50 Creatives to Help Build UK-Wide XR Storytelling Project

The UK has a strong history in the XR space, with several new projects appearing at SXSW this week. Today, StoryFutures Academy in collaboration with several other organisations has announced plans to deliver an immersive storytelling experience called StoryTrails. Created by 50 artists, it’ll appear across various UK cities later this year.

nexus AR Mobile

As part of UNBOXED: Creativity in the UK – an initiative celebrating the country’s creativity – StoryTrails will use augmented (AR) and virtual reality (VR) in a bid to bring intriguing stories from the past to life. 15 public spaces will be reanimated thanks to the work of 50 creatives, the BFI (British Film Institute), the BBC, Niantic Labs, Nexus Studios, and ISO Design.

Those 50 roles will be split down into several projects, with 17 making story trails for city centres whilst another 15 will build immersive installations mapping the geography of a location. Nine will be selected to develop VR experiences whilst nine will take on professional placement at one of the StoryTrails partner organisations. The BFI, for example, will provide unprecedented access to archive material.

“StoryTrails will help to shape the future of the creative industries and pioneer creative storytelling in the 3D internet. This moment, when emerging technologies are finding their form is the same moment the UK’s next generation of creative practitioners are emerging. StoryTrails represents a direct engagement with changing the face of the industry to reflect the diversity of talent across the UK and to use that talent to make the UK a world leader in immersive storytelling,” said Professor David Olusoga, broadcaster and film-maker and Executive Producer of StoryTrails in a statement. “As the UK’s largest immersive storytelling project, StoryTrails will be mapping a course for this amazing set of new technologies that engrains diversity at its heart.”

Lewisham - StoryTrails

“StoryTrails is a wonderful project being developed for UNBOXED, which uses cutting edge immersive technologies to tell new stories about people and places across the UK,” adds Martin Green CBE, Chief Creative Officer UNBOXED: Creativity in the UK. “It’s brilliant that StoryFutures Academy are also recruiting and training 50 creatives from diverse backgrounds to help shape it and expand their skills in immersive technology. In doing so, they are playing a vital role in building a dynamic future workforce for the creative industries in the UK.”

The 15 locations offering free two-day StoryTrails residencies are:

  • Omagh
  • Dundee
  • Dumfries
  • Blackpool
  • Bradford
  • Sheffield
  • Lincoln
  • Wolverhampton
  • Swansea
  • Newport
  • Bristol
  • Swindon
  • Slough
  • London (Lambeth and Lewisham).

If you happen to be in the UK this summer StoryTrails runs from 1st July – 18th September 2022, culminating in a new film to be screened in cinemas as well as being made available via BBC iPlayer. For further updates, keep reading gmw3.

Virtual reality is no match for the real thing | Brief letters

Living in the real world | Rot at the top | Playing away | BBC brouhaha

The philosopher David Chalmers asks us to embrace virtual worlds as a new reality (Report, 17 January), as “this is where humanity is heading”. Not for this human it isn’t. Thanks, but no thanks. I’ll stick to reality.
Pete Lavender
Nottingham

• While preparing for my interview for a headship, I came across the old adage that schools, like fish, rot from the head down. For some reason, that reminds me of the government.
Bob Forster
Shipton-under-Wychwood, Oxfordshire

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BBC Launches ‘Micro Kingdoms’ Experience for Magic Leap, Narrated by Stephen Fry

BBC Studios and AR/VR studio PRELOADED today launched BBC Earth – Micro Kingdoms: Senses, the interactive documentary for Magic Leap 1Narrated by Stephen Fry, the AR experience brings user into the tiny world of insects and arachnids.

Created in collaboration with the BBC Natural History Unit, the same minds behind Planet Earth and Blue Planet, Micro Kingdoms lets users get up close and personal with a two species of creepy crawlers—a Leaf Cutter Ant colony from the tropical rainforests of Central America and the Wandering Spider from the Atlantic Forest of Eastern Brazil.

Although originally slated to launch in Fall 2019, the experience is arriving today on Magic Leap 1 headsets.

According to a behind-the-scenes video (linked below), the virtual invertebrate stars of the app were created using photo and video references sourced from BBC’s Natural History Unit. Environmental props, such as plants and logs, were created using photogrammetry, a technique for reconstructing 3D geometry with high-resolution textures from real photographs and other data.

And it seems to pack in a fair amount of interactivity as well, as its said to include a dynamic soundtrack to underpin key events. Peering through a magnifying glass, you can watch the ants go to work demolishing a leaf.

“The way the ants move around, the way they communicate, is completely authentic to how they would behave in the wild. Likewise with the spider—the way it stalks its prey, the way it responds to your presence,” said Phil Stuart, Creative Director at Preloaded.

The release of Micro Kingdoms follows a string of third-party apps created for Magic Leap 1 via the company’s Independent Creator Program, including BBC Civilizations from indie studio Nexus Studios.

Magic Leap appears to still be on that warpath for high-quality, curated content. To that effect, the company is giving away more Magic Leap 1 hardware and engaging more independent developers soon through its upcoming LEAP Con in May, a more intimate affair at its Florida HQ than its inaugural dev conference in 2018.

And although slick (and probably pretty expensive) offerings like Micro Kingdoms feel like the company is filling out Magic Leap World with consumer-focused experiences for an impending, bona-fide consumer headset release, the company has said its Magic Leap 2 headset will still be focused on enterprise and prosumers segments when it launches in 2021. So it seems only relatively few people will ever enjoy the dulcet tones of Stephen Fry as he waxes poetic about bugs, at least until the original Magic Leap 1’s $2,300 price tag is reduced.

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BBC Earth and Magic Leap Bring the Insect World to Life in Micro Kingdoms: Senses

Last year BBC Studios, Preloaded and Magic Leap revealed a collaborative project innovating upon 60 years of storytelling by the BBC Natural History Unit, BBC Earth – Micro Kingdoms: Senses. If you happen to own a Magic Leap 1 headset the documentary is available today from the Magic Leap store.

BBC Earth - Micro Kingdoms

Mixing spatial computing experience and natural history documentary, BBC Earth – Micro Kingdoms: Senses is narrated by Stephen Fry, encouraging users to learn about ants and spiders.

Utilising Magic Leap’s mixed reality technology users can examine a Leaf Cutter Ant colony in the tropical rainforests of Central America. And for the really brave who don’t have a fear of eight-legged creatures, they can encounter a Wandering Spider in the Atlantic Forest of Eastern Brazil, with the experience detailing their extraordinary senses which help them survive and thrive.

“Our mission is to inform, educate and entertain. With Micro Kingdoms – Senses and the immersive technology of Magic Leap we’re exploring new ways of engaging audiences with natural history storytelling,” said Tom Burton, Head of Interactive at BBC Studios in a statement.

BBC Earth - Micro Kingdoms“In working with BBC Studios and PRELOADED we have blended the physical and digital world to bring valuable earth ecosystems into any room, giving people the chance to see, hear and feel how these animals live and survive. When we can learn by actually experiencing environments, the potential for empathy and appreciation of new worlds grows exponentially. This is the power of spatial computing,” adds Rio Caraeff, Chief Content Officer at Magic Leap.

BBC Earth – Micro Kingdoms: Senses was created as part of the Magic Leap Independent Creator Program and follows on from 2018’s BBC Earth: Life in VR for the Lenovo Mirage Solo standalone headset, another collaborative effort between BBC Studios and Preloaded.

Magic Leap 1 isn’t exactly a consumer-focused device as the basic version will still set you back a cool $2,295 USD and can only be purchased from the company’s website. At the moment that means mostly developers and enterprise are the main customers although as this app demonstrates not all the content is business-focused.

Take a look at the app in action below and for further announcements from BBC Studios, Preloaded and Magic Leap, keep reading VRFocus.

BBC Earth’s New AR App Brings Ants And Spiders Into Your Living Room On Magic Leap

The BBC’s latest AR experiment brings exotic ants and spiders into your living room, provided you have a Magic Leap.

BBC Earth – Micro Kingdoms: Senses is a collaboration between the British organization, developer Preloaded and Magic Leap itself. Narrated by Stephen Fry (who does an excellent David Attenborough stand-in), the app guides you through the lives of smaller critters in the animal kingdom. One is the Leaf Cutter Ant colony, found in Central American rainforests, while the other is Eastern Brazil’s Wandering Spider.

If you thought the spider might be the more squeamish of the two then fair warning; the ants can fly. Check it out in the trailer below.

For the BBC, this is a continuation of the work it started with the Life in VR experience on Google Daydream a few years ago. “Spatial computing allows us to tell stories that understand the space you’re in and then respond accordingly,” Phil Stuart, Creative Director at Preloaded, told UploadVR. “This understanding – or ‘World Context’ – pretty much flips the rulebook for storytellers, and opens up a whole world of possibilities. The user is part of the storytelling, and this active role encourages them to lean in, to get up close, to explore and interact with the new inhabitants.”

“By placing stories in the space around you it changes the context in which they are told,” Tom Burton, Head of Interactive, BBC Studios, added. “It engages rather than isolates. You are not asked to dim the lights and watch a screen or shut out the world by putting on a headset, the story is happening right there in front of you.”

But that’s not all; the teams also gathered for this Making Of video to talk about the project.

It looks to be a pretty fascinating piece, bringing nature that we’ve previously only glimpsed at on TV sets and inside zoos directly into living rooms. But the reason it works, in Burton’s mind, is because the BBC itself is already well-verse in telling these stories.

“At the heart of what we do is great storytelling,” he said. “Whether that’s in a spatial computing platform like Magic Leap, Life in VR or a landmark documentary like Blue Planet II. The fundamentals stay the same.”

Micro Kingdoms: Senses is available on Magic Leap from today.

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Doctor Who: The Edge of Time Still Scheduled for Oculus Quest Next Week, Valve Index Patch Also Likely

British virtual reality (VR) studio Maze Theory released the highly anticipated Doctor Who: The Edge of Time a couple of months ago for PlayStation VR, HTC Vive and Oculus Rift. At the time the studio also confirmed work was ongoing to support other headsets including Oculus Quest. In December just before Christmas the studio tentatively revealed a 23rd January launch date for the standalone headset, which has just been reconfirmed. 

Doctor Who: Edge of Time

Maze Theory took to Twitter letting fans know work was still on schedule: “We’re still looking good for a 23rd January 2020 launch on @oculus Quest for #edgeoftime – The game promises to be one of the best versions with untethered free movement and many of the recent patch updates and improvements we’ve made.”

And it’s not just Oculus Quest owners that can look forward to that date, it’s looking very likely that a Valve Index patch (possibly a Windows Mixed Reality one to) will arrive the same day as the developer responded to a comment: “Working with Index users on it at the moment. Will likely be out the same time.”

Developed in collaboration with BBC Studios Doctor Who: The Edge of Time features an original story where you and the Doctor have to travel across space and time to save reality. Current Doctor Jodie Whittaker continues to voice the character to retain the TV show’s authenticity, helping you solve puzzles using her trusty sonic screwdriver. With locations ranging from a space-stranded cruiser, Victorian London and an Egyptian temple, you’ll encounter some of Doctor Who’s most famous enemies, such as the Daleks and the Weeping Angels.

Doctor Who: Edge of Time

Reviewing Doctor Who: The Edge of TimeVRFocus gave the title three stars, commenting: “Parts of the experience are great and showcase high production values – the storyline, locations and acting for instance. Doctor Who: The Edge of Time is one for the hardcore fans out there.”

When Doctor Who: The Edge of Time arrives for Oculus Quest it’ll also support cross-buy with Oculus Rift, so fans don’t need to buy it again. VRFocus will continue its coverage of Maze Theory, reporting back with all the latest updates.

Doctor Who: Edge Of Time Launches Today On Oculus Quest, Alongside Index And PC VR Patch

Maze Theory’s Doctor Who: The Edge of Time releases on the Oculus Quest today, alongside a patch for the PC VR version of the game. The PC VR version now includes a ‘Quick Play’ feature, allowing you to skip to sections of the campaign, and also adds support for the Valve Index, which was missing at launch.

We initially thought that the game would launch simultaneously on all platforms back in November of 2019, however shortly before release, the Quest version was delayed until December. Quest versions of games often release after their PC VR counterparts, simply due to the extra work and optimization that is required to get games running smoothly on the standalone system.

The Quest version was delayed once again in December, with a revised date of January 23rd. Maze Theory and Facebook confirmed that the game will indeed launch today for the Oculus Quest. They previously stated that the Quest port “promises to be one of the best versions with untethered free movement and many of the recent patch updates and improvements we’ve made.”

Responding to a Twitter user, Maze Theory also confirmed that the PC VR version of the game will receive a patch to add Index support which will “likely be out the same time” as the Quest release. The game didn’t officially launch with Index support but the game did launch on the Index regardless, however a Reddit thread indicates that people had mixed results with how far through the game they got when playing on the Index. This new patch should fix those leftover issues and add official support.

The new patch also adds in a ‘Quick Play’ feature, allowing you to quickly skip to the sections with the TARDIS or the Weeping Angels, if you’re keen to just show a fellow Doctor Who fan one particular section of the campaign.

We had mixed feelings about The Edge of Time when we reviewed it last year – if you missed it, check out our review. Coincidentally, another Doctor Who VR experience launches on SteamVR headsets this week as well, and it’s free! Doctor Who: The Runaway is available on Steam from tomorrow, which is a shorter but very different VR experience to Edge of Time.


This article was originally published on January 15th. It was updated, edited to add extra information and republished on January 23rd. 

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Doctor Who VR Game Releasing In November For Quest, PSVR And PC VR

The new Doctor Who VR game, Edge of Time, finally has a release date.

The game, which is developed by UK-based Maze Theory, arrives on November 12. That’s a little later than the September 2019 window originally promised but this will be a simultaneous launch for every platform. That means PSVR and Oculus Quest versions are launching on the same day as Rift, Vive and Index. Not often you see that!

Doctor Who VR Release Date Confirmed

In Edge of Time, you play as a new companion to the Doctor, who is stuck on the edge of time. You’ll assist her in fighting off the Reality Virus, which threatens the entire universe. Along the way, you’ll face classic foes like Daleks and the Weeping Angels. Maze Theory also created brand new monsters for the experience. Check out the trailer for the game below.

That release date is just two days ahead of anticipated Oculus Rift exclusive, Stormland. That’s only coming to one headset, though, so Maze Theory shouldn’t have much to fear.

We’ve been hands-on with the game a few times now. It looks set to deliver the cheesy sci-fi thrills that fans of the show love so much. It remains to be seen, though, if the puzzles will find as natural a fit.

It’s not to be confused with Doctor Who: The Runaway. That was an excellent little VR movie, though it didn’t feature any interactivity. It was one of the last projects the BBC’S VR Hub put out before its closure was announced last week. As Edge of Time proves, though, the BBC still has plans for VR.

In fact, those include a Peaky Blinders VR game, also developed by Maze Theory, which will be launching next year.

Will you be picking up Doctor Who: The Edge of Time? Let us know in the comments section below!

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The Death Of Daydream Isn’t The Death Of The Dream, VR’s Just Growing Up

You could perceive it to be a bad week for VR.

Firstly, Google confirmed that its new Pixel smartphone won’t be supporting its Daydream VR platform. In fact, it’s outright stopped selling the Daydream View, essentially acknowledging its demise. Shortly thereafter, the BBC announced the closure of its VR Hubs, confirming it will no longer commission and produce experiences under that label.

One might ascribe this to a wider trend of big corporations beginning to throw in the towel on VR after years of trying to make it mainstream. The truth, however, is a little different.

Reformed, Not Abandoned

Yes, Google and BBC’s VR ambitions have taken a blow, but neither is done with VR; they’re just becoming more realistic about it. Google, for starters, still powers several of the best PC VR experiences like Tilt Brush and Google Earth but, more importantly, it also owns and publishes VR-exclusive games from one the industry’s best developers; Owlchemy Labs. The team’s Vacation Simulator is one of the most popular releases of the year and is due out on Oculus Quest soon.

In fact, Google never even published an Owlchemy game on Daydream in the two and a half years since it acquired the studio. If it were putting all of its virtual eggs in a single basket, you’d think it would be there. As fond as I was of its excellent exclusive content, Daydream’s demise had been written on the wall, frankly, for years.

The BBC, meanwhile, seems to be transitioning from the idea of VR as an experimental new platform into another viable tool in its arsenal of multimedia creations. The VR Hub did amazing work, but how much longer would the BBC really continue to launch free content? Its next VR release, for example, won’t be another short-form free 360 movie for Google Daydream but instead a premium, multi-hour Doctor Who VR game coming to major VR headsets. Next year it will do the same for its Peaky Blinders franchise. I expect we’ll see less VR from the BBC from now on, but also a greater sense of the platform being used as a means of monetization and brand enhancement.

VR’s Maturity Is At Hand

oculus quest

These shouldn’t be taken as the disheartening blows compared to when, say, CCP exited the VR market, then. If you ask me, if there’s something that died this week (or, rather, continued to crawl towards its inevitable end), it’s VR’s infancy.

The industry has operated on a strange plane of existence these past few years. Intent on making VR happen, certain companies have strived to make headsets almost disproportionately good value for consumers. The goal was to offset VR’s troublesome friction; while the original Oculus Rift plummeted in price, Facebook poured on the freebies including of all things, a free, high-quality shooter from the makers of Gears of War and Fortnite. In the gaming industry, deals like that are pretty much unheard of.

Google, meanwhile, didn’t charge for Google Earth, which to this day remains one of the best reasons to dig out a headset. Tellingly, these are all companies that could afford to do this while, in the face of slumping smartphone sales, HTC released the $799 Vive Pro and $699 Vive Cosmos.

Those days, however, might be coming to an end.

That means less of the goodwill initiatives in which cash-heavy corporations offer no strings attached funding to apps that will ultimately release for free. It means the shedding of unnecessary weight in this considerably lighter post-Quest world. I think, personally, it means that VR is starting to grow up.

This is a painful transition. It arguably began with Facebook’s introduction of a strict curation policy for Oculus Quest (or, going further back, when Oculus Story Studio closed). Unlike Rift and Go, the standalone headset isn’t an open door for anyone to walk through; developers have to prove their game has the quality and even marketability to make it on Quest. Quest isn’t fair game; you can’t just freely release content on it. It’s survival for the fittest. The frustration this has forced on many studios is insurmountable, but those that have passed the bar are reportedly seeing success unlike any other they’ve enjoyed in the past three years.

Uncertainties remain, however. How does the long-running VR festival circuit, which showcases amazing movies and non-gaming experiences, monetize itself on Steam and the Oculus Stores? Who will finally emerge with another Quest-level headset to inject the standalone market with some much-needed competition? This stage of maturity doesn’t necessarily mean VR is ready for the big leagues, but there’s a certain sense that the industry is getting ready for them. Solid ground is not something we’re used to standing on.

I will mourn Daydream, I will mourn the BBC’s VR Hub. I’m sure, in time, I’ll mourn the days we had an embarrassment of riches thrown our way without being asked to pay anything. But this week’s headlines suggest VR is getting serious, not slowing.

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BBC’s VR Work Will Continue As VR Hub Stops Commissioning + Production

The BBC VR Hub will soon cease to commission and produce new VR experiences.

In a blog post published earlier this week, Commissioning Editor for VR Zillah Watson confirmed that the “Hub will be wrapping up its commissioning and production work.” The VR Hub launched in November 2017 following a handful of earlier VR releases from the BBC. According to an announcement blog, its aim was to create a “small number” of VR experiences with “broad, mainstream appeal” in order to offset VR’s various barriers to entry.

Those experiences included Nothing to be Written, developed by Unit 59, which won our Best Mobile VR Experience award in 2018. It also produced the excellent Doctor Who animated VR short, The Runaway earlier this year. All of these experiences will still be available to download, but don’t expect to see any new content coming out from the Hubs banner.

A BBC spokesperson provided us with the following statement: “The VR Hub had funding for two years, so is now wrapping up its production and commissioning. It’s been an important part of our charter commitment to promote technological innovation and maintain a leading role in research and development which benefits the whole industry. We’re really proud to have produced some award-winning projects in that time, and we’ve learned valuable lessons about producing unforgettable virtual reality experiences. We’re produced a guide sharing what we’ve learnt with the wider industry, and we’ve built up experience across the BBC so different areas will be able to develop their own ideas.”

You can see that guide right here.

BBC’s Differing VR Missions

While The Hub acted as a centralized location for much of the BBC’s VR work it wasn’t solely responsible for all of its output. BBC Studios is responsible for the wider organization’s portfolio including TV programs and continues to work on immersive projects with commercial viability. It will also soon launch Doctor Who: The Edge of Time, a new VR game developed by Maze Theory and the recently-announced Micro Kingdoms: Senses on the Magic Leap AR headset.

Elsewhere, the BBC’s R&D department, which helped produce many of the organization’s earliest pieces like Easter Rising: Voice Of A Rebel, may yet work on more immersive projects under its experimental banner. Other divisions of the BBC such as News and Sport also worked on VR experiences like Trafficked and World Cup VR. They too could possibly produce their own VR experiences in the future.

It’s a situation somewhat similar to when Facebook closed Oculus Story Studio in mid-2017. The group produced short-form VR narratives for the Oculus Rift and Gear VR/Oculus Go. Facebook still invests in and distributes similar experiences under other publishing initiatives.

The VR Hub’s final project, meanwhile, will be a six-part series called Missing Pictures. In it, film directors will discuss projects they were never able to realize while viewers are immersed in conceptual visuals. The group will also be taking its content on tour to UK libraries over the next year.

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