Get Your Rally on This Month in Rec Room

Rec Rally

Social app Rec Room is holding its annual Rec Con event this weekend, three days of panels, concerts, special events and announcements. As part of today’s roster, Rec Room has just unveiled a brand new game that is playable on supported devices later this week, Rec Rally.

Rec Rally

Part of a new feature where Rec Room adds driveable cars to the social world, Rec Rally has been built in-house by the Rec Room team. Introducing a brand new off-road environment, up to six players can race around the track and compete for first place, utilising boosts, jumps and powerslides to their advantage.

As mentioned, this feature allows all player to participate, whether they’re on iOS or Android devices, in full virtual reality (VR) on an Oculus Quest 2, PC VR headset or PlayStation VR, or on a TV screen playing on the latest PlayStation 5 or Xbox Series X|S.

Really though, Rec Rally is more of a showcase for the vehicle feature. This is the first time players can have a fully realized vehicle experience in Rec Room, with all the creator options users know and love. With the Rally buggies, they’ll be able to create their own driving experiences for their rooms inviting friends to come and test a new track.

Rec Rally

The buggies support multiple passengers and dual-wielding objects while driving, so whether you’re in the buggy by yourself or with a passenger, combat racing is all part of the fun. The buggies can be found in the ‘Beta Features’ section of the maker pen.

This continues a recent bevvy of updates for the social app, seeing Android support introduced in August and Rec Room host its own Reclympics. All aided by recent investment rounds that have brought Rec Room’s total funding to date to $149 million USD.

Rec Room’s Rec Rally update will be released this Wednesday, 29th September at 10 am PT (6 pm BST) for free. See the new feature in action below and for further updates on the latest Rec Room news, keep reading VRFocus.

Begin Your Quest in AR RPG The Witcher: Monster Slayer This July

The Witcher: Monster Slayer

Looking for an augmented reality (AR) videogame to run around in that swaps cute critters for horrifying monsters? Then you’ll want to keep an eye out this month for The Witcher: Monster Slayer, as developer Spokko has just confirmed the launch will take place in just over two weeks.

The Witcher: Monster Slayer

Originally announced back in September 2020, The Witcher: Monster Slayer will follow a similar format to other location-based AR titles in the fact that you’ll have to go and explore your local neighbourhood to track down these dangerous beasts. If you’re a fan of CD Projekt Red’s RPG franchise don’t expect to see Geralt of Rivia suddenly pop up out the bushes, The Witcher: Monster Slayer is set long before the core videogame series. This is a time where monsters were abundant and freely roamed the lands.

You play a freshly trained Witcher tasked with venturing into these lands to track down and hunt bloodthirsty monsters. Sword in hand you’ll have to identify new monsters before making them feel the sharp end of your blade. On your travels, you’ll encounter wandering merchants who’ll provide useful items to aid those battles. You’ll also be able to brew your own powerful potions and oils, craft bombs and make some tasty monster bait to lure them in. 

The Witcher: Monster Slayer will be a free-to-play AR experience for iOS and Android devices. If you happen to be an Android user then there’s a pre-registration bonus available. Pre-register on Google Play and you’ll receive the Kaer Morhen Steel Sword, automatically appearing in your inventory when you start your adventure. It’s more than just a free sword because every monster you kill will earn you an extra 10% Experience Points, great for quickly levelling up.

The Witcher: Monster Slayer

It’s not all blindly wandering around killing any horrifying creature you happen across. CD Projekt RED has built a rich universe and lore that Spokko will fully employ in The Witch: Monster Slayer. You’ll be able to go on story-driven quests to properly immerse yourself in the adventure.

The Witch: Monster Slayer launches for iOS and Android devices on 21st July 2021. For all the latest AR updates, keep reading VRFocus.

Rec Room Expands its Social VR Universe to Android This Fall

Rec Room

After its massive $100 million USD funding raise a few months back, social virtual reality (VR) platform is gearing up to welcome even more users by expanding its mobile support. Today, the company has announced that Rec Room will support Android devices Fall 2021.

Rec Room

Even though Rec Room originally launched as a VR-only social app where users could hang out, play games and explore user created rooms, the platform has massively expanded support where its now available for iOS, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Steam, Oculus Quest, and PC VR headsets. So Android was always going to be on the list. Now, at least, Android owners wishing to step into Rec Room know there’s not too long to wait.

If you are interested then you can pre-register on the Google Play Store. This will allow you to earn in-game rewards, worth hundreds of thousands of points, for reaching pre-registration milestones. Because no social experience is complete with a huge array of customisation options.

While there are plenty of opportunities to play games and chat inside Rec Room, its main draw across all platforms is the ability to create your own content, all for free. This ranges from rooms to avatar accessories which you can then sell to other users for the in-game currency. These aren’t throw away tokens either. Thanks to Rec Room’s Creator Compensation Program you can actually turn the tokens into real money. There are qualification parameters but essentially once you’ve accumulated at least one million tokens you can cash out, with 1m currently worth $400.

Rec Room

Rec Room has grown from strength to strength over the last year with 2021 already breaking its own records. The social VR app saw +500% user activity growth from 2020, with over 15 million lifetime users on the platform and over 1 million active monthly VR users. iOS downloads have increased by 600% YOY since the platform debut in 2018. When it comes to creators earning money the Rec Room team expects to pay out over $1 million by the end of the year. Some creators have even managed to earn as much as $20,000 in two months the company claims.

As Rec Room continues to expand and improve its platform, VRFocus will keep you updated. 

Oculus Android App Has Now Surpassed 5 Million Installs

The Android version of the Oculus app has been downloaded more than 5 million times from the Google Play Store. It’s also available on Apple’s App Store, but download numbers are not publicly visible there.

For those unaware, the Oculus app is required to setup a new Oculus Go, Oculus Quest, or Oculus Quest 2. You can also use the app to remotely trigger PC VR games to download as well. It’s not the most accurate metric to gauge the size of the Quest userbase, but in a little over two years it has increased 5x in size from just 1 million in 2019.

Facebook still does not reveal sales figures for any of its hardware products, but game sales for Quest continue to rise. The Walking Dead: Saints & Sinners made over $29 million in its first year across all VR platforms, Beat Saber is now over four million copies sold, and over 60 different apps on Quest have surpassed $1 million in revenue. Those are all strong indicators that VR is growing steadily.

Not to mention the fact that less than six months after its release last year, the Oculus Quest 2 is already the most-used VR headset across all of Steam — and it’s not even marketed as a PC VR-first device. It’s a fully standalone platform, that just so happens to also be capable of playing PC VR content if connected to a VR-ready PC. You’ll just need to either use an Oculus Link cable or setup Virtual Desktop.

How many Quest headsets do you think are out there in the wild now? Let us know down in the comments below!

h/t: u/lostformofvr from Reddit