC VR apps), and their 440 reviews on Steam total up to an impressive 91% ‘Very Positive’ rating. Granted, the app is currently in beta and free, though the company plans to keep the base program free even after the 1.0 launch, while adding premium features to monetize.

“Since people spend tens of hours each week using our product, we have many routes to monetization on both the consumer/entertainment side and the business/productivity side. Bigscreen will always be free, with premium services layered on top,” Shankar told Road to VR.

Power users spend 20–30 hours each week in the program, according to the company.

The post ‘Bigscreen’ Social VR Desktop App Raises $3 Million Seed Investment Led VC Firm Andreessen Horowitz appeared first on Road to VR.

Bigscreen Raises $3 Million To Succeed Where Envelop Failed

Bigscreen Raises $3 Million To Succeed Where Envelop Failed

Startup Envelop VR raised around $5.5 million for its platform which promised to use VR to surround you in limitless windows. The company’s VR tech basically extended the Windows operating system so you could theoretically work with a number of apps spread around you in VR. Ultimately, the idea was that legacy apps could eventually use Envelop tools to extend into VR and use 3D space more effectively to display information.

We reported on the startup finally closing the funding round in January 2016. By January 2017, the startup had shut down.

The reason this bears repeating is that one of our favorite VR apps, Bigscreen, announced seed funding today to the tune of $3 million, led by Andreessen Horowitz. Bigscreen has a lot in common with that earlier startup in that it basically does the same thing as Envelop, Virtual Desktop and several other Windows extension apps — with one big caveat.

In Bigscreen, you’re not alone.

This Video In ‘Bigscreen’ Will Immediately Make You Want A VR Dancing Game

This Video In ‘Bigscreen’ Will Immediately Make You Want A VR Dancing Game

There are few songs in the history of the human race that can elicit a universal response. When people hear the piano at the beginning of Journey’s “Don’t Stop Believing” for example, it’s impossible to not excitedly belt out, “Just a small town girl!” once Steve Perry’s angelic voice flutters into the speakers. I’ve never heard Rick Astley’s “Never Gonna Give You Up” and thought anything other than, “Welp, here we go again.” These are certain laws that we all must abide by as a species.

One other song that evokes a similar hive mind reaction is the infectious Haddaway hit, “What Is Love?” The echo of his voice sends shock waves into the hearts and minds of anyone that hears the track, and if you’ve seen A Night at the Roxbury, then the iconic head bob will instinctively follow. It cannot and should not be prevented. This addictive dance is at the heart of the below video, recorded from inside the social virtual desktop sharing application, Bigscreen.

In Bigscreen, you can resize and shape your monitor to be however you want. Throw it up on the wall for a massive theater experience, or sit at a virtual desk on the moon. Bring your friends in with you and share your screens together and even access the entirety of your computer from within virtual reality, streamed to everyone else in the room. It’s a fascinating program that works surprising well for productivity, team meetings, and even virtual LAN parties.

But as you can see in the video above, it can be used for so much more. The detailed avatars let people bring their hands and facial expressions into VR, which allows for immersive crowd-sourced moments like this.

After seeing this dance party, we reached out to Hayden Lee for more information — he’s one of the developers working on Bigscreen and posted the video to a VR Facebook group. He explained that it was created using a glitch of some kind that allows a single user to control two avatars simultaneously inside the room, which results in the synchronized dancing you see above. Either way, it’s pretty hilarious and awesome.

We know that Ubisoft is reportedly working on a Just Dance VR game and other social apps like Wonderland will surely encourage other such whimsical behavior, but this video just goes to show how badly we really, really want to play a dancing game in VR. It’s a whole lot harder to be embarrassed if you can’t see everyone else’s actual faces laughing at you, right?

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‘Bigscreen’ Is Hosting The First Virtual LAN Party in VR Tonight Featuring ‘Rocket League’

‘Bigscreen’ Is Hosting The First Virtual LAN Party in VR Tonight Featuring ‘Rocket League’

When I first reported on the debut of Bigscreen, a virtual desktop social sharing and streaming platform for VR headsets, I immediately recognized a huge opportunity. Sitting in a virtual room, on a virtual couch, chatting with a real person, and sharing our screens as if we were side-by-side hanging out together, was thrilling. From a gaming perspective, it was even more exciting. It felt like the perfect opportunity to play multiplayer games like Rocket League or essentially any modern shooter.

Several months ago, we hosted our own mini-virtual LAN Party while playing Overwatch in VR, the first-person hero shooter from Blizzard, but now the folks at Bigscreen are going one step further. Recent updates have included features such as audio streaming and even split screen support to really make it feel like you’re playing a local multiplayer game with friends.

As a result tonight, November 4th, the social virtual desktop application is hosting the first VR Lan Party for a large group of people. There is no strict time, as you can drop in and out whenever you’d like, but they have noted that Bigscreen sees the most activity between the hours of 7PM and 11PM PST.

While each room in Bigscreen has a strict limit of only 4 people, there is no limit to the number of rooms that can be hosted, which gives it a large house party vibe. In the future, the developers of Bigscreen plan on adding larger room sizes and spectator features.

If you’re interested in joining the virtual LAN Party tonight, Darshan Shankar, CEO at Bigscreen, outlined some specifications to get the most out of the experience. “Inside Rocket League, turn on VSync, lower your graphics settings, and use borderless mode,” Shankar explained. “Keep in mind that Bigscreen is like streaming to Twitch, playing a video game, watching 4 HD videos, and rendering a VR environment all at the same time. It’s performance intensive, so expect to reduce some graphics settings unless you have a GTX 980 or better.”

Also today, Bigscreen is releasing its version 0.12 update. In this update they are debuting a Virtual Keyboard of sorts, which allows you to see what you’re typing without leaving VR. It’s similar to the Google Daydream keyboard that was revealed last month. The new feature supports both Oculus Touch (releasing December 6th) and the Vive motion controllers.

For more details on playing Rocket League in VR with Bigscreen tonight, you can read the Reddit thread here.

These VR Apps Are Designed To Replace Your Office And Daily Commute

These VR Apps Are Designed To Replace Your Office And Daily Commute

Eric Florenzano is a VR consultant and game designer who lives in the San Francisco Bay area. He is currently working on new game ideas with a small team spread out across the US.

So far, so normal, right?. But what you don’t know is that Florenzano is one of a handful of advocates pioneering something they claim could transform work, end commuting, and even lead to a mass exodus from large cities: the virtual office.

AltspaceVR

“There’s no physical office [for us.] It’s all virtual. That’s the crazy thing,” explains Florenzano. Rather than meeting in person or arranging a conference call, his team jumps into Bigscreen, which allows users, who are represented by floating heads and controllers, to share their monitors in virtual rooms.

The idea of the office-less company, enabled by email and Skype, has been around for years. But despite these tools, the idea remains niche, and telecommuting is still rare: according to Gallup research last year, American workers spend an average of just two days per month working remotely.

But working together in VR is vastly better than anything that has come before. “There is no other medium – a phone call, a Skype call, even video chat – that gives you anywhere near the amount of feeling you get when you’re in a VR room with somebody else, and you see their neck and head movements and you hear their voice,” argues Florenzano. He now holds a two to three hour meeting every week in VR.

Bigscreen

The advantages are obvious: there is no commute, no office to rent, and no overhead cost for a new space, such as heating or lighting. “It just makes it so much easier for groups of people to try something, without maybe the commitment of starting a company,” says Florenzano.

Darshan Shankar, founder and chief executive of Bigscreen, says that the business applications of VR were the first thing to strike him about the new technology, and he and colleagues regularly use Bigscreen to work together. “The interesting meta-point is that we actually build Bigscreen inside Bigscreen every single week,” says Shankar.

He believes VR offices, by allowing people to work from anywhere, could allow many if not all workers to leave huge, expensive cities and the draining commutes they entail behind, creating a historic shift with “massive implications” that urban planners should be thinking about now. Over several decades, the VR office could trigger a, “shift to a world where people live wherever they want – in rural areas, in smaller cities,” argues Shankar. Depending on your profession, anyone could be a digital nomad.

AltspaceVR

“It decouples your place from your opportunity,” argues Florenzano. A brilliant developer who lives in Sri Lanka could be hired by a US firm and fit in as a “completely standard employee at that company”, he says, doing away with immigration hurdles. Still, Western workers might not be thrilled about the prospect of VR-enabled job competition with overseas rivals. “There are winners and there are losers,” acknowledges Florenzano.

But if the VR office revolution is ever to come to pass, there are still many challenges ahead. The most immediate ones are technical.

At the moment, a virtual monitor is not nearly as sharp as a real one, and this causes problems for close work. “I have a hard time with the resolution right now, as I’m working with text as code,” says Florenzano. Designers and artists working on larger objects find it less of a strain, he says, but so far, he can only work on code for up to an hour due to the eye strain.

The weight of the current headsets can also makes long stints in VR uncomfortable, points out Shankar.  “We’ve actually done meetings that are eight or nine hours long straight,” he says, but ultimately, they need to be equivalent to “a heavier pair of glasses”.

Job Simulator

Then there is the coffee cup problem – VR needs to find a way of tracking real world objects, like drinks or keyboards, so that they can be used simultaneously. “I’ve actually tweeted every time that I’ve spilled my coffee because I’m wearing my VR headset,” says Shankar. “I think I’m at my sixth now.”

These problems, though substantial, seem solvable with more research and development. But there are much bigger social questions hanging over the VR office, which raise the question of why workers go into the office at all.

VR can be used purely for meetings. Or, more ambitiously, it can be a space where employees work together, chatting now and then, on their own projects in a shared room  – in other words, a virtual replacement of the existing office.

Altspace

Eric Romo, chief executive of AltspaceVR – another avatar-based social VR space available for the Vive, Rift and Gear VR – is positive about VR meetings, where people “connect for a reason,” and AltspaceVR is now the default way the company meets with partners in other cities.

But he is much more sceptical about a full virtual office, or  “idling in VR” as he calls it. “Am I going to get up in VR and walk around the virtual room and go to the virtual water cooler? I’m not sure,” he says.

An office without water cooler moments loses the “impromptu interactions” that Steve Jobs famously tried to encourage when he redesigned Pixar’s headquarters, Romo points out. Bumping into a colleague in the lift or cafeteria queue sparks “some conversation you wouldn’t have had, some thought you wouldn’t have had” on your own.

But could a VR office reintroduce these moments of serendipity by other means? A clever virtual lobby system could mimic the mingling that occurs in a real building, suggests Florenzano, and post-work VR gaming with colleagues could even replace office drinks. When experimenting, he found meetings over a game of virtual pool flowed particularly well. “A virtual pool meeting is the new golf meeting,” he says.

Bigscreen

Much now depends on the quality of communication that VR allows and whether colleagues can strike up a rapport virtually. Bigscreen and AltspaceVR use avatars, which may seem like a temporary workaround, but both Romo and Shankar emphasize just how effective they can be and are in no hurry to move to photo-realism. It’s the same technology that Facebook is pursuing, as demonstrated by their Oculus Connect 3 social announcements earlier this month.

“Seeing the texture of your face, or your smile, aren’t actually necessary,” says Shankar. “People were forming deep emotions with each other over the telegraph,” he points out.

AltspaceVR has also experimented with eye-tracking technology, already being prototyped in some headsets, and the improvement in communication is “stunning”, says Romo. A person’s rate of blinking, for example, tells observers, “something about how comfortable or uncomfortable you are in a situation. So it was hugely additive,” he recounts.

For now, virtual offices remain a niche pursuit for VR enthusiasts. But bigger organisations are beginning to dip their toes in the water. Mike Harlick, who works on technology and innovation at the Bank of Ireland, has experimented with AltspaceVR and Bigscreen, as well as Rec Room, Turf, and vTime, and gave the technology a cautious welcome.

Altspace

VR “increased non-verbal communication and the sense of connection” compared to a phone call, says Harlick. It is still difficult to know whether someone is paying attention in VR, he points out, but it also opens up new ways to improve productivity – like turning the room red when the meeting overruns, for example.

“Without doubt it will reduce the need to go into an office for certain people,” admits Harlick. VR is in its very early stages, he says, but even now, “there is enough technology to allow this to happen for some.”


David Matthews is a freelance journalist and science/research reporter for Times Higher Education. Follow him on Twitter: @DavidMJourno.

Featured Image Crerdit: Mongobly on Reddit