Enjoy Sport on the Go When Racket Fury: Table Tennis VR Hits Gear VR

If you’re a fan of the frantic sport of table tennis then 10Ants Hill Racket Fury: Table Tennis VR for HTC Vive and Oculus Rift is one title you should check out. Yet the studio wants to bring the videogame to even more players, announcing that a version for Samsung Gear VR is on the way.

Racket Fury GearVR screenshot1

Usually developers tend to port Gear VR titles over to PC-based virtual reality (VR) headsets, affording them greater graphical quality and processing power to try new things. Instead 10Ant Hill has gone the other way, looking to preserve its physics-based gameplay whilst cutting back on the visual fluff like background arenas.

Significant time was spent by the team tweaking the videogame to make the best use out of the Gear VR Controller, and its 3DoF movement. Even though Gear VR does not have positional tracking, thanks to the arm model the studio was able to create a positional tracking sensation enabling the player to fully enjoy the experience without restrictions. “We are proud that we have found a solution to give the users the full control over the shots, just like in real life. At the same time, we can assure that the game is extremely fun, challenging, and intense!” said Sebastian Boczek, CEO of 10Ants Hill in a statement.

Racket Fury: Table Tennis VR offers a single-player campaign with four Cups to play through, each of which will bring players a variety of challenging experiences. With advanced Artificial Intelligence in single-player, each of the 16 opponents have their own temper and unique style of play. So players will have to think on their feet and adjust their strategy with each new opponent they face. For the mobile version the online multiplayer of the original has been removed.

Racket Fury GearVR screenshot2

Check out the teams work in the gameplay video below. Racket Fury: Table Tennis VR for Gear VR will be available on 15th March, priced at $9.99 USD. For any further updates from 10Ants Hill, keep reading VRFocus.