One of the more popular and intricate games at the moment for both the Oculus Rift and PlayStation VR is CCP Games’s EVE: Valkyrie, and the studio has a few other titles dedicated to virtual reality (VR), but there may still be a feeling of surprise when it was reported that CCP Games had said the studio is close to breaking even on the money it has spent on VR investment, something not many studios can say.
We have all heard that the VR market will result in millions, if not billions, but it really hits home when a single studio claims to be closing in on profiting $30 million as a result of just VR videogames. This all unraveled during the keynote given during DICE Europe this week, according to Games Industry.
“We were fortunate enough to have some early success, so we have added a bit of investment into the field,” said Hilmar Petursson, CEO of CCP Games. “So I think we’re now, by the end of this year, we’ll have invested $30 million into virtual reality games. And we’re just about seeing a path to break even… We’ll probably hit it in a few months, so we’re extremely proud of that.”
All of this is thanks to its releases of EVE: Valkyrie on Oculus Rift, and Gunjack on Gear VR, Oculus Rift, and HTC Vive, as well as the close partnerships with the major platform holders. “We got tremendous help from the platform holders to be in that position,” Petursson said. “It’s a combination of starting early, and working with all the platform holders – we’ve been fortunate to work with close to all of them, so that got us to a place where we were able to invest so much, and bring so much product to market.”
Moving onwards from this position, CCP Games will be focusing on PC development, and 30% of the company to work on VR. We can only imagine how much they will earn in profit once the titles launch on Google’s Daydream and PlayStation VR, not to mention forthcoming VR developments.
For more on the latest developments from CCP Games, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.