You Can Now Access Your Quest Screenshots & Recordings Via Your Web Browser

You can now easily view your Quest screenshots and recordings via Meta Quest Gallery for web.

A new URL,, shows your recent screenshots and recordings synced from your Quest headset to your Meta account.

For it to work, you'll need to have cloud syncing enabled in the Camera app on your Quest.

These synced recordings are already available in the Meta Quest smartphone app, but this new URL should make it easier to quickly access your captures on your PC.

Previously, you'd need to send the files from your phone to PC or connect your headset via USB and transfer them.

Quest v66 "Significantly" Reduces Quest 3 Passthrough Distortion & Warping

The Quest v66 update "significantly" reduces Quest 3's passthrough distortion and warping, Meta says.

The v66 update also brings an experimental option to use wrist-mounted menu buttons instead of the pinch gestures when using hand tracking, background audio and media controls, the ability to hide apps in your library, and a new sleep mode.

As always, keep in mind that Quest system software updates "roll out" gradually, so it may take a few days or even more than a week for your headset to get the Quest v66 update.

Passthrough Distortion & Warping Reduced

The v64 update in April improved the passthrough's dynamic range and exposure control to make screens readable and bright lights less blown out, at the cost of some image vibrancy.

With v66 Quest 3's passthrough is improved yet again, this time bringing "significantly reduced passthrough distortions and improved hand alignment".


In our review of Quest 3 we harshly criticized the geometric warping distortion of the headset's passthrough, especially given that Meta markets it as the "first mainstream mixed reality headset".

Meta says it's rolling out the passthrough change gradually as a sub-update, so getting v66 doesn't automatically mean you have the improvement yet.

Background Audio

With v66 audio from the web browser and other 2D apps will now continue to play while you're in an immersive app. That means you can for example listen to music while playing a VR game.

Playback controls have been added to the Quest system menu, called the media control bar.

Wrist Menu Buttons

The v66 update introduces an experimental feature that replaces the hand tracking menu gestures (opening your palm and pinching your thumb and index finger together) with wrist-mounted menu buttons.

Some developers already use this location for hand tracking UI, so if Meta plans to one day make this the default those developers may need to change their approach.

Sleep Mode

If you want your Quest to download updates while not wearing it but don't want the battery to significantly drain, v66 adds a new Sleep Mode option to the power menu.

Meta claims it will let you start up the headset much faster than had you turned it off, and have the latest updates ready when you are.

Hide Library Apps

If you've downloaded a range of free App Lab demos and Quest Store experiences throughout your time owning a Quest you probably have quite a few apps you never want to use again clogging up your library.

With v66 you can now hide apps in the in-headset library, a long-requested feature by Quest power users.

Palmer Luckey Is Working On A New Headset He Plans To Announce Later This Month

Palmer Luckey says he will announce that he's working on a new headset at AWE 2024, which is taking place June 18-20.

It comes as Luckey's new company ModRetro just announced and opened preorders for Chromatic, a $200 handheld that can play Game Boy and Game Boy Color cartridges on a display with the same resolution and colors as the original consoles for a pixel-perfect and color-accurate experience.

VR enthusiast and YouTuber Brad Lynch responded to the announcement on X by saying "Even Palmer would rather release a handheld than a VR HMD", referencing Valve releasing Steam Deck instead of an Index successor or new standalone headset (Index is now five years old). But Luckey replied to Lynch to say "I am going to be announcing the fact that I am working on a new HMD at AWE!".

If you're somehow unaware, Luckey founded Oculus VR in 2012 to launch the Kickstarter campaign that would eventually lead to the consumer Oculus Rift in 2016, essentially reviving VR from the dead. Luckey was the public face of Oculus until 2017 when he was fired by Facebook, the company he sold Oculus to for over $2 billion in 2014. Luckey went on to co-found defense company Anduril Industries, recently valued at $12.5 billion.

In his blog post announcing the Chromatic handheld, Luckey claims he would have open-sourced the consumer Oculus Rift had he not been fired before he could. Oculus previously open-sourced the two Rift development kits.

In 2018 Luckey modified an Oculus Go headset to make it all-black, which is important on the worn side to reduce internal reflections that can be seen as "god rays" in the lenses. He also removed the battery from the front to instead mount it externally on top of the head strap, and replaced the cooling system with a lighter alternative of aluminum fins and a small micro-blower.

In 2022 Luckey modified a Meta Quest Pro to build a one-off headset he said kills the wearer for real if they die in a VR game, inspired by the anime series Sword Art Online. Luckey described the device as a "piece of office art" and "a thought-provoking reminder of unexplored avenues in game design".

Palmer Luckey Gave His Take On Quest Pro And Vision Pro
Palmer Luckey gave his take on Meta Quest Pro and Apple Vision Pro and explained what he would do differently if still at Oculus:

In a podcast appearance last year Luckey praised Apple's strategy with Vision Pro as "going after the exact right segment of the market that Apple should be going after", and said he thought Meta abandoned the high-end of the market too quickly, not giving the technology enough time to progress through the usual adoption cycle.

"There's been this consistent push at Facebook to make VR something that everybody is interested in using, but I think it's come somewhat prematurely. I wrote a blog post years ago called Free Isn't Cheap Enough and in it I lay out an argument against the idea that the thing holding VR back is cost."

"There was a thing that I said right before I left. I pointed out in the marketing and targeting discussions, there was too much Starbucks and not enough Mountain Dew.

He also described Quest Pro as a directionally good step poorly executed, pointing out that Meta completely failed to capitalize on shipping the first consumer standalone with eye tracking integrated.

We've reached out to Luckey for any specific details or teases about the headset he plans to announce at AWE. But what seems clear is that if it is targeted at consumers - and to be clear that's a big if - it will likely focus on delivering a premium experience at a high-end price. Given the unconventional nature of Luckey's existing efforts in hardware, from the Oculus Rift to handheld retro consoles and autonomous weapons systems, there's a lot of space for speculation here about what direction this headset might take. We'll update this article if we hear back from Luckey.

Quest 3S Leaks & Rumors Roundup: Everything We've Heard About Meta's Next Headset

Meta's next headset is Quest 3S. Here's everything we've heard about Quest 3S, including how it likely compares to Quest 3 and Quest 2.

There's been strong evidence over the past 15 months that Meta is preparing to release a cheaper alternative to Quest 3 to replace Quest 2 in its lineup.

The S here is being used in the same sense as Xbox Series S, to mean a cheaper model, not in the same sense Apple used to use for iPhones.

In March 2023 a leaked Meta hardware roadmap mentioned this cheaper headset, and last week the official Quest Store listed "Meta Quest 3S", a name seen in an apparent leak three months ago purporting to show the headset's design.

Read on for a full breakdown of every reliable Quest 3S leak and rumor so far, revealing the compromise it makes to achieve a lower price.

Why Is A Cheaper Headset Needed?

Quest 2 launched at $100 lower than the original Oculus Quest, so Meta discontinued it immediately. Quest 3 on the other hand is $500, so Meta has continued to sell Quest 2.

Since Quest 3 launched Meta has repeatedly cut the price of Quest 2, first to $250 and then in March to just $200. In April it even cut Quest 2 official accessory prices by more than 50% compared to their original prices.

In February, the higher storage 256GB model of Quest 2 went out of stock completely and was delisted from all retailers, suggesting that production of at least that model has ended.

Quest 2 Is Now Just $200
Quest 2’s official price has been cut again, now to just $200. And when bought from Walmart, it includes $50 Quest Store credit.

In recent weeks we've also seen the announcement of the first major VR games coming to Quest 3 but not Quest 2, including Alien: Rogue Incursion from Survios and Batman: Arkham Shadow from Meta-owned studio Camouflaj.

Meta's continued cuts to Quest 2's headset and accessory pricing, the disappearance of the 256GB model, and the announcement of a flagship first-party game not supporting it strongly suggest the headset is nearing the end of its time on the market.

Batman: Arkham Shadow Is The Biggest Quest 3 Exclusive Yet
Batman: Arkham Shadow is a brand new entry in the Arkham series, coming exclusively to Quest 3.

But as it stands, if Quest 2 was off the market the entry price for the Meta Quest platform would become $500, the 128GB model of Quest 3. Thus to keep growing the VR market as fast as possible, Meta needs to ship a cheaper headset that can run the same content as Quest 3.

A Meta Roadmap Leak Confirmed A Cheaper Headset Coming This Year

Back in March 2023, around ten months before Quest 3 shipped, an internal Meta VR and AR hardware roadmap meeting was leaked to The Verge.

As well as accurately describing details about Quest 3, which had not yet been announced at the time, and Quest Pro 2, the leaked meeting revealed Meta also planned to ship a more “accessible” headset in 2024.

Meta Reportedly Plans Cheaper Headset For 2024
Quest 3 Lite? Quest Go? Meta plans a cheap “accessible” headset for 2024, according to a Meta roadmap leaked to The Verge.

Here's how Meta's VP of VR Mark Rabkin described the headset in that leaked meeting:

“The goal for this headset is very simple: pack the biggest punch we can at the most attractive price point in the VR consumer market.”

Bloomberg's Mark Gurman Described Its Appearance & Price

Bloomberg's Mark Gurman has a strong track record of reliably reporting Meta and Apple's hardware and software moves in advance. For example, he reliably reported many details of Oculus Quest 2 and Apple Vision Pro before they were officially revealed or even acknowledged to exist.

A few days before Quest 3 launched, Gurman reported Meta's next headset will be a "mixed reality headset" that "looks a lot like the Quest 3 but uses less costly components."

His report claimed Meta is aiming to reach a price of $300, and was at least "considering" shipping the headset without controllers to instead sell them separately. Note, however, that in recent months Mark Zuckerberg has praised Touch Plus controllers as a key reason he thinks Quest 3 is superior to Apple Vision Pro.

A Chinese Analyst Claimed It Uses Fresnel Lenses With XR2 Gen 2

A week after Gurman's report, a Chinese analyst who accurately reported details of Meta and Pico headsets in the past released his own claims about the headset.

‘Quest 3 Lite’ Could Hit $200-300 Using Fresnel Lenses
Chinese analyst claims ‘Quest 3 Lite’ could launch in the first half of 2024 at $200. Read the claimed specs here:

The analyst was the first to report it will use the new Snapdragon XR2 Gen 2 chipset from Quest 3 but paired with the old fresnel lenses from Quest 2 to achieve a lower price.

He claimed the product launch at somewhere between $200 and $300, and could even arrive in the first half of 2024. If he's right about that last part, expect an announcement later this month.

The Wall Street Journal Corroborated These Specs

In November, The Wall Street Journal reported that Meta plans to bring a cheaper version of Quest 3 to China via a deal with Tencent.

The deal with Tencent had previously been reported by Chinese news outlet 36Kr and The Wall Street Journal itself, though in those previous reports the headset was reported to be Quest 2.

XR2 Gen 2: Quest 3’s New GPU More Than Twice As Powerful
Quest 3 is the first headset to feature Qualcomm’s new Snapdragon XR2 Gen 2 chipset, with up to 2.5x more GPU performance and 8x AI performance. More details here:

The Wall Street Journal's November report described this cheaper version of Quest 3 as using less expensive lenses than Quest 3 but a more powerful GPU than Quest 2, seemingly agreeing with the claims of the Chinese analyst.

A Meta Market Research Study About It Seemingly Leaked

In March we saw what may be the only actual images of Quest 3S, in an apparent leak of a Meta market research study.

A reddit user of three years, with a posting history that appears to be that of a real human, shared two screenshots they said came from a Meta presentation shared with them over Zoom as part of a market research study. The title of the presentation is visible as "Quest Design System Research_V2_Final_Phase2_Stim (FR)". The presentation is in French, as noted by the FR at the end of the title.

One of the slides shows Quest 3S as having the exact same resolution as Quest 2, suggesting it will use the same single LCD panel. It also looks visibly thicker than Quest 3, supporting the claims of the Chinese analyst and The Wall Street Journal that it will use fresnel lenses.

Both slides show the headset as having two clusters of three sensors on each side of the front. Presumably two of these sensors are the infrared fisheye camera used for tracking and a color camera for mixed reality passthrough. But what's the third?

Back in October, Quest firmware dataminer Samulia discovered a new headset codenamed Panther. Samulia previously discovered many of Quest Pro's specs a year before it launched, as well as Quest 3's resolution and 3D room meshing capabilities. The reference to Panther was in a debug feature for "simulating" it on Quest 3 (which was codenamed Eureka). Applying this setting, according to the debug log text, prevents the depth projector being used. This strongly suggests Meta is testing achieving the room setup capabilities the depth projector currently enables without it.

Thus the third sensor may simply be an infrared illuminator, allowing Quest 3S to have a clear view of your environment during room setup regardless of the lighting conditions, without having the same cost as a depth projector. But this is just speculation - we simply don't yet know what it is.

Some time after the reddit post was made, the user deleted it. Meta hasn't made any comment on the situation.

We didn't report on this leak at the time because we as a team didn't unanimously agree it was likely to be legitimate. But we're including it now because the Quest 3S naming seems to now be confirmed.

The Official Quest Store Listed Quest 3S

Last week the official Quest Store started listing support for "Meta Quest 3S" on multiple app store pages, including the upcoming Alo Moves XR.

This metadata was removed a few hours later, suggesting it was accidentally enabled early by Meta.

This store listing seems to directly confirm the naming of Meta's next headset is Quest 3S, and potentially validates the March market research study leak.

Summary (TL;DR)

Putting the evidence all together, it's likely Quest 2 production has ended and Meta is currently clearing out stock to prepare for the launch of a similarly priced direct replacement called Quest 3S.

Quest 3S will seemingly feature the same Snapdragon XR2 Gen 2 chipset as Quest 3 so it can run the same content at the same graphical fidelity, but use the old fresnel lenses from Quest 2 to achieve a price somewhere around $300.

Quest 2 Quest 3S Quest 3
Chipset Snapdragon
XR2 Gen 2
XR2 Gen 2
Lenses Fresnel Fresnel Pancake
Passthrough Very Low Res
Black & White
Decent Res?
Decent Res
Entry Price Launch: $300
Current: $200
~$300? $500

It will almost certainly also support color mixed reality, but potentially with a slower and less accurate room setup process.

In effect, Quest 3S will be a cheaper Quest 3 with a bulkier design, inferior lens clarity, and lower resolution. A cheaper and lower quality - but not fundamentally different - device. It will let more people enjoy Quest 3 VR graphics, and vastly expand the room-aware mixed reality market too.

HTC Giving All Vive XR Elite Owners Free Deluxe Pack With Better Strap & Two Facial Interfaces

HTC is offering all Vive XR Elite owners a free Deluxe Pack with four accessories that upgrade the experience of using the headset.

Vive XR Elite is HTC's newest standalone headset, launched last year at $1100, and its first targeted to consumers instead of just businesses. XR Elite features the same kind of small early pancake lenses as 2021's Vive Flow, and uses the original generation Snapdragon XR2 chip also used in Quest 2. It has color passthrough for mixed reality, but the view isn't depth-correct and the scale is off.

The Deluxe Pack includes the following four accessories:

  • Face Gasket 2.0: Compared to the headset's default facial interface, HTC claims this "offers a snug fit, evenly distributes pressure around the eyes, and reduces light leakage".
  • MR Gasket: This minimalist halo strap moves the pressure away from your face to your forehead and leaves the sides open so you see the real world on each side, similar to Meta Quest Pro.
  • Deluxe Strap: Vive XR Elite doesn't have a top strap by default, leading to comfort issues. A small side-to-side top strap is included in the box, but this new Deluxe Strap is a larger front-to-back top strap similar to Quest 3, Pico 4, and Valve Index.
  • Temple Clips: HTC says these clips "ensure a secure connection for the battery mount".

Vive XR Elite owners can redeem this Deluxe Pack for free until July 3 using the form here. HTC claims it will ship within two weeks.

Pico 4S Will Seemingly Use The Same Chipset As Quest 3, But With More RAM

A public CPU benchmark result suggests Pico 4S will have the same chipset as Meta Quest 3, but paired with more RAM.

The Geekbench result, brought to our attention by VR enthusiast Luna, shows a headset codenamed Pico A9210 with two 2.05 GHz cores and four 2.36 GHz cores. This is exactly what shows up for Quest 3 on Geekbench too.

The scores are also very similar between the headsets, with Quest 3 having 20% higher single-core performance and 5% higher multli-core performance. This won't necessarily be the case for the device itself however, as running sideloaded 2D Android apps to benchmark a standalone headset is not a reliable technique. When using a 2D app in the home space the operating system will rarely set the CPU clock speed to anywhere near its maximum, and the home space and interface itself use some performance.

While Quest 3 has 8GB of unified RAM, the Pico A9210 is listed as having 12GB. This would make it superior to Quest 3 for on-device multitasking, and potentially allow developers to use higher-resolution textures and more details.

Pico 4S Trademarked And References Found In Pico Software
ByteDance has trademarked Pico 4S, and icons depicting its controllers were found in the Pico software.

ByteDance-owned Pico has yet to announce a successor to Pico 4, but "Pico 4S" was trademarked back in March.

Icons of ringless "4S" controllers were also found in the Pico Connect PC VR streaming software. Back in September images leaked on Chinese social media showing ringless Pico controllers, which appear to have the same design as the icons found in the software.

The Information reported in December that Pico 5 was canceled because Pico 4 sales "fell far short of ByteDance’s expectations". That same report said ByteDance does plan to release a refreshed version of Pico 4, but didn't give any detail of what changes it will bring.

Pico 5 Controllers Images Leak On Chinese Social Media
Images appearing to show new ringless Pico controllers were shared on Chinese social media.

The Geekbench result suggests Pico 4S will include an upgrade to the Snapdragon XR2 Gen 2 chipset used in Quest 3, and the previous findings suggest it will include ringless controllers.

As for what other changes Pico 4S will have, it will depend on ByteDance's priorities. Given it was reportedly disappointed with Pico 4 sales, it may want to cut costs to compete with the upcoming Quest 3S. Alternatively, it may want to focus on convincing existing Pico 4 owners to upgrade. We'll keep a close eye out for any further Pico 4S leaks or announcements.

PlayStation VR2's PC VR Adapter Releases In August For $60

The adapter to use PlayStation VR2 as a PC VR headset ships from August 7.

The PSVR 2 PC adapter takes in the headset's single USB-C cable on one side. On the other side is a fixed USB cable, a DisplayPort port, and a third port that is likely for power.

The adapter will be available from PlayStation Direct and "select retailers", priced at $60 / €60 / £50.

Sony says you'll need your own DisplayPort cable, as one isn't included with the adapter. You'll also need Bluetooth to connect the controllers.

Some of PlayStation VR2's flagship features are not available when using the headset on PC: eye tracking, HDR, headset rumble, adaptive triggers, and precision haptics on the PSVR 2 Sense controllers.

Sony first announced it planned to let PSVR 2 owners "access additional games on PC" back in February, and the adapter was recently certified by a South Korean regulator, leaking its existence.

The adapter will make PlayStation VR2 the only recent PC-capable VR headset with OLED panels that has built-in tracking and comes with controllers, and by far the most affordable.

If you're interested in getting a PSVR 2 to use on PC, the headset is currently on sale for $100 off, meaning you can grab it for $450.

Horizon Workrooms Gets Streamlined Interface & Improved Personal Office But Reduced Features

Meta's Horizon Workrooms app just got a major update, and it's a mixed bag.

If you're unaware, Workrooms is Meta's collaborative productivity app for Quest headsets. It lets you view your PC monitor inside VR and share your screen with teammates as Meta Avatars in a virtual meeting room. People who don't own a Quest can join via webcam through a web interface or paid Zoom plans.

The app also has a solo Personal Office which gives you free extra monitors, effectively turning your laptop into a triple monitor setup.

Facebook Launches Horizon Workrooms To Power Remote Work
Facebook is moving to power remote work with a collaborative platform called Horizon Workrooms. The new service launches as an open beta testing release today free to use on the Web over video call or embodied in Oculus Quest 2, with the latter being the only entry point requiring a

The new update removes the virtual whiteboard in meeting rooms, all meeting room customization, the web-based text chat and file sharing system, and tracked keyboard support.

The whiteboard was a flagship feature of Workrooms. Meta's Touch Pro controllers, which come with Quest Pro or can be bought separately for Quest 2 and 3, even come with pressure-sensitive stylus tips specifically designed for drawing on Workrooms' whiteboard.

There is now only one style of meeting room, with a U-shaped table. You can no longer customize either the virtual environment nor the table layout, and the breakout groups feature that essentially enabled conferences and multi-conversation meetups is gone.

The removal of tracked keyboard support means you'll no longer be able to see a virtual version of certain keyboards inside VR, but Workrooms does let you toggle on a passthrough cutout of your desk to see your keyboard directly instead.

In return, the update improves the Personal Office, streamlines the interface, and makes it possible to set up transient meetings.

You can now resize and adjust the height and distance of the floating monitors in your Personal Office, and the app automatically launches into it. That means if you pin Workrooms to your Quest's system menu bar you can have your PC monitor floating in front of you in just one click and around 10-15 seconds of loading time. With a few more clicks and seconds, you can spawn those virtual side monitors.

When it comes to online meetings, you can now create a temporary one without making a permanent team. And you can now invite people with a link instead of always needing to add their email address. You still have to set up meetings via the web interface however, and while it's been streamlined to be easier to use that requirement feels like a big miss. Why can't we just invite people directly from our Quest followers list?

Screensharing in meetings now creates a larger and closer screen than before, making it much easier for others to see what you're showing them.

Finally, the app's interface has been simplified to be faster and easier to use, and the design has been updated to match the current Quest system design language. Beforehand it was styled similarly to the old Quest system interface before its late 2022 refresh.

Concept image of Workrooms' new Personal Office.

Workrooms' friction was a major complaint in mainstream reviews of Quest Pro, and Meta seems to be gearing up to improve its productivity and collaboration software well in time for the next headset aimed at professionals. Workrooms also seems primed to eventually be the first app to get support for Codec Avatars, whenever they finally ship.

Magic Leap And Google Announce AR Partnership

Magic Leap has entered a "multi-faceted, strategic technology partnership" with Google.

The companies say the partnership will combine Magic Leap's "leadership in optics and manufacturing" with Google's "technology platforms".

Google was an initial investor in Magic Leap, leading a $542 million funding round back in 2014. Google CEO Sundar Pichai also joined the Magic Leap board at the time, but he stepped down in 2018, ostensibly due to his schedule being too busy.

Last year The Financial Times reported Magic Leap was in talks with Meta for an intellectual property (IP) licensing and contract manufacturing deal intended for "mainstream AR products". The partnership with Google suggests this fell through, though it's possible the partnership is non-exclusive.

Samsung is also building a headset with Google powering the software, but Samsung's device is expected to be a VR-style headset with passthrough cameras like Apple Vision Pro and Meta Quest 3. Magic Leap's technology is distinctly different from all three, using transparent AR optics instead.

Why Magic Leap?

If you're unfamiliar, Magic Leap is an AR headset company, majority owned by Saudi Arabia since last year.

In 2018 it launched the first transparent AR headset marketed and sold to consumers. But Magic Leap 1's eye-watering $2300 price and the limitations of transparent optics (even today) meant it reportedly fell significantly short of sales expectations. The Information reported that Magic Leap's founder, the CEO at the time, originally expected it to sell over one million units in the first year. In reality it reportedly sold just 6000 units in the first six months.

In late 2019, around 16 months after launch, Magic Leap pivoted its strategy to enterprise and launched a new $3000 bundle with business warranty and support.

The company today is still fully focused on enterprise. Magic Leap 2 launched last year at $3300, leapfrogging HoloLens 2 with a taller field of view, brighter displays, and unique dynamic dimming. 

Magic Leap 2's state-of-the-art optical stack

Magic Leap 2 remains the best-in-class transparent AR headset on the market, and the company's expertise in transparent AR is clearly what Google is looking to leverage.

There isn't much major competition in transparent optics AR though, as companies like Meta and Apple are taking the alternative approach of delivering AR via cameras on the front of VR-style opaque headsets instead, sometimes called mixed reality. Of the big tech giants only Microsoft bet on transparent optics, and HoloLens 2 is now almost four years old. Camera passthrough enables a much wider field of view and lower cost than waveguides, but with the tradeoff that the view of the real world is lower quality.

Transparent AR optics will be needed to launch AR glasses though, which all the major tech companies eventually want to do.

In exchange for providing its AR optics expertise, Magic Leap could get access to Google's services, including Chrome, Maps, the Play Store, its Lens computer vision tech, and Gemini AI. This could even be Magic Leap's path to reentering the consumer market, with Google handling the software side of the offering.

Spacetop G1: The Screenless Laptop With Built-In AR Glasses Gets Upgraded For Consumer Release

Spacetop G1 replaces the screen of traditional laptops with floating virtual screens via built-in AR glasses.

It's an upgraded version of the Spacetop Early Access which shipped last year to "hundreds" of early adopters. The startup behind the device, Sightful, says it will upgrade all Early Access owners to the consumer G1.

Sightful was founded by ex-Magic Leap executives Tamir Berliner and Tomer Kahan. Berliner also previously founded a 3D sensor company which he sold to Apple.

Spacetop G1

Spacetop G1 has a Qualcomm Snapdragon 8 Gen 2 chipset with active cooling and 16GB of RAM. That means it has the same GPU and similar CPU as Meta Quest 3 but with twice the unified memory.

That hardware powers the proprietary Spacetop OS operating system. It lets you spawn large floating web browser windows around you instead of being hunched over a traditional laptop screen switching through tabs. Essentially, Spacetop G1 is like having a Chromebook with infinite massive screens.

Xreal Air 2 Ultra: True AR Glasses For Samsung Galaxy S23
Xreal Air 2 Ultra are true AR glasses with positional tracking and scene meshing, powered by a Samsung Galaxy S22 or Galaxy S23 via USB-C. Full details here:

However, you won't be able to actually see all those screens at once. The built-in tethered AR glasses are the Xreal Air 2 Ultra, which use transparent birdbath optics. That enables a form factor of a very thick pair of glasses, but has the same problem as all existing transparent optics: a very narrow field of view.

As we noted in our review of Nreal Light, which had a very similar field of view, you'll only see all the floating windows at once if they're placed meters away. At more reasonable viewing distances you'll have to turn your head more often than with physical monitors and remember where content is. This is currently the key tradeoff of transparent AR versus opaque headsets with passthrough cameras.


Unlike in this concept, the limited field of view means you can't see all the screens at once.

Spacetop G1 supports Wi-Fi 7 for home or office use but also has a 5G modem for phone-free use on the go. You'll need a SIM card with an active plan from a carrier for that though, of course.

Sightful claims Spacetop G1 has up to 8 hours of battery life and charges from 0% to 85% in less than 2 hours via 63W over USB-C.

There are actually two USB-C ports, and as well as charging they can be used to output a 1080p mirror to a physical DisplayPort monitor to show content to others. There's also a 5 megapixel webcam above the keyboard for video calls.

When folded it fits into the same space as a 13-inch laptop, but with a bulge.

Spacetop G1 ships from October for $1900. For the next week you can reserve one for a $100 refundable deposit and get a $200 discount. Sightful claims you can cancel at any time before your Spacetop G1 ships.