At several leading events this year British developer Ninja Theory in collaboration with Epic Games, Cubic Motion, 3Lateral, House of Moves, Ikinema, Technoprops and NVIDIA, has been demonstrating real-time motion capture (mo-cap) for its upcoming title Hellblade: Senua’s Sacrifice. First shown at the Game Developers Conference (GDC) 2016 in March, the demonstration was then tweaked for the SIGGRAPH Computer Graphics and Interactive Techniques Conference and Exhibition 2016 in July. Ninja Theory has now released the full presentation for viewers to see their technology at work.
Parts of the Hellblade: Senua’s Sacrifice demo have previously been unveiled, with a 360-degree video released in May and last month Epic Games and Ninja Theory released a short behind-the-scenes documentary on the ‘making-of’ of the SIGGRAPH demo. This new video is the full presentation given to SIGGRAPH attendees.
Titled From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture, Dominic Matthews, Product Development Ninja, Ninja Theory, introduces the video for the real-time cinematography presentation. The experimental technology allows content creators to motion capture actors in real-time then process and render the data in Unreal Engine 4 using the Sequencer Tool. The whole process impressed those at SIGGRAPH that the Ninja Theory team won the Best Real-Time Graphics & Interactivity Award SIGGRAPH 2016.
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