‘Bigscreen’ Coming to Mobile VR in Q2, Gear VR Alpha Test Starts Today

Bigscreen is a unique social VR application which lets users bring their desktop screens and all the capabilities of their PC into VR with them. That means friends can come together virtually for LAN parties, streaming sessions, and much more. In Q2, Bigscreen will come to mobile VR headsets for the first time, allowing the mobile VR crowd to join their desktop brethren and get in on the fun. Starting today, Gear VR users can sign up for Bigscreen’s mobile alpha test.

Bigscreen is set to come to Gear VR, Oculus Go, and Daydream mobile VR headsets in Q2, the company announced today. In the meantime, if you own a Gear VR you can sign up for the Bigscreen mobile alpha test here.

Bigscreen founder Darshan Shankar says that Bigscreen mobile will have both singleplayer and multiplayer elements. Even though mobile VR headsets don’t have their own desktop to share, other features like a video player, 3D painting tools, and intriguing PC-to-mobile streaming are planned. The company breaks it down on their blog:

  1. Public & private rooms are supported, with 4–12 players per room. Mobile VR users can join rooms to watch videos and hangout together. Mobile VR users will eventually be able to create their own multiplayer rooms, but not during the Alpha Test.
  2. Mobile VR users will also be able to attend our live movie screenings, like our Paramount Pictures’ Top Gun 3D VR movie night and our Stargate movie night with MGM.
  3. The video player will allow you to watch videos stored locally on your device. We plan to eventually support various streaming services within our video player as well.
  4. PC-to-Mobile desktop streaming allows you to stream your Windows PC’s desktop screen into your Mobile VR headset over WiFi without the need to be tethered to your PC. This allows you to sit on your couch, pull up a movie or videogame on your PC, and see it on a huge screen in your headset.

The Bigscreen mobile alpha won’t have any single player features, but players will be able to join rooms hosted by PC VR users, which support up to 12 players per room. In the future, mobile users will be able to host their own multiplayer rooms.

The company also plans to bring Bigscreen to PSVR later this year.

The post ‘Bigscreen’ Coming to Mobile VR in Q2, Gear VR Alpha Test Starts Today appeared first on Road to VR.

‘Bigscreen’ Now Supports Windows VR, PSVR and Mobile Headsets Coming in 2018

Bigscreen, the social VR app which lets users connect in a virtual environment while retaining the ability to use (and share) their own PC desktop content, now supports Microsoft’s ‘Windows Mixed Reality’ VR headsets. In 2018, the app will offer cross-play with mobile users on Oculus Go, Gear VR, and Daydream, as well as PSVR.

Bigscreen is all about letting you do anything you can do normally on your PC—play games, watch movies, browse the web, and much more—but with your friends in VR. It’s a simple idea which is incredibly powerful given the depth of capabilities already available to your PC.

Having earlier this year made major strides in desktop streaming quality between users, and just recently debuting larger rooms that can support “dozens” of users, the company today broadened their offering to support the recently launched Windows VR headsets. Previously available on the Oculus store and Steam, Bigscreen is now also available on the Microsoft store. The app continues to be free, as it has been since launch.

Coming in 2018, Bigscreen is going to open its doors yet further. To start, sometime in Q1, the app will come to all major mobile VR platforms: Gear VR, Daydream, and the forthcoming Oculus Go headset. Following the mobile rollout, the app is also headed to PSVR.

But what to do on the mobile and PSVR versions of Bigscreen when those platforms aren’t backed by a Windows desktop from which to run PC games and apps? Fortunately, all versions will support cross-play, meaning the mobile and PSVR versions of the app will function largely as a means of consumption and communication—non-PC players will be able to join the rooms of PC players to chat and watch shared content; great for friends who just want to watch TV shows or movies together.

Speaking of movies, the mobile and PSVR versions of Bigscreen will also be able to tap into the platform’s forthcoming lineup of timed content screenings in the app’s cinema; in 2018, Bigscreen promises fresh weekly content being shown each week.

Up to today, Bigscreen tells Road to VR that the app has seen some 340,000 users across Rift and Vive.

The post ‘Bigscreen’ Now Supports Windows VR, PSVR and Mobile Headsets Coming in 2018 appeared first on Road to VR.

‘Bigscreen’ Now Supports Windows VR, PSVR and Mobile Headsets Coming in 2018

Bigscreen, the social VR app which lets users connect in a virtual environment while retaining the ability to use (and share) their own PC desktop content, now supports Microsoft’s ‘Windows Mixed Reality’ VR headsets. In 2018, the app will offer cross-play with mobile users on Oculus Go, Gear VR, and Daydream, as well as PSVR.

Bigscreen is all about letting you do anything you can do normally on your PC—play games, watch movies, browse the web, and much more—but with your friends in VR. It’s a simple idea which is incredibly powerful given the depth of capabilities already available to your PC.

Having earlier this year made major strides in desktop streaming quality between users, and just recently debuting larger rooms that can support “dozens” of users, the company today broadened their offering to support the recently launched Windows VR headsets. Previously available on the Oculus store and Steam, Bigscreen is now also available on the Microsoft store. The app continues to be free, as it has been since launch.

Coming in 2018, Bigscreen is going to open its doors yet further. To start, sometime in Q1, the app will come to all major mobile VR platforms: Gear VR, Daydream, and the forthcoming Oculus Go headset. Following the mobile rollout, the app is also headed to PSVR.

But what to do on the mobile and PSVR versions of Bigscreen when those platforms aren’t backed by a Windows desktop from which to run PC games and apps? Fortunately, all versions will support cross-play, meaning the mobile and PSVR versions of the app will function largely as a means of consumption and communication—non-PC players will be able to join the rooms of PC players to chat and watch shared content; great for friends who just want to watch TV shows or movies together.

Speaking of movies, the mobile and PSVR versions of Bigscreen will also be able to tap into the platform’s forthcoming lineup of timed content screenings in the app’s cinema; in 2018, Bigscreen promises fresh weekly content being shown each week.

Up to today, Bigscreen tells Road to VR that the app has seen some 340,000 users across Rift and Vive.

The post ‘Bigscreen’ Now Supports Windows VR, PSVR and Mobile Headsets Coming in 2018 appeared first on Road to VR.