Resident Evil 4 Picks up Another “Best VR Game” Award, This Time From SXSW

One of the biggest virtual reality (VR) launches of 2021 came from Armature Studios and Oculus Studios in the form of Resident Evil 4, porting the Capcom classic into VR for the first time. Its been very well received by players and critics alike, with the SXSW Gaming Awards this week awarding the title its VR Game of the Year.

Resident Evil 4

Resident Evil 4 was against some stiff competition in the category which featured Resolution Games’ tabletop multiplayer Demeo, Vertigo Games’ action-packed multiplayer After the Fall; sci-fi adventure Lone Echo II from Ready at Dawn, and mystical survival experience Song in the Smoke by 17-BIT.

This is the third award Resident Evil 4 has picked up. The other two came from winning the Best VR Game at The Game Awards in December and Best AR/VR Game of the Year during the 11th Annual New York Game Awards.

If you’ve not managed to play one of the many editions of Resident Evil 4 – where have you been? – then the VR edition provides gameplay none of the rest can. Putting you in the shoes of Leon S. Kennedy who’s on a mission to rescue the U.S. President’s daughter from European cult Los Illuminados, Armature Studios has completely revamped the 20-year-old gameplay. You can play standing or seated, dual wield weapons, manually reload guns and much more, all in that bid for Resi immersion.

Resident Evil 4

You can always read gmw3‘s review of Resident Evil 4which said: “Resident Evil 4 on Oculus Quest 2 is a testament to Armature’s VR skills whilst highlighting the difficulties in bringing an almost 20-year-old videogame into VR. With the immersion settings on full whack, running around monster-filled castles was thoroughly engrossing and genuinely tense at points.”

Undoubtedly, Resident Evil 4‘s VR port will continue to pick up awards as it’s a great version of the videogame. What fans really want to know now though is, when is The Mercenaries mode coming out? It was noticeably absent from the launch but Armature Studios has confirmed it is due to arrive at some point in 2022.

For further Resident Evil 4 updates, keep reading gmw3.

Resident Evil 4 Adds new Gameplay Enhancements

The exclusive launch of Resident Evil 4 on Meta Quest 2 was a huge success for the headset, highlighting there’s still life left in the 2005 title. Today, developer Armature Studio and Capcom have released a new update for the survival adventure, expanding the comfort and locomotion options available.

Resident Evil 4

The first update for Resident Evil 4 since its launch in October, this overhaul offers players a new controller-directional movement so they can steer their walking direction simply using their hands. The analog stick movement hand can now be swapped, there are new height adjustment settings, plus the ability to adjust waist and chest holder positions.

Other little tweaks include being able to change the colour of your weapon’s laser sight, more reload options as well as a number of quality of life improvements.

Whilst this is only a small update to Resident Evil 4, there’s a much bigger one coming in 2022; Mercenaries mode. Essentially a mini-game mode offering various timed challenges fighting off waves of the Los Illuminados, The Mercenaries provided hours of replayability, only unlocked by completing the main campaign.

Resident Evil 4

In our review of Resident Evil 4, gmw3 said: “Resident Evil 4 on Oculus Quest 2 is a testament to Armature’s VR skills whilst highlighting the difficulties in bringing an almost 20-year-old videogame into VR. With the immersion settings on full whack, running around monster-filled castles was thoroughly engrossing and genuinely tense at points.”

That’s not the only Resident Evil VR news recently. Modders have been busy adding VR support to Resident Evil 2 and 3.

Looking forward to The Mercenaries? When gmw3 has further details we’ll let you know.

Quest 2’s Resident Evil 4 Reportedly Getting ‘Mercenaries’ Mode in 2022

Resident Evil 4 - Mercenaries

Capcom’s Resident Evil 4 arrived as an Oculus (Meta) Quest 2 exclusive last month and it’s fair to say that the virtual reality (VR) port has been a well-received success. However, there was one glaring omission from the VR edition and that was the ‘Mercenaries’ mode which added even more replayability to the other versions. Over the weekend it seems a video leaked stating that the mode will be arriving next year.

Resident Evil 4

Spotted by Biohazardcast, a video reportedly dropped via the Oculus YouTube channel confirming the popular gameplay mode would indeed arrive for Quest 2 in 2022. Now, it looks like that was an accidental leak as the video has been made private so there’s no way to definitively confirm the details. However, Biohazardcast did reupload its own version of the trailer, which looks fairly genuine.

Why all the interest over the Mercenaries mode? Well, it’s appeared in every Resident Evil 4 videogame since the first release almost 20 years ago. While you could always replay the main campaign to unlock all the little extras, Mercenaries mode provided a far more bite-sized chunk of action, taking players back to various locations from the campaign. Levels were timed, with the challenge being to kill as many enemies as possible for the biggest score. Variety was added through the option to select from one of several characters, each with their own weapon loadout.

Mercenaries isn’t the only additional gameplay mode the VR version is missing, with the ‘Assignment Ada’ and ‘Separate Ways’ DLC also omitted. The leak does indicate that the Mercenaries mode will be a free update and more details could arrive during The Game Awards as Resident Evil 4 is nominated in the AR/VR category.

Resident Evil 4

Developed by Armature Studio, Resident Evil 4 has been completely remastered for Oculus Quest 2. You can play the game entirely from a first-person perspective, all the weapons can be manually reloaded; dual wielding is now an option and more. VRFocus said in its review that: “Resident Evil 4 on Oculus Quest 2 is a testament to Armature’s VR skills whilst highlighting the difficulties in bringing an almost 20-year-old videogame into VR. With the immersion settings on full whack, running around monster-filled castles was thoroughly engrossing and genuinely tense at points.”

As more details regarding the Mercenaries mode for Resident Evil 4, VRFocus will let you know.

The VR Job Hub: Make Real, Survios, SAIC & Armature Studio

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Brighton, UK/Remote Make Real Administrative Assistant Click Here to Apply
Brighton, UK/Remote Make Real Senior Software Developer (Web) Click Here to Apply
Brighton, UK/Remote Make Real Senior Project Manager Click Here to Apply
Marina Del Rey, CA/ Remote Survios 3D Character Artist Click Here to Apply
Marina Del Rey, CA Survios Art Manager Click Here to Apply
Marina Del Rey, CA/ Remote Survios Lead Gameplay Animator Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior 3D Environment Artist Click Here to Apply
Marina Del Rey, CA/ Remote Survios Technical Art Director Click Here to Apply
Marina Del Rey, CA Survios Design Director (Studio) Click Here to Apply
Marina Del Rey, CA Survios Senior UI/UX Designer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios AI Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios DevOps Engineer Click Here to Apply
Marina Del Rey, CA/ Remote Survios Gameplay Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior Animation Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior Platform Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior Tools Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Technical Director – UE4 Click Here to Apply
Marina Del Rey, CA Survios QA Analyst Click Here to Apply
Austin ,TX Armature Office Manager Click Here to Apply
Austin ,TX Armature Generalist Engineer Click Here to Apply
Austin ,TX Armature UI Engineer Click Here to Apply
Austin ,TX Armature Engineer 1 Click Here to Apply
Austin ,TX Armature Graphics Engineer Click Here to Apply
Portland, ME SAIC Augmented Reality Engineer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Review: Resident Evil 4

Resident Evil 4

It was always disappointing that Resident Evil VII Biohazard never made it to more virtual reality (VR) headsets as it was such a good experience on PlayStation VR. When 2005’s Resident Evil 4 was confirmed for Oculus Quest 2 it was great to hear this classic getting a VR makeover, even if it was another headset exclusive. However, Resident Evil 4 is a very different beast to that later sequel, and while developer Armature Studio has done a commendable job with the transition with plenty of VR interactions, there are unavoidable elements from the original that do hamper the overall experience.  

Resident Evil 4

If you’ve played the standard version of Resident Evil 4 then you’ll be instantly at home as all the core elements have stayed the same. This entry in the series moved away from the Umbrella narrative, unearthing a new terror called Las Plagas and a mysterious cult based in Europe called the Los Illuminados. The main tie-in to the whole series came by way of Leon Kennedy, who plays the hero tasked with trying to save the president’s daughter.   

Before embarking on any of that though, Armature Studio wants every player to have a comfortable experience, instantly offering a range of comfort and accessibility options. These are as extensive as you could hope for, depending on whether you like to play seated or go full roomscale. Whilst none of these are unique to Resident Evil 4 what is slightly more unusual is the ability to decide on weapon handling. This is a shooter after all so you get the option for full-body support – shotgun over the shoulder, grenade on the chest, that sort of thing – or a slightly more traditional selection wheel. Naturally, it was full-body support all the way, using a selection wheel not only dulls the immersion but also just seemed rude. Who doesn’t want guns strapped to their body in a shooting videogame?

The only slight twist to that was the fact that rather than having your primary pistol directly on your hip there’s a curved indicator on one side for the weapon, with another on the opposite side for ammo. It’s intuitive to use yet it wasn’t quite in keeping with other elements of the gameplay which blended into the background far better. A good example of this is Leon’s watch. It displays various stats depending on whether you’re in combat or not, giving you quick info on ammo and health for example. Perfect when engaged in those fierce boss battles.

Resident Evil 4

Resident Evil 4 was never really a great looker when it came to overall aesthetics, with swathes of various browns and greys to look at. Even so, the VR edition looks spot on, the development team has done a superb job of bringing the environment to life, most importantly ensuring there are plenty of physical objects to ground you in the world. VR basics like being able to open a door or cupboards are there (not all doors mind), smashing boxes with your knife, turning cranks and moving puzzles around with your hands are other excellent examples of how this 17-year-old videogame has been transformed into VR.

The same goes for weapon handling. Grabbing ammo requires cocking the gun, with each weapon having its own mechanics that feel fluid and fast. Incalculable the number of times that came in handy quickly reloading the pistol when surrounded by Granados – the main basic enemy you’ll encounter – to pop a few heads in quick succession. Even details like pulling a grenade pin have been thought of. When in the heat of a fight, Resident Evil 4 is able to truly deliver heart pounding moments.

And let’s not forget some of the classic Resi elements such as playing around with your inventory. It returns in all its glory, split down into squares with each item taking up a certain amount. In VR, you can of course grab them all to twist and reposition them just so, maximising space so you can always pick up precious resources like ammo and health.  

Resident Evil 4

However, for all the good there are some inevitable downsides, some of which were going to be unavoidable due to the very nature of bringing Resident Evil 4 into VR. First on the list are those Quick Time Events (QTEs). There are quite a few of these and they generally involve waggling the controllers or pressing both triggers at the same time. Thankfully, there’s an option in the menu to turn most of these off but some are unavoidable. QTEs just don’t work in VR, pulling you out of the whole experience with needless gameplay mechanics. Do you know what also has a similar effect? All the damn cutscenes. It’s easy to forget how many there are and at times it seems like you’re jumping from one cut scene to another – the castles lava-filled section was very notable in this regard – making for a rather jarring experience.   

Other little annoyances also cropped up such as a multitude of “A” button interactions. You can’t climb a ladder, for example, a pretty standard thing in VR nowadays or climb through a window. As mentioned, breaking boxes and barrels with your knife was essential for conserving ammo yet you can’t use the butt of your gun, only the knife worked. And then there was the spatial audio. Outside in areas such as the village, this worked as expected, yet in many of the more confined areas it became more erratic, enemies suddenly sounding much closer than they were.

Even with these gripes, Resident Evil 4 was still as addictive and fun to play as ever, even the typewriter got a makeover so you can label each save however you wish by actually typing on the keys. What was plainly obvious though was how easy the first run though was. Over the course of the first 10+ hour session, having full control to sidestep, stepping backwards or duel wielding a knife and gun meant many of the encounters – the bosses included – weren’t that taxing. Plus, you can only play on easy or normal, to begin with, unlocking the harder difficulty after your first completion. Really, that needs to be available right from the off.

Resident Evil 4 on Oculus Quest 2 is a testament to Armature’s VR skills whilst highlighting the difficulties in bringing an almost 20-year-old videogame into VR. With the immersion settings on full whack, running around monster-filled castles was thoroughly engrossing and genuinely tense at points. But there’s no getting away from the fact that plenty of rough edges remain and moment’s like the QTEs are going to be highly divisive amongst players. Resident Evil 4 certainly isn’t a pivotal VR showcase by any means, yet for Resi fans, there’s enough to keep you entertained.     

Resident Evil 4 Brings Survival Horror to Oculus Quest 2 in October

Resident Evil 4

If there’s one reason to own an Oculus Quest 2 in 2021 then it’s surely going to be the upcoming release of Resident Evil 4. Officially revealed back in April alongside confirmation that it would be an Oculus Quest 2 exclusive – sorry no original Oculus Quest support – Capcom and Armature Studio have announced that Resident Evil 4 will now launch next month.

Resident Evil 4

October was always kind of a given considering a 2021 launch had previously been slated and when else do you launch a virtual reality (VR) survival horror than around Halloween. While the Oculus Quest 2 exclusivity might be a sore point, Armature Studio has completely reworked the 2005 original – the first title in the franchise to offer a more action-oriented approach.

Dropping a brand new gameplay trailer for the first time since April, you get to see all the VR compatibility work the developers have put in, from using guns with full manual reloading to interacting with the environment, solving all of those tricky puzzles. One of the big obvious changes is that Resident Evil 4 is now entirely in first-person, for that fully immersive experience.

As was previously revealed, Resident Evil 4 has been rebuilt to be as accessible as possible for VR players. Playing seated or standing, there will be options for roomscale movement and teleportation, as well as standard smooth locomotion. The Oculus blog notes that: “Armature has added a full upper-body rig on top of Leon’s character to combine his movement with the dual-handed interactivity,” so players can use two guns or how about a gun and melee weapon? Plus you won’t be diving into your inventory as much, weapons can be holstered on your body.

Resident Evil 4

Giving Resident Evil veterans to retread this classic in a whole new way whilst offering newbies a chance to play a Resi videogame on the Oculus Quest 2 for the first time, Resident Evil 4 centres around Leon S. Kennedy who’s on a mission to rescue the U.S. President’s daughter from European cult Los Illuminados.

Capcom and Armature Studio will release Resident Evil 4 exclusively for Oculus Quest 2 on 21st October 2021. Check out the new trailer below and for further updates, keep reading VRFocus.

Oculus Gaming Showcase Drops New Resident Evil 4 Footage

Resident Evil 4

It was only a week ago that Capcom officially announced that Resident Evil 4 would be coming to Oculus Quest 2 in 2021. With the Oculus Gaming Showcase today, Facebook has released further details regarding how Armature Studio and Oculus Studios are bringing this 16-year old videogame to life in virtual reality (VR).

Resident Evil 4 Oculus Quest 2

The first Oculus Quest 2 exclusive videogame – sorry original Quest owners – Resident Evil 4 will have completely remastered art with Armature Studio either repainting or increasing the resolution on over 4,500 textures. Fans of the fourth instalment will also notice the character animations remain untouched, staying true to the Capcom original. Plus all the cutscenes maintain the same format.

As for the gameplay, it’s now first-person, playing through Leon’s eyes. As VR players have become accustomed to interacting with virtual worlds Resident Evil 4 ensures that’s still the case, with weapons and other items rebuilt so you can pick them up. The world of Resident Evil is known for its inventory systems but in VR your weapons won’t be hidden away, they’ll be on your person ready to quickly grab. You can even dual wield if you want to.

When it comes to the important mechanic of movement the teams aim to ensure Resident Evil 4 is going to be as comfortable as possible for all players. There will be normal continuous locomotion for the most immersive experience, alongside teleportation and room-scale movement for maximum flexibility. “With plenty of comfort options at your disposal, you can also play through the game comfortably while seated,” notes the Oculus Blog.

Resident Evil 4 Oculus Quest 2

You’ll be able to see in the video that information like health and ammo is displayed on a wristwatch so there’s no HUD to spoil the view, and the guns manually reload, so you can pump shotgun shells into those raging enemies. What’s not been shown are the QTE’s (quick-time events) and how they been handled – or possibly removed completely?

From the details shared so far, Resident Evil 4 for Oculus Quest 2 seems to be shaping up nicely, and could very well help to shift a few headsets when it launches. Still no date at the moment, just later this year. For continued updates on the project, keep reading VRFocus.

Preview: Sports Scramble – Mixed up Energy

During Oculus Connect 5 (OC5) in 2018, Facebook unveiled its 6DoF standalone headset Oculus Quest. As part of the demo, selection to showcase what the device could do was a sports title from Armature called Project Tennis Scramble. Now with the Oculus Quest only weeks away from release it’s time to preview the final version with a greater selection of events, Sports Scramble.

Sports ScrambleSports Scramble features three sports, tennis, baseball and bowling with a selection of single-player training, challenge and free play modes. The title does include a multiplayer aspect but that was locked for this preview version, plus with the Oculus Quest not due for release until 21st May finding an actual match might have been a little tricky.

To begin with, the gameplay seems fairly ordinary, the first training modes for each sport take you through the rudimentary aspects of each sport and how they work in VR. However, it’s not called Sports Scramble because it plays by normal rules as game modifiers soon start to mix things up. There are three aspects which can alter the gameplay in weird and wonderful ways, changing the ball, changing the racket/bat, and changing the environment.

When setting up a free play tennis match for example you can go traditional or scramble, selecting either one, two or three of the modifier options. During the match these will then float above the net and need to be hit by either player. Hitting the ball modifier will then alter it for your opponent – and permanently keep it that way until another modifier is hit – changing an ordinary tennis ball into a beach ball or a fish. The same goes for the racket, suddenly changing into a baseball bat or a golf club.

In the bowling mode these changes are just as dramatic but out of your control. You’re given a selection of balls/items to try and get strikes with, pineapples, rolling pins, rugby balls are just some of the selection. A golden ball and a bomb can be earnt should you get a strike or spare. The lanes then switch to resemble a mini-golf style challenge, putting mines in the way, becoming really thin, or putting an ice hockey player in the way.

Sports Scramble

What this all makes for is an entertaining experience that should keep players on their toes. It’s made all the better thanks to Oculus Quests freedom to move around as required without a cable in the way. Just don’t expect to be diving across the room lunging for a tennis ball or sliding in baseball. Armature has ensured players aren’t required to move very far, keeping everything fairly constrained within a small square area marked on the floor.

Most impressive though is the tracking. For a title that requires plenty of fast-paced movement, Oculus Insight does an admiral job of keeping up, and never once did it seem to miss a shot; even when the controllers had clearly disappeared out of sensor range for a moment.

There are plenty of titles to get excited about for the launch of Oculus Quest, with big names like Beat Saber, Creed: Rise to Glory and Apex Construct on the roster. Yet Sports Scramble has the benefit of being one of the few original videogames on the list and is certainly ideal for newcomers. It’s not a system seller by any means, yet so long as the multiplayer works well Sports Scramble appears to be a neat little VR experience.

Fail Factory Developer Armature Studio Teases Work on ‘Original IP VR Project’

At the end of 2017, Armature Studio – best known for Recore – released its first virtual reality (VR), Fail Factory for Samsung Gear VR. Well it looks like the studio has caught the VR bug, confirming work on a new immersive project.

Taking to Twitter, the studio has a number of job openings it needs to fill with Engineers in high demand to help bring several projects to life. And one of these just so happens to be VR, with the post simply saying ‘an original IP VR project’ is in the works.

With the studio still in the process of hiring whatever has been created so far is going to be very early development content. Having teamed up with Oculus to publish Fail Factory there’s a good chance this relationship will continue, so the Gear VR may see another exclusive or there’s always the possibility of an Oculus Rift title.

At present though everything is still hush hush. Even on its own website Armature Studio has listed an ‘upcoming game’ under the Original IP section with a blank image and TBA everywhere.

If you own a Gear VR then you can put Armature Studio’s skills to the test by downloading Fail Factory for £3.99 GBP. Fail Factory is a collection of mini-games where players have to work in assembly stations, sorting stations and the quality assurance program (QAP). Controlling massive robots, they need to think fast in order to succeed in a factory that features nearly 40 varied immersive mini-games. The single-player, physics-based experience is split into three main types of mini-game stations, featuring a timed score system for each mini-game, with the highest score making it onto the online leaderboards.

If you don’t have the cash then there’s always the free demo to give you a taster. As VRFocus learns more about the upcoming VR project, we’ll let you know.

Quirky VR Puzzler Fail Factory! Out Now

Armature Studio have launched its latest title, Fail Factory! Which is a lighthearted, humorous physics-based puzzle title that lets players try to manage an ever-escalating situation that inevitably runs out of control into a ludicrous failure.

The studio hopes that Fail Factory! Will encourage players to explore and experiment in an immersive virtual reality (VR) environment where failure is not only harmless, but also amusing. The gameplay in Fail Factory! Involves the player working their way up the corporate ranks in a comical robot factory, trying to get the coveted award of ‘Star Employee’.

The title of the videogame comes into play as a chain of interacting errors as players attempt to manage various assembly lines in a series of mini-games. Players will work in assembly, sorting stations and quality assurance to try and assemble and control huge robots in a physics-based environments where any decision will inevitably lead to over-the-top, ludicrous failure. Users can also compete with other players for a high score on the online leaderboards

The title is filled with various satirical, quirky characters along with over 40 various mini-games in total, all rendered in distinctive bright and colourful cel-shaded graphics with an upbeat musical score created by composer Winifred Phillips.

Fail Factory! is out now for the Samsung Gear VR and is available on the Oculus Store, priced at £3.99 (GBP). The title has been designed to be approachable and easy to use, with minimal simulation sickness triggers. The title uses the Gear VR Controller as the primary control system.

The launch trailer is available to view below.

VRFocus will bring you further news on Fail Factory! As it becomes available.