E3 2018: All the VR Games of Day Two

The second day of 2018’s Electronic Entertainment Expo (E3), Los Angeles, has come to a close. VRFocus has scoured the show floor looking for the latest and greatest in both virtual reality (VR) and augmented reality (AR), and in the recap video presented here you can find all the hits-and-misses from the show.

ARia's Legacy

Following yesterday’s bombardment from Bethesda Softworks, Ready at Dawn, Twisted Pixel, Squanch Games and more, this second day began in earnest with a deep look at Thrustmaster’s new hardware offerings; the new TPR Rudder and a HOTAS Flight Stick add-on, the Replica F/A 18 Hornet. This was followed by a look at the one and only AR experience seen so far at E3, The Pixel Crushers’ ARia’s Legacy, both located in the Los Angeles Convention Center South Hall.

The new hardware continues with Cybershoes, CaptoGlove and Woojer Ryg, in addition to a fresh look at HTC Vive’s wireless adapter, created in partnership with Display Link and Intel. Back on the videogames side, we have Rebellion and Dream Reality Interactive’s Arca’s Path VR, Multiverse Inc.’s Seeking Dawn, and finally First Contact Entertainment’s Firewall: Zero Hour.

All of these you can find in the video below, while tomorrow brings us to the final day of E3 2018. There’ll be more from Sony Interactive Entertainment (SIE), as well as a first look at XSEED’s Gungrave VR and a fresh update from Kite & Lightning on the team’s progress of Bebylon: Battle Royale.

Gungrave VR screenshot

What else is happening at E3 2018? In terms of AR and VR, not much. It’s a slow year for the emerging medium – and for videogames as a whole, considered to be a mid-cycle year for consoles which are not offering anything particularly new – with eyes on the recently launched Oculus Go as a head-mounted display (HMD) geared more towards the mass market than the core videogames audience and still some way from the upcoming launch of the Santa Cruz HMD. As ever though, VRFocus will be on the ground bringing you all the latest news as it happens.

Preview: Prey – TranStar VR

Last year’s reboot of Prey was met with significant critical acclaim, and Bethesda Softworks are looking to increase the lifespan of the title with a brand new downloadable content (DLC) pack, known as Mooncrash, coming soon. Free to all owners of the videogame, the new DLC will include two virtual reality (VR) components; the multi-player orientated Typhon Hunter and a single-player experience, TranStar VR.

Prey: Typhon Hunter - Logo

While Typhoon Hunter wasn’t playable at this year’s Electronic Entertainment Expo (E3), TranStar VR appeared it what seemed to be a near-final form. There’s no telling at what point in the videogame the vertical slice VRFocus experienced took place; but given the ease of interaction and the lack of threat it’s likely to be very close to the opening section.

The entire sequence takes place in a large room, which will appear familiar to anyone who played the original release. All the basic utensils of the world of Prey are contained within – recycling machine, fabricator, looking glass – and they must be used as the same fashion as previously done in order to complete the task at hand. The demonstration that VRFocus witnessed was very light on the action; without time constraints or any imminent threat whatsoever, it was purely a case of joining the dots to reach the end.

Ahead of the player’s starting point is a piece of tech with a missing component, which the player is informed by an adjacent screen that they must find to engage the required process. Next is moving to a PC to gather information, solving a puzzle through hidden messages on whiteboards, recycling items to create blocks of specific types of matter; the same kind of puzzles as seen in the original Prey but with far less obvious signposting.

Prey: Typhon Hunter VR
The experience culminates as the player finds typhon energy littered throughout the space which, upon collecting a certain amount, things take an unfortunate turn. It’s the first instance of any kind of obstruction that the player will encounter, and is remains very limited in such a way even then.

As interesting as the potential for a Prey VR experience could seem, TranStar VR has some significant issues at present. As stated throughout this preview, there is neither reason nor rhyme for completing the objectives in front of you. There’s no time pressure, no risk of failure and no opposition. All of the objectives feel somewhat disjointed; while it’s often very appealing to find a videogame which doesn’t attach obvious signposts to each and every interaction in the modern industry, it’s also not particularly encouraging to be left without anything other than a breadcrumb trail of ‘this object goes here, generates new object which goes here’. Furthermore, at present Prey – TranStar VR only allows for teleportation movement. There is no smooth locomotion option in the E3 2018 preview build.

Whether or not Prey – TranStar VR will find reason and perhaps even tension in later areas of the videogame remains to be seen, however at present it feels like a step backwards into the type of VR experience that early adopters were witnessing back in 2015. Given Bethesda Softworks VR output to date it’d be hard to bet against Arkane Studios, but at present the hopes rest upon the shoulders of the as-yet-unseen VR multiplayer mode, Typhon Hunter.

 

Preview: Wolfenstein: Cyberpilot

AAA publishers pushing existing videogame franchises into the new medium of virtual reality (VR) is an effort to expand market opportunities is an approach that has been expected for some time. Capcom cracked that nut with Resident Evil VII biohazard, and Bethesda followed suit late last year with two conversions and the entirely new DOOM VFR. The latter seems to have inspired 2018’s offerings, as Wolfenstein: Cyberpilot, Prey – Typhoon Hunter and The Elder Scrolls: Blades are all original experiences built for VR.

VRFocus dived into this year’s Electronic Entertainment Expo (E3) with Bethesda Softworks’ trio of VR titles beginning with Wolfenstein: Cyberpilot: a brand new way to experience a familiar world. As the name suggests, Wolfenstein: Cyberpilot puts the player at the helm of a number of different war machines, and in the E3 playable build that consisted of a Panzerhund; a large mechanical dog equipped with a flamethrower.

Wolfenstein II - Official Art

The demonstration version of Wolfenstein: Cyberpilot was a seated experience, which begins with the player launching into an automated hacking (i.e. a loading screen) of the mechanical beast before finding themselves enclosed within the vehicle. A linear path lies ahead, but movement isn’t on-rails as seen in Skydance Interactive’s Archangel. Instead, locomotion is completely free to be controlled in first-person complete with strafing and quick 180-degree turns. Wolfenstein: Cyberpilot is, for all intents and purposes, a slow-paced first-person shooter (FPS) opposed to a mech-battling videogame.

Using the HTC Vive (Wolfenstein: Cyberpilot is also confirmed for PlayStation VR) the player will use the left controller’s disc for acceleration and point the right controller in the direction they wish to move. It’s an intuitive system that has been used in VR before and replicates the left- and right-analogue sticks of a control pad, allowing for veteran players to quickly get to grips with the movement and begin performing technical positioning decisions with ease. Despite the fact that the player is riding upon a large war machine, Wolfenstein: Cyberpilot doesn’t appear to penalise movement for a large rear-end; instead only forcing the player’s situational awareness to take into account their own person and the robotic beast’s head in front of them.

An additional form of movement which also acts as an attack is a ram move, which allows the player to charge a short distance ahead and knock/destroy specific objects. The environmental damage featured in the playable sequence at E3 2018 was impressive – fire hydrants, lampposts, trees and more were all destructible and/or flammable – and charging into a small vehicle will launch it forwards, potentially taking out a number of Nazi foes.

The second weapon at the player’s disposal is the aforementioned flamethrower, which spits its fire in the direction of the player’s right hand when the trigger on the same controller is pulled. The fire effects have obviously been toned down somewhat from Wolfenstein II, but certainly remain impressive. The player is able to spray and coat numerous enemies in the firing line and watch the fall one-by-one, and even aim the charge skyward to combat flying foes.

Wolfenstein Cyberpilot - E3 2018 Announcement)

The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.

Wolfenstein: Cyberpilot is expected to launch later this year on both PC (HTC Vive currently confirmed) and PlayStation 4 for PlayStation VR. No pricing details or specific dates have yet been mentioned, but the suggestion is that the demo version VRFocus has experienced at E3 2018 is only one small section of a much larger experience. It could well be that Wolfenstein: Cyberpilot turns-out to be this year’s DOOM VFR, and that alone is reason enough to be excited.

Wolfenstein, Prey and The Elder Scrolls: Bethesda Look to Continue VR Games Bull Run in 2018

2017 was a landmark year for virtual reality (VR), with not only the hardware maturing but also a number of huge entertainment properties making their way to the medium. Leading the charge was Bethesda Softworks, with adaptations of three of their most popular videogame experiences. Now, at the Electronic Entertainment Expo (E3) 2018, the publisher has confirmed three more titles are on their way, and this time VR is coming closer to home.

The first VR title confirmed at this year’s event was a brand new standalone experience set within the Wolfenstein universe, Wolfenstein: Cyberpilot. Following a fashion similar to DOOM VFR, Wolfenstein: Cyberpilot takes place two decades since the events of Wolfenstein II: The New Colossus. It expands on the storyline presented within the bloodline titles while casting the player in a new role: in this case, a fire-breathing Panzerhund and other familiar war machines. The second title, an expansion to 2017’s Prey reboot, presents an interesting new competitive mode, playable against non-VR players. Set to be offered as part of the with Prey: Mooncrash update later this year, Prey – Typhon Hunter pits one player against several others cast as Mimics with nothing more than survival being the objective.

An additional new gameplay mode coming to Prey offers a single-player escape room scenario, called TranStar VR. As one of several TranStar employees the player will be faced with finding a solution for puzzles laid out ahead of them in different environments from the Talos I space station.

While these all sound like incredibly enticing gameplay opportunities and potentially huge boons to the entertainment side of VR, the third title is undoubtedly the most interesting. Presented as a videogame built for smartphones, The Elder Scrolls: Blades is apparently coming to every conceivable format; including consoles, PC and VR. In fact, according to Todd Howard, Director and Executive Producer at Bethesda Game Studios, it would appear that The Elder Scrolls: Blades will hit ‘most every head-mounted display (HMD) aside from PlayStation VR.

“This is an Elder Scrolls game that you can play however and wherever you want,” stated Howard during Bethesda Softworks’ pre-E3 press conference yesterday. “And we are going to bring Blades to every device and system we can; phones, PCs, consoles, also virtual reality on mobile, all the way up to high-end VR on PCs.”

That is of course not confirmation that The Elder Scrolls: Blades won’t launch on PlayStation VR, but the wording seems very specific. Time will tell on that front.

Right now however, what we do know is that with The Elder Scrolls: Blades, VR is being treated as part of the standardised array of formats. Players will be able to enjoy playing The Elder Scrolls: Blades on their smartphone against players in VR, or on their console with VR players. Exactly how this will play out is not yet known, but the fact that one of the biggest videogame producers in the world is looking at VR as a peer to smartphone, console and PC gaming is undoubtedly an exciting takeaway from this year’s E3.

But given last year’s successful VR push it’s no wonder Bethesda Softworks are looking to bring more titles to VR. The publisher has quickly become synonymous with some of the most exciting and enduring experiences available through the relatively youthful medium and in 2018 will be looking to cement that position way ahead of the maturing of VR for mainstream audiences. There’s still a chance that Ubisoft might pull something out of the bag during their pre-E3 press conference later today, but as things stand Bethesda Softworks are looking to take home not only the E3 mantel for VR, but also 2018 as a whole.

What to Expect at E3 2018: VR Games from the Biggest Names

This year’s Electronic Entertainment Expo (E3), Los Angeles, is rapidly approaching, with expectations of the next wave of virtual reality (VR) videogame entertainment riding high. The success of the PlayStation VR and revamped, untethered offerings from both Oculus VR and HTC Vive have breathed new life into the slowly maturing industry, and so VRFocus has taken the time to consider what could be coming next from each of the key videogame publishers.

Call of Duty: Black Ops III screenshot

While the likes of Rockstar Games, 2K Games, Bandai Namco Games and Activision could well be producing more VR videogames and experiences, it’s difficult to predict exactly which route they’ll take; will they continue adapting or expanding existing franchises into VR? Or will they follow Ubisoft’s bold move of creating brand new IP?

Rockstar Games’ hugely successful adaptation of 2011’s L.A. Noire into 2017’s L.A. Noire: The VR Case Files suggests there’s room in older titles for VR to breathe new life into them, however Bandai Namco Games’ perpetually delayed Ace Combat 7: Skies Unknown conversely states that new titles with VR gameplay included can bring about new invention just as easily. Whether or not the former will have anything new for VR to show at this year’s E3 – especially given the upcoming Red Dead Redemption II launch – remains unknown, however the latter will surely offer another playable outing for their aerial combat experience.

And then of course there’s Sega and Nintendo; the once ardent rivals both taking a very different approach to VR. While Sega has been cautiously optimistic – slowly introducing popular b-list brands into the VR fold – Nintendo has constantly downplayed the capabilities of modern VR in achieving the company’s gameplay agenda. Some would suggest they’re right to do so, while other might remark that this is simply a casual avoidance of the fact that the Nintendo Switch isn’t powerful enough to deliver a compelling VR experience.

Nintendo Switch

Below you’ll find discussion pieces for each of the major player in VR that are likely to give us something new to talk about, whether it be revisiting old worlds or challenging entirely new genres. VRFocus will of course be on the show floor throughout E3; bringing you all the latest VR news as it happens.

Slider: PlayStation VR What to Expect at E3 2018: Sony’s PlayStation VR - After two strong years, expectations for Sony’s PlayStation VR showing at E3 are high.
Eagle Flight key art What to Expect at E3 2018: Ubisoft’s VR Games - Ubisoft still have two announced VR titles coming, will we see any new reveals at E3 2018?
Oculus from Facebook art What to Expect at E3 2018: Oculus VR - With new hardware out the door, surely we can expect a grand showing from VR pioneer Oculus?
Bethesdaland E3 2017 logo What to Expect at E3 2018: Bethesda’s VR Games - Bethesda is likely to expand upon its VR success in 2018.
HTC Vive Pro What to Expect at E3 2018: HTC Vive - Will we get a Vive Focus North American and European launch date announcement?

New Screenshots of The Walker for PlayStation VR Wander into View

Forthcoming PlayStation VR exclusive The Walker has remained pretty elusive since its announcement earlier this year; however the reveal of a western release last month is likely to begin building the anticipation. With that, a new selection of screenshots taken from the videogame has been revealed.

The Walker key art

The Walker casts the player as the last known descendant of the ancient, mystical Fangxiang family, famed for their accomplished mix of swordsmanship and sorcery. A demonic army is sweeping through Shanghai and you stand alone to meet them, fighting off waves of the monstrous militia horde and battling between sweeping boss showdowns. In The Walker, players can infuse a variety of weapons with special powers stand as they attempt to stand their ground against the forces of evil.

A modern horror story in a major Asian city, modern Shanghai meets myth and magic in this epic horror combat game exclusive to PlayStation VR. The screenshots revealed from the videogame however, included below, demonstrate little of this action. Instead concentrating on a single shadowy figure for the most part, dressed head-to-toe in a black robe, and a just a single shot of one of the enemies players will face in The Walker.

The Walker promises to deliver a full 360-degree experience in a virtual rendition of Shanghai, split across six distinct districts. Players will use the PlayStation Move motion controllers to represent their hands in-game, though exactly how movement – suggested to be smooth locomotion – will be handled has not yet been revealed.

Set for release later this year, it’s not currently known whether or not the retail edition – published by Perp Games – will launch alongside the digital release via the PlayStation Store. Hopes remain high that more details will be revealed at this week’s Electronic Entertainment Expo (E3), Los Angeles, where VRFocus are on the show floor reporting back with all the latest VR news.

The Walker can be pre-ordered now via Amazon and Play Asia, despite not yet having a specified release date. VRFocus will keep you updated with any further information regarding the western release of The Walker and other VR titles from Winking Entertainment.

The Walker screenshot The Walker screenshot The Walker screenshot The Walker screenshot The Walker screenshot The Walker screenshot

What to Expect at E3 2018: Sony’s PlayStation VR

The PlayStation VR has been a showcase piece for Sony Interactive Entertainment (SIE) at the Electronic Entertainment Expo (E3), Los Angeles, for two years running. Last year’s media briefing featured a segment which demonstrated dozens of titles in quick succession, including big hits such as Moss and new downloadable content (DLC) for Farpoint. This year, the heat is on to raise more interest in the PlayStation VR beyond that of the early adopters.

PlayStation VR 2 headset

The PlayStation VR is arguably the most successful of all the head-mounted displays (HMDs) currently available. While it may not have outsold the Samsung Gear VR, it most certainly has a much bigger active install base. But what’s next? Those who were keen to get the device early-on have already jumped in, and so SIE need to bring a big new wave of titles to convince the naysayers that now is the time to jump into virtual reality (VR).

 

New VR Games

We should expect a number of new titles at E3 this year as part of SIE’s media briefing, both first- and third-party. Indeed, the recent announcement of a PlayStation VR version of Archiact’s Evasion has started the ball rolling, and there’s likely to be many more on the way. Something new from Polyarc – currently assumed to be a second chapter for Moss – is expected, plus more information on the release of Blood & Truth and numerous other PlayStation VR titles that are considered missing in action.

Megalith screenshot

Megalith

Originally expected in Q1 2018, Megalith hasn’t delivered any new information for some time. A new playable build at E3 2018 should be expected, plus hopefully some solid details on a release later this year. It wouldn’t come as too much of a surprise to see Megalith held back for a holiday season launch.

 

Blood & Truth

And the same applies for Blood & Truth, also. After the hugely positive reaction to the spiritual predecessor – The London Heist featured in PlayStation VR launch title, PlayStation VR WorldsBlood & Truth is looking set to be an influencer amongst new adopters of the PlayStation VR. SIE will undoubtedly want to time such a launch wisely, and will surely use E3 to build hype for the title prior to its launch later this year.

Golem header

Golem

‘Golem will launch on 13th March 2018!’

Really? Then where is it? Nowhere, except maybe in SIE’s E3 plans. Highwire Games’ PlayStation VR adventure has been high on many early adopters ‘most wanted’ lists for quite some time, and so the rapid updating of information late last year built up the hope that it might actually see a release soon. Nearly six months later and we’ll still no closer to seeing an official launch. All we can do is hope that E3 will bring the news we want.

Eagle Flight key art What to Expect at E3 2018: Ubisoft’s VR Games - Ubisoft still have two announced VR titles coming, will we see any new reveals at E3 2018?
Oculus from Facebook art What to Expect at E3 2018: Oculus VR - With new hardware out the door, surely we can expect a grand showing from VR pioneer Oculus?
Bethesdaland E3 2017 logo What to Expect at E3 2018: Bethesda’s VR Games - Bethesda is likely to expand upon its VR success in 2018.
HTC Vive Pro What to Expect at E3 2018: HTC Vive - Will we get a Vive Focus North American and European launch date announcement?

What to Expect at E3 2018: Ubisoft’s VR Games

Ubisoft has been one of the most prolific virtual reality (VR) publishers amongst the big players in the videogames industry, despite being dismissive of the technology early in the game. With a new update recently launched for Star Trek: Bridge Crew, available now for PlayStation VR and coming soon to PC for Oculus Rift and HTC Vive, the attention now turns to what is coming next from Ubisoft, and this year’s E3 showcase is a shoe-in for some VR outings.

Trackmania Turbo Screenshot_1

With Werewolves Within, Eagle Flight, Trackmania Turbo and the aforementioned Star Trek: Bridge Crew already under its belt, Ubisoft is ahead of even Bethesda Softworks in the race for most active third-party VR publishers. Is it possible we’ll see one of the company’s big franchises make the jump into VR? Only time will tell on that front, but for now we do at least have some new VR titles to look forward to.

New VR Games

Unlike Sony Interactive Entertainment (SIE), Oculus VR and others, there’s no certainty that Ubisoft will reveal anything new for VR at E3 2018. There’s a possibility of a home VR version of Virtual Rabbids: The Big Plan – currently only available for Google Daydream – but aside from that, we’re not sure where Ubisoft will go next. More new IP? That’s the dream.

Space Junkies - Key Art

Space Junkies

Speaking of new IP, Ubisoft’s it-came-out-of-nowhere VR title From E3 2017 is almost certain to come back with a vengeance this year. Space Junkies has been bubbling under for quite some time, appearing both at Ubisoft events and at Oculus VR’s own shows, including Oculus Connect 4 and Oculus Unwrapped. We’ll hopefully be seeing something which resembles a near-final product at E3 2018.

Transference

Elijah Wood’s SpectreVision’s VR showcase piece is likely to return at E3 2018, having also been announced at E3 2017 but since having disappeared off the radar. The eerie first-person puzzle title is likely to get hearts pumping when it eventually launches for Oculus Rift, HTC Vive and PlayStation VR, and with Wood himself set to talk at the E3 Coliseum, you’d be a fool to bet against Transference being both featured in Ubisoft’s press conference and playable at E3 2018.

Oculus from Facebook art What to Expect at E3 2018: Oculus VR - With new hardware out the door, surely we can expect a grand showing from VR pioneer Oculus?
Bethesdaland E3 2017 logo What to Expect at E3 2018: Bethesda’s VR Games - Bethesda is likely to expand upon its VR success in 2018.
HTC Vive Pro What to Expect at E3 2018: HTC Vive - Will we get a Vive Focus North American and European launch date announcement?

What to Expect at E3 2018: Oculus VR

The Oculus Go is now available to the public as anew entry-level virtual reality (VR) device, and the original Oculus Rift head-mounted display (HMD) is going from strength-to-strength. Having skipped out on CES and a rather muted appearance at the Game Developers Conference (GDC) this year, Oculus VR must have a fully loaded deck to showcase at next month’s Electronic Entertainment Expo (E3), Los Angeles.

Oculus Go GDC Promo 03

Or at least that’s the hope. Not a lot has been said in recent months by Oculus VR’s first-party publishing teams and aside from the missing-in-action Marvel Powers United VR, currently in ongoing developer at Sanzaru Games, the schedule of exclusive videogame releases is beginning to dry-up. So what will the biggest videogame show of the year bring to the table?

 

New VR Games

Pretty much a given at this point; Oculus VR will have something new to show. We don’t know what it is or which studio it’s being developed by, but given Oculus VR is confirmed to be exhibiting and that the company usually has a presence at the PC Gaming Show, taking place on 11th June 2018 this year, we can surely expect at least one new title to be revealed somewhere along the line.

MARVEL Powers United VR Group

Marvel Powers United VR

Arguably having now missed the parade of free publicity that was Avengers: Infinity War, when Marvel Powers United VR will eventually see the light of day remains a mystery. Some might suggest that it would now be best delayed until the holiday season at the end of the year to capitalise on the influx of new players that will undoubtedly come at that time, but adding that extra six months of development time will undoubtedly increase the cost of the videogame to a point where it my be hard to recoup the investment, especially when considering the cost of the license and the still limited VR audience.

 

Oculus Studios

Having worked with the likes of Insomniac Games, Ready at Dawn, 4A Games, Carbon Games, Twisted Pixel and the former Darksiders developers at Gunfire Games – amongst many others – things have been suspiciously quiet on the Oculus Studios front lately. Frontman Jason Rubin insists there’s plenty in the pipeline, so what better time to show it than at E3? Especially as we’re still yet to have any confirmation of a showcase event such as Oculus Connect this year.

What to Expect at E3 2018: Bethesda’s VR Games

This year’s Electronic Entertainment Expo (E3) is rapidly approaching, and one question that’s on everybody’s mind is exactly how Bethesda Games Studios intend to follow-up 2017’s virtual reality (VR) success. Rumours on the matter are currently abundant, but what comes next is still shrouded in mystery. VRFocus however, decided to take a look at the likelihood of each currently believed scenario.

DOOM VFR screenshot

New VR Games

Well, yes. It’s more than likely that Bethesda Games Studios will have some new VR titles in the pipeline, and a potential launch in time for the 2018 holiday season is an easy bet to go with. However, will we be seeing more adaptations of past videogames, or perhaps something entirely new? The rumour mill suggests the former, but with a sprinkling of more modern outings, too.

Fallout 3 VR for PlayStation VR

The hugely popular Fallout franchise made its leap into VR last year with Fallout 4 VR for HTC Vive. Following the official PC launch for The Elder Scrolls V: Skyrim VR including Oculus Rift compatibility, we could assume that Fallout 4 VR will eventually follow suit, especially given the subdued announcement that support for more SteamVR compatible head-mounted displays (HMDs) is on the way. However, the PlayStation 4 is yet to receive a VR edition of Fallout.

One could suggest that the PlayStation 4 hardware would struggle with Fallout 4 VR, given that it’s a huge visual leap and massive expanse over The Elder Scrolls V: Skyrim VR, and so the current rumour doing the rounds is that we’ll see a version of its predecessor heading to the PlayStation VR. Whilst VRFocus would love for this to happen – and it’s not entirely out of the question – it feels less likely to have the demand amongst the core audience of, say…

The Elder Scrolls III: Morrowind HD

Arguably the most popular title in the series amongst fans, The Elder Scrolls III: Morrowind has been tipped for a high-definition (HD) remake for some time. With Bethesda Softworks known for loving the opportunity to re-release existing works and the high probability of finding a large audience ready to repurchase The Elder Scrolls III: Morrowind – and with no further The Elder Scrolls news anywhere insight – it’s a credible story that we might hear something at this year’s E3.

What’s more, the idea of packaging the potential remake with a VR edition (though this seems unlikely given Bethesda Softwork’s efforts to ensure VR players purchase both Fallout 4 and The Elder Scrolls V: Skyrim as VR-only editions) would undoubtedly endear new people to this classic title as well as fans of the original to the medium of VR. A win-win, if ever there were one.

Rage 2 VR

While the original Rage has undoubtedly been judged more harshly than was ever considered fair, id Software’s work on a sequel was never in question. The recent rumours that Rage 2 may support VR however; that seems a little more far-fetched. Rage as a franchise has been inherently designed to push the visual envelope, with the original title being arguably the best looking videogame on both Xbox 360 and PlayStation 3. The sequel is likely to position itself with graphical fidelity as a selling point once again, and so a visual downgrade allowing for the 90 frames-per-second and stereoscopy required for VR is perhaps not implausible, but highly unlikely.